GOTM 64 Final Spoiler

Cactus Pete

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GOTM 64 Final Spoiler



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Stop! If you are participating in GOTM 64, then you MUST NOT read this thread unless
  • You have submitted your entry

Feedback on the game concept and map are welcome. Hope you enjoyed your game.

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sloppy 1864ad thematic conquest victory.

1. rex to 4 cities
2. run a specialist economy
3. pop rifling from liberalism (i think 1200ish ad)
4. shut off economy
5. upgrade maces to riflemen. invade european cities, which are defended with longbows.
6. raze every city.

if inca weren't in the game, the date would probably be in 1500s. unfortunately, they grew to double my power/score while i killed off the europeans, so there was a lot of blood.
 
After a quiet coexistence in the BC era, it was finally time to rid the world of the foreign intruders! War with Spain lasted from 425 to 780.

France was next, in 960. Elizabeth volunteered to join me in that war in 1080. By 1310, I've taken everything but one of his Caribbean islands, so I accept Feudalism for a peace treaty, hoping that Elizabeth will finish the job for me. When she doesn't, I resume the war in 1410 and take that city in 1430.

In 1450, it's Elizabeth's turn. H.C., who's been peacefully settling South America all this time, joins me in this war, despite having an extreme distance to march his troops. London, and the English empire, falls in 1565.

H.C. begins marching his stacks back home. Just before they get there, I declare war on him, in 1595. This bumps those stacks out of my territory into some of the unclaimed squares in Central America, so those stacks are my first targets. I take four of his cities before reaching the Domination threshold in 1780. An extra settler or two on some of the islands might have sped that up by three or four turns; at the end, I was hovering at 67.95% of the land, just below the 68% threshold!
 
Prince is still out of my comfort zone so I went with the easier one. Been to long since I played vanilla and forgot I didn't need math for cs. Also didn't realize until it was to late that calendar obsoleted stonehenge, should have waited a few turns on that.

I built a stack of jaquars to go after the french then he came at me with his musketeers. My 2nd city had 2 axes and an archer defending but after the musketeers destroyed the first axe it was damaged enough that my 2nd axe destroyed it. Got lucky on that one.

Spain was getting close to my south so hit her while I was mopping up the french only to find she had a city near the french capital and another on an island. Managed to conquer all but the island then she gave me a couple techs for peace while I took on the english.

Marched through the english fairly fast and managed to again destroy her muskets with a couple axes. Then waited way to long to rebuild my armies and start marching south. Had to build some catapults to finish off the last of the incas in the mid 1600's.

This was a cool GoTM. I am going to have to play these more often when the difficulty gets down to my level. Thanks C.P. for a great GoTM.
 
1565AD domination victory, my best time yet! :D

At 1AD I had 6 cities, Louis took the spot I wanted for my 7th so I settled somewhere else instead. Popped a couple of GS with some help from pacifism - one went for an academy in my beauro capital, another saved for Edu bulb. Then it was bye bye pacifism as I went to theocracy for my war-dominated game. INcidentally there were no wars other than ones I started, and i was generally good buddies with everyone so they didn't see it coming :cool:

With machinery done, giving me an army of maces & cats, I set off after the Spanish, who looked pretty week. Sure enough, they were. I lost a few macemen killing their more modern units, but this was OK. They only had 4 cities, all on the mainland. I captured 2 of them, razed & re-settled the other. Towards the end of this war I realised I needed to attack the French, so I put a few maces/muskets together, then took steel with Lib & added some cannons.

So it was in 1280AD I attacked the French in the north. The south force carried straight on to Incan lands (who I only met for the first time in around 800AD!) though progress was slow due to all the jungle and really long supply lines from my heartlands.

Getting to steel means going via Chemistry of course, so grenadiers were added to the mix, it was brutal stuff. I destroyed the English whilst I was attacking the French (they only had two cities after all). When I took the last French city on the mainland (Florida), I still had a stack of 12 or so troops intact... perhaps I had devoted too many resources that would've been better off in the Incan war. They had a few island settlements that I couldn't be bothered to take, so I took peace in exchange for one of them. A gifting of gunpowder later they were my best buddies again, and I traded for all their techs to improve my score.

