predator ptw - goal is diplo (hope to not mess up things with AS attitude, i have bad precedents)
Worker moves on the moo and spots a possible central location. Settler moves NW-W and founds Paris in 3900BC. Research is set to Writing at minimum. The initial build order is warrior x 3 -> settler -> warrior -> granary. The English are met very early and they start immediately to be troublesome. We beat them for 1 turn in founding city 2 on the coastal + river hill SE of Paris, and this victory turns out to be very important: borders are too near for the AS to found a city, so we're able to snatch a town right on the incense a bit later. An English pair shows up around 2000BC. Our military is simply too scarce to boot them out so we let them pass undisturbed. They build a city in the north-east tundra, in a place that prevents further expansion in that direction.
Cities are built at a mixed 4-4.5 ring, with the perfect ring placement being sacrificed in favour of better city locations. Techs are traded advantageously despite the English completed Writing in the same turns as us

Egypt don't have it so we are able to complete the 1st tier and get also Iron Working.
The next pick is Mathematics, that we complete undisturbed, but before trading it we buy Map Making for gpt, poprush a galley then go discovering the Japanese that were already visible with their border, but failed to show up since then. A trade fest follows, and we end up with Mysticism, Wheel, Horse Riding, Philosophy, all contacts and a fairly comprehensive world map.
A few turns later another english pair shows up. In 1200BC the option to leave or declare is available and we lure them into declaring war. A bit of war happiness is welcome, and there are enough archers and catapults to dispose of the intruders. A pair of elite promotions are achieved - this turned out to be very important later.
Next research is Currency, with Code of Laws being bought in the meantime, but once again the monopoly tech project fails, with Egypt and Greece discovering it in the same turn as us

and with the lone Japanese to have gone for Construction. No one has researched Republic so far and we decide to try for it at max spending.
Polytheism and Literature are bought from the Vikings, but Construction is still untradeable despite we can offer Japan 4 techs and 25 gpt. Meanwhile troops are amassed for an attack to the south-western english cities, where 3 more ring town could be built. A small stack is maintained in the southern incense city to control a wave of intruders, and an elite victory scored there in 975BC earns the 1st leader of the game. Research on Republic is scrapped and we rush immediately the Great Library in a border city. In 925BC Construction is learned that way and we're finally into the Middle Ages, with 9 cities, a settler ready to found the 10th, and an attack in English lands to be finally delivered next turn.
London has the Pyramids, and England is in control of 2 important luxuries i don't have, so the obvious goal is to claim the english territory, but i don't know if i'll build my 2nd core there, Japan could be a better option. We'll see in the future.
Tech log:
3900BC: Alphabet, Masonry (prerequisites);
3400BC: Pottery, Bronze (trade, England);
2030BC: Writing (self research); Iron Working, Warrior Code, Ceremonial Burial (trade, Egypt);
1500BC: Math (self), Map Making (trade, Egypt);
1450BC: Mysticism (trade, Japan); Wheel (trade, Greece); Horse Riding (trade, Egypt); Philosophy (trade, England);
1300BC: Code of Laws (trade, Greece);
1050BC: Currency (self);
1000BC: Polytheism, Literature (trade, Scandinavia);
-925BC: Construction (GLib);
Meetings:
3550BC: England;
2070BC: Egypt;
1450BC: Japan, Greece, Scandinavia;
Cities:
3900BC: Paris;
3050BC: Orleans;
2230BC: Lyons;
2030BC: Rheims;
1950BC: Tours;
1675BC: Marseilles;
1250BC: Chartres;
1050BC: Avignon;
1000BC: Besancon;
Our empire in 925BC: