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GOTM 78 Spoiler

Discussion in 'Civ2 - Game of the Month' started by Peaster, Jul 15, 2007.

  1. Peaster

    Peaster Emperor

    Sep 26, 2004
    This was the most enjoyable GOTM I've played in many months. I combined several fairly standard EC plans. I did a little black-clicking at the start and noticed lots of lakes - so, I aimed to make lots of canal cities. This slowed my growth just a little, but it paid off later because my boats could zip around the map very quickly.

    Also, since we were given pottery, and we started on a large continent, I aimed for seafaring ASAP after monarchy, and built a few explorers to pop huts. I didn't have great luck at first (lots of weeds, etc), but eventually the explorers generated useful outposts, plus a few techs and some small change. The grassy map also helped with growth, so I had 23 cities by 1000BC, and finished with over 80 in the late BC years.

    I sent lots of vans, mostly hides, to the USA from about 500BC to 200BC, which paid for many rushbuys and bribes. The Japs and Romans were not overseas, and the Mongols/English seemed too hard to reach, so I only traded with the US.

    3950 Berlin
    3900 Leipzig
    3050 monarchy (4 cities)
    2400 Seafaring, allows explorers
    2100 Luck begins... hut gives advanced tribe, Hannover (10 cities).
    1900 Japs defeat the Egyptians!
    1700 I finally get Trade.
    1450 Hanging Gardens [needed badly at Diety level with 16 cities].
    1000 (approx) MPE; 23 cities. Romans pay 250g tribute, and I get mys/poly. Some bad luck with barbs followed, and I lost a city or two.
    850 I started detailed plans for EC. The USA and Romans looked pretty easy to get to. Also, Kyoto was on the coast, easily accessible via canal cities. So I focused on getting units and boats north to the Mongols, mostly via Kyoto. They were pretty welll spread out, so I also built German outposts southwest of them.
    Second, I planned to reach the English via a sequence of canals to the east [a few units also got to England by going west, but that route wasn't well-supported by barracks cities, etc].
    Finally, I needed funds - probably more than I'd get from taxes and tribute. So, I planned a ship chain to the USA, to carry hides vans. Mainly for this reason, I decided to build the LH.
    700BC Another round of planning, including rough counts of turns needed to conquer each civ. Again the Mongols and English were critical. I have almost 40 cities. I get steady small tribute from Japs and Romans.
    575BC - LH. Also, I bribed a western Mongol city (Tabriz) for an outpost, but had to give them techs, etc, to hold onto it.
    500BC - Kyoto falls to crooks on boats, as planned. Vans start arriving in Washington, paying about 200-300g each.
    450BC - Rome builds Pyramids, so I make Rome a priority.
    400BC - update maps
    375BC - Mongols sneak attack
    300BC - I take Rome and the Pyrs. Also, the Mongol capitol.
    250BC - English build Colossus, but I take it the same turn.
    225BC - Japanese destroyed. And the others are cracking too. The USA is still untouched, but the shipchain used for vans is starting to load crusaders....

    I finished a few turns later, with 83 cities, 33 boats and 28 crusaders. This is my earliest finish that I can remember at Diety/7/large. :)

    URUWASHI Warlord

    Jan 26, 2005
    West Coast
    As usual , very impressive Peaster.
    At deity level , playing a perfect game is in order.
    I used my " Cheat Sheets " and Hut locators, built Berlin in the river, ( 50.94) 3 special location , then searched for a Hut to triangulate all other huts.
    After I build Berlin , I used my 2 nd settler to explore for the Mystery Hut..
    After my first unit was Built , a Scout Warrior , I searched for the possible hut locations.Got some Gold , rushed my Settlers.
    Used the Settler trick and had 3 Cities pretty soon
    My Warriors uncovered a Chariot , that was a beauty.

