GotM 88 Spoiler

LordValuna

High Lord
Joined
Apr 14, 2002
Messages
270
Location
Hamilton Ontario Canada
:D
I have put this in spoiler as some people dont like to know this info and it might be wrong(so check)
and to set a new record for earliest spoiler thread :goodjob:

The AI's are German (Aggressive, Civilized, Perfectionest) Dark Blue
American (Rational Civilized) Light Blue
Carthage (Militaristic) Orange

I never before looked for map seeds without any specials/ huts
but i got it wrong so removed

to bad it wasnt 9 as that would have given 2 whales and 2 silk!:eek:

we are on continent 1 , so black-clicking wont help much
 
I really pooched this one!
Decided warlord was easy so would go straight for republic.
popped huts and got tech, so rep delayed further
Also decided was going to ally with as many as possible
that lasted till 1 ad when i finally clued in this is a conquer set up

by 1000 ad things are in order but countless turns were wasted

status 1000 ad: pop 8.1m , 41 cities, 33 tech, 76g, discoveries every 3 turns, tax 20t,40l 40s, 26 settlers 10 in production
AI being confined to 1 city, one is on a island(Greek)
French, rep Uncooperative Peace
America Receptive, peace
Greek Neutral no treaty
no AI has contact with each other

discovered Dem in 1210 switch to Dem in 1230
This one is over but for the final score
 
Went for conquest, didn't have time to keep a log this month, but I had a bit of early luck in getting 50g from first hut.

I killed the initial civs early on, had a bit of ttrouble with river cities, but crusaders shifted them. I had a lot of restarts, I must have killed the chinese 4 or 5 times, eventually conquered in early ad's.

The Barb penalty -50 makes quite an impact on early conquest, I hadn't thought about that until the end, when it was to late.
 
I went for conquest with one city :eek:

DUMB MOVE!
First, I had a gazillion restarts.
Second, I popped alot of huts that were deserted :( (so no early/non help)
Third, I had ocean access but it turned out to be just a big pond, with no way for me to get to my enemies! :sad: (by boat)
Finally, the Americans restarted on the only(?) island and I couldnt get to em
:mad:

then I quit.
 
Just finished a conquest game, I'll post a log soon. Usually a small map means a fast conquest, but this one was pretty hard to move around on. No really useful sea routes from the homeland to the northeast (even if you do manage to build some ports on ocean #1). Getting to Carthage early was especially difficult, and when I finally got 3 elephants + 1 explorer into position, they couldn't do the job! I also had plenty of restarts, but most of them emerged in a fairly small respawn zone, and were easy to kill off. Oh well, it wasn't bad. I finished in the moderately late BC years, and barely managed to avoid a negative score!
 
Pre-Game thoughts: I agreed with Magic Gorter to play for EC this time. I've mainly studied and practiced EC on larger maps. On smaller maps, early disasters can befall an ICS player (like me - in GOTMs 83 and 86) so I resolved to play a bit more cautiously starting around 1500BC. Also, the "lean" approach of Grigor, solo, la fayette, zenon .... (eg, almost every EC player except me) seems to work faster on small maps. So, I resolved to curtail growth at approx 12 cities and build a minimum number of WoWs, trying to get 3 flotillas out ASAP. No trade, no ship chains, attack with ellies or even horses ASAP.

Unfortunately, this was not a typical small map. You can't send out flotillas until you can find a useable coastline [black-clicking is no help this time], and get a few settlers there for ports, and probably you'll also want roads to the ports. So, I had to adjust, and went above my 12 city limit, but I only built one WoW [Marco's is required with restarts on] and only one barracks.

4000BC: Babylon (1). I'll use the size-one trick. I thought hard about moving NE onto the river first for the +1 arrow per turn, but decided that arrow couldn't help with taxes [I always start at 60% taxes, to IRB ASAP] just science. Another idea was to look for a special first, but I didn't like the odds.

3400BC: Settler born. Also, I shift my worker from forest to rivered grass and get my first beaker of the game. Most players worry too much about early beakers, for monarchy, but for me, growth comes first.