The Incan war grinded along mainly due to lack of troops. 10 turns to walk from my capital to the front line! :( The Incans even tried to take a city back - the first real fightback from anyone - but their stack of 9 cats/maces/crossbowmen couldn't get close to my stack of 7 - city garrison muskets, a couple of grenadiers. Wading to their capital would've needed a fair bit of firepower methinks, so I took periphery cities instead, they only had 2 cities left when I hit the dom limit.

at the end, I was hovering at 67.95% of the land, just below the 68% threshold!
Me too... I had two turns at 67.something, then two at 67.95% until I could get that last border pop I needed.

@Rockin_T
If you can win on Noble by the mid 1600's then it sounds like you are ready for the step up! :)
 
Challenger save – 1932 space win

I settled S-SW – I was undecided between there and in-place but when the scout revealed a likely extra flood plain accessible from S-SW, that sealed it.

Keeping that Woman Happy (but Small)…
Isabella settled East of our starting point, at the tip of Yucatan in the real world (I’d be interested to compare other people’s games, whether she settled in the same spot for everyone). It took me a while to explore enough of the world to appreciate the close resemblance to real central America, but I was quite impressed by CP’s achievement when I did. Definitely an unusual and interesting scenario.

I initially expanded Eastwards, thinking to try and block Isabella in, worried that if I didn’t she’d become too powerful, especially with that conquistador who could probably win any war with her single-handed. To my surprise, I succeeded, with my next three cities claiming entire land up to just before the the 1-tile wide stretch, including the copper and iron. Isabella directed her expansion entirely into the Caribbean. By the way, that conquistador dominated my diplomatic thinking for quite a while – it was: Anything to keep that woman happy. Open borders. Take her religion (Hinduism). Avoid too much trading with England and France (though as at 1AD I hadn’t explored much North so had little idea where they were anyway. With hindsight, given the map theme, I should have guessed.


Wonders Galore!
I built Stonehenge in the capital quite early (Yeah I know, but when I saw it would only take 10 turns and the border pops were going to be extremely useful for where I wanted to settle). Then I thought it was a little late for the pyramids, but hey, lets go for it. I have stone. Got them in 800BC. Then to my slight surprise I saw the Oracle was still available, thought, why not, and got it in 575BC to claim Civil Service. That really surprised me, especially playing on monarch. I got the impression of the AI developing a lot slower than normal. (I did wonder whether the extra techs they had might have actually hindered them, by enabling them to build/research very expensive things that were completely inappropriate when you only have one size 1 city?)

Barbs? What Barbs?
I saw almost nothing of the numerous barbs supposedly around - a couple of barb scouts gave my citizens quite an emotional shock, but couldn’t actually do anything else to them! The main problem was an archer blocking the one-tile wide stretch of land around Panama, and who just wouldn’t budge, forcing me to build a galley to get round him. (Wonder if that was deliberate by Cactus Pete – in Worldbuilder you can set unit’s tasks which I think would have that effect).

By 1AD I was quite happy. I had only 6 cities, occupying all of Mexico, and there were few other places to expand to, but they were all very good cities and my tech rate was great. I didn't add any more cities until 450AD, when I finally got rid of that pesky archer and was able to found a zero-production city in Panama, opening the canal for my ships to sail into the Caribbean.


Panther? What Panther?
I was a bit silly about the pelagic panther. Thinking he might be useful as a (albeit motionless) scout, and for keeping my power graph a bit higher, helping to dissuade that conquistador from any evil thoughts, I kept him until after it had become obvious that the maintenance cost had already lost me a couple of turns research. Then I deleted him. Ooops!

Peace in Central America
I had a bit of a panic when I saw Louis (who was annoyed with me over religion) was in we have enough on our hands… mode, but it turned out England was his target. In fact he and England spent most of the rest of the game in a series of wars (so very like real life then….)

The Next 5-Year Plan
Then came the worst piece of planning of the game. I’d forgotten that, notionally, this was a Large map, and that meant I needed 7 Universities to build Oxford, not 6. I had 7 cities, but one of them was that zero-production one in Panama, just founded, which had zero chance of building a university in any reasonable time. And nowhere else to expand to. I was also conscious that the shape of the local land, forcing me into a 1-dimensional empire, was causing crippling maintenance costs. What else could I do? Madrid was tempting, but war with Isabella seemed silly since she was now friendly to me, and this game really lacked trading partners.

