GOTM 23 First Spoiler

Can't remember much from the early game, but I moved my capital around for 2-3 turns and ended up on the coast with a clam and the cow, the lake to farm around, and 4 hills.

Founded my 2nd city right above beijing with floodplains, cutting China off. Founded other cities there (I believe it ended up being a corn city on the skinny part, a crab/wine city overlapping with corn, and a clam/sheep city) and expanded right afterwards since there was no competition.

With no strategic resources except ivory I decided to go for a cultural victory. I built the oracle and founded confucianism with it, then ran artist specialists. It never really occured to me that a cultural victory might want some wonders to go with it... :crazyeye:. From there I just went along and don't remember where i was in 500 AD.
 
The glorious tales of
Erkon the Conqueror
(aka Kaiser Erkon)

My goal with this game was to win a fast conquest victory and ensure that the Wimp of the Week aWard goes to either LowtherCastle the Peacemonger or Gnejs the Builder.

Early years.

Spoiler :
I decided to use the scout to reveal the map in the vicinity to find the best site for my second city instead of sending the scout to meet my rivals. Start tile is excellent for rapid expansion start. The only purpose with the capital is to churn out workers, settlers and a few warriors. The new cities use their hammers to build granaries asap. The placement of cities were planned for size 6 cities with the potential to grow slowly to size 10 when more happiness resources came online). No fancy size 15 plan... I tried to place the cities so that they had the correct mix of food-tiles and production-tiles.

Start build queue: worker, warrior, warrior, worker, settler
Research: Bronze working (no bronze :(), Animal husbandry (no horses :(), The Wheel, Fishing, Pottery

Worker first is the undisputed best start. Period. The AI is too far away so any worker steals will be too late, and starting with a settler will delay the improvements of tiles too much. The worker is completed just in time for BW to reveal ... no bronze. The worker starts to chop the forest (change to settler when chop is complete, then continue with warriors). Second worker instead of settler was based on the test game. I try to follow a general plan to bring a worker with a settler to start chopping / improving tiles as soon as the city is founded. BW first was natural, since the worker then had plenty to do (chopping the forest and mining the hill). Starting with A.H. may result in idle turns for the worker...

Second city was founded next to the gold (1NE) to the west (Hamburg 2350 BC]). The short term gain was of course the gold (significant increase in research) and the long term goal was to generate great people.

Worker steals

Spoiler :
Poor, poor Mao. He tried to improve the cow north of Beijing god knows how many times. Actually, he tried it four times, and each time I stole his worker. :lol: Thank you sir! I never got the opportunity to steal any from Julius, and he had both copper and iron :( I'm curious to see if anyone managed to steal from Julius, and what effect that had.

Munich was founded 1630 BC between the ivory and the sheep. The plan was to make a great production city. Cologne was founded 1240 BC between the sheep, corn, marble and wine. Again, the purpose was production (and to gain marble for the Great Library in Hamburg).

Frankfurt was founded 835 BC on the first tile on the thin land strip towards Julius. The plan was for a commerce city with cottages and also block Julius from settling on “my lands”. I also wanted a transit city between the inner sea and the outer sea (this was never needed, although the ship producing capabilities was handy).

Essen was founded 735 BC just south of the corn on the thin strip towards Mao. The intention was a city that could be used for both production and commerce, depending on the needs.

Research path: Agriculture, Archery, Iron Working (no iron :(), Writing, Alphabet (traded Mysticism, Masonry, Polytheism, Sailing, Priesthood), Literature, Mathematics (from Great Scientist), Metal Casting (from Oracle).

I decided to research all techs I needed instead of going to the Alphabet as quick as possible. Using the GS for mathematics was good (saved me 10 turns), going for Metal Casting instead of Construction or Calender was perhaps not the most clever choice, although I had use for it later, since I didn't shut down research until much later. Construction, Calendar and Currency was probably enough for this game. I look forward to find out if anyone stopped at these techs and accumulated gold to keep all captured cities.


