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GOTM 90 Spoiler

Discussion in 'Civ2 - Game of the Month' started by Banach, Jul 26, 2008.

  1. Banach

    Banach Chieftain

    Joined:
    Jul 27, 2005
    Messages:
    122
    Location:
    Pennsylvania, USA
    Can I be the first to say that I'm clearly not paying any attention at all? I screwed up VERY early in the game by forgetting that this is KING, so one doesn't need warriors for Martial Law. I could have been expanding SO much faster but I wasn't paying any attention at all to this. I feel VERY stupid, and I'm sure that my landing date has been hurt by a century at the least. :mad: I'm still shooting for pre-1500, however. It's just going to be tough for me. I guess you live and learn, but that's a rookie mistake. I'm just so used to Deity. I guess this is what I get for leaving the game and coming back.
     
  2. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    I started to play last month while not playing for 3 or 4 months...I had an hard time to play as I used to play. Right now everything is coming back....so hang in there and all is coming back.
     
  3. Banach

    Banach Chieftain

    Joined:
    Jul 27, 2005
    Messages:
    122
    Location:
    Pennsylvania, USA
    Yes, it is coming back, although I'm definitely being a little sloppy this game. I feel like I'm kind of uncoordinated with my timing of techs and infrastructure and overall planning. I guess if I stick with it and play next month I'll do WAY better. The other good news, of course, is that I am going to land WAY earlier than my prior stated goal of 1500 AD. I won't say quite yet when, I'm not to auto yet and I don't know that I'll get a perfect take off from there (i.e. 1 turn advances every turn from thereafter, and a spaceship rush built to the biggest possible and launched on the turn superconductor is discovered). I do know that it's probably a couple of centuries late - I guess I'll do better on the next one.
     
  4. CharlieChuck

    CharlieChuck Chieftain

    Joined:
    Feb 6, 2007
    Messages:
    305
    Location:
    england
    I went for conquest, but didn't send out vans early enough to the furthest civ, I always do that, so I had turns of getting troops there late on. To make it worse they had built cities on rivers and the babs even got the great wall, but I eventually took the capital with about 6 vet crusaders. I ended up with loads of cities and wonders, but it wasn't a early conquest.

    The map itself was a very good one I thought, it would be good to do a landing game on it. Time is too tight for me in the summer to play a landing game in a month.
     
  5. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    Finished my game...was not to good. Conquest is still not one of my best strategy. Vikings gave a lot of trouble. Destroyed several cities before I finally could beat them.

