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GotM 91 Spoiler

Discussion in 'Civ2 - Game of the Month' started by LordValuna, Aug 16, 2008.

  1. LordValuna

    LordValuna High Lord

    Joined:
    Apr 14, 2002
    Messages:
    270
    Location:
    Hamilton Ontario Canada
    Today i finished

    Due to time constraints I did something different. I restricted my self to cities on the original island only. A one island chalenge so to speak.

    First the original island was small shaped like Ireland as I predicted. The seed was 23. I foolishly used Multi-player Gold and it cost me several early techs. Also I had the Mongols hostile to me practically the entire game. Greek Allied with me but were usually uncooperative, got a few techs in trade but no gifts. I missed out on Shakespeare had the vans to build it but not the tech. I had no invasions of my island by AI's My only lossess were from boats being sunk by AI or Pirates

    My wonders (all built)
    Colossus
    Maro Polo
    Mich's Chapel
    Cop Obser
    Leo's Workshop
    JS Bach
    Issac Newton College
    Darwins Voyage
    Hoover Dam
    Manhattan Project
    UN
    Apollo
    Seti
    Cure for Cancer

    finished by spaceship in late 1800's
     
  2. Prof. Garfield

    Prof. Garfield Chieftain Supporter

    Joined:
    Mar 6, 2004
    Messages:
    2,163
    Location:
    Ontario
    I had an interesting game. I was originally going to go for spaceship victory, but foreign cities soon stopped being worthwhile for trade, so I decided to use leo's for a conquest with dragoons. Restarts cramped my style, however, so I decided to wait until past the year 1500 to finish, only I was mistaken when I thought that that year killed restarts. In my effort to clamp down on restarted settlers, I littered much of the map with diplomats to bribe the restarted settlers away immediately, but that was of limited effectiveness given that I had to wait until the next turn to see if they would be restarted. I also learned that the game can still give restarts if you destroy the last civ. All in all, I think my lack of conquest experience and a mid-game change of plans may have hurt my game, but it was fun.

    I built my first 3 cities close together to take advantage of the river for 3 arrows. My original idea was to disband 2 of them after they had spawned several more cities, but the size of the island prevented that.

    (1) 4000 B.C.: Washington (1) built (7,49).
    (2) 3950: Began Code of Laws.
    (3) 3900: New York (2) built (6,46).
    (5) 3800: Code of Laws. Began Ceremonial Burial.
    (6) 3750: Washington builds warriors.
    (10) 3550: Ceremonial Burial. Began Currency.
    (18) 3150: New York builds Settler. Washington builds Settler. Washington Settler builds Boston (3) at (5,51)
    (19) 3100: Currency. Began Monarchy.
    (20) 3050: Road completed at (8,46).
    (26) 2750: New York Settler builds Philadelphia (2,54).
    (27) 2700: Monarchy. Begin Map Making. Revolution.
    (28) 2650: Monarchy established.
    (33) 2400: Washington Settlers.
    (34) 2350: New York Settlers. Map Making. Begin Writing.
    (36) 2250: Road at (5,49) by Washington settler.
    (37) 2200: Boston Settlers. New York Settlers build Atlanta (10,42).
    (38) 2150: Philadelphia trireme. Washington and Boston settlers build road at (4,50).
    (41) 2000: Writing. Begin Trade.
    (42) 1950: (5th most powerful). Washington settler builds Chicago (16,50)
    (43) 1900: Boston Settler builds San Francisco (8,54). Warrior pops (19,51) hut: Trade.
    (44) 1850: Begin Literacy.
    (46) 1750: Philadelphia settlers. Washington Settlers. [Stopped recording settlers].
    (48) 1650: Literacy. Began Republic. Warrior pops (25,51) hut: Nothing. Begin mining (7,47) to forest.
    (49) 1600: Atlanta Caravan beads. Began temple.
    (50) 1550: Began mining (6,50) to forest. Washington settler builds Buffalo at (21,53).
    (52) 1450: (7,47) changed to forest.
    (55) 1300: Republic. Begin Mysticism. Revolution. Hut (31,53): Horseback Riding.
    (56) 1250: Republic established. (6,50) Forest finished.
    (57) 1200: Atlanta temple. Philadelphia Caravan Food. [Stop recording caravans] Road completed at (4,52) [stop recording roads]. Spent lots of gold partial rushbuying.
    (58) 1150: Chicago settler builds St. Louis at (19,47) and began temple.
    (61) 1000: Mysticism. Began Polytheism. New York Settler builds Detroit at (96,54).
    (62) 975: Move 4 Caravans into Boston for Marco Polo’s Embassy.
    (63) 950: Boston builds Marco Polo’s Embassy. Spend down treasury. Diplomacy. Techs acquired through trade: Mathematics, Pottery, Iron Working. (89,51) hut: Nomads.
    (65) 900: Built New Orleans (90,52). Got Masonry from Aztecs.
    (66) 875: Built Baltimore (1,49) [Stopped recording cities.]
    (67) 850: Polytheism. Begin Philosophy. New York Dye to Athens for 144g. Lots of Rush buying.
    (68) 825: Disorder in Boston, hire entertainer.
    (70) 775: Philosophy. Monotheism. Begin Seafaring.
    (71) 750: Disband Washington warrior.
    (76) 625: Disorder in New Orleans. Hire entertainer. [Stopped recording individual disorder].
    (77) 600: Seafaring. Began Construction. Switched Denver production to harbour. Lots of disorder land. Switched St. Louis production to harbour.
    (79) 550: Deliver 8 caravans to Washington for Mike’s. Switch production emphasis to food in all cities with less than 3 population. Raise taxes to fund harbour rushbuilds.
    (80) 525: Mike’s built in Washington. Rush some harbors over next few turns. Cut science to 0 with 80% taxes.
    (81) 500: Denver Harbor. Buffalo trireme (3rd).
    (82) 475: San Francisco Copper(d) to Tenochtitlan for 232g. Detroit silk(d) to same for 400g. sci. to 10% [stop recording large quantity rush buys] Prepare 4 caravans for Hanging gardens.
    (83) 450: Construction. Start Astronomy. Caravan pops (87,57) hut: Nomads. [stopped recording huts].
    (84) 425: Atlanta harbour.
    (86) 375: New Orleans Harbor. Atlanta Hanging Gardens. [stopped recording city improvements.] Luxury rate to 80%.
    (87) 350: Celebrations throughout empire.
    (93) 200: University from hut.
    (96) 125: Atlanta Salt(d) to Berlin for 460g.
    (97) 100: Cut lux rate to 30% temporarily.
    (98) 75: Astronomy. Start Bridge Building. Denver Silk (d) to Berlin for 496g.
    (99) 50: Americans 5th wealthiest. Jack Lux. Rate back up.
    (100) 25: Bridge Building. Begin Medicine. Philadelphia dye (d) to Leipzig for 516g. Detroit beads (nd) to Tenochtitlan for 232g. Acquire wheel from Greeks, Warrior code from Aztecs
    (101) AD1: …
    (102) 20: Medicine. Begin Feudalism. Boston Wool (d) to Tenochtitlan for 344g. New Orleans Silk (d) to Leipzig for 597g. [Stopped listing caravan deliveries]
    (103) 40: Feudalism. Began Theology. Started trading domestically for some things.
    (106) 100: Cities Maxed out. Cut luxury rate to 40%.
    (107) 120: Theology. Began Engineering.
    (108) 140: 8 vans to Boston for Bach.
    (109) 160: Boston Builds Bach. Cut Luxury rate to 20%.
    (111) 200: Engineering. Began Invention.
    (112) 220: Invention. Begin Navigation. War with Greeks.
    (114) 260: Navigation. Began Gunpowder. Bribe Delphi for 218g.
    (116) 300: Delphi destroyed by Greeks.
    (117) 320: Athens builds Colossus. Boston builds Magellan’s. Gunpowder. Began Democracy.
    (118) 340: Start building horsemen to upgrade with Leo’s.
    (120) 380: Democracy. Start Physics.
    (122) 420: Karkakorum (Mongol) Builds Lighthouse. Berlin, German, builds Pyramids.
    (123) 440: Physics. Begin Sanitation.
    (124) 460: Athens captured. Total assault force was 2 muskets and crusader with crusader rushed in reserve. Trade invention for Economics with Germans.
    (125) 480: Peace with Greeks.
    (126) 500: Sanitation. Start Magnetism.
    (127) 520: Magnetism. Start Chivalry. Washington builds Leo’s.
    (129) 560: Chivalry. Begin Leadership. 29 Horsemen upgraded to knights. Subvert Sparta for 660g, but no war with Greeks. Jack up luxuries for celebrations. Impt. Cities have sewers.
    (133) 640: Goad Mongols into war.
    (139) 760: Cut luxury rate to 40%.
    (140) 780: Tenochtitlan builds Great Library. Atlanta builds Shakespeare’s Theatre.
    (141) 800: Germans Steal Democracy. War. Leadership (31 dragoons). Began Chemistry. Cut sci. to 10%.
    (143) 840: Landing squad of 4 Dragoons take Karakorum and the Lighthouse.
    (144) 860: Senate makes peace with mongols.
    (145) 880: Assault Berlin. 2 of 4 Dragoons slaughtered against walls.
    (146) 900: Atlanta builds Sun Tzu’s. Subvert Pharsalos for 126g. No war.
    (147) 920: Subvert Corinth for 500g.
    (149) 960: Goad Mongols into war. Empty 2 cities of defenders with dragoons from gallions.
    (150) 980: Take Kashgar, Samarkand. Take Berlin (with pyramids) with reinforcements. Get chemistry. Continued action against them.
    (151) 1000: Continued action against Mongols. Horseman liberates empty Berlin, take ironworking (not gunpowder). Begin explosives. Take back Berlin, take Leipzig. Subvert Thermopylae for 826g. Greeks destroyed, replaced by Carthaginians. Give mapmaking, physics for map exchange. Take Bokhara.
    (152) 1020: Explosives, begin Steam engine. Atlanta builds King Richard’s Crusade. Take Konigsberg, Hamburg. Attack Carthaginian settler (did not have treaty), replaced by English. Give 2 techs to them for maps.
    (153) 1040: Aztecs build Cope’s. Raze Nishapur.
    (155) 1080: Senate makes peace with Germans.
    (156) 1100: Senate makes peace with Mongols.
    (157) 1120: Trade Sanitation to Aztecs for Steam engine. Revolution. Demand Tribute from Aztecs, no change in attitude. Same with Germans.
    (158) 1140: Realize I mistook Oedo years. Tribute demand reduced Aztecs to cordial.
    (160) 1180: Democracy Established. Locate Tabriz, last Mongol city. Build Cannae to annoy Aztecs.
    (161) 1200: Begin Metallurgy. New York completes Adam Smith’s Trading Co.
    (163) 1240: Built Turin to annoy Germans.
    (167) 1320: Metallurgy. Began Conscription. Gave Germans a diplomat.
    (168) 1340: Give Aztecs a diplomat.
    (170) 1380: Aztecs develop railroad and cancel my Hanging Gardens. Acquire Railroad from them. Raise Science to 70% to make a bid for Genetic engineering. Build Verona and send 8 caravans for Darwin.
    (171) 1400: Verona builds Darwin’s Voyage. Conscription. Industrialization. Begin Corporation. Give techs to Mongols, shortly reach gunpowder/conscription and wanted to give neither.
    (172) 1420: Subvert Texcoco for 380g. Raise taxes. No effect on Aztec attitude.
    (173) 1440: Corporation. Begin Genetic Engineering.
    (175) 1480: Genetic Engineering. Begin Tactics. Cut Science rate to 0.
    (177) 1510: Chicago builds Cure for Cancer.
    (178) 1520: Atlanta builds Statue of Liberty. Subvert Tabriz for 464g, Mongols destroyed, replaced by Sioux. Evidently, year 1500 does not kill restarts. Give Railroad, Industrialization to them for maps. Aztecs get Indust. From great Library. Start building diplomats in order to bribe restart settlers.
    (181) 1550: Build Prague, undefended, to tempt English.
    (182) 1560: English take Prague, railroad. Take London, destroy English, not replaced. Revolution. Attack Sioux, destroy them, replaced by Indians. Demand tribute from Aztecs, get 325g. Give Indians mapmaking, share maps. 25g tribute from Germans. Decide not to break more treaties to preserve reputation for maps. Find and subvert Tlaxcala for 450g.
    (183) 1570: Aztecs steal Genetic Engineering, declare war. Democracy re-established. Take 2 Aztec cities and bribe the last. Replaced by Spanish. Give mapmaking, navigation for map exchange.
    (184) 1580: Bribe Spanish settler, Spanish not eliminated.
    (185) 1590: Report that Spanish are destroyed by barbarians. Meet Egyptians. They declare war after refusing to give them sanitation, later bribe them away. Bribe away Indian settlers.
    (186) 1600: Egyptians replaced by Egyptians. Give Construction, trade, for maps.
    (188) 1620: Peace with Egyptians. Build Venice as bait. Give Egyptians an archer from a bribed city.
    (190) 1640: Revolution. Destroy Egyptians, replaced with Aztecs. Give Trade, Industrialization for maps. Bribe their settler. Break German treaty. Disband 2 dragoons used in the assault to prevent talking.
    (191) 1650: Aztecs not replaced. Democracy re-established. Luxuries to 100% to maximize score, build cities with remaining settlers/engineers. Disband some units causing unhappiness. Take Frankfurt. French settler appears beside a diplomat. Bribe it.
    (192) 1660: Met Vikings, they declare war. Bribe settler, build Sydney.
    (193) Message Vikings destroyed by Barbarians, game ends.
     
  3. Merlin_Pilgrim

    Merlin_Pilgrim Chieftain

    Joined:
    Sep 13, 2006
    Messages:
    24
    status 975 BC: pop 0.33m , 8 cities, 18 tech, 6g, Republic, discoveries every 12 turns, tax 10t,60s 30l, 2 settlers, 1 Trireme, 2 Vans
    WOW: Marcos
    Germans:receptive, peace, 200g, 4 cities, 14 techs, Monarchy
    Aztec: enthusistic, peace, 163g, 2 cities, 16 techs, Monarchy
    Greek: neutral, peace, 163g, 2 cities, 9 techs, Despotism
    Mongol: neutral, peace, 172g, 4 cities, 9 techs, Republic

    status 1AD: pop 1,68m, 9 cities, 27 techs, 278g, Republic, discoveries every 58 turns, tax: 60t, 10s, 30l, 2 settlers, 6 trireme, 1 dip, 2 vans
    WOW: Pyramids, Gardens, Col, Marcos
    Germans:neutral, peace, 187g, 4 cities, 22 techs, Republic, Great Library
    Aztec: enthusistic, peace, 225g, 4 cities, 21 techs, Monarchy
    Greek: enraged, war, 424g, 3 cities, 12 techs, Despotism
    Mongol: hostile, peace, 424g, 5 cities, 13 techs, Republic

    status 960 AD (last save bevore end): pop 6,85m, 76 cities, 36 techs, 552g, Fundamentalism, tax: 20t, 0s, 80l, 12 settlers, 2 phalanx, 4 archers, 5 Legion, 10 pikeman, 13 crusaders, 1 Knight, 36 caravel, 4 dips, 1 van, 3 Explorer
    WOW: Pyramids, gardens, col, GL, Lighthouse, Oracle, Great Wall, Marcos, Sun Tzu, King Richards, Mikes, Cop Obs, Magellan, Shakespeare, Leos, SoL
    Indians: Enthusiastic, 0g, 30 techs, Despotism, 1 settler

    Originally I wanted to go for Early landing. But then the Aztecs build Cops Obs so I switched plans, went for demo, built SoL and switched to Fundi in 360 to earn loads of gold to rb units. After this it took me 600 years (30 turns) to finish. Most civs came back three times, before they eventually vanished.
     
  4. URUWASHI

    URUWASHI Chieftain

    Joined:
    Jan 26, 2005
    Messages:
    213
    Location:
    West Coast
    GAME 91-

    Interesting Map. Could not calculate with accuracy the location of hidden seeds in the Map, regardless I knew that to build a Sciene City , I need a tile by the Ocean with at least 3 or 4 Specials.
    So, I decided to Scout the continent and found the best location at 9.43 ( Jungle ).
    Washington was built in 3850, the other Settlers irrigated the City tile, used 1 settler trick to Speed the growth.

    3850-2800-
    Build NEW YORK at 5.45- Despotism-40-60-0 Taxes.Discoveries 5 Turns

    2800-2100-
    BOSTON at 10.48

    2100-1300
    Philadelphia ( 8.54) Atlanta (1.53) Monarchy Established- Taxes 30-70-0
    NONE original settlers, working on roads in the Island

    1300-775
    San Francisco(2.48) and Chicago( 6.50) ( Only city landlocked ), Enough cities for the Island.

    775-575
    Trireme circumnavigates Island to make visible ocean Specials.
    FISH at 99.55 Fascinates me, since Atlanta can use the tile, AND IF I could build a city on a tile West , then both ( In theory ...) can use the same tile....WASHINGTON build Colossus.

    575-350
    Trireme sails towards East landmass( Continent 14 ) with One Settler, according to my Cheat Seed and Hut finder, it should be a couple of Huts.Island 14 has many forest, and will be ideal to build Slave cities in forest tiles, avoiding growth and getting at least 5 shields with a population of 2- Hut at 25.51= Advance tribe
    12 TECHS- No Contacts- Discoveries 7 Turns.