Mao the Defeated

Spoiler :
I managed to trade me Copper from Julius for Ivory, Clam and something else. Very expensive and cost me a few turns on the Great Scientist in Hamburg due to one angry face. Still, that deal enabled me to build a few axes, which was enough to attack Mao. This arrangement meant that I did not attack Julius, and I did not have enough units to run a two front war. Julius had to wait. As soon as I had construction, I canceled the deal with Julius and started building War Elephants and Catapults. Later on, I connected the iron south of Beijing, and from then on it was pure Rock'n Roll – Kill'em all style.

Mao was defeated quickly and I kept both cities (Shanghai 295 BC and Beijing 235 BC). I was thinking of letting the barbs raze Beijing since I was not too happy with the placement, but that would have delayed the attack on Montezuma. The Great Library was completed in 130 BC.

Dortmund was founded 35 AD south-west of Beijing to work the two gold hills (good for commerce, good for production). Stuttgart (110 AD) was founded east of Berlin with Clam and Crabs in fat cross. This was planned to be heavy whipping and commerce rich city.

Research path: Construction, Calendar, Currency, Monotheism (trade), Monarchy (trade), Censored, Horseback Riding (trade), Censored.

Montezuma the Betrayed
Spoiler :

Before attacking Monty, I bribed him with all tech I had (a lot) to attack Elizabeth. Then, five turns later (when I was sure his mobile units were sent to the east), I back stabbed him and steam rolled his empire. As of 500 AD, he has one minor city left.

Research path: Censored


Stats as of 500 AD:

Buildings: 9 Granaries, 5 Barracks, 3 Lighthouse, 1 Library, 1 Forge, National Epic, Great Library, Oracle.

Military Units built: 67
Military Units killed: 32
Military Units lost: 12
 
My game is done and submitted (tho I had a crash again, so I am not 100% certain it will be accepted.) Nothing much to report on actually.... Bassically, I rexed "my" section of the ring and prepared to take out my neighbours. Given that this is novel, there was no real rush since I can both outbuild and outtech everyone rather easily. In the early AD's I headed to my two immediat neighbours with Cats and elephants.... Plan at the time was a millitary win... Conquest, domination of vote myself king of the world with the UN, whichever one develloped with time.
 
Fredrick's ring - Noble.

What a dilemma. - The map, the level and the leader all suggest Cultural win....But the level also suggests easy Military win (which I'm trying to get better at.) - A quick look at the global ranking tells me I need the points...Lets try for a quick Military win.

OK - Dilemma over. How do I achieve a quick win given that the map is quite big (Got to travel round the edge rather than straight across.)??? - I know. Lets get early horse archers...Stronger attack and fast movement should see me sweep away all comers before decent defenders arrive....But what's this? No horses in my land !!! Curses...Not again...Why is it none of my GOTM's go to plan?

OK - Change of plan....I've got Elephants....Lets go for an Elephant rush. (Even better than horse archers)

I've lost access to my save file due to the BTS patch, but I think by 500AD I was building a great big steaming Elephant stack (10 units) ready to wipe out Mao from my 3 cities....Deliberately didn't settle all my piece of the world as I was concentrating on Elephant production...I'll capture/ build more cities later.

Next iss: Ride of the Pachyderms
 
I'm thinking I've got a lock on the Wimp of the Week aWard. Luckily, Erkon is known for squandering his brilliance on snail-paced end-games, but it's clear to me that his REX strategy was better than mine. Pity too, because his BW first is so lame, you can't imagine, especially if you want to REX fast. Obviously, either AH>Agri>BW or Agri>AH>BW is significantly better for REX (and the worker is never idle, btw). ;)

After a some scouting, my plan was to build 2 production cities in addition to my capital, Lowther Castle, one in each direction. By capturing cities, I would gradually add production sites without overrunning my budget with too many cities. So far, so good.

When neither horses nor copper showed I was Royalled. I had already missed my chance for the better REX that Erkon did, plus I didn't fancy the idea of facing JC's praets so I went for an archer rush...first time in my life.

Sent my first stack to JC, since he had the closest resources. But when my stack of 12 archers arrived at Rome, he was having a unit orgy, so I decided to make another settler and just settler near a four-legged furry. So I captured the two appropriate cities, kept the one with a resource, razed the other, which was stupidly located and settled my hooves.

After finishing off JC, then I took out Mao.