    Here is my log:
    1 4000 BC hut->25g
    2 3950 BC 1-Thebes
    3 3900 BC >Monarchy
    4 3850 BC
    5 3800 BC
    6 3750 BC
    7 3700 BC
    8 3650 BC
    9 3600 BC
    10 3550 BC
    11 3500 BC
    12 3450 BC Sioux destroyed by Chinese, no restarts so I must go for EC / Monarch->Bronze Working / MONARCHY
    13 3400 BC first settler (size one trick)
    14 3350 BC
    15 3300 BC 2-Memphis
    16 3250 BC
    17 3200 BC
    18 3150 BC
    19 3100 BC
    20 3050 BC
    21 3000 BC
    22 2950 BC
    23 2900 BC Bronze Working->Currency
    24 2850 BC
    25 2800 BC
    26 2750 BC
    27 2700 BC
    28 2650 BC 3-Heliopolis
    29 2600 BC
    30 2550 BC
    31 2500 BC 4-Elephantine
    32 2450 BC
    33 2400 BC
    34 2350 BC Currency->Trade
    35 2300 BC
    36 2250 BC
    37 2200 BC
    38 2150 BC >0,1M
    39 2100 BC
    40 2050 BC
    41 2000 BC
    42 1950 BC
    43 1900 BC Trade->Map Making / 5-Alexandria
    44 1850 BC
    45 1800 BC
    46 1750 BC met Chinese->got Writing, Horseback Riding, Warrior Code and Pottery / 6-Pi-Ramesses
    47 1700 BC
    48 1650 BC 7-Giza
    49 1600 BC hut->Legion
    50 1550 BC 8-Byblos
    51 1500 BC 9-El-Amarna
    52 1450 BC
    53 1400 BC
    54 1350 BC
    55 1300 BC
    56 1250 BC
    57 1200 BC
    58 1150 BC
    59 1100 BC >0,2M
    60 1050 BC Hieraconpolis
    61 1000 BC Abydos
    62 975 BC
    63 950 BC Asyut + Avaris
    64 925 BC
    65 900 BC
    66 875 BC Marco Polo build / >0,3M / got Map Making and Masonry
    67 850 BC >Polytheism / hut->Seafaring
    68 825 BC Lisht
    69 800 BC Buto
    70 775 BC >0,4M
    71 750 BC
    72 725 BC
    73 700 BC first group to Babylonians
    74 675 BC >0,5M / Edfu + Pithom
    75 650 BC seccond group to Vikings
    76 625 BC >0,6M
    77 600 BC
    78 575 BC
    79 550 BC Polytheism->Mysticism / got Mysticism
    80 525 BC >Literacy
    81 500 BC >0,7M / got Literacy
    82 475 BC >The Republic / >0,8M / got The Republic
    83 450 BC
    84 425 BC
    85 400 BC
    86 375 BC >Philosophy / bribed Tsingtao (29g + The Wheel)
    87 350 BC >0,9M / Dye to Caralis 40g
    88 325 BC Busiris
    89 300 BC
    90 275 BC
    91 250 BC >1M / hides to Carthage 72g / wool to Carthage 36g
    92 225 BC wool to Carthage 52g
    93 200 BC salt to Carthage 52g
    94 175 BC Philosophy->Monotheism->Banking / hides to Carthage 88g
    95 150 BC
    96 125 BC hides to Carthage 80g / captured Carthage (67g + Construction) / bribed Malaca (76g+Iron Working)
    97 100 BC bribed Caralis (89g)
    98 75 BC Kahun / dye to Babylon 304g
    99 50 BC
    100 25 BC
    101 1 AD Athribis / silk to Cardiff 52g
    102 10 AD captured Utica (64g)
    103 20 AD Mendes / bribed Panormus (42g) / Carthaginian destroyed
    104 30 AD El-Ashmunein
    105 40 AD Beads to Trondheim 156g
    106 50 AD Michelangelo's build
    107 60 AD Vikings destroy only city near Trondheim / capture Babylon (119g) / captured Nangking (18g + Banking)
    108 70 AD >Engineering
    109 80 AD >2M / captured Cardiff (Collosus+45g)
    110 90 AD -
    111 100 AD -
    112 110 AD captured Kells (20g+Astronomy) + Armagh(35g) + Ur (Pyramids+67g)
    113 120 AD destroyed Caerfon (11g)
    114 130 AD bribed Jorvik(16g)
    115 140 AD bribed Tintagel (11g) + bribed Hangchow (34g)
    116 150 AD
    117 160 AD
    118 170 AD last city of Celts destroyed / captured Shanghai (31g)
    119 180 AD Great Wall build / >3M
    120 190 AD captured Chengdu (14g)
    121 200 AD
    122 210 AD
    123 220 AD
    124 230 AD
    125 240 AD captured Jarrow (11g) / captured Nineveh (48g)
    126 250 AD >4M
    127 260 AD captured Beijing (Hanging Gardens+48g)
    128 270 AD
    129 280 AD bribed Kaupang (8g + University) / bribed Canton (84g)
    130 290 AD >5M / bribed Ashur (109g) / Babylonians destroyed
    131 300 AD captured Xinjian (52g) / Chinese destroyed
    132 310 AD
    133 320 AD
    134 330 AD >6M / captured Westness (10g)
    135 340 AD
    136 350 AD captured Viborg (20g)
    137 360 AD captured Trondheim (Great Library 16g)
    138 370 AD
    139 380 AD >7M
    140 390 AD bribed Roskilde (13g) / captured Lindholm (11g)
    141 400 AD
    142 410 AD Engineering->Navigation / The Udel captured (5g)
    143 420 AD >8M / captured Uppsala (14g) / captured Hladir (Coopernicus + 6g)
    144 430 AD
    145 440 AD bribed Aarhus (18g) / Vikings destroyed
    WON BY CONQUEST
     
  6. LordValuna

    LordValuna High Lord

    Joined:
    Apr 14, 2002
    Messages:
    270
    Location:
    Hamilton Ontario Canada
    Very bad luck Magic Gorter, getting the Sioux destroyed early by the Chinese, very wierd too, the Chinese are usually so peaceful
     