    Using the Sheet with all logical Hut locations , I was able to pile Techs , and I think one encounter with Barbarians, and maybe 2 empty Huts.
    By 2250 BC I have 6 Cities and 12 Techs.
    By 1600 BC I had 7 Cities and 17 Techs , including Chivalry and Feudalism.
    By 1150 BC 13 Cities and 21 Techs
    I also used the links between lakes and after exploring the continent built cities only on strategic locations ( linking 2 Oceans ).

    Its about 500 BC , 23 Cities, and 23 Techs , that I think I should go for the SS, since I located a lonely island in the middle of the Continent ( Island 25 ), will build several cities in the peripheria, and supply the Island City with Caravans. Will Rush Colossus and HG , maybe MP. Romans have the Pyramids, and Americans are working on Collosus, I have demanded tribute from Egyptians and Japanese and got a good amount of gold.

    Hut hunting has been exellent , but I have many cities spread out all over the massive continent.
  3. Old n Slow

    Old n Slow Emperor

    Feb 4, 2002
    Vienna, VA, USA
    I'm at 500 AD. 38 cities, 35 techs, 5 wonders, yet to pick a fight.
  4. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Apr 6, 2006
    Amersfoort (Netherlands)
    All going well this Deity game. Never played an EL game this well at Deity. I'm around 1300 AD with 160 cities and close to launching.
  5. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Apr 6, 2006
    Amersfoort (Netherlands)
    just finished the game.....and am very satisfied about how it went.
    In turns this is one of the best landings I had. Played a little different then the normal EL game. I tried to expand as quickly as possible and in the meanwhile get those sciencebeakers. Around 1000 BC I should not have waited so long with research (I couldn't trade techs because the other civs were building a wonder). The rest of the game went extremly well. Here is my log.

    turn 1: 4000BC Berlin(1)
    turn 2: 3950BC ->Ceremonial Burial
    turn 3: 3900BC Leipzig(2)
    turn 4: 3850BC -
    turn 5: 3800BC -
    turn 6: 3750BC Ceremonial Burial->Monarchy
    turn 7: 3700BC -
    turn 8: 3650BC -
    turn 9: 3600BC -
    turn 10: 3550BC -
    turn 11: 3500BC -
    turn 12: 3450BC -
    turn 13: 3400BC -
    turn 14: 3350BC Monarchy->Currency
    turn 15: 3300BC Revolution
    turn 16: 3250BC MONARCHY (70s/30t)
    turn 17: 3200BC -
    turn 18: 3150BC -
    turn 19: 3100BC -
    turn 20: 3050BC -
    turn 21: 3000BC Hamburg(3)
    turn 22: 2950BC -
    turn 23: 2900BC Currency->Trade
    turn 24: 2850BC -
    turn 25: 2800BC Konigsberg(4)
    turn 26: 2750BC -
    turn 27: 2700BC -
    turn 28: 2650BC -
    turn 29: 2600BC >0,1M
    turn 30: 2550BC -
    turn 31: 2500BC Trade->Map Making(30s/70t) / Frankfurt(5)
    turn 32: 2450BC Munich(6)
    turn 33: 2400BC -
    turn 34: 2350BC -
    turn 35: 2300BC -
    turn 36: 2250BC -
    turn 37: 2200BC hut->25g
    turn 38: 2150BC hut->chariot
    turn 39: 2100BC Heidelburg(7)
    turn 40: 2050BC Nuremberg(8)
    turn 41: 2000BC -

    Status at -2000
    Population: 0,14M; Cities: 8; Trade routes: 0D0F; Government: Monarchy
    Money: 113 gold; Cost per turn: 0; Total advances: 8; Production: 28MT; 0 polluted tiles
    Wonders: -
    Units: 2 settlers, 6 warrior, 1 chariot
  6. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Apr 6, 2006
    Amersfoort (Netherlands)
    turn 42: 1950BC hut->25g / Cologne(9) / hut->horsemen
    turn 43: 1900BC -
    turn 44: 1850BC -
    turn 45: 1800BC hut->horseback riding
    turn 46: 1750BC -
    turn 47: 1700BC hut->50g / Hannover(10)+Bremen(11)
    turn 48: 1650BC -
    turn 49: 1600BC >0,2M / Stuttgart(12) / hut->archers
    turn 50: 1550BC hut->25g
    turn 51: 1500BC Bonn(13)+Salzburg(14)
    turn 52: 1450BC -
    turn 53: 1400BC >0,3M
    turn 54: 1350BC hut->barbarians
    turn 55: 1300BC Berlin builds Hanging Gardens
    turn 56: 1250BC hut->archer
    turn 57: 1200BC -
    turn 58: 1150BC -
    turn 59: 1100BC Dortmund(15)
    turn 60: 1050BC Brandenburg(16) / hut->map making
    turn 61: 1000BC -