Four AIs left. My plan was to conquer the farthest two first, to keep my finances and WW manageable, while enabling me to finish faster. I had a good stack prepared, but then changed my mind and decided to attack one of the nearer neighbors first. A turn or two before I was to DoW, the chump finished the Oracle and happened to be the only Cretan who had already researched Monarchy. Yup. Longbows all over that empire...So I went back to the original plan and sent the army toward the farther empire.

Meanwhile, I was building another stack for the other farther empire. This second one became the first one I Dowed for certain reasons and as of 500 AD, it's about 10 turns from extinction.

Now, my brilliant plan used the stop-research-early approach, so I didn't research Alpha, I GSed maths kind of late, and started Construction at 0% with my only 2 available scientists in Lowther Castle. So at 500 AD, I aint got squat, and it's not looking too quaint. But that's partly because the 2nd GS I popped wasn't useful for Alpha, as I had thought, but instead for Compas!?! Another brain fart. My third brain fart was to capture some distant cities, poprush to death, gift back and then re-capture, thinking I could then raze them. Beeeeep. Nope. Not an option.

I was at least lucky enough that the Cretan with the LBMs also researched Alpha, so I got IW from him. Because he was so nice (but mostly because he's got LBMs), I'll save him for last.

Oh well, I guess the aWard will be well-deserved.
 
Finally a GOTM that I might be able to finish. Build a stack of Horse Archers and conquer the world. Shouldn't take more than an evening of play :coffee: … First research AH. No horses within 30+ tiles of Berlin :eek: And no copper either! Where is plan B....

I settled in place to get the early extra hammer from the plains hill. Worker first to develop cows and wheat. Tech Agri - AH - BW. No horses and no copper anywhere near and not even the Chinese have it. The Romans have copper. I decide to go Writing - Archery next and for a while I contemplate an archer rush on Caesar. Decide against, but it might have been a good strategy to send pillaging archers to unhook the roman metals. Would be interested to know if someone else pulled that off. So the decision is to beeline for Construction but I go off beeline for Pottery and Sailing, which may be a mistake. Pottery is quite useful but Sailing played only a little role in the remainder of the game so it could easily have been postponed. This also messed up my GP strategy because my 2nd GS wasn't able to bulb anything useful. Hamburg is founded NE of the gold. In 2140 BC I declare against Mao and steal his worker with a warrior. Should probably had done the same with Caesar but never got around to it. A Library is built in Berlin and scientists are hired to boost tech and use the Philosophical trait for extra GP points. The first GS bulbs Math and Construction is researched next. Munich is founded NE of Berlin to grab ivory and sheep and when Construction is learned in 850 BC I start building an army of cats and elephants. Peace with Mao without any combat at all. Start researching IW to get a location on any Roman iron. I'm starting to worry that Caesar might get Praetorians before I can get to him. IW is discovered and with that the bad news that Caesar already has his iron mined. Mao also has iron but it's not mined yet. Monty shows up with a scout. He is score leader. I think about founding a 4th city between corn and cow but decide against knowing that I need to capture at least two far away cities to get metals and horses. Might be a mistake since this 4th city could have been a nice production site and it later turned out that I would have no financial problems. After IW research is set to 0%. My 2nd GS can bulb Compass that has little use so he settles in Berlin instead. With two scientist and the super scientist Berlin is making respectable 15 bpt at 0% science - enough to research HBR in time before I get any horses hooked up.

In 505 BC a small group of pillagers and evildoers cross the Roman borders. According to the German propaganda Romans have been throwing rocks and bad fruit across the border and now they have to pay for this insult. Some say they also served a bad pizza to the German Emperror. The Brotherhood of the pizza is composed of 2 Oliphants, 1 Elf Archer and a Cat. First thing they see after crossing the border is that the Romans are now using Praetorians to slice their pizzas. That is - one Praetorian is at home in Rome assisting the cooking and his colleague is sitting on top of an iron mine just outside Rome. The Brotherhood of four decides to call for a meeting and the outcome is that they decide to pillage the copper and then wait for reinforcements outside Rome. The pizza slicer clearly has little patience with non-paying customers and decides to attack the Brotherhood but he should have stayed at home instead of messing with the awesome power of the Oliphant. Unfortunately the Romans have called in a replacement to do the slicing. It turns out that he is equally ill tempered and again the attack is in vain. Seeing the sudden weakness of Rome the Brotherhood strikes back and captures the city on seven hills. With roman culture gone reinforcements start pouring in. Soon after the 2nd Roman copper city is burned to the ground and the horse city is assimilated in the German empire. The last Roman city is razed around 100 BC.