Now, I know that in this game we’re supposed to be saving the ancient American civs from the evil European invaders, but – umm – well, it’s like this. Huayna was refusing to trade with me, and it was obvious my land was nowhere near good enough for a space win, and Huayna clearly had the best land in abundance. Well, come on, what would you do? He had Machu Picchu in Venezuela, just beyond my Southern border. It was an amazing city with tons of food and production. I could go to war, capture just that one city (so no prolonged war), then I’d be able to build Oxford. Then I could tech really fast to cannons and then take over the rest of South America with ease. Even better, Machu Picchu would make a great Forbidden Palace site, easing the cost of taking over South America. Great plan, and I started planning for it straight away.

And I really wish I’d gone through with that instead of getting distracted. But….

The Betrayal
Two things stopped from attacking Huayna then. Firstly was the problem that he was the only civ to have longbows, which meant even a one-city war could be very bloody. Secondly, I had a (rather ugly) northern neighbour who was furious with me and had a massive power rating. He was often at war with Lizzy, which was good, but often he wasn’t, which was bad, and if he decided to pick off my Northern cities while all my troops were tied up battling longbows and crocodiles and tsetse flies down in the Amazon – well, nightmare scenario, you can imagine...

Now fairly soon after that, in 1180AD, Lizzy asked me to join in her crusade. Seemed a good opportunity - make better friends with her Lizzie for trading. Louis at furious was never going to trade any techs with me, and Paris’s culture was stopping Calixtlahualca from using a crab. Why not?

I’ll tell you why not. Because the instant I declare on Louis, Lizzy makes peace with him! What the… £&^£&*^% Oh well, I’m commited now…So I move in. My first exploratory maceman + catapult move to a forest outside Paris to find out what forces I need to make it my 8th city. Eeek! Louis has nothing better than swords/catapults but soooo many of them! Even my maceman on a forest was mincemeat and lost. A few turns later, my ‘proper’ stack is moving towards Paris, when I notice Lizzy has a suspicious set of crossbows and axes near my border, travelling South along the road that I just built in her borders so I could get to Louis more easily! Maybe she’s planning a swoop on Huayna, but I’d better get my troops back just in case… I’m sure glad I did. Next turn, the world’s not big enough for the two of us and she declares on me! The traitor! The ! Aargh. If I wasn’t English myself in real life…

The North American non-Conquest
Well, luckily, Lizzie’s style of warring is to send in units in 2’s and 3’s that I can easily pick off. Meanwhile, in order to send her the message that We are NOT amused (oh hang on, wrong Queen…), my main mace/cat stack diverts to capture her nearest city. It’s a useless, desert-bound city, so I raze it, but hopefully it makes the point, and I do get peace soon afterwards. Ah, but big mistake. With So few AIs to trade with, you can’t afford to annoy anyone! Later in the game when Lizzie was tech leader amongst the AI, I’m pretty sure that one city-razing was the sole reason Lizzie didn’t become friendly - which cost me a score of monopoly tech trades, I suspect that single issue knocked 10-15 turns off my victory :blush:

With peace with Lizzie, it’s time to focus on Mr. Ugly, who is showing a slightly more intelligent style of warring, sending a massive stack (albeit, still of swords and catapults towards…) Unfortunately for him, my tech pace was still quite fast and my first cannons are coming on line. It would I admit be twisting things a little describe cannons vs swordsman as an equal fight, and Louis’s swordsmen were very brave, but in the end they were also very dead. I allowed Louis a peace treaty at that point without trying to take any of his lands. The expansion into South America was higher priority in my mind. So all in all, that little adventure gave me nothing at all and lost me quite a bit of time. It was now about 1500AD.

The South American Not non-Conquest
But I now had cannons. Lots of them. Huayna capac had still only maces and longbows. I enjoyed the next bit of the game. Just 31 turns (from 1470AD to 1640AD) and South America was MINE MINE MINE MINE. All except one Incan city in the far SE that I left just so I could get a tech for peace (obviously, the peace lasted just 10 turns, and the subsequent war just 2 turns!)

