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Gotm 94 Spoiler

Discussion in 'Civ2 - Game of the Month' started by WildPony, Jan 31, 2009.

  1. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
    Played this as a One City Challenge, multiplayer gold version in single player mode. (Multi-Gold Hostile AI version).

    Summary: explored, then built in 3300.

    Wonder sequence: Colossus, Marcos, Shakespeare's, Copernie's, Leos, Magellans, Isaac's Sun's, Darwin's, Apollo.

    Most of game rushed a "nil" caravan per turn, including lots of demanded coal, then lots of undemanded cloth. I might offer my 2 cents that this should be illegal. :goodjob:

    Awaited building Darwins until i needed only Rocketry/Space Flight.

    Built a Space part per turn upon Space flight except for a couple that were sabotaged by my evil Greek neighbor. Unfortunately game wasn't telling me what was happening so it took it happening a 2nd time before i picked up on it.

    1808 ad status: 0 remaining freights, 2 engineers, 2 vet rifles, 2 vet crusaders, 1 vet cannon, 5 transports. 7 modules (one every turn), 17,799 treasury. Never built or needed any ship besides transports or upgradable pre-transports for the entire game because no ai even had magnetism or steam until after i had space flight and i was no longer trading.

    1820ad war status with Greece...

    Greek losses: 18 cannons, 3 dragoons, 17 catapults, 18 elephants, 5 muskets, 7 knights.

    My losses: 1 rifle, 1 musket, 2 phalanx.

    1846: 15 structurals, 6 components, 3 modules, Launch.

    1847: Barracks

    1848: 1st vet armor just in time, Greeks killed my last rifle and 2 of my 5 city transports and were in a position to overpower me. Wanted to launch at nearly all costs before investing in military. :wavey:

    1855: 6 vet armor now, fighting back with a vengeance.

    1861ad: Victory by landing.

    Won't turn game in, multiplayer gold edition automatically toggles cheat mode in single player... or at least mine does. Will likely play next occ game with the original version.

    How does my 1861 occ landing stack up?
     
    Last edited: Apr 19, 2020
  2. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
    ........................
     
  3. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
     
  4. Prof. Garfield

    Prof. Garfield Deity Supporter

    Joined:
    Mar 6, 2004
    Messages:
    3,043
    Location:
    Ontario
    1610 with Railroad. Researching Metalurgy. Debating how long I will put off industrialization. Incidentally, my city location is 84,34.
     
  5. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
    Ahh, we decided upon the same spot, 2 whales, a bull and a potential 4th potential special that didn't work out : ).
     
    Last edited: Apr 18, 2020
  6. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
    The greeks settled a city 3 steps away at 84/28 that demanded Hides, a commodity of which i had many in the early game. I roaded and later railed the route and made a lot of fast progress utilizing this easy access demand route before traveling over seas. To my surprise, the actual per turn route bonuses from this connected city 3 steps away were higher all game long than my distant foreign routes... like about 30 vs. 19 at one point. The downside was hassling over our overlapping land all game long, dealing with the cycle of forced peace and then getting suprised attacked about 5 times :wavey:.
     
  7. Prof. Garfield

    Prof. Garfield Deity Supporter

    Joined:
    Mar 6, 2004
    Messages:
    3,043
    Location:
    Ontario
    Was the city by chance called Pharsalos? What was the payoff per delivery like? I didn't consider trading so close, imagining the return to be negligible (also took me a while to realize that the greeks had cities as close as they did).
     
  8. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
    hmm.. in my case it was "Corinth"... in 680ad i had very little explored yet, had very little luck getting any maps to that point when i chose to begin landing these trades. But the trades to size 5 Corinth were bringing 232 from my size 16. The very first one might have been about 175 or so, but this was the first save i was able to find after i began trading. One of the nice things was getting the 3 early routes which were surprisingly strong.

    After Marcos, my plan was to use no caravans for wonder building... so i rushed a trade cara per turn until i had the Gold to buy Shakespeare's and then Copernie's.

    Very soon thereafter, i crossed the sea for greener pastures.

    By 1500ad demanded off shore hide trades were bringing 568 from my size 22 to a place in the Roman empire.

    by 1680ad, still pre-automobile, demanded coal "freights" to veii were bringing 810. My nil was coal, so i had maybe 20 or so turns worth of these... and the veii demand never went away.

    by 1710 now with super highways, the same coal trades were fetching 1122.

    When nil switched to cloth, i had no demand and had to settle for about 550's

    ...and once forced to flight, the penalty combined with losing Colossus brought these to about 340s :blush:.
     
  9. CharlieChuck

    CharlieChuck Prince

    Joined:
    Feb 6, 2007
    Messages:
    305
    Location:
    england
    I played for early conquest. I was doing quite well until I realised restarts were on, spent quite a lot of time getting to the last few civs that restarted, which slowed me down. I managed to build quite a lot of wonders (9) and had 61 few cities by the end.
     
  10. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    I started last weekend but had to give up. Tried a early conquest but took to much risk (because little time was left to finish this one). The Greek contacted me a few times and then suddenly declared war while I guessed I hardly had to use defence....stupid me.
     
  11. Prof. Garfield

    Prof. Garfield Deity Supporter

    Joined:
    Mar 6, 2004
    Messages:
    3,043
    Location:
    Ontario
    I played this game as a One City Challenge. I never had major problems with foreigners, partly because the techs of my neighbours (vikings, greeks) was behind mine for the last part of the game.