    Status at -1000
    Population: 0,32M; Cities: 16; Trade routes: 0D0F; Government: Monarchy
    Money: 175 gold; Cost per turn: 0; Total advances: 10; Production: 59MT; 0 polluted tiles
    Wonders: Hanging Gardens
    Units: 4 settlers, 17 warrior, 2 archers, 1 chariot, 1 caravan

    turn 62: 975BC ->Mysticism / Berlin builds Colossus
    turn 63: 950BC >0,4M / Naples(17)+Issus(18)
    turn 64: 925BC hut->horsemen
    turn 65: 900BC Cunaxa(19)+Cremona(20)
    turn 66: 875BC Cannae(21)
    turn 67: 850BC -
    turn 68: 825BC hut->barbarians
    turn 69: 800BC >0,5M
    turn 70: 775BC Berlin builds Marco Polo Embassy
    turn 71: 750BC Mysticism->Writing / Capua(22)
    turn 72: 725BC Turin(23)+Genoa(24)
    turn 73: 700BC -
    turn 74: 675BC Writing->Masonry / >0,6M
    turn 75: 650BC -
    turn 76: 625BC >0,7M
    turn 77: 600BC >0,8M / hut->Crete(25)+Verona(26) / hut->the wheel
    turn 78: 575BC Salamis(27)+Lisbon(28)
    turn 79: 550BC Masonry->Literacy->Polytheism->? / Hamburg(29)
    turn 80: 525BC ->Philosophy
    turn 81: 500BC -
    turn 82: 475BC hut->Prague(30)
    turn 83: 450BC -
    turn 84: 425BC Philosophy->Monotheism->Mathematics-> + The Republic
    turn 85: 400BC Berlin builds Michelangelo's Chapel / Salzburg(31) / hut->50g
    turn 86: 375BC -
    turn 87: 350BC REVOLUTION
    turn 88: 325BC REPUBLIC
    turn 89: 300BC Bergen(32)
    turn 90: 275BC >1M / car 36g+32g / Venice(33)+Milan(34)+Ghent(35)
    turn 91: 250BC Astronomy->Medicine / hut->nomads / Pisa(36)
    turn 92: 225BC Berlin builds Copernicus Observatory / Construction+Iron Working+Warrior Code+Seafaring
    turn 93: 200BC Dublin(37)
    turn 94: 175BC Toronto(38)
    turn 95: 150BC -
    turn 96: 125BC Melbourne(39)+Sydney(40)+Berlin(41)
    turn 97: 100BC Medicine->Engineering / Leipzig(42)+Hamburg(43) / University
    turn 98: 75BC Berlin builds Shakespeare's Theatre / >2M / Konigsberg(44)
    turn 99: 50BC Frankfurt(45)+Munich(46)
    turn 100: 25BC Heidelburg(47)
    turn 101: 1AD -