The Conclusion
After that it was basically a straight heading for space. Pretty boring, and also very late. I was very disappointed by the victory date, which I mostly put down to allowing myself to get boxed in on such a long thin landstrip at 7 cities. The English/French escapades didn’t help either, as didn’t my having never really found a good site for a GP farm. I suspect playing challenger didn’t help either – I had hoped the harder difficulty would be balanced by more tech trading opportunities, but in the end there just weren’t enough AI’s around to make that theory work.
 
What the… £&^£&*^%
??? :confused: :crazyeye: I understand $&^$&*^% but not £&^£&*^% :mischief:

(Are you only about half as mad as I would have been? :lol: What's the exchange rate today?)

as didn’t my having never really found a good site for a GP farm.
I had a two seafood, one land food GP farm on the east coast near the Texas border, IIRC.

dV
 
??? :confused: :crazyeye: I understand $&^$&*^% but not £&^£&*^% :mischief:

lol!


I had a two seafood, one land food GP farm on the east coast near the Texas border, IIRC.
dV

Ah, that would've been where I had Calixtlahualca (or however you spell it). I could only use one of the seafood because of Paris's culture. Even so, not sure why I didn't think of using that one, it may be because I didn't found it till nearly 0AD and I prefer my GP farm to be founded a lot earlier because of the time it takes to grow and build the great library and national epic. I actually used my 3rd city for that, which was on the site with corn and two lighthouse-able 1-tile lakes some way SE of the starting area, but it never really had enough food to be up to the job :(
 
"(Wonder if that was deliberate by Cactus Pete – in Worldbuilder you can set unit’s tasks which I think would have that effect)." Yes, that was done by design with task set.

"Isabella settled East of our starting point, at the tip of Yucatan in the real world (I’d be interested to compare other people’s games, whether she settled in the same spot for everyone)." After much trial and error in testing, I succeeded in getting Spain to settle at the end of the Yucatan about 5 times in a row, but I wondered if that would happened in everyone's game, so I'd also like feedback on this.
 
Yes, Spain settled the same place in my game. That was a good GP farm too, again 2 seafood and wheat.

I used Calixtlahualca as a general-purpose city, it was my 2nd city and had better hammers than the capital so I got the Oracle there - that helped keep the crab for my own personal usage :) I never got to Oxford -my 7th university was only built about 10 turns from the end. I had enough of a tech lead anyhow so I never really concentrated on it - unlike DynamicSpirit I had many cities however as with DynamicSpirit, many of them were rubbish. Had a 60% tax rate at the end, compared to 20% or 30% before the warring began.

I'm surprised to hear that England were a force in some people's games - they just got 2 cities in my game, they were boxed in by France. Also I had no problems trading - the French, Spanish & myself were all Christians.
 
Spain settled at the tip of the Yucatan in my game, too. As in WelshGandalf's game, England was also boxed in by France. They had three cities in North America and one on a Caribbean island, before my forces arrived to liberate them. :mischief:
 
Ah, that would've been where I had Calixtlahualca (or however you spell it). I could only use one of the seafood because of Paris's culture. Even so, not sure why I didn't think of using that one, it may be because I didn't found it till nearly 0AD and I prefer my GP farm to be founded a lot earlier because of the time it takes to grow and build the great library and national epic. I actually used my 3rd city for that, which was on the site with corn and two lighthouse-able 1-tile lakes some way SE of the starting area, but it never really had enough food to be up to the job :(
I am working up a great epic, the Atliad, to describe my game (stay tuned). But my appraoch was to found city 2 east for gold and copper, and to block Spain, and third city north for the 3 food GP farm and to block France. France took the north seafood early, but monument, library, monastery and the wonders won it back for me.

dV
 
"(Wonder if that was deliberate by Cactus Pete – in Worldbuilder you can set unit’s tasks which I think would have that effect)." Yes, that was done by design with task set.

"Isabella settled East of our starting point, at the tip of Yucatan in the real world (I’d be interested to compare other people’s games, whether she settled in the same spot for everyone)." After much trial and error in testing, I succeeded in getting Spain to settle at the end of the Yucatan about 5 times in a row, but I wondered if that would happened in everyone's game, so I'd also like feedback on this.
Sounds right for my game too. My scout just happened to be there as the Spanish galleon pulled up, so I took some screenshots, which I will post in the Atliad.

dV
 
Hey everyone. I'm new to (posting on) the civfanatics forums and felt it was time to get involved. I can't submit games because 1. I have Vista and 2. I'm too lazy to go through the vista fixes for buffy :D so I can play w/ buffy and bug but can't submit.