While decisive battles were fought in Roman territory a forgotten war against China was raging. Frederick received a message inside a fortune cookie saying that he was destined to rule Chinese soil so he sent out a number of fierce swordsmen forged from the fine metals found in the hills of Rome. War elephants and cats joined and they easily captured 2 out of 3 Chinese cities. One Elephant had been sent ahead to deny the Chinese access to precious iron found in the desert south of Beijing. The last Chinese city was insignificant and Mao was allowed to keep it because Frederick had heard rumors of Monty, ruler of the mighty Aztec that were stronger and more advanced than any other empire according to the German scientists. No man called “Monty” will ever be a friend of Germany Frederick concluded and preparations for a new war were about to start…

After capturing the Roman cities iron and horses become available and so does conveniently HBR. A few swords are added to the army and after that the 3 homeland cities build only horse archers. Alpha is next tech and should be available in time to extort techs from Monty and Louis even when researching at 0% science. The treasury is loosing 5 gpt around 0 AD. Not very alarming considering the fact that there are more than 1300 gold there. The German empire has now grown to 7 cities (4 captured).
 
Erkon said:
Bronze working (no bronze ), Animal husbandry (no horses ), The Wheel, Fishing, Pottery

I'm surprised by this tech path - you seem to have left out agriculture. Or maybe you cheated on LC and Gnejs and played the adventurer save :goodjob: :D.

Erkon said:
I'm curious to see if anyone managed to steal from Julius, and what effect that had.

Me too. Would also be interesting to see if someone sent out early pillagers to far away civs. I didn't accomplish any of this.

LowtherCastle said:
Pity too, because his BW first is so lame, you can't imagine, especially if you want to REX fast. Obviously, either AH>Agri>BW or Agri>AH>BW is significantly better for REX (and the worker is never idle, btw).

Out of principle I won't agree with LC so I'll just refrain from any comments ;) .

LowtherCastle said:
When neither horses nor copper showed I was Royalled. I had already missed my chance for the better REX that Erkon did, plus I didn't fancy the idea of facing JC's praets so I went for an archer rush...first time in my life.

I almost did this. Still think it's an interesting idea and without the bad luck with the neighbor getting feudalism it might have payed off.

LowtherCastle said:
But that's partly because the 2nd GS I popped wasn't useful for Alpha, as I had thought, but instead for Compas!?!

I made a similar mistake and wasted time on Sailing for no reason. Since I had to have IW the 2nd GS didn't come in time to bulb Alpha. I don't think it mattered much to my game though - except for the time lost researching Sailing.
 
I found myself succumbing to an insatiable need to attack a nearby Civ, so lacking any better ideas I attempted an archer rush.

I moved in on Rome with about 6 archers and 2 warriors the turn after Julius mined his bronze. I think I grossly overestimated my chances and even with a bit of luck ended up being 1 (maybe 2) archers short. So Rome survived with one archer left on 1.2 health while I had one surviving archer on 0.5 health. I was pretty upset with myself as I felt like the basket that all of my eggs were in just fell from a building. But I didn't give up and came back with 9 archers to take Rome despite the promotions that I donated to the CG2 archer.

I made peace with Rome having now secured some military resources and knuckled down for some research and somehow luck provided me with a CS sling at 0AD where my game is at currently.

I need some time now to clear my head of my slow and painful archer "rush" and consider what victory condition to pursue.

China is still unmolested, and reading the spoilers above I definitely think I missed some chances to worker steal and harass them early on.
 
I’ve played to 500AD as I write this.

I settled in place, simply as the default move not seeing any huge benefit in moving anywhere else, and the plains hill would certainly get early settlers and workers out quicker.