    (1) 4000 B.C. : Decide to play OCC, begin looking for good city site.
    (2) 3950: …
    (3) 3900: …
    (4) 3850: …
    (5) 3800: …
    (6) 3750: …
    (7) 3700: (71, 31) hut: Legion. (88, 24) hut: Legion.
    (8) 3650: …
    (9) 3600: …
    (10) 3550: …
    (11) 3500: (75, 37) hut: Horsemen. (88, 22) hut: Legion.
    (12) 3450: …
    (13) 3400: (63, 35) hut: elephant.
    (14) 3350: …
    (15) 3300: …
    (16) 3250: …
    (17) 3200: (96, 18) hut: Horseback riding.
    (18) 3150: Zulu 5th largest civ.
    (19) 3100: Build Zimbabwe at (84, 34). Access to 2 whales and 1 buffalo. Begin Colossus.
    (20) 3050: Begin writing. Switch production to marketplace.
    (21) 3000: …
    (22) 2950: …
    (23) 2900: …
    (24) 2850: (58, 44) hut: map making.
    (25) 2800: …
    (26) 2750: …
    (27) 2700: (76, 48) hut: nothing.
    (28) 2650: Begin improving terrain around Zimbabwe.
    (29) 2600: (82, 50) hut: masonry.
    (30) 2550: …
    (31) 2500: …
    (32) 2450: …
    (33) 2400: Vikings: Give Ceremonial Burial, Masonry. Get Writing. Peace, no alliance. Begin Code of Laws. Switch production to Library.
    (34) 2350: …
    (35) 2300: …
    (36) 2250: …
    (37) 2200: …
    (38) 2150: …
    (39) 2100: …
    (40) 2050: Library, begin Colossus. Taxes to 60% for 1 turn.
    (41) 2000: Code of Laws, begin Literacy. Give Vikings code of laws; they refuse to trade maps.
    (42) 1950: …
    (43) 1900: …
    (44) 1850: …
    (45) 1800: Lux. to 60% for 1 turn to celebrate.
    (46) 1750: Lux and sci at 50%. Get 1 extra shield, science the same as before.
    (47) 1700: Greeks: Trade for Iron Working. Give various techs, get alliance and maps.
    (48) 1650: …
    (49) 1600: …
    (50) 1550: …
    (51) 1500: …
    (52) 1450: …
    (53) 1400: …
    (54) 1350: …
    (55) 1300: …
    (56) 1250: …
    (57) 1200: Literacy, begin Trade (republic not available).
    (58) 1150: …
    (59) 1100: …
    (60) 1050: …
    (61) 1000: …
    (62) 975: …
    (63) 950: …
    (64) 925: …
    (65) 900: …
    (66) 875: Colossus, begin Temple. Science 60%, taxes 10%, lux, 30%.
    (67) 850: …
    (68) 825: …
    (69) 800: …
    (70) 775: Trade, begin republic.
    (71) 750: Temple, begin caravan. Taxes to 60%.
    (72) 725: …
    (73) 700: …
    (74) 675: Rush 7 shields for 16g.
    (75) 650: Food caravan.
    (76) 625: Give Greeks literacy.
    (77) 600: Lux to 60% to ensure that celebration continues when city grows to size 5.
    (78) 575: Rush 6 shields for 13g. Lux at 50%, taxes 30%.
    (79) 550: Food Caravan. Taxes 20%, lux 60%. (rearranging production.)
    (80) 525: …
    (81) 500: …
    (82) 475: Rush 4 shields for 8g. Lux to 50%, sci 30%.
    (83) 450: Food caravan, begin Marco Polo’s Embassy, put in 3 caravans.
    (84) 425: Romans build pyramids.
    (85) 400: Romans build Hanging Gardens.
    (86) 375: …
    (87) 350: …
    (88) 325: Marco Polo’s Embassy, begin caravan. Romans: give Literacy, trade for Mysticism, construction, alliance, maps. Aztecs: give trade, map making, constructions. Get monarchy, maps. Revolution. Lux to 60%.
    (89) 300: …
    (90) 275: …
    (91) 250: …
    (92) 225: Monarchy established. Lux and science at 50%.
    (93) 200: Romans develop philosophy, seafaring. Silk Caravan, begin trireme. Celebration in Zimbabwe. Romans: give horseback riding and iron working for Philosophy and Seafaring. Science to 60%.
    (94) 175: …
    (95) 150: Aztecs develop republic, trade for it. Revolution.
    (96) 125: Republic established. Lux to 50% for celebration.
    (97) 100: Begin Medicine. Celebration.
    (98) 75: …
    (99) 50: Aztecs build great library. Taxes 10%, lux 30%, sci 60%.
    (100) 25: …
    (101) A.D. 1: ...
    (102) 20: Beads Caravan. Medicine, begin the wheel. Trade with Greeks for the wheel (gave philosophy). Begin Shakespeare’s Theatre.
    (103) 40: Begin Engineering.
    (104) 60: …
    (105) 80: …
    (106) 100: …
    (107) 120: Science to 50%, lux to 40%. Increase shield production.
    (108) 140: …
    (109) 160: …
    (110) 180: …
    (111) 200: …
    (112) 220: Romans give Banking as a gift.
    (113) 240: …
    (114) 260: …
    (115) 280: …
    (116) 300: …
    (117) 320: …
    (118) 340: …
    (119) 360: Engineering, begin Sanitation.
    (120) 380: …
    (121) 400: Zimbabwe to Veii Silk for 253g. Science to 60%.
    (122) 420: …
    (123) 440: Shakespeare’s Theatre, begin aqueduct.
    (124) 460: Rush aqueduct to 60s (90g), rearrange production to 10shields. Lux to 0%.
    (125) 480: Sanitation, begin Mathematics. Luxuries to 30% for celebration. Got Bridge Building from Aztecs (thought they had math). Traded for Math with Greeks. Beads (d) to Tenochitilan for 440g.
    (126) 500: Aqueduct, begin Sewer System. Begin Astronomy. Lux to 40%.
    (127) 520: Rush Sewer to 100s (168g). Lux to 30%.
    (128) 540: taxes to 40%.
    (129) 560: Sewer System, begin harbour. Astronomy, begin University.
    (130) 580: Rush harbour to 40s (42g). Lux to 50%.
    (131) 600: Harbour, begin caravan (have 20s production).
    (132) 620: Rush 10s (25g).
    (133) 640: Hides Caravan.
    (134) 660: Rush 10s [stop mentioning caravan rushes].
    (135) 680: Gold caravan.
    (136) 700: …
    (137) 720: Food caravan.
    (138) 740: Lux to 0%.
    (139) 760: Food caravan.
    (140) 780: …
    (141) 800: Food Caravan.
    (142) 820: University, begin Invention.
    (143) 840: Food caravan, begin King Richard’s Crusade. Deliver Caravans for Wonder.
    (144) 860: …
    (145) 880: …
    (146) 900: War with Vikings.
    (147) 920: …
    (148) 940: King Richard’s Crusade, begin University.
    (149) 960: …
    (150) 980: Invention, begin Navigation. Gold to Pompeii (nd) for 290g.
    (151) 1000: ...
    (152) 1020: University, begin Copernicus’. Science to 20% to avoid wasted beakers.
    (153) 1040: Navigation, begin Physics. Hides to Veii (nd) for 332g.
    (154) 1060: …
    (155) 1080: Pollution.
    (156) 1100: Sci to 60% for 1 turn [stop recording misc. tax changes].
    (157) 1120: Physics, begin Theory of Gravity.
    (158) 1140: …
    (159) 1160: …
    (160) 1180: Copernicus’ Observatory, begin Magellan’s (to be changed to Newton’s).
    (161) 1200: Pollution cleared.
    (162) 1220: theory of Gravity, begin Steam Engine. Pollution. Switch to Newton’s.
    (163) 1240: …
    (164) 1260: …
    (165) 1280: More pollution.
    (166) 1300: Steam Engine, begin Railroad.
    (167) 1320: …
    (168) 1340: Even more pollution. KRC looks like a raw deal. Some pollution cleared.
    (169) 1360: Notice that Greeks are clearing pollution.
    (170) 1380: Complete Isaac Newton’s Colledge, begin caravan. Railroad, begin Chemistry.
    (171) 1400: Greeks get gunpowder. Romans develop chemistry. Trade for chemistry and gunpowder.
    (172) 1420: Beads caravan. Begin Explosives.
    (173) 1440: Explosives, begin Atomic Theory. Pollution.
    (174) 1460: Cloth caravan, begin Engineer.
    (175) 1480: Engineer. Cloth to Pharsalos (41g) same continent, road bonus.
    (176) 1500: Engineer, begin caravan.
    (177) 1510: …
    (178) 1520: Coal Caravan. [stop recording caravans] Atomic Theory, begin Magnetism.
    (179) 1530: …
    (180) 1540: Magnetism, begin Democracy.
    (181) 1550: Pollution (stop recording pollution).
    (182) 1560: Democracy, begin Economics.
    (183) 1570: …
    (184) 1580: …
    (185) 1590: …
    (186) 1600: Economics, begin Metallurgy. Greeks cancel alliance.
    (187) 1610: Revolution. Disband Trireme. Sell temple.
    (188) 1620: Democracy established. Beads to Tenochitilan (220g).
    (189) 1630: Metallurgy, begin Conscription.
    (190) 1640: …
    (191) 1650: Build Galleon.
    (192) 1660: Conscription, begin Electricity.
    (193) 1670: ….
    (194) 1680: …
    (195) 1690: Marketplace. Electricity, begin Warrior Code. (13,31) hut: 200g.
    (196) 1700: Trade for Warrior code.
    (197) 1710: Bank. Begin Refrigeration.
    (198) 1720: Refrigeration, begin Feudalism. Notice Romans are researching industrialization; give all techs to slow the research. Romans give pottery as a gift.
    (199) 1730: Galleon. Trade for Feudalism.
    (200) 1740: Begin Chivalry.
    (201) 1750: Supermarket. Chivalry, begin Polytheism. Get Polytheism from Romans. Give them Chivalry and Feudalism.
    (202) 1752: Begin Leadership. Pompeii Gems (nd) for 227g. Pompeii Cloth (nd) for 227g.
    (203) 1754: Leadership, begin Tactics. Greeks demand 1000g. No, war.
    (204) 1756: Romans develop Industrialization. Trade for Industrialization. 100g from hut.
    (205) 1758: …
    (206) 1760: Salt to Pharsalos for 58g. Greek Attitude did not improve.
    (207) 1762: Tactics, begin Communism. Musketeers from hut.
    (208) 1764: …
    (209) 1766: …
    (210) 1768: Factory. Communism, begin Corporation. Pompeii coal (d) for 580g.
    (211) 1770: …
    (212) 1772: The Corporation, begin Steel. Up luxuries to 20% for celebration.
    (213) 1774: 50g from hut. Rome Dye (d) for 480g.
    (214) 1776: …
    (215) 1778: Steel, begin Refining.
    (216) 1780: …
    (217) 1782: …
    (218) 1784: Refining, begin Electronics.
    (219) 1786: Cut luxuries. Tech-bomb Aztecs.
    (220) 1788: Power Plant. Electronics, begin Combustion.
    (221) 1790: Riflemen.
    (222) 1792: Combustion, begin Automobile.
    (223) 1794: …
    (224) 1796: Automobile, begin Mass Production.
    (225) 1798: Superhighways. Pompeii Salt (nd) for 624g.
    (226) 1800: Mass Production, begin Machine Tools. Gems (nd) to Pompeii for 410g. Give some techs to Aztecs.
    (227) 1802: Machine Tools, begin Mobile Warfare. Give automobile and other techs to Romans.
    (228) 1804: Greeks kill my engineers.
    (229) 1806: Mobile Warfare, begin Miniaturization. Bribe Frigate for 197g.
    (230) 1808: …
    (231) 1810: …
    (232) 1812: Miniaturization, begin Computers.
    (233) 1814: Offshore Platform.
    (234) 1816: Computers, begin Robotics. Cumae Dye (d) for 1057.
    (235) 1818: Research Lab. Robotics, begin Nuke Fission. Pompeii Salt (nd) for 624.
    (236) 1820: Nuke Fission, begin Nuke Power. Tech-bomb Aztecs.
    (237) 1822: …
    (238) 1824: Manufacturing Plant. Nuke Power, begin Laser.
    (239) 1826: Build Howitzer. Peace with Greeks.
    (240) 1828: The Laser, begin flight.
    (241) 1830: …
    (242) 1832: Flight, begin Monotheism. Trade for Monotheism, give Aztecs all techs. Veii Dye (d) for 628g. Begin UN to convert to Apollo.
    (243) 1834: Begin Radio.
    (244) 1836: Radio, begin Advanced Flight. Bribe Transport for 500g. Pompeii Gems (nd) for 348g.
    (245) 1838: …
    (246) 1840: Advanced Flight, begin Rocketry.
    (247) 1842: …
    (248) 1844: Rocketry, begin Amphibious Warfare. Trade for Amph. Warfare. “Buy” UN down to 400s (via Darwin’s) to postpone completion. Bribe Engineer for 540g.
    (249) 1846: Begin Space Flight.
    (250) 1848: Space Flight, begin Plastics.
    (251) 1850: Apollo Program.
    (252) 1851: Plastics, begin Superconductor.
    (253) 1852: Component. [stop recording spaceship]
    (254) 1853: Superconductor, begin Espionage.
    (255) 1854: Hut: 100g.
    (256) 1855: …
    (257) 1856: Espionage, begin Fusion Power.
    (258) 1857: Dye to Pompeii (d) for 696g.
    (259) 1858: Fusion Power, begin Stealth.
    (260) 1859: …
    (261) 1860: …
    (262) 1861: Stealth, begin Guerrilla Warfare. Bribe Greek Musketeers.
    (263) 1862: …
    (264) 1863: Bribe Viking Dragoon.
    (265) 1864: …
    (266) 1865: …
    (267) 1866: Guerrilla Warfare, begin Labour Union. Bribe Viking Musketeer.
    (268) 1867: …
    (269) 1868: …
    (270) 1869: War with Greeks. Bribe Greek Musketeer.
    (271) 1870: …
    (272) 1871: Viking ironclad destroys Frigate and Diplomat. 100g from hut.
    (273) 1872: …
    (274) 1873: Labour Union, begin Recycling.
    (275) 1874: Greek Cannon lands on a square, preventing construction of a structural. I have exactly 80 production. Bribe Cannon.
    (276) 1875: Bribe Caravan; None Spice (and no caravan rehoming…)
    (277) 1876: Put caravan to structural to ensure that it is produced if a unit comes along (nothing else to do with it, really).
    (278) 1877: 15th Structural Complete, along with 6 components and 3 modules. Launch.
    (279) 1878: Peace with Vikings. City Walls.
    (280) 1879: Recycling, begin Combined Arms. Stealth Fighter (just for the fun of it). Empty Pharsalos with Stealth Fighter.
    (281) 1880: …
    (282) 1881: Vikings sneak attack. Mech inf. [stop recording military]
    (283) 1882: …
    (284) 1883: Combined Arms, begin Future Tech. Romans Cancel alliance when I refuse to give Fusion power.
    (285) 1884: …
    (286) 1885: Gems to Pisa (nd) for 350g.
    (287) 1886: Cease-fire with Greeks.
    (288) 1887: …
    (289) 1888: Greeks violate cease-fire. Attack Walled Pharsalos with mech inf just because, lose mech inf.
    (290) 1889: Future tech. Spy. Make an interesting discovery investigating Pharsalos: a spy on a RR trade path will block the extra trade.
    (291) 1890: …
    (292) 1891: Greek musketeer destroys my stealth fighter (fighter killed 2 before it, however).
    (293) 1892: Space Ship arrives.
     
  12. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
    One City Challenge. Built on same 3 special spot as 10 years ago 84/34 and waited until the same year which was 3300 as a comparison. Unlike in the game of 10 years ago, did not build any nil caravans since i feel it should be disallowed : ). Multi-Gold Version. Emperor. Starting Techs: Alphabet, Bronze, Ceremonial, Currency.

    3300: Build. > 1st Phalanx.
    3250: > Code
    3050: Code > Monarchy
    2950: 1st Phalanx > 2nd.
    2800: Tinkered shields from 9 to 10.
    2750: 1 > 2. Income: 5 Shields, 3 science, 2 gold.
    2700: 2nd Phalanx > Wonder (to become Marco's).
    2650: Monarchy > Writing. Beaker shifts are much more erratic and extreme than usual and this was a nice surprise.
    2350: Writing > Trade. Science to 30%.
    1700: 4th potential special site mines to a basic forest.
    1500: Trade > Literacy (which the Vikings have). Switch to Marco's which will finish in 1300. Sci 30 / Tax 70.
    1300: :wavey: Marco's :wavey:.

    Traded Rome for Map Making, Masonry, Horseback, Warrior Code and their map.
    Traded the Aztecs for Mysticism, Pottery and their map.
    Greeks and Vikes are at war with me and won't interact unless i tribute them 100 gold.

    1200: Horse.
    1100: 1st diplomat.
    975: 1st hut: 50 gold.
    950: 2nd Diplomat.
    925: With a bolstered military including thru a couple of bribes, able to make peace with the Greeks and to trade them for The Wheel, Iron working and their map. Current military: 3 horse, 2 phalanx, 1 warrior (bribed).
    825: Finally militarily strong enough for the Vikings to want peace with me... peace and traded for Literacy and their map. Gifted the Aztec's their in progress tech which is Lit.
    800: > Philosophy.
    750: Cease fire with Rome and traded them for Construction.
    550: 2nd Hide > 1st Trireme.
    425: 1st Trireme and it departs towards the Vikes with 2 demanded hides. Surprisingly received 100 gold tribute from the Vikes.
    325: Lux tto 70%. Traded the Aztecs for Republic and Philosophy. Traded Rome for Bridge Building. Hut: Astronomy.
    300: Celebration (to Republic numbers). Demanded trade bonus to the same-land Vikes is way too low, so i am planning to make the longer journey overseas via the south pole. Also recognize that my trade caravans can walk to the west coast of my land to be picked up by Triremes for trades to the Romans and/or the Azteks. Will build a trade road to expedite the journey.
    50:
    Finally in a position with returned supported units to revolt into Republic and to grow in celebration. REvolution. Bribe of none Vike warrior for 23 gold. Treasury: 23 gold. Reveived 150 gold tribute from the Greeks. Revised Treasury: 173 gold.
    25: Step into Republic. Lux to 50%.

    1ad: Celebration. Gifted techs to cordial and got fresh map trade with the Romans as my first 2 hides of the game approach. With an increase from 2 visible cities to 7, still no hide demand in Rome.
    20: 6 > 7. Aquaduct > Temple.
    40: 7 > 8
    60: 8 > 9.
    80: 9 > 10.
    100: 10 > 11.
    120: 11 > 12.
    140: Salt.
    180: Hide.
    200: Very first trade of game: Demanded Hide to Teno: 414. Demand is immediately lost and no other known city on the planet demands it. 2nd hide will land undemanded next turn and boat is heading to my west coast to pick up the next two caravans.
    220: Marketplace
    > Bank. 2nd trade of game: undemanded Hide to Teo: 292. Beakers filled for Engineering but holding back until several turns from now when my next trade is ready to land, hoping for Rome or the Vikings to complete it for me and that i can complete Medicine and then trade into Sani.
    380: Vikings develop Engineering 2 turns before my next trade is ready to land and i traded them for it. Scientist to choose next tech for which the beakers will be filled.
    400: > Medicine.
    420: Medicine > University. (Sani was not offered). 3rd trade of game (and 3rd route): Demanded Salt to Thlat: 468. Undemanded Hides to Teo: 300. One Hide caravan and 600 gold fills 200 shields.
    440: :wavey: Colossus :wavey:. University
    > Sanitation.
    460: Hide. Summary of Trade units:
    1 Trireme, 7 Hide caravans.
    480: Undemanded Hides to Pisae: 380 + 380.
    500: Sanitation
    > Chemistry. Harbor. Celebration. Disbanded a supported horse towards Sewer to budget tight money.
    520: Sewer. 12 > 13. 2 hide caravans + 800 Gold fill 300 shields. Treasury: 7 Gold.
    Sale of Temple for 40g. Treas: 47.
    540: :wavey: Shakespeare's :wavey:. 13 > 14.
    560: 14 > 15.
    580: Hide. 15 > 16.
    600: Hide: 16 > 17.
    620: Hide: 17 > 18.
    Romans initiate Leo's which i really want. Undemanded Hides to Pompeii: 460 + 460.
    640: Hide: 18 > 19. Chemistry
    > Economics.
    660: Hide. 19 > 20.
    End of Celebration for now.
    680: 2nd Settler. 20 > 19.
    700: 3rd Settler. 19 > 18. No more settlers for now to allow the usage of all current trade squares for trades. Undemanded Hides to Pompeii: 460 + 460.
    720: Economics
    > Theory of Gravity. Hide.
    740: Stock Exchange. Democracy
    from Vikes.
    760: Hide.
    780: Hide.
    800: Hide.
    820: Hide.
    840: Hide. Rome switches to Copernicus and i have to invest 1230 gold here. Undemanded Hides to Pompeii: 520 + 520. Revolution.
    860: :wavey: Copernicus :wavey:. Step into Democracy.
    880: Theory of Gravity
    > Monotheism. Hide. Celebration.
    900: Hide. 18 > 19.
    920: Hide. Undemanded Hides to Pompeii: 520.
    940: Hide
    960: Hide.
    980: Demanded Beads to Teno: 576. Celebration.
    1000: Monotheism
    > Invention. Coal. 19 > 20.

    1000 ad Summary: Size 20 Democracy. Wonders: Marcos, Colossus, Shakespeare's, Copernicus.
    Very soon will likely also have Leos, Suns, Magellan's, Isaac's. Buildings: Temple (sold), Colosseum, Aquaduct, Marketplace, Bank, Stock Exchange, Harbor, Sewer. Units: 12 Trade Caravans, 1 Trireme, 3 Settlers, 2 diplomats, 1 knight, 1 elephant, 2 chariots, 4 horse, 1 catapult, 1 legion, 1 phalanx, 2 warriors.

    1020: Cloth. 20 > 21. Undemanded Hides to Pompeii: 520 + 520 filling the beakers. Traded Vikes for Invention. 1630 gold towards 400 shields. Traded Aztecs for Navigation. One Scientist.
    1040: :wavey: Leo's :wavey:.
    > Feudalism. Traded the Romans for Feudalism and Gunpowder. 1230 gold towards 300 shields. Treasury: 1178 gold. 3 levels of upgrades this turn: 4 muskets, 5 knights, 3 crusaders, 1 caravel. Max gold income per turn: 265.
    1060: :wavey: Sun Tzu's :wavey:.
    Had to prioritize Suns because the Greeks were possibly getting very close to completing it and there was no race for Magellan's or Isaac's at this time. > Explosives. Foreign civs are going for physics and metallurgy.
    1080: Gem. Explosives
    > Leadership. 3 instant Engineers. Undemanded Hides to Pompeii: 260 + 260 + 260.
    1100: :wavey: Magellan's :wavey:.
    1120: Barracks. Undemanded Hides to Pompeii: 260

    1140: 4th Engineer (Vet). 21 > 20. Leadership
    > Physics (1092) 7 dragoons. Undemanded Hides to Pompeii: 270 .
    1180: 5th Engineer (Vet). 20 > 19. Undemanded Hides to Pompeii: 270 + 270 + 270.

    1220: :wavey: Isaac's :wavey:. Physics
    > Magnetism.
    1240: Celebration.
    1260: 19 > 20. End of celebration for now. Library > University. Traded Rome for Magnetism. Traded
    1280:
    > Electricity. 276 + 276.
    1300: University.
    1320: Cloth. Demanded Coal to Thlat: 665
    1340: Bead.
    1360: 3rd Dip.
    1400: 4th Dip. Revolution to open up diplomatic options. Received 125 gold tribute from the Vikes.
    1420: :wavey: Statue of Liberty :wavey:.
    1440: 4th Dip (replacing one killed via sneak attack).
    1460: 5th Dip
    1480: 3rd Galleon. Undemanded bead to Calix: 350. Undemanded Gem to Veii: 336.
    Aztecs completed Rail and i will hold back on trading for it until i need to compete for Darwins or until i am ready to lay rail (which for now double irrigation and plains to grass is the higher priority).
    1500: Conscription > Refrigeration (1350). Undemanded Gem to Veii: 332. Demanded Cloth to Xoch: 785. Lux to 20%.

    1500 Summary: Size 20 Democracy (Soon size 34 or so). 48 techs (49 next turn). Wonders: Marcos, Colossus, Shakespeare's, Copernicus, Leos, Suns, Magellan's, Isaac's, Statue. Buildings:
    Temple (sold), Colosseum, Aquaduct, Marketplace, Bank, Stock Exchange, Harbor, Sewer, Library, University. Units: 1 Trade Caravan, 1 Galleon, 1 Caravel, 1 Frigate, 6 Engineers, 4 diplomats, 4 Riflemen, 4 Cannons, 7 Dragoons, 3 Crusaders. Treasury: 3182 Gold.

    1510: Refrigeration > Tactics (1380: 460 x 3). Gem. Celebration.
    1520: Supermarket. 20 > 21. -510.
    1530: 5th Dip. 21 > 22.

    1540: 4th Galleon. 22 > 23. Tactics
    > Railroad. 10 Cavalry. Traded Greeks for Railroad.
    1550: (Railroad) > Industrialization (1488). 23 > 24. - 510. 6th Dip.
    1560: 24 > 25.
    1570: 25 > 26. 7th Dip. Industrialization > Amphibious Warfare (1519). 4 Transports.
    1580: 26 > 27. -516 Undemanded Gem to Teno: 244.
    1590: 27 > 28.
    1600: 28 > 29. End of celebration for now. Amphibious Warfare
    > Corporation (1550). Demanded beads to Xoch: 419. 1139 to go, 570 x 2.
    1610: Greeks switch from Mikes to Darwins perking my interest. Also they surprise attack and defeat a forted Cavalry. Taking advantage of this war to Sun Tzu veteranize my 15 Leos Cavalry, 5 Leos Riflemen and secondary my 5 Leos Cannons. Also Nones take precedence over supported units.
    1620: Corporation
    > Steel. Revolution. Received 175 gold tribute from the Vikings. Demand of tribute sparked a war with the Aztecs.
    1630: 9th Engineer. 29 > 28.
    Step into Communism and set Lux to 30% to get celebration started. Captured/destroyed an empty Greek size one city and the Greeks then paid me 550 gold of their 580 for a cease fire. Bribe a Greek near future Rifleman, none musket for 97 gold.
    1640: :wavey: Darwin's :wavey:.. Steel > Machine Tools > Refining (1696) . 4 Artillery. Celebration which yields +1 Republic trade numbers. - 516 ?? Bribe Greek none settler and cannon at a reasonable price. Treasury 116 gold. Need coin and so Tax rate is set to 80% / Lux 20.
    1650: Dip.
    1660: Demanded tribute of the Vikings wanting a war with them so i can vet my units and they presented me with 250 gold as the next best thing.
    1670: Bead. Received another tribute from the Democratic Vikings: 50 gold out of their 58.
    1680: Port Facility. Aztecs develop Communism and cancel Marcos. Aztecs won't trade me for it, so i resolve to steal it.
    1690: 5th Transport (Vet). Formulating a ship chain that can reach the Aztecs. Stole Communism from the Aztecs.
    1700: 6th Transport (Vet).
    1710: 1st Cruiser (Vet). Refining > Espionage. Demanded beads to Xoch: 628
    1720: 2nd Cruiser (Vet)
    1730: Espionage
    > Electronics (Combustion not offered). Did not build a unit this turn due to low coin. Received 600 out of 636 of the Aztec's treasury for cease fire and peace. 27 of 28 military units are fully upgraded via Leo's. Military includes: 16 Cavalry, 5 Artillery, 6 Rifles and one recently bribed cannon to become artillery. Thanks to Sun Tzu's and wars with all 4 foreign civs, 24 of these 27 fully upgraded units (90%) are now vets. We also have 10 engineers building forts and roads and laying rail all throughout the map. soon will go into Democracy, disband the 5 supported engineers (as well as transforming 5 additional plains to grass) and celebrate to size 36.
    1740:
    1750: 5 None engineers are all transforming the final 5 plains to grass while the supported engineers are shoring up city forts and railroads before soon being disbanded to support celebration growth to size 36.
    1752: Electronics > Combustion. Received 250 gold of their 288 treasury from the Vikings for Cease fire and also made peace. Revolution.
    1754: Step back into Democracy.
    1756: Excess away units arrive home, Lux to 20%.
    1758: Bead. Celebration. Disbanding of 1st supported Engineer to create food surplus.
    1760: 28 > 29. Cloth. Combustion > Automobile (1872). Disbanding of 2nd Supported Engineer. Undemanded Cloth and Bead to Calix: 366 + 366: Triggers availability to build two more.
    1762: 29 > 30. Gem. Disbanding of 3rd Supported Engineer. -660 SSC.
    1764: 31 > 32 Cloth. Automobile
    > Miniaturization (Goal is Computers). Disbanding of 4th Supported Engineer.
    1766: 32 > 33. Superhighways. -846 SSC. Undemanded Cloth to Calix: 642
    1768: Miniaturization
    > Atomic Theory (1980). Computer path was not offered. Bead. Undemanded Gem and Cloth to Calix: 636 + 636 . 1st of 5 plains transform to Grass creating +1 food surplus.
    1770: 33 > 34. Atomic Theory
    > Mass Production ( 1980) . Cloth.
    1772: 34 > 35.
    Bead. -660 SSC. Undemanded Cloth to Calix: 630
    1774: 35 > 36. End of Celebration. Max science at 100% is now is: 1146. Mass Production
    > Computers (2076) Salt. Undemanded Cloth to Calix: 636.
    1776: Gem.

    1778: Factory. Computers
    > Nuclear Fission 2112). Undemanded Salt to Calix: 636.
    1780: Research Lab. Nuclear Fission
    > Nuclear Power ( ) . Undemanded Gem to Calix: 636. Bribed demanded silver caravan to Cumae: 980
    1782: Nuclear Power
    > Flight.
    1784. 2 Undemanded trades to Calix: 636 + 636.
    1786: Bead.
    1788: Mass Transit. Undemanded trade to Calix: 630.
    1790: Salt. Undemanded trade to Calix: 630.
    1792: Gems. Undemanded trade to Calix: 630.

    1794: Beads. Flight
    > The Laser. Max science at 100% is now 1248.
    1796: Offshore Platform. Undemanded beads to Veii: 328. Triggers availability of new Freights.
    1798: Undemanded Salt to Calix: 332
    1800: Gem. The Laser
    > Radio. Undemanded Gem to Calix: 332
    1806: Radio
    > Advanced Flight. Nuclear Plant. 332.
    1808: Salt. Salt freight: 332. bribed wine cara: 222.
    1810: Advanced Flight > Rocketry. Salt. Salt freight: 332.
    1812: Gem.

    1816: Rocketry
    > Mobile Warfare (Forced off Path from Space Flight/Fusion Power) Salt.
    1818:
    Rome develops steel and becomes mildly dangerous, though my Cruisers are all vets and soon i will have Vet AEGIS. Choosing to not have Battleships since i haven't needed their power to be dominant in the sea and the cost is a lot greater than that of vet cruisers when i have less than 40 net shields.
    1822: 1st AEGIS (Vet). Mobile Warfare > Space Flight
    1828: Space Flight > Plastics. After buying wonder, Treasury is 5757 Gold.
    1830 :wavey: Apollo :wavey:. Stopped playing here and estimated the rest:

    Planned ship 15+3+3+1+1+1 = 24 parts.

    1850: Expected to have 10th space part at this point.
    1851, 1852,... through 1864, final 14 parts, fusion power by now and launch.

    Anticipated Landing: 1879.
     
    Last edited: Jun 2, 2019
  13. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
    Another One City game to see if i could improve upon the previous one. Playing it as much as possible as if i do not know the map, do not know where to plant my city (and will emulate the same city site and the same 3300 build year) and playing as if i do not know that the 4th special site is not a special. Will not open any huts until after Marcos and tech trading.

    Game of the Month #94(January 2009) Download: https://forums.civfanatics.com/threads/gotm-94.304655/

    The game settings
    Civilization: Zulu's (Shakala)
    Map: Normal Map; 5 civs, round
    Difficulty: Emperor
    Barbarians: Roving bands
    Restarts: On
    Spaceship: Allowed

    Starting Techs:
    ~ Alphabet
    ~ Bronze Working
    ~ Ceremonial Burial

    Up to 2350, same as previous game.
    2300: Writing > Trade. Switch to 70% Gold, 30% science. Interesting to note that i played his exactly turn by turn as the previous game including opening no huts of my own, but variations in the game likely dictated by the ai including their huts caused me to complete this tech one turn later than in the previous game.
    2200: 2 > 3. Now utilizing 2 Whales and Irrigated Buffalo. Income: 8 shields, 6 gold, 2 science.
    1500: 3 > 4. Income: 9 shields, 6 gold, 3 science.
    1350: Trade < Literacy.
    1300: :wavey: Marco's :wavey:. > Warrior.

    overall: trading or gifting map making, Monarchy and tech in progress where possible.

    Aztecs: Horseback, map making, Mysticism, map trade.
    Rome: map trade.
    Given attitudes, my treasury, and immediate unimportance of certain techs, holding back on the others for now.

    1250: Warrior > Diplomat.
    1150: 1st Dip > 2nd Dip.
    1050: Hut: Literacy. 2nd Dip > 3rd Dip.
    1000: > Republic. (And 2 other civs are researching it).
    975: 3rd Dip > Temple.
    875: Temple > 1st Trireme. 4th Diplomat
    800: Vikes develop Republic. 4 > 5.
    775: War with all 4 foreign civs. Romans develop Republic. 4th diplomat > 1st trade caravan.
    750: Traded Greeks for Seafaring, Wheel, Iron Working. Traded Rome for: Republic, Warrior Code. Updated map trade. Traded Aztecs for Poly and Masonry, updated map trade. Have every discovered tech now which is 20. Revolution.
    725: Step into Republic. Lux to 50%. Hut: Banking.
    700: Celebration
    675: 5 > 6. Hut: Philosophy. Sci to 10%.
    650: 6 > 7.
    625: 7 > 8. End of celebration for now.
    600: 1st Trade Caravan > Building towards hopefully Colosseum.
    575: Building rushed to 40 so i can approach the hostile enemies with less than 50 gold. Gifted 3 civs their tech in progress.
    450: Aztecs complete Construction and i trade them for it. > Colosseum. 73 shields rushed to 80. Net shields 10.
    425: Lux to 10% / sci 10 / Gold 80.
    400: Colosseum > Aquaduct. > Engineering.
    375: Engineering (delayed free tech from Philosophy). > Medicine. Aquaduct rushed from 10 to 40. Treasury: 9 gold.
    300: Celebration.
    275: Aquaduct > 2nd Trade Caravan. 8 > 9. Romans complete invention and undertake Leo's which i had hoped would not take place so early : ).
    250: 9 > 10. Greeks acquire Medicine my tech in progress.
    225: 10 > 11.
    200: 11 > 12. End of celebration for now.
    175: 2nd trade Caravan (Hide) > 3rd. Undemanded Hide to Tlateloco: 364. Bribe of a vike horse and a greek archer, both supported.
    150: With a newly bolstered military the Greek attitude goes from Hostile to Uncooperative and i was able to trade them for Medicine.
    125: (Medicine) > Sanitation. 3rd Trade Caravan.
    100: Traded Aztecs for Bridge Building (26th tech).
    75: 4th Trade Caravan.
    25: 5th Trade caravan.

    1ad Summary: Size 12 Republic, 26 techs. Wonders: Marcos. Buildings: Temple, Colosseum, Aquaduct. Units: 4 Trade Caravans, 1 Trirerme, 1 settler, 4 dips, 1 horse, 1 legion, 1 archer, 2 phalanx, 1 warrior. Treasury: 46.