Anywho, thought I'd post about my game and milk you all for advice. Start to 1ad:

4000bc Scout S-SW, Warrior N, Settler SW-S
3960bc Tenochtitlan founded 1SW of lake, starts to produce a worker, researching agriculture
3920bc Lizzy gives open borders
3840bc Warrior kills a barbarian scout
3760bc Judaism and Christianity found in ADL, Izzy adopts Organized Religion >_<
3720bc Lizzy converts to Judaism, Louis to Christianity, Scout finds some good potential sites south of Tenochtitlan and is currently exploring what looks like the Northern parts of South America
3680bc Louis has settled along the Gulf of Mexico. Modern day New Orleans?
3640bc Warrior kills a barb warrior, Buddhism founded, Izzy settles east of Tenochtitlan on the Yucatan. Looks like I will be land grabbing in that direction.
3480bc Louis and Lizzy both adopt Organized Religion, Louis adopts Hereditary Rule. Izzy still has no religion so there is definitely another civ somewhere with Buddhism. My guess is Incans to the south. Also, my warrior is killed by a panther L
3360bc Worker finished, production begins on a warrior, Mining finished, BW next
2960bc Hinduism founded by (?)Izzy
2800bc BW finished, Slavery adopted, on to the Wheel. Izzy still hasn&#8217;t adopted a religion. Weird. Copper North of me and East of me. Close to Izzy&#8217;s borders. TOO close. I guess city #2 will be next to corn/crab/clam/copper to the north and city #3 east by Spice/Banana/Whale/Gold. Shame it will be a late bloomer unless I can weasel IW, Calendar and Optics from the AI.
2520bc Barb archer destroys my gold mine >: ( Forest chopped, Settler in 3 turns)
2400bc Masonry done, Fishing next. Settler finished, warrior next. Barb archer giving me a hard time :p
2280bc Founded Teotihucan
2200bc Fishing done, Pottery next.
2000bc Pottery done, Writing next. Izzy finally adopts Hinduism. So weird.
1960bc Hinduism spreads to Teotihucan. Could be good news if Izzy decides to get frisky. May convert soon.
1680bc Writing done, IW next. Settler done in capital, starting Pyramids. Maybe the decision that makes or breaks this game for me. With stone/chops/whip I hope I can get it. Working on getting copper hooked up for spears.
1640bc Converted to Hinduism. Going for Pyramids instead of spamming units has me worried about Izzy. The other three are far enough away to be of little concern.
1600bc Tlatelolco founded
1520bc Teotihucan expands. Borders bump into Louis (who beat me to the crab darn him). He is at -3 due to my religion. Ugh.
1480bc Izzy gives open borders J
1120bc IW done, AH next.
1080bc Pyramids :D Representation adopted
950bc AH done, no horses :O Sailing next
875bc Huyana makes contact
825bc Sailing done, Alphabet next
600bc Alphabet done. Alpha to Izzy for Meditation, Polytheism, and Archery. Alpha to Lizzy for Math and 40gold.
450bc Literature done. Lit to Izzy for Monotheism and Preisthood. Organized Religion adopted.
375bc First GS born in Tenochtitlan. Used to build an academy.
350bc Louis demands Alphabet. Given.
275bc Texcoco founded
175bc Music done. GA on way to culture bomb city closest to Louis. Music to Izzy for HBR and Monarchy, Music to Lizzy for Theology and 30 gold

My biggest regret by far is being so pacifist with a spi/agg leader. Not in the spirit of this gotm now that I look back on it. Anywho, I stopped taking notes and focused on gameplay. I've never actually won a game of Civ IV (never patient enough :D ) so I thought I'd try winning the space race.

HC beat me by 15ish turns :(

I guess prince was too much for me at first, but I learned a TON! Which was the point after all. I then went and made a custom game and won a cultural victory on prince :D Hopefully next GOTM will be playable on Prince, I'd like to get several W's under my belt before jumping up a difficulty.

Any advice?
 
Any advice?

