Challenger save – 1932 space win
I settled S-SW – I was undecided between there and in-place but when the scout revealed a likely extra flood plain accessible from S-SW, that sealed it.
Keeping that Woman Happy (but Small)…
Isabella settled East of our starting point, at the tip of Yucatan in the real world (I’d be interested to compare other people’s games, whether she settled in the same spot for everyone). It took me a while to explore enough of the world to appreciate the close resemblance to real central America, but I was quite impressed by CP’s achievement when I did. Definitely an unusual and interesting scenario.
I initially expanded Eastwards, thinking to try and block Isabella in, worried that if I didn’t she’d become too powerful, especially with that conquistador who could probably win any war with her single-handed. To my surprise, I succeeded, with my next three cities claiming entire land up to just before the the 1-tile wide stretch, including the copper and iron. Isabella directed her expansion entirely into the Caribbean. By the way, that conquistador dominated my diplomatic thinking for quite a while – it was: Anything to keep that woman happy. Open borders. Take her religion (Hinduism). Avoid too much trading with England and France (though as at 1AD I hadn’t explored much North so had little idea where they were anyway. With hindsight, given the map theme, I should have guessed.
Wonders Galore!
I built Stonehenge in the capital quite early (Yeah I know, but when I saw it would only take 10 turns and the border pops were going to be extremely useful for where I wanted to settle). Then I thought it was a little late for the pyramids, but hey, lets go for it. I have stone. Got them in 800BC. Then to my slight surprise I saw the Oracle was still available, thought, why not, and got it in 575BC to claim Civil Service. That really surprised me, especially playing on monarch. I got the impression of the AI developing a lot slower than normal. (I did wonder whether the extra techs they had might have actually hindered them, by enabling them to build/research very expensive things that were completely inappropriate when you only have one size 1 city?)
Barbs? What Barbs?
I saw almost nothing of the numerous barbs supposedly around - a couple of barb scouts gave my citizens quite an emotional shock, but couldn’t actually do anything else to them! The main problem was an archer blocking the one-tile wide stretch of land around Panama, and who just wouldn’t budge, forcing me to build a galley to get round him. (Wonder if that was deliberate by Cactus Pete – in Worldbuilder you can set unit’s tasks which I think would have that effect).
By 1AD I was quite happy. I had only 6 cities, occupying all of Mexico, and there were few other places to expand to, but they were all very good cities and my tech rate was great. I didn't add any more cities until 450AD, when I finally got rid of that pesky archer and was able to found a zero-production city in Panama, opening the canal for my ships to sail into the Caribbean.
Panther? What Panther?
I was a bit silly about the pelagic panther. Thinking he might be useful as a (albeit motionless) scout, and for keeping my power graph a bit higher, helping to dissuade that conquistador from any evil thoughts, I kept him until after it had become obvious that the maintenance cost had already lost me a couple of turns research. Then I deleted him. Ooops!
Peace in Central America
I had a bit of a panic when I saw Louis (who was annoyed with me over religion) was in we have enough on our hands… mode, but it turned out England was his target. In fact he and England spent most of the rest of the game in a series of wars (so
very like real life then….)
The Next 5-Year Plan
Then came the worst piece of planning of the game. I’d forgotten that, notionally, this was a Large map, and that meant I needed 7 Universities to build Oxford, not 6. I had 7 cities, but one of them was that zero-production one in Panama, just founded, which had zero chance of building a university in any reasonable time. And nowhere else to expand to. I was also conscious that the shape of the local land, forcing me into a 1-dimensional empire, was causing crippling maintenance costs. What else could I do? Madrid was tempting, but war with Isabella seemed silly since she was now friendly to me, and this game really lacked trading partners.
Now, I know that in this game we’re supposed to be saving the ancient American civs from the evil European invaders, but – umm – well, it’s like this. Huayna was refusing to trade with me, and it was obvious my land was nowhere near good enough for a space win, and Huayna clearly had the best land in abundance. Well, come on, what would you do? He had Machu Picchu in Venezuela, just beyond my Southern border. It was an amazing city with tons of food and production. I could go to war, capture just that one city (so no prolonged war), then I’d be able to build Oxford. Then I could tech really fast to cannons and then take over the rest of South America with ease. Even better, Machu Picchu would make a great Forbidden Palace site, easing the cost of taking over South America. Great plan, and I started planning for it straight away.