    40ad: Greeks undertake Sun Tzu's. Azteks undertake Michelangelo's.
    60ad: 6th Trade Caravan. Witth treasury at 32 gold, sold Aquaduct for 80 gold so i could afford to bribe a none roman horse in the frontier for 55 gold. Vikes undertake Sun Tzu's.
    80ad: Greeks develop Chivalry.
    140: 7th Trade Caravan.
    200: Demanded Hide to Teo to establish 2nd trade route: 368.
    220: Sanitation
    > Monotheism. After canceling Leo's at one point, Rome undertakes it again. Undemanded Hide to Teno to establish 3rd trade route: 378.
    240: Aquaduct. Celebration.
    260: Sewer. 12 > 13.
    280: 13 > 14.
    300: Harbor. 14 > 15.
    End of celebration for now, need Monotheism/Cathedral or Shakes... or climb via food to size 16 and celebrate to 17. Since everybody is building wonders and nobody will trade for me, will finish Mono on my own.
    340: Demanded Hide to Teo: 384.
    360: Monotheism > Feudalism. Traded Aztecs for Math. Demanded Hide to Teo: 450.
    380: Cathedral. Celebration.
    (Note: without the abundance of Gold to build shakes without sacrificing too much, going the route of Cathedral at least for now to continue the celebration at a greatly reduced cost). Still need Colossus and Copernicus before someone has a chance to snatch them. Greeks and Vikes are racing for Suns and when one gets it the other might switch to copernies or colossus. (Vikes are researching Astronomy and nobody else has it). In a one city game, i feel Copernies is the single most powerful wonder, but lots of others are highly valuable too. I would also greatly benefit from Leo's if i can somehow get this one too).
    400: Marketplace. 15 > 16.
    420: Bank. 16 > 17.
    440: Hide. 17 > 18
    Greeks complete Sun Tzu's. Vikes switch to Leo's which is great and buys me some time... but they are researching Astronomy which is dangerous. Received Feudalism (30) and Chivalry (31) from the Greeks, gifted two techs to cordial and got an updated map trade. Traded Rome for Gunpower (32). Still holding back on Invention which 3 civs have. Demanded Hides to Teo: 502 + 502. Spent 830 gold and balance is 305.
    460: :wavey: Colossus :wavey:. 18 > 19. > Astronomy. Had to rush Colossus because it was getting more and more risky that someone might switch to it and get it first. Aztecs develop uni. 3 civs pursuing Leo's and one or more may be getting close. I would like Leos, but have other more pressing priorities including Copernies and possibly Shakespeare's and may have to sacrifice it. Traded Aztecs for University (33) and got an updated map.
    480: 19 > 20.
    500: 20 > 21. End of both food surplus and also the lux capacity for further celebration.

    500 ad Summary: Size 21 Republic, 33 techs and 34th is full but holding back. Wonders: Marco's, Colossus. Buildings: Temple, Colosseum, Aquaduct. Sewer, Harbor, Cathedral, Marketplace, Bank. Units: 5 Trade Caravans, 1 Trirerme, 1 settler, 4 dips, 4 Chariot, 2 horse, 1 legion, 1 archer, 1 Pikeman, 2 explorer. Treasury: 186. Note: Wonders i lost that i would have wanted if priorities permitted: Suns. May or may not lose Leos next.

    520: Hide. Romans develop Democracy but won't trade me since they are building Leo's (and i don't have invention yet).
    540: Hide. Aztecs develop Democracy too and they do trade it to me in spite of building Leos. Traded Aztecs for Democracy (34). Not intending to step into it just yet since i do not have the food to grow further thru celebration and i want to keep my diplomatic options less encumbered. At this stage of the game having skipped Invention with both Gunpowder and Democracy, will seek to skip invention and Navigation all game long even at the expense of getting two valuable wonders which would have been nice to have. Overall i believe this move including the maximized trade bonuses will get my spaceship to Alpha sooner. As a part of this strategy, i have been unable to open huts. Not certain but i believe i will be able to open huts safely (with no risk of opening up inv or Navi in a hut) after obtaining Physics.
    560: Hide.
    580: Astronomy > Chemistry. Hide. Demanded Hides to Teo: 554 + 554.
    600: Chemistry
    > Explosives. Hide. Aztecs abandon Leo's, But rome and viking continue to build it and the vikes are also building a 2nd wonder which could become Copernicus as soon as they complete their current tech which is Astronomy. This is what i am keeping a close eye on.
    620: Received warning that the Vikes who are building Leos in 2 places have nearly completed it.
    640: Hide. Very busy turn for completion of foreign wonders and foreign complettion of a key tech. Vikes complete Leos and switch other wonder to King Rick's. Romans complete King Rick's and Vikes without Astronomy abandon their wonder which is key for me. Note too that the Aztecs complete astronomy this turn immediately after the vikes abandoned their wonder and vikes get Astron from Great Library. Had the Aztecs completed Astronomy one turn earlier i would have had to build Copernie's last turn which i was in a position to do if necessary. In the meantime since getting Copernies is no rush to me at this point except to keep it from other civs, i will continue to rush an exceedingly valuable Hide caravan each turn. With Feudal, Chivalry and Gunpowder, the least expensive way of doing this costs 210 gold, starting with a 160 gold barracks then switching to a 30 shield and paying 25 + 25 to reach 40 shields out of 50. Gifted the Romans their in progress tech (Astronomy) and got an updated map trade.
    660: Hide. Vikes develop Navigation (which i hope to avoid all game long) and they begin work on Copernicus.
    680: Hide. The Vikes are researching Physics which is key to my hope of skipping Navi all game long. 2 other civs are researching Metallurgy and Econ both of which i also need.
    700: Hide. Demanded Hides to Teo: 572 + 572. Even with Engineers soon available, bribed a greek (none) settler for 272 to continue in the important city improvement work since i anticipate continuing to build a Hide per turn instead of any Engineers as long as the Hides remain available.
    720: Explosives (37)
    > Leadership. (Avoiding Theory of Gravity for now to stave off competitors for Isaac's). Even though i would like to build a couple of Engineers at this point, opting to keep building an available Hide per turn. Bribing misc none units along the way to maintain a perceived military prowess that will cause the multi gold foreign civs to continue to trade techs with me. Since my none army is pretty substantial at this point, i have been able to disband most of my supported army, especially of units that are becoming more and more obsolete.
    740: Azteks from Receptive sneak attack and kill my only boat (trireme) which had invested about 20 turns to get into position to shuttle Hides from my west coast. Extremely tough break with 11 hides on my continent with no way to reach the destination (2 other hides are already on the Aztec shores). At this point i decided i will build Lighthouse to keep the Hides landing (even though Magnetism will likely be developed fairly soon and will render LH obsolete, LH and 4 triremes that can cross the sea instead of going all the way around get 8 hides landing much earlier and then ship chain the remainder. Big setback, but i will do my best to overcome it : ). . Bribe of Roman Gold caravan for 250 gold which is a helpful break. The good thing about not having Leos is that i can disband even none warriors to save a lot of gold towards my one turn rushes.
    760: :wavey: Lighthouse :wavey:. Undemanded gold bribed last turn to Veii: 589. Bribe of another one for 252. Hide supply disappears and there are three available unregenerating commodities. Noticing that Hides are no longer available prevents me from bribing another none settler (for 256 gold) since i will soon be building some engineers instead.
    780: 1st Trireme (Vet). Departs with 2 hides. Demanded Hide to Teo: 589. Traded Aztecs Explosives for Metallurgy and got an updated map.
    800: Leadership (39) > Conscription. 2nd Trireme (Vet). Departs with 2 hides. Undemanded Hide to Tlat: 624. Undemanded bribed Gold to Veii: 624.
    820: Conscription (40)
    > Tactics. 3rd Trireme (Vet). Departs with 2 hides. Traded Rome Explosives for Economics (41) and got an updated map. Gifted Aztecs their in progress tech Econ and traded for an updated map. With so much work to accomplish and with about 2200 gold, bribe of another greek none settler for 268. No more trades available to land for several turns unless i am able to bribe them on the roman shores.
    840: Coal.
    860: 4th trireme (Vet). Departs with 2 trades.
    880: Salt. Warned that the Vikings have nearly completed Copernicus so i rush 300 shields into it. Treasury after purchase: 544.
    900: :wavey: Copernicus :wavey:.
    920: Cloth. Unable to afford a one turn stock exchange for next turn so chose something i could afford towards vet Engineers and/or vet Alpines or Cavalry. And next turn will finally land more trades.
    940: Barracks. Lost a trireme in a sneak attack by the Romans.
    960: 4th Trireme (Vet, Replacement). Undemanded Hides to Neopolis (in Monarchy creating a reduced bonus): 504 + 504. Sale of Temple to open up the 40 shield building to start every one turn rush.
    980: :wavey: Shakespeare's :wavey:. Sale of Colosseum. Tactics > Theory of Gravity (least undesired tech among a list of 4). Undemanded Hides to Neopolis: 504
    1000: Stock Exchange. @ 80% Tax rate, gold income is now 217 per turn. Undemanded Hides to Neopolis: 504

    1000 ad Summary: Size 21 Republic, 42 techs. Wonders:
    Marco's, Colossus, Lighthouse, Copernicus, Shakespeare's. Buildings: Temple, Colosseum, Aquaduct. Sewer, Harbor, Cathedral, Marketplace, Bank, Stock Exchange. Units: 12 Trade Caravans, 4 Trirerme, 4 settlers (all nones) , 4 dips, 1 Musket, 3 Chariot, 2 Knight, 2 legion, 1 catapult, 2 archer, 2 pikeman, 2 phalanx, 2 explorer. Treasury: 497. Wonders i didn't prioritize that i would have wanted if circumstances had permitted: Suns, Leos. I anticipate not getting navi in which case i will also lose Magellan's.

    1020: Theory of Gravity
    > Fundamentalism (1080, least undesired choice among 3). 1st Engineer (Vet). 21 > 20. Celebration.
    1040: 20 > 21. 1st Alpine (Vet).
    End of celebration for now.
    1060: 2nd Engineer (Vet). 21 > 20. Aztecs complete Physics and i trade them for it.
    1080: 3rd Engineer (Vet). 20 > 19.
    1100: Fundamentalism
    > Atomic theory (least undesired among 3 choices). No unit or building built, but Gem became available once this turn started. Undemanded Coal and Hide to Xoch: 680 + 680.
    1120: Atomic Theory
    > Magnetism (Foremost tech i wanted at this point, leading to Electricity/Refrigeration). Gem.
    1140: Coal.
    Vikes develop Steam Engine and i trade them for it, unfortunately they wouldn't accept anything but Tactics for it. Undemanded Cloth and Salt to Xoch: 708 + 708.
    1160: :wavey: Isaac's :wavey:. Magnetism
    > Electricity (1260). Celebration. Lighthouse served its purpose extremely well in a pinch allowing for 8 trades to be landed producing 4 techs and about 4500 gold / 4500 science. Will now bring the empty triremes home for disbanding inside the city.
    1180: 19 > 20. 1st Galleon.
    1200: 2nd Galleon. 20 > 21. End of Celebration for now.
    1220: 4th Engineer (Vet). 21 > 20. First hut in a long time: 2 barbarian none knights. Bribed both with my 2 dips. Next hut: 100 gold.
    1240: Library.
    1260: University. SSC is in place and at the same time trade is going fairly strong with 7 high bonus trade caravans in play. I plan to transition into a game where one trade and SSC complete a tech (instead of utilizing 2 trades to accomplish this). Roaded Hill becomes plain and gets irrigated.
    1280: 3rd Galleon. Undemanded Coal to Xoch: 732.
    1300: Electricity
    > Navigation :(. After all this time and with all of the eligible techs in the chart to be able to research including refrigeration, Railroad, Game forced me to choose either Navi or Invention. Chose Navi since Leos is already gone and now i can get Magellan's. Undemanded Gem and Cloth to Xoch: 732 + 732. Hut: Theology. Traded Greeks for Invention. Traded Romans for Navigation. 1680 gold purchases 400 shields for the next wonder. Post purchase treasury: 4375.
    1320: :wavey: Magellan's :wavey:. > Amphibious Warfare.
    1340: 4th Galleon. Amphibious Warfare
    > Refrigeration.
    1360: Port Facility. Demanded Hides to Atzcap: 540 + 540.
    1380: 6th Diplomat. Refrigeration
    > Railroad. Demanded Hides to Atzcap: 540 + 540. All trade caravans are depleted.
    1400: Railroad
    > Industrialization. 7th Diplomat.
    1420: Supermarket. Revolution.
    3 Trade Caravans become available to build. Risking one turn in the open sea, lost a trireme.
    1440: Bead. Step into Democracy. Lux to 20%.
    1460: Salt. Celebration.
    1480: Gem.
    20 > 21. Industrialization
    > Corporation.
    1500: 1st Transport (Vet). 21 > 22.