I built worker first and studied agriculture then AH, and set off to explore. About the time I got AH I noticed there were no horses in my area. Hmm. So no chariots to go rushing off to beat up unsuspecting neighbours before they even get archers in their cities (which I had thought to try since this game is on Noble) Oh well. Being flexible is the name of the game this time it seems. After getting the wheel, I decided to study BW so I could chop forests, and see if an axe rush was on.

No copper.

Oh well. Remember flexibility. Go to plan C. Not to worry, I’ll just get myself pottery so I can start building some cottages, then go on to IW…

No iron. Mmm. I'm starting to run out of the desire to be flexible.

So not only no chariots or horse archers, but no axemen, swordsmen, macemen, crossbowmen, knights… Ainwood you cunning - oooh – one can’t write on this forum what I thought at that moment. Ah! Hang on a moment. Elephants! I see elephants! I feel a plan D coming on! Yes! Ainwood, your sentence of execution is stayed pending the hurried studying of mathematics and construction. :D

I got a city near those elephants, and beelined for construction. By this time I’d sent scouts basically around the whole ring, noticing the generally unfriendly and suspicious bunch of leaders we have with us on this funny ring of land. I also did not fail to notice that every single one of the other starting positions was a resource wonderland. Ha! Noble plus I think. Anyhow, Caesar was looking like a threat (he had IW, and Rome is sitting right next to iron…), and Mao was looking like a tame cat cat of the variety one has at home (I can't use the perfectly innocent normal word for it), so I got workers busy building a road eastwards towards Rome. And sent the elephants and cats along it as soon as they trundled off the production line. I finally got the long planned rush going when I declared on Caesar about 200BC and marched first on Rome mainly to get the iron out of his reach, and to get that piece of wonderland for myself. Very conveniently, Caesar finished the pyramids in Rome the turn before I declared war. :lol: :lol: :lol: Thanks Julius. Any time. My cats and elephants rolled over about 4 Roman cities and Praetorians are not all they're cracked up to be when they're standing with their knees shaking in front a of a herd of angry elephants. The elephants are now lined up outside the fifth Roman city at 500AD. I think he has a sixth off there towards France somewhere. Troops being produced in Germany are starting to look south and west. China is looking juicy. I think I might send some elephants (and maces, now that I have the iron near Rome hooked up to Germany along that road I mentioned above) to China soon, while the elephants who polish off Rome might wander on to France…

This is going to be a LOT slower military victory than I thought thanks to the not-so-accidental lack of metal pr horses in Germany - thanks Ainwood for adding a little spice to the game in that regard. It was a little unpredictable and therefore a little more enjoyable. You are officially off death row and pardoned of any crime. :goodjob:

I took time out in Berlin to build the Great Library finishing just after I declared on Caesar in order to combine the free specialists with the Philosophical trait to get a good line up of great scientists. So far that has produced an academy in Berlin and Philosophy light bulbed.
 
I may have under estimated the size of the map as well. As the game turned out I used several days playing 3-4 hours every day!!

I went for conquest, what's your target Professor?

Jimmy Thunder said:
I need some time now to clear my head of my slow and painful archer "rush" and consider what victory condition to pursue.

May I suggest conquest? It would be nice to have some victory dates to compare with particularly now that you went for the archer rush instead of waiting for Elephants as I did.
 
I'm thinking I've got a lock on the Wimp of the Week aWard. Luckily, Erkon is known for squandering his brilliance on snail-paced end-games, but it's clear to me that his REX strategy was better than mine. Pity too, because his BW first is so lame, you can't imagine, especially if you want to REX fast. Obviously, either AH>Agri>BW or Agri>AH>BW is significantly better for REX (and the worker is never idle, btw). ;)

Now I'm even more convinced that BW first is superior to AH/Agri first. :mischief: But just to get this straight LC, when did you settle city two and three? I can imagine that others settled city two before me, but I wanted to have a worker available to mine the gold at once.

I'm surprised by this tech path - you seem to have left out agriculture. Or maybe you cheated on LC and Gnejs and played the adventurer save :goodjob: :D.