    Status at +0001
    Population: 2,75M; Cities: 47; Trade routes: 2D0F; Government: Republic
    Money: 266 gold; Cost per turn: 4; Total advances: 27; Production: 163MT; 0 polluted tiles
    Wonders: Hanging Gardens,Collosus, Marco Polo, Michelangelo's, Copernicus, Shakespeare
    Units: 8 settlers, 42 warrior, 2 archers, 1 horsemen, 1 crusader, 1 diplomat, 2 caravan
    Romans, Cordial, Peace, 270g, 3 cities
    Japanese, Enthus., Peace, 419g, 11 cities
    Egyptians, Enthus., Peace, 250g, 4 cities
    Americans, Enthus., Peace, 167g, 5 cities
    English, Enthus., Peace, 373g, 10 cities
    Mongols, Receptive, Peace, 767g, 10 cities
  7. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Apr 6, 2006
    Amersfoort (Netherlands)
    turn 102: 20AD Engineering->Sanitation / hut->Navigation / Nuremberg(48)
    turn 103: 40AD -
    turn 104: 60AD -
    turn 105: 80AD >3M
    turn 106: 100AD Cologne(49)
    turn 107: 120AD Sanitation->Theory of Gravity / Hannover(50)
    turn 108: 140AD -
    turn 109: 160AD Bremen(51)
    turn 110: 180AD >4M / Stuttgart(52)+Bonn(53)
    turn 111: 200AD Salzburg(54)
    turn 112: 220AD Theory of Gravity->Feudalism->Banking->
    turn 113: 240AD ->Theology / Berlin builds Isaac Newton's College / >5M / Dortmund(55)
    turn 114: 260AD Brandenburg(56)
    turn 115: 280AD bribed Izumo(57) / hut->Physics
    turn 116: 300AD Theology->Chemistry / >6M / Naples(58) / war with Japanese
    turn 117: 320AD Issus(59) / bribed Kagoshima(60) / Cunaxa(61)
    turn 118: 340AD Berlin builds J.S. Bach's Cathedral / >7M / bribed Shimonoseki(62) / Cremona(63)
    turn 119: 360AD >8M / bribed Thebes(64) with pyramids / Cannae(65)+Capua(66)
    turn 120: 380AD >9M / Turin(67)+Genoa(68)
    turn 121: 400AD -
    turn 122: 420AD Chemistry->Invention / Crete(69)+Verona(70)
    turn 123: 440AD >10M
    turn 124: 460AD Salamis(71)
    turn 125: 480AD Invention->Democracy / Lisbon(72)+Hamburg(73)
    turn 126: 500AD -

    Status at +0500
    Population: 10,8M; Cities: 73; Trade routes: 2D0F; Government: Republic
    Money: 270 gold; Cost per turn: 14; Total advances: 38; Production: 285MT; 0 polluted tiles
    Wonders: Hanging Gardens,Collosus, Marco Polo, Michelangelo's, Copernicus, Shakespeare, Isaac Newton's College, J.S. Bach's Cathedral, Pyramids
    Units: 13 settlers, 50 warrior, 1 phalanx, 2 archers, 1 legion, 1 horsemen, 1 chariot, 1 crusader, 1 catapult, 1 caravel, 4 diplomat, 10 caravan
    Romans, Enthus, Peace, 246g, 3 cities
    Japanese, Enraged, War, 208g, 8 cities
    Egyptians, Enthus., Peace, 153g, 3 cities
    Americans, Enthus., Peace, 242g, 7 cities
    English, Enthus., Peace, 579g, 11 cities
    Mongols, Enthus, Peace, 679g, 10 cities