And I really wish I’d gone through with that instead of getting distracted. But….
The Betrayal
Two things stopped from attacking Huayna then. Firstly was the problem that he was the only civ to have longbows, which meant even a one-city war could be very bloody. Secondly, I had a (rather ugly) northern neighbour who was furious with me and had a massive power rating. He was often at war with Lizzy, which was good, but often he wasn’t, which was bad, and if he decided to pick off my Northern cities while all my troops were tied up battling longbows and crocodiles and tsetse flies down in the Amazon – well, nightmare scenario, you can imagine...
Now fairly soon after that, in 1180AD, Lizzy asked me to join in her crusade. Seemed a good opportunity - make better friends with her Lizzie for trading. Louis at furious was never going to trade any techs with me, and Paris’s culture was stopping Calixtlahualca from using a crab. Why not?
I’ll tell you why not. Because the instant I declare on Louis, Lizzy makes peace with him! What the… £&^£&*^% Oh well, I’m commited now…So I move in. My first exploratory maceman + catapult move to a forest outside Paris to find out what forces I need to make it my 8th city. Eeek! Louis has nothing better than swords/catapults but soooo many of them! Even my maceman on a forest was mincemeat and lost. A few turns later, my ‘proper’ stack is moving towards Paris, when I notice Lizzy has a suspicious set of crossbows and axes near my border, travelling South along the road that
I just built in her borders so I could get to Louis more easily! Maybe she’s planning a swoop on Huayna, but I’d better get my troops back just in case… I’m sure glad I did. Next turn, the world’s not big enough for the two of us and she declares on me! The traitor! The ! Aargh. If I wasn’t English myself in real life…
The North American non-Conquest
Well, luckily, Lizzie’s style of warring is to send in units in 2’s and 3’s that I can easily pick off. Meanwhile, in order to send her the message that We are NOT amused (oh hang on, wrong Queen…

, my main mace/cat stack diverts to capture her nearest city. It’s a useless, desert-bound city, so I raze it, but hopefully it makes the point, and I do get peace soon afterwards. Ah, but big mistake. With So few AIs to trade with, you can’t afford to annoy anyone! Later in the game when Lizzie was tech leader amongst the AI, I’m pretty sure that one city-razing was the sole reason Lizzie didn’t become friendly - which cost me a score of monopoly tech trades, I suspect that single issue knocked 10-15 turns off my victory
With peace with Lizzie, it’s time to focus on Mr. Ugly, who is showing a slightly more intelligent style of warring, sending a massive stack (albeit, still of swords and catapults towards…

Unfortunately for him, my tech pace was still quite fast and my first cannons are coming on line. It would I admit be twisting things a little describe cannons vs swordsman as an equal fight, and Louis’s swordsmen were very brave, but in the end they were also very dead. I allowed Louis a peace treaty at that point without trying to take any of his lands. The expansion into South America was higher priority in my mind. So all in all, that little adventure gave me nothing at all and lost me quite a bit of time. It was now about 1500AD.
The South American Not non-Conquest
But I now had cannons. Lots of them. Huayna capac had still only maces and longbows. I enjoyed the next bit of the game. Just 31 turns (from 1470AD to 1640AD) and South America was MINE MINE MINE MINE. All except one Incan city in the far SE that I left just so I could get a tech for peace (obviously, the peace lasted just 10 turns, and the subsequent war just 2 turns!)
The Conclusion
After that it was basically a straight heading for space. Pretty boring, and also very late. I was very disappointed by the victory date, which I mostly put down to allowing myself to get boxed in on such a long thin landstrip at 7 cities. The English/French escapades didn’t help either, as didn’t my having never really found a good site for a GP farm. I suspect playing challenger didn’t help either – I had hoped the harder difficulty would be balanced by more tech trading opportunities, but in the end there just weren’t enough AI’s around to make that theory work.