Keep 'Em Alive!
From the mists of time, the Gods of War and Peace have given you an opportunity to change the course of history. Seven extinct tribes (the Celts, the Babylonians, the Vikings, the Aztecs, the Persians, the Carthaginians, and the Mongols) have been brought to a mythological continent - Atlantis. You have been given control of the Celts, and your task is simple: preserve them all to the best of your abilities while reaching for the stars.
This scenario flips the normal priorities of Civilization on their heads. Rather than wiping out the other civs you are called upon to preserve them. Rather than finishing the fastest you are going to have to build defenses for the long-haul and emphasize research and production. Rather than building the biggest civilization quickest you are going to have to choose your placement of cities wisely, sometimes holding off on expansion while you look for strategic choke points or access to the ocean (you begin in the middle of the continent).
The primary means of enforcing these requirements are one-time changes to the scoring of this GOTM. This game starts with Restart Civs Off, so each tribe that is lost will count against your final score, whether lost to Barbs, other Civs, or you. A differently-weighted GOTM scoring formula will begin to penalize you should your civ grow beyond 10 cities (and reward you extra should your civ build significantly less - disbanded cities will still count). And extra points will be awarded for each Hab Module that reaches Alpha Centauri first. For those of you with limited time, the Green Star will still be awarded for Fastest Finish. The scoring penalties for eliminated civs will ensure that the Green Star ends up near the bottom of the scoring rankings. Instead of a single day (or night?) of play consider spreading out your time on this scenario over the rest of the month.
The game settings
Difficulty: King
Barbs: Restless
Restarts: Off
Map: 50x100 (Medium), Flat, Single Continent
Human Civ: Celts (White)
Starting Techs
- Alphabet
- Bronze Working

Saved game:
http://civ2gotm.civfanatics.net/civ2gotmdownload_57.shtml
From the mists of time, the Gods of War and Peace have given you an opportunity to change the course of history. Seven extinct tribes (the Celts, the Babylonians, the Vikings, the Aztecs, the Persians, the Carthaginians, and the Mongols) have been brought to a mythological continent - Atlantis. You have been given control of the Celts, and your task is simple: preserve them all to the best of your abilities while reaching for the stars.
This scenario flips the normal priorities of Civilization on their heads. Rather than wiping out the other civs you are called upon to preserve them. Rather than finishing the fastest you are going to have to build defenses for the long-haul and emphasize research and production. Rather than building the biggest civilization quickest you are going to have to choose your placement of cities wisely, sometimes holding off on expansion while you look for strategic choke points or access to the ocean (you begin in the middle of the continent).
The primary means of enforcing these requirements are one-time changes to the scoring of this GOTM. This game starts with Restart Civs Off, so each tribe that is lost will count against your final score, whether lost to Barbs, other Civs, or you. A differently-weighted GOTM scoring formula will begin to penalize you should your civ grow beyond 10 cities (and reward you extra should your civ build significantly less - disbanded cities will still count). And extra points will be awarded for each Hab Module that reaches Alpha Centauri first. For those of you with limited time, the Green Star will still be awarded for Fastest Finish. The scoring penalties for eliminated civs will ensure that the Green Star ends up near the bottom of the scoring rankings. Instead of a single day (or night?) of play consider spreading out your time on this scenario over the rest of the month.
The game settings
Difficulty: King
Barbs: Restless
Restarts: Off
Map: 50x100 (Medium), Flat, Single Continent
Human Civ: Celts (White)
Starting Techs
- Alphabet
- Bronze Working

Saved game:
http://civ2gotm.civfanatics.net/civ2gotmdownload_57.shtml