Yeah. Stop being lazy and do the vista fix so you can actually enter the competition. ;)

Actually, FWIW, I personally think the standard instructions for fixing BUFFY for Vista are overkill. Whenever I've needed to fix it, I've normally found it's sufficient to tell Windows to run Civ as an administrator, which only takes a couple of mouse clicks. and can be done in about 5 seconds (Right-click on your Civ icon on your desktop, select Properties, then Compatibility, and the option is right there). You'll need to do this separately for vanilla, Warlords and BtS.

(If you ever access Civ by some other means than clicking on the desktop icon, you'll need to do the same thing to the executable file itself - which for vanilla civ is normally lurking somewhere around C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Civilization4.exe)

Nothing wrong with being pacifist when you're spiritual/aggressive btw. I personally find the spiritual trait suits pacifism quite well because it makes it easy to change in and out of pacifism as often as you want, and I find I rarely want to be in pacifism for very long at a time. In fact I very rarely use pacifism unless I am spiritual. As for aggressive. Well there's arguably a use there too - if you want to be peaceful and have small military, being aggressive means you can do that while still staying a bit more powerful. I wouldn't use pacifism if I actually wanted to go warring though.
 
"I wouldn't use pacifism if I actually wanted to go warring though." I would, and do, if I have at least two excellent GP farms. The extra cost in unit maintenance is easily offset by Great Merchants and their trade missions; plus, the extra gold thereby obtained allows the useful extravagance of upgrading units.
 
I was very disappointed in my 1625 Domination date. I think I gave way too much respect to the early advanced units. I settled in place and planted city #2 NE on the coast as a GP Farm with 3 foods and the copper. C3 went NW by the silver and the floodplain. C4 south on the coast grabbing food and gold. C5 got me Iron in the desert, terrible city location but I thought the Iron would be critical. I expanded out onto Baja with 2 cities, and captured a barb city south of Isabella.

I got CS from the Oracle, and teched my way to Education before I realized I would need 7 Uni's for OxU. And then I blundered Liberalism. After that I figured I had no chance at any medals or awards so I decided to KILL EM ALL.:ar15::ar15::sniper::sniper:


For the record, Madrid was founded 2E of the tip, just 1N of the Banana.

The warring started when Napoleon declared on me. I had Maces and Catapults (right after he DoW'ed). I worked my way north from the Iron city as that is where he was sending units at me from. I worked my way east until he was pushed onto the islands and then took gold and techs for peace. I then exiled Spain to the islands as well, as she never really got out of central America. This gave me a few turns to heal my northern army and get them into position to attack England. I hit her from land and sea at the same time, and it was over pretty quick. Then I slogged my way south and took out Capac with mostly Cannons and Grenadiers.

Mistakes I made....

1) Not checking map size to estimate the amount of land. This would have helped with point #3.

2) Spacing off and getting Liberalism when I meant to stop with a few beakers remaining. I took Nationalism in 840AD.

3) Not having a clear cut plan from the beginning....was thinking Diplo actually until the Liberalism blunder.

I think this map was very easily conquerable with Cats and Swords.

Great set up CP, thanks for the thoughtfulness once again!
 
"I wouldn't use pacifism if I actually wanted to go warring though." I would, and do, if I have at least two excellent GP farms. The extra cost in unit maintenance is easily offset by Great Merchants and their trade missions; plus, the extra gold thereby obtained allows the useful extravagance of upgrading units.

Interesting, thanks for the tip. I have to admit using pacifism with 2 GP farms to get merchants to pay for a war wasn't something I'd thought of before. Will have to try it!
 
I was very disappointed in my 1625 Domination date. I think I gave way too much respect to the early advanced units. I settled in place and planted city #2 NE on the coast as a GP Farm with 3 foods and the copper. C3 went NW by the silver and the floodplain. C4 south on the coast grabbing food and gold. C5 got me Iron in the desert, terrible city location but I thought the Iron would be critical.

Hah, the same first 5 cities as me, in the same order, what are the chances? :crazyeye:

Regarding pacifism, it's great with spiritual, I used it to get a couple of GP's before switching to theocracy and entering war mode. Philosophical is another good trait to use it with. Switching to pacifism for 7 or 8 turns in a great age is another time I use it - don't waste any turns in revolt and run as many specialists as possible during the GA for +200% GPP points :cool:
 
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