  7. LordValuna

    LordValuna High Lord

    Joined:
    Apr 14, 2002
    Messages:
    270
    Location:
    Hamilton Ontario Canada
    Highlights - victory by spaceship, I got all wonders eventually but I didnt list them all
    -3450 switch govt to Monarchy
    -700 build Marco Polo, maps from everyone, ally with Celts peace with others
    -525 found SSC on small island east of Capital
    -250 Collosus buikt in SSC
    -225 Philosophy learned
    190 announcement Carthage is about to build GL just as I am abot to capture it so hold off a turn and capture next turn
    200 Carthage lands a phalanx and elephant attacling Y5 which is now empty and I have no units in range to reach.
    210 Buy back Y5
    250 Carthage eliminated
    ? build HG
    340 Cop Obs
    380 Mich Chapel
    390 Celts build Oracle. Sioux down to one city, peace given on our terms
    400 Babylon builds GW
    430 switch to Republic
    520 Buy last Chinese city
    590 Leo's built
    790 switch to Dem
    910 Darwins
    920 Cure for Cancer
    980 Babylon builds Sun Tzu(without a warning!)
    1050 Hoover Dam
    1090 Vikings break cease-fire to kill an explorer left as bait pluc destoy my canal city which only had a transport in it. Calvary dies attacking Trodhiem, large force chooses discression and switches attack to a city without city walls
    1150 revolution to finish off Trondhiem losing 3 tanks to muskets!
    1160 Democracy
    1190 Babylon settler capture BFez on my home island (far north) buy it back next turn
    1250 buy last viking city
    1280 Launch mimimum spaceship
    1282 buy last Babylon city and buy last Celt city
    1295 Spaceship lands
     
  8. URUWASHI

    URUWASHI Chieftain

    Joined:
    Jan 26, 2005
    Messages:
    213
    Location:
    West Coast
    I do not have the patience to write a log as I play.Maybe, because I like just to play the game without distractions.
    So, here is my log based on saves

    Game 90-

    4000 BC-3450- BC

    - Hut Returns Horse-Thebes Founded- at 49.93-.-Near Huts Return None Settler and Chariot-
    -MONARCHY established - Discoveries every 22 turns

    3450-3000 BC-
    HELIOPOLIS- MEMPHIS and ELEPHANTINE Built
    Huts have gave me some Gold and a NONE Archer-
    Discoveries every 7 Turns-

    3000-2300 BC-
    With the help of my Cheat sheet, cities will be built in the best spots.
    Pi-Ramses (31-81) and Giza (24.96) 4 Special Locations Built.
    Encounter Chinese-Carthaginians and Sioux
    Discoveries 8 Turns- 8 Techs

    2300-2000 BC
    9 Cities-Giza ( 24.96 ) has potential ...( 4 Site Special ).... seems to be the logical place for a Science City, tiles nearby can substain several SLAVE cities-Chinese and Sioux are Cordial -
    12 Techs- All 9 cities Producing Settlers


    2200-1600 BC
    4 Slave Cities build Near Giza- 3 More Cities with potential to 3 Hidden seeds each Built-
    15 Cities- 13 techs- First on Land Area-
    Building Settlers in most cities except Heliopolis building Barracks to provide Veteran Defensive Phalanxes

    1600-1000 BC
    GIZA stars working on COLLOSUS-
    Settlers start building roads from Slave Cities to GIZA-
    Slave cities producing only Caravans.
    Trading SLAVE Cities (3 ) built on ISLAND 27 - All Cities in the Island will provide trade for Science City
    Discoveries 8 turns- 16 Techs-17 Cities-
    Chinese and Sioux Enthusiastic- At War with Cathagenians-

    1000 to 300 BC-
    9 Slave cities producing Caravans for GIZA ( Science City )
    8 Slave Trading Cities on Island 27 providing Trade Caravans for Science City-
    REPUBLIC- Discoveries 5 Turns-
    Wonders Built - PYRAMIDS-HANGING GARDENS- POLO-COLLOSUS-
    28 Cities- 21 TECH- At war with Carthagenians- Cordial or Enthusiastic with most other Civs.