    1500 ad Summary: Democracy (1440). Size 22 (and size 30 in 8 turns), 55 techs. Wonders: Marco's, Colossus, Lighthouse, Copernicus, Shakespeare's , Isaac's, Magellan's. Buildings: Temple, Colosseum, Aquaduct. Sewer, Harbor, Cathedral, Marketplace, Bank, Stock Exchange, Library, University, Port, Supermarket. Units: Unlogged number of Trade Caravans, 1 Transport, 4 Galleons, ? Caravels, 4 Triremes?, 4 Engineers (supported), 4 Settlers (all nones) , 6 dips, misc unlogged units which in 1000 ad included: 1 Musket, 3 Chariot, 2 Knight, 2 legion, 1 catapult, 2 archer, 2 pikeman, 2 phalanx, 2 explorer. Treasury: ?. Wonders i didn't prioritize that i would have wanted if circumstances had permitted: Suns, Leos.

    1510: 2nd Transport (Vet). 22 > 23.
    1520: 3rd Transport (Vet). 23 > 24. Corporation
    > Steel.
    1530: Cloh. 24 > 25. Greeks which has Sun Tzu vets sneak attack and i lose a forted knight. My Alpine kills thier stacked cannon and knight. Demanded Beads to Atz: 360. Undemanded salt to Xoch: 244.
    1540: 1st Marine (Vet). 25 > 26. Steel
    > Refining. Undemanded Gem to Teno: 232.
    1550: Bead Freight 26 > 27. Demanded bead freight to Atz: 532.
    1560: 1st Cruiser
    (Vet).
    28 > 29. Refining
    > Combustion.
    1570: 2nd Cruiser (Vet). 29 > 30. End of Celebration for now. Undemanded Cloth to Rome: 352.
    1580: 4th Transport (Vet). Combustion
    > Automobile.
    1590: Factory.
    1600: 5th Transport (Vet).

    1610: 6th Transport (Vet). Automobile
    > Mobile Warfare.
    1620: Superhighways. Salt and bead become available to build. final 4 plains become grasslands.
    1630: Bead. Celebration. Mobile Warfare > Electronics. Treasury at end of turn: 1230.
    1640: :wavey: Darwins :wavey:. 30 > 31. Electronics > Machine Tools > Mass Production (1926). - 888 SSC. Demanded Bead to Tlacopan: 1182. One scientist.
    1650: Salt. 31 > 32. Mass Production > Miniaturization ( 1984) Undemanded Salt to Tlat: 603. End of celebration for now to keep 2 suppported engineers.
    1660: Beads. Demanded Bead to Tlacopan: 1182. SSC: 0. 199 to go. Destroyed size one Delphi which has been 3 steps from my cap for quite a while.
    1670: Gem. Miniaturization > Computers (2016). Demanded Gem to Cumae: 1344. 672 to go. Treasury: 5432 gold.
    1680: Computers > Robotics (2048). Barracks.
    1690: Research Lab > -1208 SSC. Max science at 100% is: 1224
    1700: Mass Transit. Roboics > Nuclear Fission
    1710: Offshore Platform.
    1720: Power Plant. Nuclear Fission
    > Nuclear Power.
    1730: Manufacturing Plant.
    1740: 1st Armor (Vet). Nuclear Power
    > The Laser.
    1750: 2nd Armor (Vet).
    1752: 3rd Armor (Vet). The Laser
    > Flight.
    1754: 4th Armor (Vet). Vikes complete communism.
    1756: 5th Armor (Vet). Flight
    > Communism (between this and recycling and hoping to trade or steal it from the Vikings). Traded Vikes for Communism. 2 Freight commodities open up.
    1758: Bead. (Communism) > Radio.
    1760: Gem. Radio > Advanced Flight. Demanded bead to Atz: 512
    1762: 1st Howitzer (Vet) -1176 SCC Undemanded Gem to Teno: 330.
    1764: Advanced Flight
    > Rocketry (1944). Bead. Demanded Bead to Atz: 512.
    1766: 2nd Howitzer (Vet). -1224 SSC.
    1768: Rocketry >
    Espionage (2616) forced off path from Space flight/Fusion power) . 3rd Howitzer (Vet)
    1770: 4th Howitzer (Vet)
    1772: 5th Howitzer (Vet)
    1774: 1st AEGIS Cruiser (Vet). Espionage > Space Flight.

    Estimating from here:

    1780: Space Flight.
    1782::wavey: Apollo :wavey:.

    1784-1830 24 parts, Tech Thru Fusion Power and Launch.

    Each turn after launch is 1 year, so Landing would be 1845 which improves upon previous game by 34 years.





     
    Last edited: Apr 21, 2020
  14. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
    Yet another One City game on this map, this time to compare the Hostile ai version of 10 months ago against the patched and normalized ai attitudes. In seeking to eliminate as many other variables as possible, playing it as much as possible as if i do not know the map (which at this point i really don't anyway), as if i do not know where to plant my city (and will emulate the same city site and the same 3300 build year to provide the best possible comparison) and playing as if i do not know that the 4th special site is not a special. Will not open any huts until after Marcos and tech trading. Also as with the game of 10 months ago, not allowing "nil" trade caravans that were (legally) utilized 11 years ago since i consider this powerful tactic something that should be disallowed and added to the list of cheats.

    Game of the Month #94(January 2009) Download: https://forums.civfanatics.com/threads/gotm-94.304655/
    The game settings
    Civilization: Zulu's (Shakala)
    Map: Normal Map; 5 civs, round
    Difficulty: Emperor
    Barbarians: Roving bands
    Restarts: On
    Spaceship: Allowed
    Starting Techs:
    ~ Alphabet
    ~ Bronze Working
    ~ Ceremonial Burial
    - Currency.

    4000 bc > 1000 ad Log.

    4000 > 3350: exploration to match the build year of the game of 10 months ago. Also no work being done.
    3300: Built Cap. Begin road on 4th site in the special pattern, treating it as if there were a special. > Warrior.
    3250: > Code of laws. Completion of 1st road.
    3200: Start of 10-turn mining of the special patterned grassland.
    3100: 1st Warrior > 2nd. Warrior explores Southward.
    3050: Code of Laws > Monarchy (0 / 22).
    2900: 2nd Warrior > Wonder (to become Marco's). 2nd warrior explores North and one of the two will need to return in about 14 turns.
    2750: 1 > 2. Grassland in the special pattern becomes basic forest (as foreknown). Found and avoided a hut.
    2650: :wavey: Monarchy :wavey: > Map Making. Trade was not offered.
    2450: 3rd road.
    2350: Map Making > Trade.
    2300: 4th road (buffalo).
    2250: L > 30 since i got carried away exploring and messed up in getting my warrior back fast enough : ).
    2200: 2 > 3. Income: 8 shields, 6 science, 2 lux (soon to be gold).
    2100: Warrior returns, L > 0. With Trade @ 28 / 40 and Wonder @ 83 / 200, S > 30 to complete Trade in 6 turns. T > 70. Avoiding all huts until after Marco's and all associated tech trades. Have located 3 thus far.
    2050: Completion of 1st irrigation (plain adjacent to dry locked buffalo).
    1800: Trade > Writing (0 / 55). Production switched over to Marco's.
    1750: Completion of 2nd irrigation (Buffalo). My warrior met an icy Greek horse which demanded 50 gold. I contemplated this and declined.
    1650: 5th road.
    1550: Slowing food a bit so i will be size 3 (and lower in power rating) when i meet my neighbors. Whale > Forest.
    1500: 6th road. 2nd Whale > Forest.

    1500 bc Summary: Size 3, Monarchy, 179 / 200 towards Marco's. 6 roads, 2 irrigation. No huts opened as yet. Treas: 105.

    1350: :wavey: Marco's :wavey: . 7th road.

    Assessment @ inadequate: Available techs: Writing, Seafaring, Pottery, Masonry, Warrior Code, Horseback Riding, Mathematics, Mysticism, The Wheel. Lots of icy attitudes.

    Plan: Trade for my tech in progress of Writing. Allow the Azteks to complete Literacy. Hold back on most tech trades to keep beaker cost down and complete Republic with my own city science. Then trade for all remaining techs and pop huts. Keep myself @ size 3 for the moment (even though i am able to reach size 4) for better opportunities to form alliances and to receive Gold gifts, all of which will have to await my completion of Republic.

    Actions: Disbanded warrior and spent gold down (below 50) towards a trade caravan, peace with Carths. Traded Rome Monarchy for Writing. Gifted Map Making. No alliance @ worshipful, likely because they are pathetic. Traded Maps.

    1300: > Literacy (15 / 66). 1st Trade Caravan (Hide). With a fairly long wait to Republic and with size 4 key to producing 10 shields, i decided i would fill the box with food.
    1200: 3 > 4. 1st Warrior. Shield production: 10. L > 0. T 70 / S 30.
    1150: 2nd Warrior.
    1100: Aztecs develop Literacy and they are now researching Republic. Traded for Literacy, gifted them Map making, no alliance, traded maps. Will not count on allowing them to complete Rep and trading them for it since they are building pyramids and next time they might protect (horde) masonry. Instead, i will self complete Rep and gift it to them. L > 40 to celebrate. S > 60. 3rd irrigation (grass/shield).
    1050: Celebration. L > 30, S > 70.

    1000 bc Summary: Marco's. Size 4, Monarchy. No wonders in production. Units: 1 Trade Caravan, 1 Settler (none), 2 warriors. 7 roads, 3 irrigation. No huts opened as yet. Treas: 35.