3350BC: Ur(2)
2800BC: Nineveh(3) from Babylon's second Settler.
2650BC: Ashur(4).
2450BC: First warrior (unusual for me this early), mainly to explore a bit, but also for a little defense.
2400BC: Curr->Monarchy. I've had science at 40% until now, and can expect monarchy in 7 turns, 2050BC, which is an oedo year. OK. But I raised science to 60% and moved some workers onto ocean tiles, to get it in 3 turns instead. This delays a settler birth by 2 turns, so it was a tough decision. Monarchy isn't very urgent in this situation (no specials to boost, no support problems) but it will add +4 food per turn, which is slightly better value than half a settler.
2250BC: Monarchy (adv + govt) -> Trade. Hut = weeds; I was not very lucky wrt huts in this game, but it could've been worse. For example, I got a few barbarians but they did no damage.
2100BC: Ellipi(5).
2000BC: Akkad(6) and hut = 50g. Stats = 1S, 1w, 57g, 6.5adv. 7 cities next turn.

As you can see, I find the early game very interesting. The rest seems more routine...

1800BC: First road (Grigor says none before 2000BC!)
1500BC: 3 roads, 9 cities, hut=barb, no AI contact.
1250BC: Contact. Germans offer 100g for peace. OK. Got their map too, which shows that land mass 1 is HUGE, and that my port (Akkad) is not going to be very useful in getting to the center/east parts of this flat map.
1200BC: But a settler has moved NE and builds another port Lagash(10) on ocean 1. Also Kish(11) this turn.
1150BC: I sneak attack Berlin with 2 horses and defeat the Germans. I like to defeat 1 civ quickly when restarts are on, to see where they will pop up. But this time, I don't have Marco yet [nor much mobility], so I can't see the respawn, much less kill it off quickly. So, my timing here wasn't perfect. Nippur(12).
1000BC: Nearest city info -> Tronheim isn't far from the ruins of Berlin. But I've already built Nippur not far away, so I've already ruined that respawn zone. More bad timing. I have 8 settlers [unusual for me not to make cities with them ASAP, but these guys are busy with roads, ports, etc needed for EC]
900BC: Marco! I delayed this a bit, thinking I could find the AI's without it on a small map. But this map is like a maze, and my ships needed directions. By luck, I stumbled onto New York this turn, so I DID actually get decent map info without Marco (too late). The US map showed that Carthage was especially hard to reach. I didn't bother to get the Carthaginian map (maybe a small error).

But at least now I have clear plans for conquering the 3 AI's. I'm at peace with the US, building canal cities etc in their homeland, in order to reach Washington ASAP. I have a flotilla heading for Tronheim, and all extra elephants aiming in the general direction of Carthage (much of the map in between is still black). I'll supply more info if anyone cares, but the rest is a fairly routine conquest-by-ellies.

625BC: Tronheim and Vikings down - no respawn.
525BC: Sneak > Washington. Bribes. US mostly down.
500BC: US down, respawns as China in a new zone (of course) to the north.
475BC: I lost 3 elephants at Carthage [vs a legion + a phalanx on a river], slowing me down a bit.

There were about 6 more respawns, but all in the same zone, so I finished pretty quickly after gathering a second force at Carthage. With the -50 point barb penalty, only the 20 points from Marco kept my score above zero. :)
 
I just finished my game. Did not finish before 1AD....
Played as I already mentioned an EC game. Had bad luck with respawns. Two near my units and one on the other site of the world where no units were near. After getting my troops in place I had about 4 more respawns close to each other.