I postponed agriculture until later (somewhere between 2000 BC and 1700 BC). I did not have enough workers to build farms, since they were busy roading and mining (the road between Munich and Berlin added two :commerce:). Then I took fishing since since I had enough military units and Munich had to build something (work boat). Then pottery for granary in Berlin and Munich. It's better to build granary early than building farms...
 
Then pottery for granary in Berlin and Munich. It's better to build granary early than building farms...

I guess this depends on what your expansion strategy is. If you plan to keep your capital at pop 2 for a while building settlers and workers the Granary makes no difference but working the farmed wheat and the pastured cows does.
 
I guess this depends on what your expansion strategy is. If you plan to keep your capital at pop 2 for a while building settlers and workers the Granary makes no difference but working the farmed wheat and the pastured cows does.

Sure, it depends on expansion strategy. In this game, I wanted Berlin to grow to size 5 as quick as possible, to enable 2 pop-rush. To do this efficiently, I wanted the granary completed when I reached size 3.5 (halfway to size 4). I can't remember if I managed this though :blush: so it's only a theory.
 
My spoiler will come soon. In the meantime…

Second worker instead of settler was based on the test game. I try to follow a general plan to bring a worker with a settler to start chopping / improving tiles as soon as the city is founded.
Hmmm. I am not sure whether Wor-War-War-Set-Wor would have been better than Wor-War-War-Wor-Set. That’s what I did. I sent my only worker with the settler.
The trade off is more worker turns in your case, sooner 2nd city in mine.

I'm curious to see if anyone managed to steal from Julius, and what effect that had.
I stole 1 worker from Cesar. If his archer had failed to kill my Warrior, then I would have been able to pillage his gold mine and Rome would have become as backwards as China. Since my Warrior died, and I was in no position to send another one on time, the effect on Rome was negligible.

Frankfurt was founded 835 BC on the first tile on the thin land strip towards Julius. The plan was for a commerce city with cottages and also block Julius from settling on “my lands”. I also wanted a transit city between the inner sea and the outer sea (this was never needed, although the ship producing capabilities was handy).

Essen was founded 735 BC just south of the corn on the thin strip towards Mao. The intention was a city that could be used for both production and commerce, depending on the needs.
J/K
Naming your city “Frankfurt” was a big mistake. It should obviously have been called Drojf.
J/K

Now seriously, with the goal of fast conquest in mind, wasn’t the building of these two cities a bit of overdoing things?


My third brain fart was to capture some distant cities, poprush to death, gift back and then re-capture, thinking I could then raze them. Beeeeep. Nope. Not an option.

Ohhh. Fred is creative…

so I went for an archer rush...first time in my life.

That was a brave decision :goodjob:
 
...Hmmm. I am not sure whether Wor-War-War-Set-Wor would have been better than Wor-War-War-Wor-Set. That’s what I did. I sent my only worker with the settler.
The trade off is more worker turns in your case, sooner 2nd city in mine.
...
J/K
Naming your city “Frankfurt” was a big mistake. It should obviously have been called Drojf.
J/K

Now seriously, with the goal of fast conquest in mind, wasn’t the building of these two cities a bit of overdoing things?...

I chopped two forests while building the warrior, so my second worker didn't cost me that much. I could of course have chopped into the settler :crazyeye:. Still, this is only theories. We have to compare the settle dates of city #2, #3 and #4 together with the dates of defeated civs.

Yes, Drojf and Drojf2 would have been more appropriate. Note to the reader: The name Drojf comes from the word Fjord spelled backwards. It's a classification of a city that is not a Fjord at all, but rather a channel. End of note.

The intention with the two Drojf cities was to bring in commerce. That extra commerce enabled me to keep captured cities closer to the front. Without them, I would probably have ended up as LC the Poor Peacemonger did. :D
 
jesusin said:
Now seriously, with the goal of fast conquest in mind, wasn’t the building of these two cities a bit of overdoing things?

Exactly my thought! Then I realized that Erkon may have bulbed Machinery and Engineering (couldn't do that myself due to Sailing :mad:) and maybe even researched CS so he may be able to finish quite fast from 500 AD. It will be interesting to see if he can make up for all the time invested in building a strong core of cities.

Even if he can do that and beats my date I will still be faster than Wimp of the Week and that's the most important thing :D .
 
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