    950: 2nd Trade Caravan (Hide).
    925: 4th irrigation.
    875: Republic @ 82/ 84. T 70 / L 30.
    825 :wavey: Republic :wavey: . 3rd Trade Caravan (Hide). Full diplomacy now that Republic has been researched.

    Actions:

    Traded Rome for 3 techs, no alliance yet.
    Traded Azteks for 3 techs, Alliance, 100 gold gift.
    Spent gold to below 50 and approached icy Vikes: Alliance, traded for the 2 techs they had, Received 150 gold gift.
    Approached neutral greeks who surprisingly demanded 150 gold of me. No. War. They are very nearby and with at least a chariot and a horse, so i need some emergency defense. A lot of gold has already been somewhat squandered this turn to get gold under 50 to approach the Vikes (which did pay off). Given my options with only a warrior and caravans to defend and at least 2 greek attackers very nearby (and they also have Polytheism), decided to switch my 50 shield of current production towards the next Hide over to City Walls and invest 110 gold to complete it. 3 Hides and 1 warrior fortify inside the city.

    800: City Walls > Phalanx (edit: > Trireme). Diplomacy: Traded Rome for Warrior Code, Alliance (3rd of 4), received 50 gold gift. Gifted Aztecs Math in progress and traded for map. Expended Treasury to below 50 to approach Greeks. Tributed tech, peace, gifted another tech, Alliance (4th alliance of 4), map trade, gift request denied and will try again in 8 turns.

    Summary of Diplomacy: Have every tech now (9 > 21), 4 alliances of 4. 4 map trades of 4. Total Gold gifts received through initiation of the 4 alliances: 300. Due to having all 4 alliances, disbanded Warrior to help complete the Trireme.

    775: Celebration. 1st Trireme > Explorer. Trireme sets sail with 2 Hides. 3rd hide walks in the general direction where he can board the same trireme later.
    750: 4 > 5. Unable to celebrate further without a Temple even @ L 80. > Astronomy. Philosophy was not offered.
    725: 1st Explorer > Hide.
    675: * 1st hut of game * 50 Gold. With forthcoming solicitation of Gold, workers are assigned to the forests to slow food growth for the moment. As well, would prefer to celebrate very soon with a temple and with high food storage in place.
    650: 4th Hide > Temple. * 2nd hut of game: 100 Gold *.
    625: Azteks develop Philosophy and Medicine and both are received in trade along with a gift of 75. 23 techs now.
    Vikes gift of 75. Completion of mine on Hill. Production of Temple rushed to 40.
    600: Temple > Hide (rushed 0 > 40). Celebration (with 59 of 60 food in the box). Rome develops Banking and it was received in trade as our 24th tech. Received gift of 75 from them with my rating as inadequate as well as 50, 50 and 25 from the other 3.
    575: 5 > 6. 5th Hide > 6th. Gifts: 50, 25, 25, 25. Hides beginning to hike West and South to catch up with the Trireme on the other side of the continent in about 25 turns. Hoping to eventually bribe additional triremes as well.
    550: 6 > 7. 6th Hide > 7th. Vikes develop *Astronomy and it was received in trade as our 25th tech along with a gift of 25. Other gifts: 25, 25.
    525: 7 > 8. End of Celbration for now. L > 30, T 70. 6th Hide > 7th. Sending all Hides overseas to distant Rome. Gifted Greeks a tech, Rome 25, Vike and Aztek: updated maps.
    500: Gifted Greeks Astron in progress. Received 25, 25, 25.

    500 bc summary: Marco's. Republic, Size 8. No wonders in production. 25 Techs. Buildings: City Walls (very rare circumstances), Temple. Units: 6 Trade Caravans (all Hides, all somewhat en route towards Rome), 1 Settler (none), 1 Trireme, 1 Explorer. 7 roads, 4 irrigation, 1 mine (hill). 2 huts opened thus far. Treas: 495.

    475 > Construction (4 / 572). Diplomacy by color: Map, 25, Map, 0.
    450: Diplomacy: Map, Map, 25, 0.
    425: 8th Hide > 9th (rushed 0 > 40). Diplomacy: 25, map, map, map.
    400: 9th Hide > 10th (0 > 40). Diplomacy @ moderate: map, 50, map, 0.
    375: 10th Hide > 11th. Diplomacy: 50, map, 50, map.
    350. 11th Hide > 12th. gift requests: greek 0.
    325: 5th irrigation. 4 maps. Azteks undertake Shakes (which i certainly want).
    300: 12th Hide.
    275
    250: 13th hide > 14th (0 > 40). Diplomacy: 50, 50, 50, map.
    225: 14th Hide > 15th.
    200: 15th Hide > 16th (0 > 40). Aztecs develop *University and it was received in trade becoming tech 25.
    175: 16th Hide > Aqueduct. Rome completes *Construction and it is received in trade becoming tech 26. *Very first Trade of Game *. After a long journey demand that had existed in Rome is gone, Undemanded Hide to size 5 Antium: * 248 *.
    150: > Chemistry (254 / 672). With several huts available to open, avoided Engineering (towards Sani) for the moment as a buffer against getting Invention in a hut. Celebration. Aqueduct production rushed 10 > 80. Diplomacy: 0, map, map, map.
    125: Aqueduct. 8 > 9. 3rd hut of game: Legion (supported). As the 2nd unit away, this Legion interrupts any hope of continued celebration for the moment. Could have had it with a one turn rushed Colosseum. But unit will be kept for strategic purposes and will be inside city in 3 turns. Gifts: 0, 50, 5 0, 25.
    100: Vikes and Greeks develop Navigation, but i don't want it just yet. Gifted a tech to each of two civs and my one gift request yielded 0.
    75: 18th Hide of game. With insufficient Gold, 4 Hides fill 200 shields. Gifts: Greek 25. End of turn Treasury: 117.
    50: :wavey: Colossus :wavey:. Away Legion returns home to allow for celebration to resume. Gifts: Greek 25. Gifted one civ a tech towards their in progress. *4th hut: barb horse*.
    25: Gifts: Vikes 50, Greek 25. Rushed Colosseum 10 > 100. Note: With the very long journey to get trades to a separate continent, gold is too tight to buy Shake's at this point and i didn't want to expend 6 Hides on it. Colossus however was worth the sacrifice to me since it will immediately increase the bonus of each trade by about 30%. Colosseum will get me to size 12 and slightly beyond if necessary.

    1ad: *Colosseum*. > Hide (0 > 40) Celebration. Gifts: Romans 50, Greek 50.

    20: Hide > Hide (0 > 40). 9 > 10. Gifts: Greek 50, Romans 25. End of turn treas: 31.

    40: Hide > Hide (0 > 40). 10 > 11. Gifts: Greeks 50, Romans 25. End of turn treasury: 0.

    60: Hide > 1st Dip (0 > 20). 11 > 12. * Long awaited 2nd trade of game *, has been ready to land for about 5 turns, but waited for our city to reach size 12. Undemanded Hide to size 4 Rome: * 432 *. Fills beakers and one scientist is assigned. Concerned about getting Navi and halving trade bonuses, avoided hut for now. Diplomacy by color: 25, gifted a tech, 50, gifted a tech. End of turn treas: 454.

    80: Chemistry > Theory of Gravity (0 / 675). 1st Diplomat > Hide (0 > 40). Diplomacy by color: 25, gifted a tech, updated maps, gifted a tech. * Undemanded Hides which journeyed to the southwestern portion of my continent and met up with my one trireme on the other side are positioned via very short boat lift to land in Veii over the next 2 - 5 turns. This long awaited burst of lucrative trades will finance Shakespeare's and Copernicus as well as continued Hides in a supply that continues to endure. My lone settler has thus far diverted from city improvements to lay 5 roads to hasten the land journey.

    100: Hide > Hide (0 > 40). Diplomacy by color: updated map, gifted tech, updated map, gifted tech.

    120: Hide > Hide (0 > 40). Diplomacy by color: Romans develop *Bridge Building and it was received in as my 29th tech along with an updated map. Vikes: 100, Aztek: updated maps, Greek: gifted their tech in progress. *3rd and 4th trades *, 2 Undemanded Hides to size 4 Veii, *436 + 436*. With 1317 Gold, 1230 of it is invested in a 300 shield wonder and L is set to 0. End of turn treas: 87.

    140: :wavey: Shakespeare's :wavey: > Hide (0 > 40). Theory of Gravity (30th tech) > Engineering (0 / 729). Partly Shake's was built before Copernicus since the Azteks were researching it and i wasn't sure how close they might be. They switched their production over to Great Library. Sold Colosseum. Diplomacy by color: 0, map, map, map. Avoided asking Greeks for a gift since they might gift me Navi which would be undesirable in this timing. *5th and 6th Trades: 2 undemanded Hides to size 5 Veii: *444 + 444*. Techs in progress by color: Econ, Engineering, Econ, Feudalism. End of turn Treas: 998.

    160: Engineering (31) > Sanitation (0 / 783). Hide > Harbor (0 > 60). Diplomacy: Azteks complete *Economics and it is received in trade as tech number 32. Updated map with them as well. Gifted Econ to the Romans who were researching it. Gifted Vikes their tech in progress of Engineering. Updated maps with the Greek peoples. Note too that the Greeks which were one turn from Hanging Gardens got beaten out and switched to Copernicus which is to say that i must be swift. * 7th and 8th Trades * 2 undemanded Hides to Veii: *444 + 444*. L > 30, S > 10, T > 60.

    180: Sanitation (33) > Monotheism (0 / 840 ). Avoided the other two choices of Invention and Feudalism. Celebration. * Harbor > Sewer (0 > 120). Diplomacy by color: 0, gifted a tech, gifted Construction in progress, updated maps. Techs in progress by color: Feudalism, Economics, NONE, Feudalism. Dip pays off as hoped with a bribe of an Azteki None Trireme for 88. Explorer provided the recon to locate this trireme. Especially once landing demanded trades it will be helpful to have additional shipping support. Two Hides are positioned to land, but since civ has sufficient Treasury, these trades will wait until at least next turn when the bonus will be increased. End of turn Treas: 1445.

    200: 12 > 13. Sewer > 1230 Gold invested in the next 300 shield wonder which appears to be heavily contested by 2 other civs. Forest > plain. Diplomacy by color: Map, gifted Econ in progress, gifted Engineering in progress, map. Next bribe: Updated map aided Greek (supported) Explorer for 72. End of turn Treas: 182.

    220: :wavey: Copernicus :wavey:. > Marketplace (0 > 80). Other 2 civs switched production to Rick's and Lamp. 13 > 14. Diplomacy by color: 0, map, 50, map. Held back 3 Hides that are positioned to land.