Here is my log:
1 4000 BC Babylon(1)
2 3950 BC ->Code of Laws
3 3900 BC
4 3850 BC
5 3800 BC
6 3750 BC
7 3700 BC
8 3650 BC
9 3600 BC
10 3550 BC
11 3500 BC Code of Laws->Ceremonial Burial
12 3450 BC
13 3400 BC
14 3350 BC
15 3300 BC first settler with size 1 trick
16 3250 BC
17 3200 BC Ur(2)
18 3150 BC
19 3100 BC
20 3050 BC first warrior
21 3000 BC Ceremonial Burial->Currency
22 2950 BC
23 2900 BC
24 2850 BC
25 2800 BC
26 2750 BC
27 2700 BC
28 2650 BC
29 2600 BC Currency->Monarchy / hut->archers
30 2550 BC
31 2500 BC
32 2450 BC Nineveh(3)
33 2400 BC
34 2350 BC
35 2300 BC Ashur(4)
36 2250 BC
37 2200 BC Monarchy->Trade
38 2150 BC
39 2100 BC
40 2050 BC MONARCHY
41 2000 BC hut->nomads
42 1950 BC >0,1M
43 1900 BC Trade->Writing /Ellipi(5)
44 1850 BC
45 1800 BC
46 1750 BC
47 1700 BC
48 1650 BC
49 1600 BC Akkad(6)
50 1550 BC
51 1500 BC
52 1450 BC Uruk(7) / hut->50g
53 1400 BC Eridu(8)
54 1350 BC Masonry from Americans
55 1300 BC Map Making->Construction / >0,2M
56 1250 BC captured Berlin(9) + Horseback riding +92g / German civ destroyed
57 1200 BC
58 1150 BC Samarra(10)
59 1100 BC
60 1050 BC >0,3M
61 1000 BC
62 975 BC Construction->Mysticism / Marco Polo build / Mysticism from Carthagians
63 950 BC >Polytheism
64 925 BC
65 900 BC
66 875 BC >0,4M
67 850 BC Polytheism->Writing
68 825 BC
69 800 BC
70 775 BC
71 750 BC Lagash(11)
72 725 BC Writing->Literacy / Kish(12)
73 700 BC
74 675 BC
75 650 BC Nippur(13)
76 625 BC hut->Literacy
77 600 BC >Philosophy / >0,5M
78 575 BC
79 550 BC
80 525 BC
81 500 BC
82 475 BC
83 450 BC Philosophy->Monotheism->The Republic / >0,6M
84 425 BC
85 400 BC
86 375 BC >0,7M /Zariqum(14) / Sippar(15)
87 350 BC Izibia(16)
88 325 BC
89 300 BC Larsa(17) / destroyed Washington (27g+Pottery) / bribed Boston(18) (47g)
90 275 BC
91 250 BC >0,8M / Nimrud(19) / hut->nomads / Zamua(20)
92 225 BC
93 200 BC
94 175 BC >1M
95 150 BC destroyed Carthage (47g+warrior code) / bribed Malaca(21) (82g)
96 125 BC destroyed Utica (82g) / Carthaginian civ destroyed / Paris destroyed (French civ destroyed) / bribed New York (22) (82g) (American civ destroyed)
97 100 BC Vikings destroyed no respawn/ Khorsabad (23)
98 75 BC
99 50 BC
100 25 BC The Republic->Seafaring
101 1 AD Persians destroyed
102 10 AD
103 20 AD
104 30 AD
105 40 AD Chinese destroyed no respawn
106 50 AD destroyed English
107 60 AD
108 70 AD
109 80 AD
110 90 AD Hanging Gardens build / English destroyed no respawn / END GAME

So Peaster you're faster then me but my result is not bad after not playing for a while.

Does anybody know if there is any respawn after destroying the original civ's in one turn and then the respawned unit?
 
Nice game, Magic. You finished off the original civs in BC years, and the respawns are largely luck. I think we can influence the locations, but can't really control them.

"Does anybody know if there is any respawn after destroying the original civ's in one turn and then the respawned unit?"

Yes, it can happen. I've killed off the same color 3 times in a single turn. There have been lots of guesses about how to stop respawns, but AFAIK none of them work - except waiting for the magic date (1500AD at Deity). IMO the respawn coding probably has a bug; in some games the respawn rate is around 90% (until approx the 4th civ of each color) but in some games it's approx 0% (see GOTM 86).
 
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