    350-125
    Island 14- Has 3 cities- All providing mostly shields. Changed to REPUBLIC- WASHINGTON building HGARDENS-
    Researching Philosphy- Discoveries 5 Turns

    125 - 1 AD-
    Alpha-Beta-Delta-and Omicron start producing Caravans to trade with Main Island-
    WASHINGTON builds SHAKESPEARE- 17 Techs- No Contacts- Discoveries 6 Turns- Taxes 10-70-20

    1 AD- 100 AD
    MARCO POLO-Trade maps with Aztecs ( Enthusiastic), Aztecs have decimated Germans and taken Berlin-
    Germans One city ( Hamburg ), Salt and Hides traded to Aztecs and Germans- 19 TECHS-
    Aztecs built GLIBRARY-

    100-240 AD
    WASHINGTON Size 8- Discoveries 11 Turns- 21 Techs-

    240-500 AD
    WASHINGTON builds COPERNICUS- 23 TECHS- All Cities Building Caravans-

    500 AD-820 AD
    WASHINGTON builds KING's RICHARD- 23 SHIELDS- Will mantain a minimum of 20- To relocate eventually all Caravels, Iron Clads and Destroyers- WASHINGTON infrastructure almost finished- Library-University-Aqueduct- Sewer, Harbor plus COLOSSUS-HGARDENS-SHAKESPEARE-COPERNICUS and KING RICHARD-
    26 TECHS- Researching THEORY OF GRAVITY-

    820-1000 AD- NEWTON -Discoveries 4 Turns- All Caravels Supported by WASHINGTON-Researching Invention-
    29 TECHS

    1000 AD- 1200 AD
    DEMOCRACY Established-Will play as DEMOCRACY the rest of the Game-
    4 Caravels Sailing East and West each with a Diplomat and an Explorer- 2 NONE Horseman ( Barbarians ) bribed.
    Looking for other Civs Warriors to be bribed.
    Island 23 - Populated ( San Juan built at 35.69 ) the island shape reminds me of Puerto Rico,so all cities will be named after cities in PR.

    1200 AD- 1280 AD
    Athens Encountered- Iron Clads sailing towards GREEK Main- 2 Caravels with none Units waiting nearby.
    Researching MONOTHEISM- 34 TECHS- Discoveries 3 TURNS

    1280-1480 AD
    IRON CLADS attack Athens- None Units Take Greek Capital- ( ORACLE) -39 TECHS

    1480-1630 AD
    Sparta-Corinth-Delphi- Knossos taken with Ironclads- 1 Phalanx lost in the entire game-
    Greeks 2 cities left- ADAM SMITH built - Building Michelangelo-

    1630-1770 AD
    33 Cities-
    Greeks down to 1 city- MICHELANGELO- LEO- SOL built, Leo does his job , turning all my none units into Musketeers then Rifleman- Caravales turn into Galleons, so they are relocated since they do not cause unhappiness-
    WASHINGTON size 26 - First Polluted tile cleaned by my 2 NONE Settlers-
    Researching REFRIGERATION-Iron Clads turn into Destroyers-
    Navy attacking MONGOL main, KASHGAR-ALEPPO-MYCENAE taken-
    51 Techs- Discoveries 3 turns-

    1770-1790 AD
    NISHAPUR-KABUL-ORMUZ conquered- Researching ELECTRONICS- 56 Techs

    1790-1810 AD
    SAMARKAND-BOKHARA Conquered, inner cities conquered with NONE Dragoons-( 7 )
    Researching FLIGHT- Loading Trade Caravans in main Island from all points of the world ( Silk, Dye, Beads, Oil, Silver ) all on sentry near WASHINGTON- Taxes 0 -80 Science- 20 Luxuries - 59 TECHS
    BACH Built-

    1810- 1828
    Aztecs declare War- BERLIN ( Aztec ) Teothihuacan Conquered with Fighters, Cities occupied by NONE Units.
    63 TECHS- 72 Food Caravans built, in time they will build APOLLO and parts of Space Ship

    1828-1848 AD
    Fighters keep destroying Aztec units- 4 More Cities Conquered-
    Germans destroyed- LASER- 4 Airports ( 3 More being built )- WASHINGTON demands OIL, have several Oil Caravans waiting, some pay up to 600 gold- Then when is not more Oil on demand , using Beads, Silver caravans to Unblock OIL demands- Also GOLD and Uranium demanded being sent- GOLD = 6500

    1848-1871 AD
    48 Cities-
    APOLLO- GOLD= 8285- Food Carvans = 140
    SETI Built, AZTECS destroyed ( got GL -STWA-Darwing )
    Barbarians appear near Hamburg and Kronisberg- Empty all cities- Let Barbarians take them- PARTISANS appear-
    Partisan Trick in several cities produces 32 NONE Units-
    Cities liberated using Fighters and Partisans-
    Partisan Units disbanded ( 2 Partisans = 1 Caravan )
    Researching FUSION POWER-

    1871 and beyond-
    Massive SS parts being built....-
    Over 160 Caravans will help build SS-
    All major parts Step one…. ( 12 modules and 24 Components build ),
    second step 39 Structurals –
    Using EIFFEL and Cash to complete 300 Shields, then changing to Modules- Components built using 3 Caravans and Cash- Structurals using 1 Caravan a dismanteled Unit and Cash-
    22 Wonders Built- Last 5 Will be constructed as SS is on Flight to Alpha.
    SS- Launched- 5 remaining Wonders Built-Last 6 turns
    Luxuries increased to a 100%-
    SS Lands In Alpha- Game over
     
  5. CharlieChuck

    CharlieChuck Chieftain

    Joined:
    Feb 6, 2007
    Messages:
    305
    Location:
    england
    I went for conquest, the restarts were a bit of a shock and seemed to go on forever (I'd forgotten how annoyign restarts are). I finished before 1000ad with about 80 cities, casualties 15 crusaders.

    It's quite a good map, pity I didn't have time for a landing game as I prefer them to conquest, but It's too hard to finish in a month.
     
  6. Banach

    Banach Chieftain

    Joined:
    Jul 27, 2005
    Messages:
    122
    Location:
    Pennsylvania, USA
    Landed in 1538 AD, Turn 192. Learned a LOT this game and foresee improvements on my next landing. I'm getting better every time I play a GOTM. I think I could have cut 10 turns off of that game easily. I submitted a little late, so I'm just hoping the Duke accepts it. I look forward to the next GOTM. I really am beginning to realize how I need to modify my strategy as I get better and it is more and more of a race against time. I fumbled some of the transitions and screwed up some rush-buys, but I'm definitely improving. I'll post a log tomorrow.
     
  7. Peaster

    Peaster Chieftain

    Joined:
    Sep 26, 2004
    Messages:
    1,295
    PG" I had an interesting game. I was originally going to go for spaceship victory, but foreign cities soon stopped being worthwhile for trade, so I decided to use leo's for a conquest with dragoons. Restarts cramped my style, however, so I decided to wait until past the year 1500 to finish, only I was mistaken when I thought that that year killed restarts."

    I think 1500 is correct at Diety level. Not sure about others (though 1750AD comes to mind). I think this is discussed in a thread at Apolyton by La Fayette, but most Poly players were obssessed with Diety level only and generally ignored the lower levels. And I can't resist another annoying/elitist/condescending remark ... with practice, you should usually conquer before 1000 AD anyway. :)
     
  8. Prof. Garfield

    Prof. Garfield Chieftain Supporter

    Joined:
    Mar 6, 2004
    Messages:
    2,163
    Location:
    Ontario
    Yes, I should be able to conquer the world faster with practice. My experience has been almost exclusively to play through most of the game and be as big as possible, so early conquest is largely new to me.
     
  9. Banach

    Banach Chieftain

    Joined:
    Jul 27, 2005
    Messages:
    122
    Location:
    Pennsylvania, USA
    My Log, as promised, with snapshots as Ali suggested. (Through 1000 BC)

    1 - 4000 BC - WASHINGTON, NEW YORK - Start building a warrior to explore
    2 - 3950 BC - CEREMONIAL BURIAL,
    3 - 3900 BC -
    4 - 3850 BC - CEREMONIAL BURIAL -> CODE OF LAWS
    5 - 3800 BC -
    6 - 3750 BC - Warriors to explore.
    7 - 3700 BC -
    8 - 3650 BC -
    9 - 3600 BC - CODE OF LAWS -> CURRENCY
    10 - 3550 BC -
    11 - 3500 BC -

    Status at 3500 BC
    Cities - 2
    Population - 2
    Units - 1 Warrior
    Gold - 2
    Techs - 4

    12 - 3450 BC - Shuffle Workers for size 2 cities
    13 - 3400 BC - Exploring....Things don't look great.
    14 - 3350 BC -
    15 - 3300 BC -
    16 - 3250 BC - New York - Settlers,
    17 - 3200 BC - Washington - Settlers, BOSTON,
    18 - 3150 BC - CURRENCY -> MONARCHY, Realize I'm on an island.
    19 - 3100 BC - Philadelphia,
    20 - 3050 BC -
    21 - 3000 BC -

    Status at 3000 BC
    Cities - 4
    Population - 4
    Units - 2 Warrior
    Gold - 33
    Techs - 5

    22 - 2950 BC -
    23 - 2900 BC -
    24 - 2850 BC -
    25 - 2800 BC - MONARCHY -> TRADE, Revolution,
    26 - 2750 BC -
    27 - 2700 BC -
    28 - 2650 BC - MONARCHY ESTABLISHED
    29 - 2600 BC - New York - Settlers,
    30 - 2550 BC - Washingtno - Settlers
    31 - 2500 BC -

    Cities - 4
    Population - 5
    Units - 2 Warrior, 2 settler
    Gold - 40
    Techs - 6

    32 - 2450 BC - Move towards new city locations
    33 - 2400 BC - Philadelphia - Settlers,
    34 - 2350 BC - ATLANTA, CHICAGO, this island packed.
    35 - 2300 BC -
    36 - 2250 BC - TRADE -> MYSTICISM (I'll trade for mapmaking after MPE)
    37 - 2200 BC -
    38 - 2150 BC -
    39 - 2100 BC -
    40 - 2050 BC -
    41 - 2000 BC -

    Cities - 6
    Population - 10
    Units - 2 Warrior, 1 settler
    Gold - 31
    Techs - 7

    42 - 1950 BC -
    43 - 1900 BC - MYSTICISM -> MASONRY, New York - FOOD,
    44 - 1850 BC - WASHINGTON -> FOOD,
    45 - 1800 BC - Chicago - Settlers, Boston - FOOD,
    46 - 1750 BC - Philadelphia - FOOD, Vans rushed into MPE
    47 - 1700 BC - WASHINGTON - MPE

    Contact Germans - I need mapmaking, masonry, and mathematics. Give trade, peace, Give them bronzeworking for mapmaking. Give mysticism for Masonry, give currency for mathematics, tradfe maps.