    turn 127: 520AD Democracy->Gunpowder / bribed Satsuma(74) / hut->50g / REVOLUTION
    turn 128: 540AD Berlin builds Leonardo's Workshop / >11M / DEMOCRACY
    turn 129: 560AD Prague(75)+Salzburg(76)
    turn 130: 580AD Gunpowder->Chivalry-> / Bergen(77)+Venice(78)
    turn 131: 600AD ->Explosives / >12M
    turn 132: 620AD Explosives->Economics / Milan(79)+Ghent(80)
    turn 133: 640AD Berlin builds Magellan's Expedition / >13M / Ghent(81)+Dublin(82)+Toronto(83)+Melbourne(84)+Sydney(85)+Berlin(86)+Leipzig(87) / car 75g
    turn 134: 660AD Economics->Magnetism / Hamburg(88)+Konigsberg(89)+Frankfurt(90)+Munich(91)+Heidelburg(92)+Nuremberg(93)
    turn 135: 680AD >14M / Cologne(94)+Hannover(95)+Bremen(96) / car 90g
    turn 136: 700AD Magnetism->Steam Engine
    turn 137: 720AD Stuttgart(97)+Bonn(98)+Salzburg(99)
    turn 138: 740AD Steam Engine->Atomic Theory / Dortmund(100)+Brandenburg(101)+Naples(102)
    turn 139: 760AD Atomic Theory->Metallurgy / Issus(103)+Cunaxa(104)
    turn 140: 780AD Metallurgy->Leadership / car 87g+50g+81g+192g
    turn 141: 800AD Leadership->Electricity / >15M / hut->25g / Cremona(105) / car 92g+90g
    turn 142: 820AD Electricity->Conscription / Cannae(106)+Capua(107)+Turin(108)+Genoa(109)
    turn 143: 840AD Conscription->Refrigeration / Crete(110)+Verona(111)
    turn 144: 860AD Refrigeration->Railroad / 16M / Salamis(112)
    turn 145: 880AD Railroad->Tactics / Lisbon(113)+Hamburg(114) / car 108g+96g+147g
    turn 146: 900AD Tactics->Industrialization/ car 224g+230g / Prague(115)
    turn 147: 920AD Industrialization->The Corporation / >17M / car 104g / Salzburg(116)+Bergen(117)+Venice(118)+Milan(119)+Ghent(120)+Pisa(121)
    turn 148: 940AD The Corporation->Electronics / Dublin(122)+Toronto(123) / car 248g
    turn 149: 960AD Electronics->Steel / car 288g+126g
    turn 150: 980AD Steel->Machine Tools / Melbourne(124)+Sydney(125)+Berlin(126)+Leipzig(127)
    turn 151: 1000AD Berlin builds Darwin's Voyage / Machine Tools->Refining->Miniaturization / Hamburg(128)+Konigsberg(129)+Frankfurt(130)+Munich(131) / car 365g+260g+122g+126g+136g+154g