    300- 1 AD
    KINGS RICHARD and Great Wall Built-
    Taxes- 10/70/20- REPUBLIC-
    31 Cities- 25 TECHS-
    CHINESE build Lighthouse-

    1 AD- 260 AD

    SCIENCE CITY reaches size 12-
    COPERNICUS- SHAKESPEARE- NEWTON built at Science City-
    Infrastrucure at SC almost finished- Building University
    All 3 Hidden Tiles at SC return Silk-
    Researching MONOTHEISM-
    Chineses and Sioux WORSHIPFUL- CELTS and Babilonians Enthusiastic
    Vikings and Carthagininas Uncooperative
    REPUBLIC- Discoveries 5 Turns-
    40 Cities- 31 Techs

    260-510 AD
    DEMOCRACY-Discoveries 3 Turns- 40 Techs-
    All city Names Changed to recall Geographic location-
    Island 27 Slave ( 12 ) trade Cities named after Greek Alphabet
    Cities on Mainland named after South American cities , since the map reminds me of a South American Map.
    Science City Reaches Size 22-
    Science City supports 10 Caravels, Each with a Diplomat and a Explorer:
    Mission to recruit other civs Warriors or untip Huts ( using cheat sheet )
    MICHELANGELO-
    Chinese Build Great Library-


    510-710 AD
    KELLS taken from Barbarians- Excelent Beach Head for Trading-
    Islands 39- 35- 41 and 13 Populated
    DEMOCRACY- Discoveries 2 Turns
    61 Cities-
    MAGELLAN-LEONARDO AND BACH Built
    VIKING Mainland encountered-
    KAUPANG ( Viking Capital ) builds Oracle
    Several None units bribed aboard 10 Galleons( Warriors that LEO turns into Rifleman )
    4 Destroyers ( all based on Science city ) Sailing Towards Viking Mainland
    50 Techs- Researching REFRIGERATION-
    Science City Size 31-Mainland has 40% Railroads
    Population 18.000.000 +
    3 of our Cities Ranked on top Five-

    710-820 AD

    DEMOCRACY- Taxes 10/60/30- 55 TECHS- 67 Cities
    Science City Size 34-
    STATUE OF LIBERTY-
    Sioux Build SUN TZU-
    86 Food Caravans Built all on Sentry-
    Viking empire attacked , 4 Cities Taken
    PANAMA( Viking Mainland ) built at 90.66 to allow access to the Scandinavian Main land
    Islands 22, 41 and 29 Populated

    820-1000 AD
    DEMOCRACY-Researching ROCKETRY-
    Continent 16 Populated-
    2 More cities taken from Vikings - 79 Cities
    Main Land united by railroad, will take one turn from Point A to Point B to any Unit, mainly Carvans
    DARWING- 99 Food Caravans Built , 44 on Process.
    Science City Size 38- 65 Techs

    1000-1130-
    DEMOCRACY- Researching Plastics-71 Techs- 87 Cities
    Taxes 10/50/40- Discoveries 2 Turns-
    SETI Built
    118 Caravans Ready - 51 in production-
    12 Small Cities on Main land , Start working on HOOVERS DAM( eventually will change to Space ship Parts )
    Armada moves towards Chinese/Mongol Main
    War With Chinese- TATUNG-HANGCHOW taken.
    7 Airports Built- ( Viking Main ) ( Celt Main ) ( Babylonian Main ) ( 4 on my mainland )

    1130-1180-
    DEMOCRACY- Researching NUCLEAR FISSION- 74 Techs
    Discoveries 2 Turns-
    APOLLO BUILT-
    ALL 16 COMPONENTS BUILT in one turn.
    72 Caravans Ready -
    12 Cities building HOOVER, will change to Modules when SEMICONDUCTOR is discovered-
    KAUPANG Taken from Vikings-Will bribe rest of Cities.(ORACLE )
    BEIJING and 3 more cities taken from Chinese-( GREAT LIBRARY AND LIGHTHOUSE )
    CEDAR CREEK and 2 more Sioux Cities taken (SUN TZU )

    1180-1200-
    DEMOCRACY-Discoveries 2 Turns-
    21 WONDERS-
    Cease Fire or at War with the World-
    Chinese- 4 Cities Left - No Capital-
    Sioux - 4 Cities - No Capital-
    Vikings 1 City - No Capital-
    Babylonians- 4 Cities left-
    Carthaginians- 7 Cities-
    Celts - 3 cities
    Researching NUCLEAR POWER-
    103 CITIES-
    All 12 Cities Building Hoover Changed to Eiffel Tower to reach 300 Shields( payed in gold for each ), then rescheduled to build Hoovers.
    Modules ( 320 Gold ) will be built-
    39 Structurals Being Built-( to me, the hardest part to built, so I built them last , since they are equal to 1 Caravan + 1 dismanteled unit + 10 Gold )

    1200- and Beyond-

    All 28 Wonders Built-
    All civs, except Lonely City of URUK ( Babilonian ) taken
    Massive Space Ship Launched, Arrives in Alpha.
    140 Cities- 60.000.000 population
     

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