    Haha - tech cost just went through the roof. 16 turns per

    The aztecs have literacy, writing, and the republic. Dang....

    Contact Aztecs - trade for literacy, peace, trade for republic, writing, share world maps.

    Hmmmm....aztecs at war with germans, same massive continent to the east. Where oh where will my colonies go?

    Tech costs now at 24 turns per.The greeks have a bunch of war techs that I don't want. The mongols have nothing that I want. Guess I should trade up, gift, share maps.

    Contact Greeks - Trade for the wheel, iron working, Horseback riding (maybe a mistake) trade for maps. They're off to the west. Now for the mongols

    Tech cost at 34 per turn

    Contact Mongols - Gift 3 things, exchange maps.

    Techs at 31 turns per. Guess I'll evolve into a republic in a few turns after temples are built. I need a trireme or two so trade can start.

    There's a small continent to the south.....where for the colonies? I guess south of the germans - I may bribe a city or two on the way.

    48 - 1650 BC - Start research on Philosophy,
    49 - 1600 BC - GIFT MONGOLS 1 tech, trade maps. I'll try to do this every other turn. REVOLUTION.
    50 - 1550 BC - Atlanta - Settlers,
    51 - 1500 BC - Gift Mongols, tech cost at 36 turns per (anarchy)

    Cities - 6
    Population - 12
    Units - 2 Warrior, 3 settler
    Gold - 73
    Techs - 17

    52 - 1450 BC - New York - TEMPLE, Republic Established - 11 turns per discovery. Gr, republic gives money but slows expansion
    53 - 1400 BC - Move my couple settlers around - temples and vans are being built, plus one trireme.
    54 - 1350 BC - Aztecs develop banking, Gift Mongols, 9 turns per discovery.
    55 - 1300 BC - Noone else is even thinking about a wonder - bet I could build them all. Can't stand how far behind I am on things.
    56 - 1250 BC - Nothing, moving settlers around - Trireme will drop them on continent #2 and then vans will be sent, then colonies developed.
    57 - 1200 BC - Chicago - Temple, Trireme Constructed in Boston. Temple bought in Atlanta,
    58 - 1150 BC - Atlanta - Temple, Gift Mongols, 8 turns per discovery,
    59 - 1100 BC - PHILOSOPHY -> ASTRONOMY -> MEDICINE, Things are flowing nicely, 11 turns per discovery,
    60 - 1050 BC - Philadelphia - Temple, Almost set to pop out three new cities.
    61 - 1000 BC - Moving settlers into place.

    Cities - 6
    Population - 15
    Units - 3 settler, 1 trireme
    Gold - 64
    Techs - 19
     
  10. Banach

    Banach Chieftain

    Joined:
    Jul 27, 2005
    Messages:
    122
    Location:
    Pennsylvania, USA
    Log through End of game.

    62 - 975 BC - SAN FRANCISCO, Gift Mongols, they're getting harder to appease. 9 turns per discovery.
    63 - 950 BC - BUFFALO,
    64 - 925 BC - Nothing much. Trade needs to start ASAP.
    65 - 900 BC - Germans start Pyramids, Aztecs get Seafaring. My settler unleashes a horde of barbs. dang.
    66 - 875 BC - Barb kills my settler. Sigh. New York - DYE, Gift Mongols!, they just can't be appeased. Trade Aztecs for Seafaring, Banking, 14 turns per discovery, ouch, bumped 20th tech.
    67 - 850 BC - Not much, sending out first van. Need to ship off some dips to start colonies. Chicago will be SSC, I think.
    68 - 825 BC - Washington - WOOL, Pop hut, mercs.
    69 - 800 BC - Nothing, Watching fantasic movie - Boy eats Girl.

    Status -

    Cities - 8
    Population - 20
    Units - 1 phalanx, 1 legion, 2 trireme, 2 vans.
    Gold - 56
    Techs - 21,

    70 - 775 BC - DYE (D) to Tenochtitlan - 160 G, Gift MONGOLS, 13 turns per tech.
    71 - 750 BC - MEDICINE -> UNIVERSITY, Boston - BEADS, Things floating along swimmingly now.
    72 - 725 BC - Wool (U) to Tenochtitlan - 80 G,
    73 - 700 BC - Gift Mongols!
    74 - 675 BC - dur.....
    75 - 650 BC - Buffalo - SETTLERS, Chicago - SALT, Atlanta - COPPER, Philadelphia - GOLD,
    76 - 625 BC - Beads (U) to Tenochtitlan - 88G, Gift MONGOLS everything - 11 turns per tech.
    77 - 600 BC - Germans Develop Astronomy - Nobodies working on a wonder yet.

    Cities - 8
    Population - 24
    Units - 1 Settler, 2 trireme, 1 diplomat, 3 vans.
    Gold - 420
    Techs - 22,

    I'm way out in the lead but I'm not turbo-charged yet - need to set up colonies

    78 - 575 BC - UNIVERSITY -> THEORY OF GRAVITY,
    79 - 550 BC - New York - COPPER, Salt (D) to Tenochtitlan - 176 G, Gold (D) to Tenochtitlan - 352 G,
    80 - 525 BC - THEORY of GRAVITY -> CHEMISTRY, Barbs land near SF. ST. LOUIS.
    81 - 500 BC - WASHINGTON - DYE, moving around, gotta deal with barbs. Trade Germans for Construction
    82 - 475 BC - Copper (D) to Teotihuacan - 208 G,
    83 - 450 BC - San Francisco - Temple, Copper (U) to Tenochtitlan - 100 G, Gift Mongols - 9 turns per discovery
    84 - 425 BC - Chicago - DYE, Boston - SPICE, CHEMISTRY - BRIDGE BUILDING, Capture a Barb Leader and get 50 G, Mongols Researching Navigation
    85 - 400 BC - Dye (D) to Teotihuacan - 152 G,

    Cities - 9
    Population - 29
    Units - 1 phalanx, 3 trireme, 2 diplomat, 2 vans.
    Gold - 1297
    Techs - 26

    86 - 375 BC - Germans Almost done with Pyramids - yay.
    87 - 350 BC - Nothing
    88 - 325 BC - Spice (D) to Teotihuacan - 252 G,
    89 - 300 BC - BRIDGE BUILDING -> ENGINEERING, Dye (U) to Tenochtitlan - 96 G, Going into Overdrive soon in Chicago - SSC development.
    90 - 275 BC - Germans start COPE's, guess I gotta stop screwing around and build every wonder for SSC. Start IPRB'ing vans for wonders
    91 - 250 BC - Philly - Settlers, Washington - Settlers, Hope I don't miss SSC wonders
    92 - 225 BC - Buffalo - TEMPLE, IPRB'ing, need to rush up those wonders.
    93 - 200 BC - ATLANTA - FOOD, BOSTON - FOOD, Want to bribe a german city but it's like 600 G, can't afford that now.

    Cities - 9
    Population - 32
    Units - 4 settlers, 3 trireme, 2 diplomat, 3 vans.
    Gold - 1417
    Techs - 27

    94 - 175 BC - Beads (U) to Teotihuacan - 60 G, IPRB like crazy.
    95 - 150 BC - New York - FOOD, IPRB'ing. Need to crank those wonders
    96 - 125 BC - ENGINEERING -> SANITATION, DETROIT, Scrolls give me invention, wowzers. Vans not so good now.
    97 - 100 BC - Germans develop MONOTHEISM.....hmmmm.....WASHINGTON -> FOOD, GIFT mongols, 11 turns per
    98 - 75 BC - Biffalo - FOOD, Chicago - FOOD, Philadelphia - FOOD, IPRB, Close to COPE's
    99 - 50 BC - San Francisco - FOOD, Atlanta - Settlers, Boston - FOOD, New York - DIP, Rush library in Chicago
    100 - 25 BC - Chicago - LIBRARY
    101 - 1 AD - Chicago - COPE's, German's switch to Michalengalo's, Shift to start Celebrating

    Cities - 10
    Population - 33
    Units - 5 settlers, 1 crusader, 3 trireme, 3 diplomat, 3 vans.
    Gold - 994
    Techs - 29
    WOW - 2

    102 - 20 AD - St. Louis - Settlers, IPRB like crazy
    103 - 40 AD - Chicago - Harbor,
    104 - 60 AD - Buffalo - FOOD, SANITATION -> NAVIGATION, Washington - FOOD, gift mongols
    105 - 80 AD - Chicago - Marketplace, Philadelphia - FOOD, Boston - FOOD, New York - FOOD,
    106 - 100 AD - San Francisco - FOOD, Atlanta - FOOD,

    Cities - 10
    Population - 42
    Units - 6 settlers, 1 crusader, 3 trireme, 4 diplomat, 6 vans.
    Gold - 453
    Techs - 30
    WOW - 2

    Coming together - SSC should be online soon.