    Status at +1000
    Population: 17,66M; Cities: 131; Trade routes: ?; Government: Democracy
    Money: 711 gold; Cost per turn: 60; Total advances: 59; Production: 433MT; 0 polluted tiles
    Wonders: Hanging Gardens,Collosus, Marco Polo, Michelangelo's, Copernicus, Shakespeare, Isaac Newton's College, J.S. Bach's Cathedral, Pyramids, Magellan's, Leonardo, Darwin
    Units: 21 settlers, 8 riflemen, 1 dragoon, 2 cavalry, 5 transport, 16 diplomat, 31 caravan
    Romans, Enthus, Peace, 325g, 3 cities
    Japanese, Uncooperative, Peace, 374g, 8 cities
    Egyptians, Cordial, Peace, 120g, 3 cities
    Americans, Enthus., Peace, 441g, 9 cities
    English, Enthus., Peace, 917g, 11 cities
    Mongols, Enthus, Peace, 802g, 11 cities
  8. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Apr 6, 2006
    Amersfoort (Netherlands)
    turn 152: 1020AD Miniaturization->Combustion / car 46g+29g+82g / Heidelburg(132)+Nuremberg(133)
    turn 153: 1040AD Combustion->Automobile / car 232g+130g+84g / Cologne(134)+Hannover(136) / bribed Matsuyama(135)
    turn 154: 1060AD Automobile->Mass Production / >19M / Bremen(137)+Stuttgart(138)+Bonn(139) / car 112g+120g+176g
    turn 155: 1080AD Mass Production->Computers / >20M / 130g+170g+206g+192g / Salzburg(140)+Dortmund(141)+Brandenburg(142)
    turn 156: 1100AD Computers->Flight / Naples(143)+Issus(144)+Cunaxa(145)+Cremona(146)
    turn 157: 1120AD >21M / Cannae(147)+Capua(148) / car 86g /lost 1 city / Turin(148)+Genoa(149)+Crete(150)+Verona(151)
    turn 158: 1140AD Flight->Radio / Salamis(152)+Lisbon(153)
    turn 159: 1160AD Berlin builds SETI Program / Hamburg(154)+Prague(155)
    turn 160: 1180AD Radio->Nuclear Fission / car 171g+124g+110g / Salzburg(156)+Bergen(157)+Venice(158)
    turn 161: 1200AD Nuclear Fission->Nuclear Power / Berlin builds Adam Smith's Trading Co.. / Nuclear Power->Advanced Flight / >22M / Milan(159) / car 211g+228g+64g+168g+64g+47g
    turn 162: 1220AD Advanced Flight->Rocketry / car 77g
    turn 163: 1240AD Rocketry->The Laser / car 200g / Ghent(160)
    turn 164: 1260AD The Laser->Space Flight->Plastics / car 152g+104g+91g+134g+110g
    turn 165: 1280AD Plastics->Superconductor / car 60g
    turn 166: 1300AD Superconductor->Genetic Engineering
    turn 167: 1320AD Berlin builds Apollo Program / >23M / car 195g / Pisa(161)+Dublin(162)+Toronto(163)
    turn 168: 1340AD >25M / car 300g+404g
    turn 169: 1360AD >27M / Melbourne(164)+Sydney(165)
    turn 170: 1380AD Berlin(166)+Leipzig(167) / car 75g
    turn 171: 1400AD >28M
    turn 172: 1420AD bribed Chigaco(168)
    turn 173: 1440AD -
    turn 174: 1460AD Genetic Engineering->Fusion Power / >29M
    turn 175: 1480AD -
    turn 176: 1500AD Fusion Power->Mobile Warfare / LAUNCH
    turn 177: 1501AD >30M / bribed Osaka
    turn 178: 1502AD >38M / bribed Memphis
    turn 179: 1503AD >42M / bribed Nagasaki
    turn 180: 1504AD >43M / bribed Atlanta / lost city to Americans
    turn 181: 1505AD >45M / bribed Nagoya
    turn 182: 1506AD >48M / Hamburg
    turn 183: 1507AD >51M / bribed Bokhara (with Eiffel Tower and Communism)
    turn 184: 1508AD >52M / Konigsberg
    turn 185: 1509AD Berlin builds Cure for Cancer / >53M
    turn 186: 1510AD Great Wall build / >56M


    Status at +1510
    Population: 57,17M; Cities: 174; Trade routes: ?; Government: Democracy
    Money: 319 gold; Cost per turn: 243 Total advances: 77; Production: 802MT; 2 polluted tiles
    Wonders: Marco Polo, Pyramids, Hanging Gardens, Colossus, Great Wall, Michelangelo's, Copernicus, Magellan's, Shakespeare, Leonardo's, J.S. Bach, Isaac Newton, Adam Smith, Darwin's Voyage, Eiffel Tower, Apollo Program, SETI Program, Cure for Cancer
    Units: 11 engineers, 2 pikemen, 5 alpine troops, 4 riflemen, 1 cavalry, 1 bomber, 6 transport, 21 diplomats, 15 freight
    No Embassy with other civ's
  9. Peaster

    Peaster Emperor

    Sep 26, 2004
    Looks like a good game, Magic. 174 cities! You might get the Blue Star with that.
  10. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Apr 6, 2006
    Amersfoort (Netherlands)
    Thanks Peaster. Don't know if it's enough for a blue star, but that was not my main goal. I just wanted a good game at Deity. Played not a perfect game (for me), but it came close. You had also a great game with a before 1AD finish and 81 cities. Should be enough for gold I think.
  11. TimTheEnchanter

    TimTheEnchanter I...am...an Enchanter!

    Jan 19, 2001
    Maryland, USA
    That big in 1510? I haven't done any calculations, but my gut feeling is that it's not just blue star material, but also in contention for the gold medal. Very nice.

    I should have a summary put together for my game soon.
  12. TimTheEnchanter

    TimTheEnchanter I...am...an Enchanter!