    107 - 120 AD - Chicago - Colossus,
    108 - 140 AD - NEW ORLEANS, celebrating.
    109 - 160 AD - Chicago - Aqueduct, crush vans into Shake's
    110 - 180 AD - Germans Switch from Mike's to GL. Sweet, Berlin builds GL, NAVIGATION -> PHYSICS, Chicago - Shake's,
    111 - 200 AD - Washington - Silver,

    Cities - 11
    Population - 47
    Units - 5 settlers, 1 crusader, 3 trireme, 5 diplomat, 1 van.
    Gold - 153
    Techs - 31
    WOW - 4

    112 - 220 AD - Coming through - but I'm low on Gold for buying improvements for the SSC
    113 - 240 AD - Silver (U) to Chicago - 15 G (ouch), Jockey T/S/L to get money to rush some improvements
    114 - 260 AD - Rush the Sewer System,
    115 - 280 AD - Chicago - Sewer System,
    116 - 300 AD -

    Cities - 11
    Population - 60
    Units - 6 settlers, 1 crusader, 3 trireme, 6 diplomat, 5 van.
    Gold - 70
    Techs - 31
    WOW - 4

    117 - 320 AD - San Francisco - Silver, Chicago - Courthouse, Silver (D) to Chicago - 122 G,
    118 - 340 AD - PHYSICS -> STEAM ENGINE, Goofing off....I bumbled this.
    119 - 360 AD - Chicago - Bank, Almost ready to shuffle back for discoveries
    120 - 380 AD - 3 turns per discovery now. I'm so far behind.
    121 - 400 AD - Chicago - University, BALTIMORE,

    Cities - 12
    Population - 66
    Units - 5 settlers, 1 crusader, 3 trireme, 6 diplomat, 8 van.
    Gold - 127
    Techs - 32
    WOW - 4


    122 - 420 AD - STEAM ENGINE -> RAILROAD,
    123 - 440 AD - Blah - economy sux
    124 - 460 AD - Chicago - SALT, WLTPD halted. Gems (D) to Chicago - 186 G, 3 turns per discovery,
    125 - 480 AD - RAILROAD -> INDUSTRIALIZATION, Chicago - Isaac Newton's College, Discoveries every two turns now. Hides to Chicago for 17g,
    126 - 500 AD - Germans start Darwin, yippie, INDUSTRIALIZATION -> DEMOCRACY,

    Cities - 12
    Population - 57?
    Units - 6 settlers, 1 crusader, 2 trireme, 6 diplomat, 4 van.
    Gold - 265
    Techs - 35
    WOW - 5

    127 - 520 AD - DENVER, Copper (U) to Teotihuacan - 91 G,
    128 - 540 AD - Barbs land near St. Louis, Chicago - Cloth, DEMOCRACY -> ECONOMICS, REVOLUTION, Democracy established, Spice (D) to Chicago for 72 G,
    129 - 560 AD - 69 Gold for a van,
    130 - 580 AD - ECONOMICS -> THE CORPORATION,
    131 - 600 AD - Gift Mongols, Transports are built, trading will ensue soon.

    Cities - 13
    Population - 85 (F9)
    Units - 6 settlers, 1 crusader, 3 transport, 6 diplomat, 4 van.
    Gold - 236
    Techs - 38
    WOW - 5

    128 - 620 AD - Chicago - Stock Exchange, THE CORPORATION -> GUNPOWDER, VANS - 96, 88, 156, 96,
    129 - 640 AD - A lot of IPRB'ing,
    130 - 660 AD - GUNPOWDER -> MAGNETISM, Vans - 144 G,
    131 - 680 AD - MAGNETISM -> EXPLOSIVES, Vans - 84 G, 2 turns per discovery easy.
    132 - 700 AD - Vans - 144 G,

    Cities - 13
    Population - 67 (F9)
    Units - 8 settlers, 1 crusader, 4 transport, 6 diplomat, 1 truck.
    Gold - 1292
    Techs - 42
    WOW - 5

    133 - 720 AD - EXPLOSIVES -> FEUDALISM, IPRB a ton, getting ready for a bunch of engineers to be born.
    134 - 740 AD - CINCINNATI, Truck - 80 G, 40 G, 144 G, Need to get to one discovery per turn
    135 - 760 AD - FEUDALISM -> METALLURGY, Gift Mongols, Buy Mike's Chapel, Start Celebrating,
    136 - 780 AD - Mike's, Trucks - 264 G, IPRB like crazy.
    137 - 800 AD - METALLURGY -> REFINING,

    Cities - 14
    Population - 112 (F9)
    Units - 1 settlers, 7 Engineers, 1 crusader, 6 transport, 6 diplomat, 1 truck.
    Gold - 150
    Techs - 45
    WOW - 6

    138 - 820 AD - Not a whole ton to report. Truck - 131 G, IPRB, pondering on what to do about the zooming chain
    139 - 840 AD - REFINING -> COMBUSTION, Germans about to build darwin, so I tech bomb them, Rush a ton of vans - alternating trade coming. Crap, I'm going to lose mpe to communism
    140 - 860 AD - yay, germans pulled theology and communism from dawin. Trucks - 72 G, 31 G, 30 G, dang, barbs, iprb.
    141 - 880 AD - Barbs get Sanfrancisco - Dang, COMBUSTION -> ELECTRICITY, Bribe SF back, but screws up my alternating trade, Trucks - 26 G, 30 G, Plodding along slowly, Low on gold.
    142 - 900 AD - Trucks - 254 G, 138 G, 108 G, can I do 1 turn coming up? Perhaps....Jockey Science.

    Cities - 14
    Population - 77 (F9)
    Units - 10 Engineers, 1 crusader, 1 Knight, 5 transport, 4 diplomat, 3 truck.
    Gold - 410
    Techs - 47
    WOW - 6

    143 - 920 AD - ELECTRICITY -> STEEL, Trucks - 210 G, 127, 78 G, 78 G, I had a surplus of freights, cutting back science, set up for more celebrations
    144 - 940 AD - STEEL -> AUTOMOBILE (!!!), Trucks - 116 G, 66 G, 52 G, 352 G, 127 G, Excess Freights again, cut back science more, 30% now, set up for a zoom-to superhighways in chicago, gonna be tight
    145 - 960 AD - AUTOMOBILE->CHIVALRY, Sneak over and Build SH in Chicago, Trucks - 178 G, drools....Oil (D) to Chicago, the SSC - 476 G, cut science again, spending down treasury rushing superhighways
    146 - 980 AD - CHIVALRY -> ELECTRONICS, Trucks - 236, 318 G, 85 G, jockey rates to juggle it. Spend all the way down again.....sheesh, need SH....
    147 - 1000 AD - ELECTRONICS -> CONSCRIPTION, Trucks - 816 G (oil(D)), 118, 338 G,

    Cities - 14
    Population - 97 (F9)
    Units - 10 Engineers, 1 crusader, 1 Ironclad, 6 transport, 5 diplomat, 1 truck.
    Gold - 106
    Techs - 52
    WOW - 6

    148 - 1020 AD - CONSCRIPTION -> LEADERSHIP, Trucks - 150, 294 G, 756 G, Jockey Science down to 10%, rushing more SH, I have 7 now. Don't have enough money every turn by a longshot. Next turn I shuffle to delivering EVERY van, EVERY turn, regardless of science cap. Need $
    149 - 1040 AD - LEADERSHIP -> TACTICS, Trucks - 326 G, 481, 495 G, 225 G, 79 G (whoops), Rush a crapload more, could care less about gifting the mongols, jack science to 0% with a few scientists
    150 - 1060 AD - TACTICS -> MACHINE TOOLS, Trucks - 936, 887, 378, 68, 328, (whoosh, i think i make enough now to rush everything every turn) (barely rush everything that turn)
    151 - 1080 AD - MACHINE TOOLS -> MASS PRODUCTION, Trucks - 378 G, 154 G, 160 G, 160 G, 344 G,
    152 - 1100 AD - MASS PRODUCTION -> MINATURIZATION, Trucks - 970, 404, 270, 323, 198, 176, 120, Rush all but one city.

    Cities - 14
    Population - 114 (F9)
    Units - 11 Engineers, 1 crusader, 1 Ironclad, 6 transport, 5 diplomat, 1 truck.
    Gold - 126
    Techs - 57
    WOW - 6

    153 - 1120 AD - MINIATURIZATION -> COMPUTERS, Trucks - 144, 508, 194, 82, 630, 180, 148, 176, 186, tons of rushing, barely enough money
    154 - 1140 AD - COMPUTERS -> GENETIC ENGINEERING, Trucks - 354, 278, 342, 474, still not enough money.....
    155 - 1160 AD - GENETIC ENGINEERING -> REFRIGERATION, Trucks - 481, 568, 568, 386, need more money.....
    156 - 1180 AD - REFRIGERATION -> AMPHIBIOUS WARFARE, Trucks - 302, 798, 386, 350, Rush a ton, still lacking money.....
    157 - 1200 AD - AMPHIBIOUS WARFARE -> MOBILE WARFARE, Trucks - 196, 775, 172, 220, 218, 242, 230, 222,

    Cities - 14
    Population - 117 (F9)
    Units - 13 Engineers, 1 crusader, 1 Ironclad, 6 transport, 5 diplomat, 1 truck.
    Gold - 225
    Techs - 62
    WOW - 6

    158 - 1220 AD - MOBILE WARFARE -> ROBOTICS, Trucks - 859 G, 574 G, 316, 368, Still barely clearing costs each turn, dang.
    159 - 1240 AD - ROBOTICS -> FUNDAMENTALISM, Trucks - 296, 812, 198, 212, 624, Still short on gold - my colonies are too close.
    160 - 1260 AD - FUNDAMENTALISM -> FLIGHT, DALLAS, Trucks - 424, 390, 600, 316, 386, Shuffle to 90% science so I can skip over flight to radio, have to rush colosseums, Chicago at 1,000 beakers, don't know if I'll crack radio next turn or not. Cross fingers and smack enter - haven't gifted mongols enough.
    161 - 1280 AD - Right after I hit enter I remember that flight will kill my colossus and so it won't happen. Dang, screwed up. FLIGHT -> RADIO, Wasted turn.....Truck - 171, I'm so off my game, gift the crap out of mongols. I'm going to sneak in a zoom-to rush-buy and try to get in two airports next turn and deliver that yummy oil to carry me a bit.
    162 - 1300 AD - yup, i'm a tard. this is gonna be a stumble. didn't have my science high enough to get the discovery on the first city. Only sneak in one airport. Truck - 542 G, Sneak in another couple airports, sturggling for one advance per turn. Dang it, this is gonna be bad. Cross my fingers

    Cities - 15
    Population - 148 (F9, 0 lux)
    Units - 18 Engineers, 1 Ironclad, 6 transport, 5 diplomat, 2 truck.
    Gold - 575
    Techs - 67
    WOW - 6


    163 - 1320 AD - First turn where I screw up and miss a discovery, apparently by like, 2 beakers, so this turn is wasted. Smack enter.
    164 - 1340 AD - ADVANCED FLIGHT -> ATOMIC THEORY, Trucks - 971, I screwed this game up so bad, I should have never delayed flight.326 G, 435 G, Rush a crap ton of airports
    165 - 1360 AD - ATOMIC THEORY -> ROCKETRY, Truck - 817, Tech gift the crap out of the mongols. Pray for more demanded oil. Treasury so low.
    166 - 1380 AD - ROCKETRY -> SPACE FLIGHT, Trucks - 440, 576, 366, Time to go to bed. This is really going poorly. I'm not yanking in nearly enough cash to rush everything and my treasury is SEVERELY lacking. Can't expand well either.
    167 - 1400 AD - SPACE FLIGHT -> PLASTICS, Trucks - 324, 854, 420, 336, Has extra oil and gold, is enough? Want to deliver - More Trucks - 648, 1008, Things may be picking up, Buy Apollo,

    Cities - 15
    Population - 152 (F9, 0 lux)
    Units - 18 Engineers, 1 Ironclad, 6 transport, 6 diplomat, 0 truck.
    Gold - 5743
    Techs - 71
    WOW - 6

    168 - 1420 AD - PLASTICS -> NUCLEAR FISSION, Trucks - 532, 844 G, 494, 336, 366, 270, need to rush some spaceship parts......rush 7 structurals
    169 - 1440 AD - NUCLEAR FISSION -> NUCLEAR POWER, Trucks - 156, 985, 290, 288, 224, 178, 172, Rush 4 Structurals and 2 components, lament my lack of gold.
    170 - 1460 AD - NUCLEAR POWER -> THE LASER, Trucks - 664G, 680, 854, 1008, 342, Rush 8 more structurals, gonna be close.
    171 - 1480 AD - THE LASER -> COMBINED ARMS, Trucks - 326, 1148, 817, 772, 372, 326, 272, 186, Rush 7 structurals, 2 components
    172 - 1500 AD - COMBINED ARMS -> SUPERCONDUCTOR, Need a ton more components and structurals, trucks - 563, 840, 336, 680, 286, 342, Hmmmm......Running low on gold to rush all my components and modules - will launch a turn or two late.

    Cities - 15
    Population - 154 (F9, 0 lux)
    Units - 18 Engineers, 1 Ironclad, 6 transport, 6 diplomat, 1 truck.
    Gold - 3076
    Techs - 77
    WOW - 7

    173 - 1510 AD - SUPERCONDUCTOR -> FUSION POWER, Trucks - 938, 644, 326, 338, 272, 268, rush the remaining structurals, components, and modules, although it will be quite slow.
    174 - 1520 AD - FUSION POWER -> COMMUNISM, LAUNCH (33-3-1) 19 years, Trucks - 1069. Shuffling around to do some hyper-expansion prior to landing. I should goad the greeks into battle and conquer them.
    175 - 1521 AD - Trucks - 952, slacking off.......Rushing some stuff. Working up to some expansion
    176 - 1522 AD - COMMUNISM -> STEALTH, Trucks - 1069, 284, 880, Rushing tons of stuff......
    177 - 1523 AD - STEALTH -> ESPIONAGE, Trucks - 714, 344, Rushing piles of engineers,
    178 - 1524 AD - Trucks - 272, 306, 266, rush everything
    179 - 1525 AD - ESPIONAGE -> POLYTHEISM, Trucks - 282, 220, 282, LOS ANGELES, 1013, 272, 280, Start war with aztecs and greeks. Guess I'll build a bunch of stealth fighters and kill them. Just short of rushing everything this turn, but rush a bunch of stealth fighters

    Cities - 16
    Population - 160 (F9, 0 lux)
    Units - 20 Engineers, 1 Stealth Fighter, 1 Ironclad, 6 transport, 5 diplomat, 8 truck.
    Gold - 67
    Techs - 82
    WOW - 7


    180 - 1526 AD - POLYTHEISM -> THEOLOGY, Trucks - 1050, 292, 344, 340, 362, rushing.....attack aztecs a bit, will build a couple paratroopers and kill. Still a bit short on buying stuff.
    181 - 1527 AD - THEOLOGY -> RECYCLING, Capture Tlatelolco, Teotihuacan, and Tenochtitlan, Removing Aztecs from the map. Trucks - 704, 308, 234, KANSAS CITY, 354, 915, Provoke war with germans,
    182 - 1528 AD - RECYCLING -> ENVIRONMENTALISM, Trucks - 916, 238, 228, 844, 354, SAN DIEGO, Capture Nuremburg,
    183 - 1529 AD - ENVIRONMENTALISM -> GUERILLA WARFARE, Trucks - 1078, 378, 620, 1106, Still short on money for rushing every turn.
    184 - 1530 AD - GUERILLA WARFARE -> LABOR UNION, Trucks - 308, 316, 1120, 294, 378, 354, Rushing.....

    Cities - 22
    Population - 197 (F9, 0 lux)
    Units - 28 Engineers, 6 Stealth Fighter, 1 Ironclad, 7 transport, 5 diplomat, 9 truck.
    Gold - 830
    Techs - 87
    WOW - 9

    185 - 1531 AD - LABOR UNION -> FT 1, Take Konigsburg, Trucks - 644, 340, 266, 332, 520, 238, 314, 270,
    186 - 1532 AD - FT 1 -> FT 2, Trucks - 1078, 306, 109, 472, Capture Berlin, 864, 264, Capture Hamburg,
    187 - 1533 AD - Germans attack New Orleans with a couple boats - they will be crushed by my stealths. FT 2 -> FT 3, Trucks - 246, 760, 306, 364, RICHMOND, LAS VEGAS, 186, Capture Frankfurt, Bribe Destroyer, Capture Leipzig,
    188 - 1534 AD - Trucks - 348, 374, 282, 912, 160, Capture Athens, Heidelberg, Munich, wiping germans off map, 290, Pumping out piles of engineers, PRB'ing alot, wanna rush a ton of WOW
    189 - 1535 AD - FT 3 -> FT 4, Trucks - 663, Pheonix, 380, 540,

    Just noticed the vikings replaced the germans. they may die. Oh yeah, and the egyptians replaced the aztecs.