    Jan 19, 2001
    Maryland, USA
    3700-Ceremonial Burial
    3300-Monarchy somehow got it one turn sooner than I expected
    3250-Monarchy Established
    3000-4 cities, 3 warriors, 10 gold
    2500-Hut gives AT Munich one square away from what looks to be an important canal site for eastward access. Spend next several turns and a fair amount of gold rushing settler to disband city and move one square over. :(
    2000-Meet Egyptians, peace, get a little tribute
    - - Status @-2000
    - - 9 cities; pop 190,000; 60 gold; 8 warriors, 1 archer, 1 horse, 2 caravans; 14g/5b @ 70t/30s/0l; 11 techs; Mfg goods: 35MT
    1900-Marco Polo's Embassy
    - - Peace and maps from all, get a few techs and about 200g tribute to speed up the next wonder :thumbsup:
    1800-Polytheism :nya:
    1750-Japan takes Memphis, Egypt down to one city (Heliopolis)
    1650-10 cities
    1600-Hanging Gardens
    1550-First Barracks (Frankfurt)
    1400-15 cities
    1100-Black hats finally starting to appear. First (vet) Elephant as shift to military production begins
    1050-20th city
    1000-Philosophy -> Golden Age -> Monotheism :nya:; Important research is done. Taxes back to 70% to help fund military
    - - Status @ -1000
    - - Population: 540K; Cities: 20; Trade routes: none; Government: Monarchy
    - - Treasury: 206g; Cost per turn: 2 (Barracks); 32g(net 30)/11b @70/30/0; Total advances: 18; Production: 81MT;
    - - Wonders: Marco Polo's Embassy, Hanging Gardens
    - - Units: 3 settlers, 12 warrior, 1 archers, 2 Horse, 1 elephant, 3 caravans
    950-Japan captures Neapolis from romans. Dang, they get around.
    925-Lighthouse Important conquest wonders complete.
    900-Incite revolt in Heliopolis (incident), Egypt destroyed. Looks like Japan was moving in for the kill soon
    775-Start activities against Japan by "liberating" Thebes
    750-Americans build pyramids
    725-over 30 cities
    700-Mongol attack force sets sail
    625-Pop > 1,000,000
    600-Japan builds Colossus; Hides supply keeps disappearing right before we complete vans;
    500-Vans start arriving in America
    - - Status @ -500
    - - Population: 1.26M; Cities: 38; Trade routes: 1F0D; Government: Monarchy
    - - Treasury: 196g; Cost per turn: 3 (Barracks); 58g(net 55)/18b @70/30/0; Total advances: 22; Production: 163MT;
    - - Wonders: Marco Polo's Embassy, Hanging Gardens, Lighthouse
    - - Units: 2 settlers, 5 warrior, 2 Phalanx, 2 archer, 2 Legion, 2 Horse, 1 elephant, 16 crusaders, 23 triremes, 1 diplomat, 6 caravans
    375-War with Mongols starts, capturing capital and razing one city. 40 cities
    350-Outpost founded on American continent to build up eventual conquest forces; Start and end war with Romans - all 5 cities captured (Capital by force, 4 incited by well dressed men with deep pockets)
    - - Romans destroyed
    300-Over 50 cities
    225-Fleet finally reaches Japan "homeland", takes Kyoto
    200-Mongols destroyed; Hostilities start with English, over 75 cities
    - - Over the next few turns, Japan is destroyed. 3 wonders are thrown in. Then, on the same turn that the last English city is conquered, Washington is captured and the remaining American cities are incited, ending game.

    - Once the last military expeditions were sent out, I started cranking out mostly settlers again. I added a boatload of worthless little cities, but finished the conquest before most of them, or the cities that produced the settlers, had much time to grow again so the benefit was marginal at best. In retrospect, I should have built more caravans since I left quite a few wonders on the table - it would have been better score-wise and probably less tedious than finding spots away from existing cities to plop down a settler quickly.