    Cities - 34
    Population - 261 (F9, 0 lux)
    Units - 40 Engineers, 1 Rifleman, 3 Paratroopers, 7 Stealth Fighter, 1 Ironclad, 7 transport, 5 diplomat, 7 truck.
    Gold - 530
    Techs - 91
    WOW - 12

    190 - 1536 AD - Trucks - 464, 719, Time to start shuffling all engineers into new cities to max score. The greeks are going down so easy. Capture Corinth. 532, 434, 328, Seattle, Albuquerque, Rush some wonders
    191 - 1537 AD - FT 4 -> FT 5, Hanging Gardens, This is last turn so rush-buying and such is irrelevant. Shuffle Lux to 100%, Capture Sparta, Magellans, Truck for 826, 880, Capture Delphi, PORTLAND, Build tons of engineers into cities

    Cities - 40
    Population - 296 (F9, 0 lux)
    Units - 26 Engineers, 1 Rifleman, 3 Paratroopers, 7 Stealth Fighter, 1 Ironclad, 7 transport, 5 diplomat, 2 truck.
    Gold - 5195
    Techs - 92
    WOW - 12

    192 - 1538 AD - Land
     
  11. CharlieChuck

    CharlieChuck Chieftain

    Joined:
    Feb 6, 2007
    Messages:
    305
    Location:
    england

    That's interesting, I'd never thought before about getting another civ to build DARWINS, I've always built it myself. I suppose it could backfire if they pick techs you don't want, but almost all techs are needed for landing so I suppose there's a good chance they'll pick somethign you want.
     
  12. Banach

    Banach Chieftain

    Joined:
    Jul 27, 2005
    Messages:
    122
    Location:
    Pennsylvania, USA
    That strategy is straight out of Solo's ELG. Whether or not it is worth it to build yourself obviously depends on how the game is going, what difficulty it is, etc. You're right, there's usually a decent chance they'll pick at least one thing that's useful. I'm playing landing on the next GOTM so we'll see how it goes - I plan on playing cleaner and getting a much earlier landing date, since I learned so much from this GOTM. I'm hoping for something like pre-1500, but we'll see how it goes. People like Peaster will still land earlier than me if they try, but I'm focusing on improvement. It's a tough balance between early development and far away colonies, and colony placement depends on the map too. A super far away colony allows CRAZY trade but takes longer to set up. I'm convinced I have to get on that way earlier in the game, get a boat out there and settle some colonies, set up a ship chain. It's such a balancing act playing early landing. I've occasionally thought Leo's would be useful just to shorten the time for the development of a ship chain. We'll see, I'm still learning.
     
  13. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    Finally finished. After a lot of trouble on my laptop I finally have most things working again. This game went to as good as I hoped for. It was my first landing game since 6 months. Did some expiremental things like very soon getting the trade game going but I now know that my SSC growth to late because of that. Hopefully better on the next game.

    Here is my log.

    1 4000 BC Washington(1)
    2 3950 BC >Code of Laws / New York(2)
    3 3900 BC
    4 3850 BC Code of Laws->Ceremonial Burial
    5 3800 BC
    6 3750 BC
    7 3700 BC
    8 3650 BC
    9 3600 BC Ceremonial Burial->Currency
    10 3550 BC
    11 3500 BC
    12 3450 BC
    13 3400 BC
    14 3350 BC
    15 3300 BC
    16 3250 BC
    17 3200 BC
    18 3150 BC Currency->Monarchy / Boston(3)
    19 3100 BC
    20 3050 BC
    21 3000 BC
    22 2950 BC
    23 2900 BC
    24 2850 BC
    25 2800 BC
    26 2750 BC
    27 2700 BC
    28 2650 BC Monarchy->Trade / MONARCHY
    29 2600 BC
    30 2550 BC
    31 2500 BC
    32 2450 BC Philadelphia(4)
    33 2400 BC Atlanta(5)
    34 2350 BC
    35 2300 BC
    36 2250 BC Trade->Map Making
    37 2200 BC
    38 2150 BC
    39 2100 BC >0,1M / Chicago(6)
    40 2050 BC
    41 2000 BC Map Making->Pottery
    42 1950 BC
    43 1900 BC first trireme
    44 1850 BC
    45 1800 BC
    46 1750 BC
    47 1700 BC
    48 1650 BC hut->barbarians
    49 1600 BC
    50 1550 BC barbarians near Atlanta / San Francisco(7)
    51 1500 BC >0,2M
    52 1450 BC
    53 1400 BC Buffalo(8)
    54 1350 BC
    55 1300 BC
    56 1250 BC hut->50g
    57 1200 BC
    58 1150 BC Marco Polo build / St. Louis(9) / got Pottery and Seafaring from German (+maps), got Writing and Literacy from Aztecs (+maps)
    59 1100 BC
    60 1050 BC >Horseback Riding / Detroit(10) / got Horseback Riding from Greek (+maps) / got Mysticism from Mongols (+maps)
    61 1000 BC >Philosophy
    62 975 BC got Polytheism from Aztecs
    63 950 BC
    64 925 BC
    65 900 BC first caravan to Tenochtitlan (salt 112g)
    66 875 BC Philosophy->Monotheism->Medicine / >0,3M / got Masonry from German / got The Republic and Mathematics from Aztecs / got Iron Working from Greek
    67 850 BC REVOLUTION
    68 825 BC REPUBLIC / New Orleans(11)
    69 800 BC
    70 775 BC dye to Teotihuacan (152g)
    71 750 BC dye to Tenochtitlan (88g)
    72 725 BC Baltimore(12) / hut->nomads
    73 700 BC Denver(13)+Cincinnati(14)
    74 675 BC >0,4M
    75 650 BC >0,5M / Dallas(15)
    76 625 BC
    77 600 BC >0,6M
    78 575 BC dye to Athens (224g)
    79 550 BC
    80 525 BC dye to Sparta (224g)
    81 500 BC Medicine->Construction / >0,7M / hides to Athens (120g) / got Warrior Code (from Greeks) and Astronomy+University (from Aztecs)
    82 475 BC >0,8M
    83 450 BC >0,9M / Los Angeles(16)
    84 425 BC Kansas City(17)+San Diego(18)
    85 400 BC
    86 375 BC
    87 350 BC
    88 325 BC >1M / hut->50g
    89 300 BC
    90 275 BC Richmond(19)
    91 250 BC Las Vegas(20) / Construction from Aztecs
    92 225 BC >Engineering / Beads to Thermopylae (256g)
    93 200 BC Beads to Corinth(240g)
    94 175 BC Engineering->Sanitation / Silk to Teotihuacan (312g)
    95 150 BC Beads to Athens(156g)
    96 125 BC Silver to Sparta(280g)
    97 100 BC Sanitation->Economics
    98 75 BC
    99 50 BC Silver to Athens(330g)
    100 25 BC
    101 1 AD dye to Thermopylae(256g)
    102 20 AD Economics->Invention / Michelangelo's Chapel build in Washington / Phoenix(21)
    103 40 AD
    104 60 AD
    105 80 AD >2M / copper to Athens(172g) / Seattle(22)+Albuquerque(23)
    106 100 AD hides to Corinth(148g) / Portland(24)
    107 120 AD salt to Delphi(66g) / got Navigation from Aztecs
    108 140 AD Minneapolis(25)+Naples(26)
    109 160 AD
    110 180 AD >3M
    111 200 AD Issus(27)
    112 220 AD Cunaxa(28)
    113 240 AD got Theology from Mongols
    114 260 AD Hides to Corinth(124g) / hut->Legion
    115 280 AD Invention->Theory of Gravity / Cremona(29)
    116 300 AD Beads to Bokhara(136g) / spice to Bokhara(98g)
    117 320 AD salt to Berlin(96g)
    118 340 AD
    119 360 AD
    120 380 AD silk to Tenochtitlan (198g)
    121 400 AD beads to Delphi (128g)
    122 420 AD Theory of Gravity->Democracy / gems to Athens (204g) / Cannae(30) / Spice to Athens (76g)
    123 440 AD got Physics from Aztecs / San Diego build Copernicus
    124 460 AD Capua (31) / gems to Philadelphia (96g) / Wool to Konigsberg (132g) / silk to Leipzig (108g) / Turin(32)
    125 480 AD Democracy->Bridge Building / Spice to Boston (76g)
    126 500 AD Genoa(33)+Crete(34)+Verona(35)+Salamis(36)
    127 520 AD >4M / revolution
    128 540 AD DEMOCRACY / Lisbon(37) / copper to Athens (244g)
    129 560 AD silver to Athens(260g) / beads to Frankfurt (64g)
    130 580 AD Hamburg(38) / got Bridge Building from Mongols
    131 600 AD >Magnetism->Chemistry / Prague(39) / hut(50g) / Wool to Athens(220g) / got Chemistry from Greek
    132 620 AD Leonardo's build / bribed Tenochtitlan(33g+Steam Engine)
    133 640 AD Salzburg(40)
    134 660 AD >5M / copper to Sparta (228g) / gems to Corinth(120g)
    135 680 AD Bergen(41) / hides vto San Diego (110g)
    136 700 AD
    137 720 AD Gunpowder->Explosives / salt to Philadelphia(73g) / Venice(42) / spice to Philadelphia(129g)
    138 740 AD Washington builds J.S. Bach / Milan(43) / Dye to Munich(268g) / silk to Washington(114g)
    139 760 AD Mongols sneak attack and destroyd Milan
    140 780 AD Beads to Pharsalos(132g)
    141 800 AD >6M / Dye to Boston(39g)
    142 820 AD Explovises->Atomic Theory / beads to Athens (92g) / Silver to Philadelphia(210g) / Ghent(44) / salt to Philadelhia(56g) / spice to Philadelphia(165g)
    143 840 AD San Diego build Shakespeare
    144 860 AD gold to San Diego (234g) / hides to Munich (70g) / copper to Thermopylae(132g)
    145 880 AD Atomic Theory->Metallurgy / wine to Sparta(250g) / gold to Washington(141g) / Pisa(45) / got Chivalry from Greek
    146 900 AD spice to Boston (159g)/Dublin(46)
    147 920 AD Metallurgy->Electricity / gems to San Diego (177g) / gold to San Diego (219g)+(89g) / Toronto(47)+Melbourne(48)
    148 940 AD Electricity->Conscription / dye to Delphi (160g) / hides to San Diego (77g) / Sydney(49) / coal to Athens(230g) / silver to Athens (200g)
    149 960 AD Conscription->Railroad / >7M / silk to Washington(114g) / beads to Washington (59g) / silver to Washington(48g) / Washington-2(50)+New York-2(51)
    150 980 AD salt to San Diego (65g)
    151 1000 AD Railroad->Industrialization / silt to Washington(82g) / silk to Philadelphia(98g)
    152 1020 AD >8M / spice to Hamburg(308g) / silk to Chicago(100g) / dye to Sparta(56g)
    153 1040 AD Industrialization->Leadership / beads to Washington(32g)
    154 1060 AD Greek capture city / Isaac Newton build / coal to San Diego(138g) / silver to Athens(174g) / spice to Philadelphia(96g)
    155 1080 AD Leadership->The Corporation / silt to New York (76g) / bribe Delphi(310g+Feudalism)
    156 1100 AD spice to Boston (124g)
    157 1120 AD silk to Washington(90g) / Boston-2(52) / coal to San Diego(134g) / salt to San Diego(68g) / bribed Venice back(53)
    158 1140 AD The Corporation->Electronics / >9M / dye to Sparta(216g) / Beads to Thermopylae(66g)
    159 1160 AD Beads to San Diego(88g) / Silver to Athens(210g) / Dye to Sparta(124g)+(126g) / gold to Leipzig(492g)
    160 1180 AD Electronics->Refining / >10M / dye to Frankfurt(312g) / gems to Philadelphia(186g) / spice to Konigsberg(360g) / Philadelphia-2(54) / spice to Philadelphia(198g)
    161 1200 AD Refining->Steel / Atlanta-2(55) / bribed Teotihuacan(56) (got Pyramids and Magellan's) / spice to Philladelphia(176g) / gold to San Diego(330g) / coal to San Diego(205g) / beads to San Diego(98g) / dye to San Diego(105g) / beads to Philladelphia(72g)
    162 1220 AD Steel->Combustion / >11M / bribed Thermopylae(57)
    163 1240 AD >12M / spice to Philladelphia(192g)
    164 1260 AD Combustion->Tactics / coal to San Diego(312g) /gems to San Diego(125g)/copper to San Diego(120g)/beads to San Diego(85g+124g) / Chicago-2(58)
    165 1280 AD Darwin's build->Tactics->Machine Tools->Flight / >13M
    166 1300 AD >14M / beads to San Diego(110g) / oil to San Diego(96g)
    167 1320 AD Adam Smith's build / Flight->Radio / >15M / gems to Boston(92g)
    168 1340 AD >16M / silver to San Diego (244g) / oil to Athens(10g) / bribed Corinth(59) / silk to Sparta(176g) / oil to Sparta(96g) / gems to Sparta(96g)
    169 1360 AD Radio->Automobile / >17M
    170 1380 AD >18M / copper to Washington(74g) / dye to San Diego(88g) / oil to San Diego (98g+91g+70g+91g)
    171 1400 AD Automobile->Mass Production / bribed Pharsalos(60) / San Francisco-2(61) / oil to Washington(64g+48g) / spice to Philladelphia(110g)
    172 1420 AD >19M / beads to Denver(90g) / gold to San Diego(386g+121g) / hides San Diego(140g) / Dye to Turin(82g)
    173 1440 AD Mass Production->Miniaturization / >20M / silver to Athens(230g) / dye to Corinth(83g) / silver to Atlanta(142g)
    174 1460 AD Miniaturization->Computers / >21M / oil to San Diego(506g) / copper to San Diego(274g)
    175 1480 AD Computers->Advanced Flight / >22M / salt to Philadelphia(57g) / beads to San Diego(81g) / gold to Tabriz(292g) / silver to Samarkand(174g) / oil to Atlanta(212g) / silk to Philadelhia(202g)
    176 1500 AD SETI Program build / Advanced Flight->Rocketry / >23M / Beads to Ghent(92g) / dye to Nishaspur(131g) / beads to Samarkand(96g) / spice to Philadelphia(228g) / silver to San Diego(320g+292g) / coal to Tabriz(110g)
    177 1510 AD Rocketry->Nuclear Fission->Nuclear Power / >24M / wool to Kabul(38g) / dye to Kabul(27g)
    178 1520 AD Nuclear Power->Space Flight / >25M / gems to Dallas(422g) / hides to San Diego(151g) / copper to Portland(131g)/ copper to Sparta(420g) / oil to Samarkand(336g)
    179 1530 AD Space Flight->The Laser / >26M / silk to Philadelphia(242g) / wine to Los Angelos(205g) / gems to Seatle(458g)
    180 1540 AD The Laser->Plastics / >27M / oil to Phoenix(203g) / gold to San Diego(392g) / oil to San Diego(392g)
    181 1550 AD Plastics->Genetic Engineering->Super Conductor / Apollo Program build / >28M / dye to Aleppo(139g) / oil to Washington(336g) / wine to Nishapur (154g)
    182 1560 AD >29M / dye to Samarkand(60g) / salt to San Diego(153g) / beads to San Diego(158g) / oil to San Diego(290g)
    183 1570 AD Superconductor->Fusion Power / >30M / silver to Samarkand(304g) / wine to Aleppo(107g) / hides to San Diego(152g) / beads to San Diego(143g) / dye to San Diego(113g)
    184 1580 AD oil to San Diego(486g) / salt to San Diego (118g) / beads to San Diego (117g) / hides to San Diego (154g)
    185 1590 AD Fusion Power->Communism / >31M / cloth to Nishaspur(180g) / silk to New York (224g) / copper to Phoenix(128g)
    186 1600 AD LAUNCHED SPACESHIP(15/6/3) / capture Sparta (with Statue of Liberty+Woman's Suffrage+697g) / got Communism from Mongols / spice to New York (230g) / oil to San Diego (464g) / gold to San Diego (408g) / salt to San Diego(147g)
    187 1601 AD Cure for Cancer build / >Mobile Warfare / >32M / dye to Sparta(68g) / beads to Philadelphia(81g) / copper to New York (180g) / silk to Teotihuacan(120g) / gems to Seattle(458g)
    188 1602 AD Mobile Warfare->Espionage / >34M / captured Athens(903g + Great Library+King Richard's) / Greek destroyed / salt to New Orleans(155g) / Buffalo-2+St. Louis-2 / salt to San Diego(156g) / oil to San Diego(514g+388g) / dye to San Diego(139g)
    189 1603 AD >37M / dye to Leipzig(219g) / bribed Konigsberg(32g+Guerilla Warfare) / dye to Hamburg(176g) / copper to Richmond(130g)
    190 1604 AD Espionage->Recycling / >39M / oil to San Diego(532g) / beads to San Diego(167g+164g) / capture Nishaspur(100g+Hanging Gardens)
    191 1605 AD Hoover Dam build / >41M / coal to Washington(230g) / gold to San Diego(282g)
    192 1606 AD >44M / cloth to San Diego(82g) / gems to San Diego(51g) / silk to San Diego(73g)/ copper to San Diego(78g)
    193 1607 AD >47M / Spice to New York(272g)
    194 1608 AD >50M
    195 1609 AD >53M / captured Bokhara(155g)+Karakorum(92g+Colossus)+Samarkand(114g+Sun Tzu)+Kasghar(27g)+Tabriz(103g) / bribed Munich(247g) / gold to San Diego(402g)
    196 1610 AD Recycling->FT1 / >56M / capture Berlin(90g)+Leipzig(71g) / salt to San Diego(140g)
    197 1611 AD Lighthouse build / >60M
    198 1612 AD >62M / capture Kabul(134g)+Hamburg(153g) / Aztecs destroyed / gems to San Diego(139g) / dye to Athens(106g)
    199 1613 AD United Nations build+Oracle / >66M / gems to Dallas(120g) / gold to San Diego (563g) / dye to Athens (208g) / spice to Philadelphia(416g)
    200 1614 AD Great Wall build+ Eiffel Tower / >69M / Mongols destroyed / Detroit-2 / Dye to Atlanta (182g) / gold to San Diego(216g) / hides to San Diego(154g) / wine to Delphi(152g)
    201 1615 AD LANDED
     

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