    - I would have loved to get the pyramids earlier to help grow the population, but the Americans had built it in Washington, and since they were my trading partner/cash cow I didn't take it until the last turn.

    - - I got an early fleet out toward the Mongols, but I underestimated the time it would take to get to the English and original Japanese cities, so I cost myself a few turns there. Since Peaster has been playing around with more republican growth and such in his recent GOTM games I thought any BC finish would get me a green star, but reading his post it sounds like he went pretty much straight conquest. I had more cities than his 83, but the majority were size 1 cities built in the last few turns so I am guessing he got a better score than I did and he may very well have beat me for early finish as well. :dunno: Oh well, fun game anyway.
  13. Peaster

    Peaster Emperor

    Sep 26, 2004
    Tim - I finished in 150BC. Sounds like you finished about the same time, with about the same score, and probably a similar plan (but I haven't had time to read your entire log yet). I was quite happy with my own game plan, hut outcomes, etc, so ... Good Game!

    I just went for a BC finish this time, and didn't throw in a Republic phase. My cities weren't very big, but I had the Pyramids a little longer than you, so I had some size 3-4 cities. I've no idea who'll get gold. I agree Magic has a good chance at it, but the GOTM formula does reward speed, which is harder with spaceships.
  14. TimTheEnchanter

    TimTheEnchanter I...am...an Enchanter!

    Jan 19, 2001
    Maryland, USA
    Looks like you'll get the green star. I finished in -125.
  15. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Apr 6, 2006
    Amersfoort (Netherlands)
    Peaster/Tim I just did a little calculation and it's gonna be interresting who will get gold. It's gonna be close. The biggest question is how many points with citizens is achieved. My spaceship game ended very early (I think). Much earlier then most of my el games, this is why I after all might have a change for gold. We have to wait till the final results are known....and perhaps somebody else is doing even better then us.
  16. Peaster

    Peaster Emperor

    Sep 26, 2004
    Magic - I finished with [a few hundred] points, probably with about +2 for the last captured city. You can calculate my GOTM score from that, if you like. I'm not sure we're allowed to report our scores here. But the deadline is past, so I don't see the harm in it. :)

    Corrrection: I had the Pyramids for only 6 turns, so I doubt they had any effect on my population. My cities were mostly size 2-3 at the end.

    PS - Where's Ali ??

    Edit: removed my exact number of points after DoM's post 18
  17. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Apr 6, 2006
    Amersfoort (Netherlands)
    Peaster - I don't know if it's allowed to give the score after the deadline...I also don't see any harm in it but it's exciting to wait till the final results are known (even if it take some months). I will this time give my score roughly (then it's still a little excited). I finished with a few 1000 points..so if I'm counted correct I have a better score then you.....Looks like I really have a good change for gold. :D But who knows if there is somebody else who will surprise us.

    Perhaps Ali is on holiday...I haven't heard from him for a while.
  18. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

    Jun 23, 2001
    Southern CA, USA
    Scores are not normally allowed to be posted in the threads. Past the dealine or not.

    With the loss of one of out GOM staff results have been slowed. We hope to get back up to speed with getting the new games out and getting results done faster.
  19. CharlieChuck

    CharlieChuck Prince

    Feb 6, 2007
    I played for conquest, trying to replicate the previous GOTM. I've never really played at deity (this was the first I've won), so unhappiness became a bit of a problem, slowing me down. The plan was to build lots of cities in 2x2 grids, concentrate on crusaders, then build loads of caravans at the end for Wonders.

    I made similar mistakes to the previous EC, i.e. not sending out troops to furthest away civ first, not sending enough troops. Overall not too good, but at least I won a game at Deity.
  20. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    May 29, 2002
    Michigan, USA
    Yes, I was away on a long overdue overseas trip to home for about a month.
    And have been too swamped to play since coming back.
    Today I got a chance to log in for the first time since May 18th.
    Last GOTM I played was GOTM75. I just looked at the others posted since and wish could have played 77 and 79. I am going to miss 80 as well.

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