    240: Marketplace > Bank (0 > 120). 14 > 15. Diplomacy by color: 0, map, map, map. Map trade aided bribe of a None Aztek Horse for 42.
    * 9th and 10th trades*. With only 16 current trade squares and having awaited this turn for all of them to be utilized, 2 Undemanded Hides land in size 5 Veii receiving bonuses of *512 + 512 *. L 30, T 70, One Scientist.

    260: Monotheism > Feudalism ( 0 / 837). Chosen among the three offered which include Navi and Invention. 15 > 16. Bank > Stock Exchange (0 > 160). Diplomacy by Color: 0, map, map, map. Techs in progress by color: Feudal, Invention, Navi, Feudal. * 11th and 12th Trades*. 2 Undemanded Hides to Veii for bonuses of *536 + 536*. L 20, T 80, One scientist. 1995 Treasury reinvested down to 1635.

    280: Feudalism > Chivalry ( 0 / 896 ). Stock Exchange > 2nd Dip (0 > 20). 16 > 17. Diplomacy by Color: Gifted tech towards Feudal, Map, Map, Gifted Feudal. Techs in progress by color: Feudal , Invention, Navi, None. Treasury of 1786 reinvested down to 1666.

    300: 2nd Dip > Hide ( 0 > 40 ) . 17 > 18. Diplomacy by Color: Gifted tech towards Feudal, Map, Map, Gifted tech in progress of Bridge building . Techs in progress by color: Feudal , Invention, Navi, None. Treasury reinvested from 1827 > 1657.

    300 ad Summary: Size 18 Republic. Wonders: Marco's, Colossus, Shakespeare's, Copernicus. 35 techs and 0 towards Chivalry. Buildings: City Walls (rarest of circumstances), Temple, Aqueduct, (Colosseum-sold), Sewer, Marketplace, Bank, Stock Exchange. Units: 8 Hides, 1 Settler (none), 2 Triremes (one is none), 2 dips, 2 explorers (one is none), 1 Horse (none), 1 Legion (supported). Income: 182 Gold @ 80%, 14-17 net shields. 1.71 Million population, 319,000 sq. mi, 266 million GNP. Treasury: 1657.

    320: 9th (current) Hide > 10th (0 > 40). 18 > 19. Diplomacy by Color: Gifted tech towards Feudal, Map, Map, Map. Techs in progress by color: Feudal , Invention, Navi, Chivalry. Ending Treas: 1655.

    340: Hide > Library (0 > 80). 19 > 20. End of celebration for now due to lacking food surplus. T 80 / S 20. Diplomacy by Color: Gifted tech towards Feudal, Map, 50, Map. Bribed none Roman Explorer for 147. Techs in progress by color: Feudal , Invention, Navi, Chivalry. Treasury: 1719 > 1479.

    360: Library > University (0 > 160). After multiple attempts by this author to gift it to them @ the limitation of one tech per turn, Rome completes Feudalism. Diplomacy by Color: 75, Map, Map, Map. Techs in progress by color: None , Invention, Navi, Chivalry. Treas: 1744 > 1344.

    380: University > Sir Isaac's. Diplomacy by Color: 75, Map, Map, Map. Techs in progress by color: Invention, Invention, Navi, Chivalry. * 13th Trade: Undemanded Hide to size 6 Veii: *572*. S > 60 to complete about 300 beakers. Treas: 2178 > 498.

    400: :wavey: Sir Isaac's :wavey: > Hide. Chivalry > Theology ( 0 / 924). The only other choice here was Invention. Antium emerges as a Hide demander which will be useful after Navi and/or Invention. Diplomacy by color: 75, Map, Map, Gifted Chivalry. Techs in progress by color: Invention, Invention, Navi, NONE. * 14th and 15th Trades: 2 Undemanded Hides to size 6 Veii: *572 + 572*. Treas: 1811 > 1641.

    420: Hide > Hide. Theology > Navigation ( 0 / 952 ). Chosen between this and Invention. * 16th Trade: Undemanded Hide to size 6 Veii: *572*. In anticipation of Navi and/or Invention halving trade bonuses, remaining Hides will work their way towards Antium (about 12 additional steps) where a demand recently stirred up. The only other cities which have demanded Hides are the same land and too close Vikes and Greeks. Diplomacy by color: 50, Traded for Navigation and received 100 gold, Gifted Navi, gifted tech in progress which was Theory of Gravity. Techs in progress by color: Invention, Invention, NONE, NONE. Finally a good time to open the one nearby hut since i can handle whatever tech may arise : ). *5th hut: 50 gold*. 1680 Gold purchases a wonder. Treas: 2600 > 920.

    440: :wavey: Magellan's :wavey: > Hide. > Invention (680 / 980). Not in a hurry at the moment and S 20 completes tech in 3. Forest > Plain. Diplomacy by color: 25, 50, Map, Gifted in progress tech of Engineering. Techs in progress by color: Invention, Invention, Invention, NONE. Ending Treas: 1012.

    460: Gem > Cloth (0 > 40). Hide supply finally dries up for the first time all game so i will quickly rush the three available trades and get them in motion : ). Diplomacy by color: 0, 50, 50, gifted tech in progress of Economics. Techs in progress by color: Invention, Invention, Invention, NONE. Roman settler near Rome would cost far too much to bribe @ 832. Ending Treas: 1129.

    480: Cloth > Coal (0 > 40). Diplomacy by color: 0, Map, Map, 0. Techs in progress by color: Invention, Invention, Invention, Monotheism. Ending Treas: 1146.

    500: Invention > Gunpowder ( 0 / 1080 ). Coal > Wonder Caravan (Food, no one turn rush). Diplomacy by color: Gifted tech to all. Techs in progress by color: None, None, None, None. Bribe of Azteki None Settler for 264. Ending Treas: 1073.

    520: Aztec's develop *Physics and it is received in Trade along with a zero gift. Additional diplomacy by color: Gifted tech towards tech in progress. 50, Gifted tech towards tech in progress. Techs in progress by color: Wheel, Gunpowder, None, Literacy. Bribe of None Azteki Settler for 346. Ending Treas: 888.

    540: 1st Wonder Caravan (Food) > 2nd. Diplomacy by color: Gifted Wheel , Map, 0 gift, Gifted towards Lit. Techs in progress by color: None, Gunpowder, Magnetism, Literacy. Ending Treas: 1067.

    560: 2nd Wonder Caravan > 3rd. Diplomacy by color: 0, map, 0, Gifted a tech. Techs in progress by color: Gunpowder, Gunpowder, Magnetism, Literacy. Ending Treas: 1188.

    580: 2nd Wonder caravan > 3rd. Rome Develops Gunpowder. Diplomacy by color: Traded Rome for Gunpowder and received 0 gift, 50, 0, 0. Techs in progress by color: Explosives, None, Magnetism, Literacy. Bribed a Greek None Settler for 284 and an Azteki for 232 (have 5 none settlers now). Ending Treas: 909.

    600: > Explosives (570 / 1064). Diplomacy by color: 0, Map, 0, gifted tech. Techs in progress by color: Explosives, Metallurgy, Magnetism, Literacy. Ending Treas: 1023.

    620: 3rd Wonder Caravan. 3 Caras and 1000 Gold fill 400 Shields. Diplomacy by color: Map, Map, 0, gifted Literacy. Techs in progress by color: Explosives, Metallurgy, Magnetism, None. Ending Treas: 195.

    640: :wavey: Leo's :wavey: > 3rd Caravel. Explosives > Atomic Theory ( ). No other option provided. Leo's Upgrades: 5 None Settlers > Engineers, 2 Triremes > Caravels, 1 horse > Knight, 1 Legion > Musketeer. Now with Caravels and speed in the sea, i plan to shift from walking the caravans several turns West and South to board a ship... to forming an eastward ship chain to Rome and/or the Aztek peoples where ideally i will be able to land trades the same turn they are produced. With 2 Hides ready to land this turn and two more in the following 2 turns, Antium loses its Hide demand and no other off shore city demands Hides. Explosives was an important tech to get quickly, but now with all of my Hides rendered to undemanded status and with sufficient treasury and income to build or rush whatever i need, i will hold the Hides back for now hoping for a demand to arise. The trades i WILL land are the 3 non-Hides whether demanded or not since this will very possibly trigger availability of new commodities to build. Diplomacy by color: 100, 50, 0, 0. Techs in progress by color: Explosives, Metallurgy, Magnetism, Literacy. Ending Treas: 429.

    660: Diplomacy by color: 100, Map, 50, Map. 17th Trade: Demanded Gem to size 8 Tlaxcala: *654*. Ending Treas: Aprox 1370.

    680: Atomic Theory > Magnetism (0 / 1200). Diplomacy: Gifted Explosives, Map, 25, 0. Techs in progress by color: None, Metallurgy, Magnetism, Metallurgy. *18th Trade: Undemanded Coal to size 8 Tlatelolco: *290*. Triggers availability for a Gem to be built which is rushed via barracks from 0 > 40. End of turn treasury: 1549.

    700: Gem. Diplomacy: 75, 50, 25, 0. Techs in progress by color: Democracy, Metallurgy, Magnetism, Metallurgy. Hide Demand arises in size 1 Ravenna. *19th Trade: demanded Hide to size 1 Ravenna: *560*. The other 5 very nearby Hides bustle towards this demand. L > 20 in anticipation of having extra food next turn. End of turn treasury: 2451.

    700 ad Summary: Republic, Size 20. Wonders: Marco's, Colossus, Shakespeare's, Copernicus, Isaac's, Magellan's, Leo's. 19 trades landed, all to separate continents. 43 techs plus Magnetism next turn. Buildings: City Walls (rarest of circumstances), Temple, Aqueduct, (Colosseum-sold), Harbor, Sewer, Marketplace, Bank, Stock Exchange, Library, University. Units: 6 Hides, 1 Gem, 1 Coal, 0 Food Caras. 5 Engineers (All are none), 3 Caravels (one is none), 2 dips, 3 explorers (2 are none), 1 Knight (none), 1 Musket (supported). City improvements: 18 trade squares of 20 and it will be 19/20 next turn. 12 roads heading West all the way to the shoreline to hasten Caravan landings. Income: 210 Gold @ 80%, 504 science when set to 80%, 12-15 net shields. 2.1 Million population, 429,000 sq. mi. Treasury: 2451.

    720: Magnetism > Democracy (0 / 1230). Oedo year is 780. Didn't want to risk choosing another tech first and possibly missing the Oedo. Celebration. Jungle becomes Grass and with thanks to having a corp of 5 Engineers, 3 other squares within the city each complete irrigation projects. *20th Trade*: Demanded Hide to size 1 Ravenna: *560*. Diplomacy by color: 75, Map, Gifted a tech towards Magnetism, Map. Techs in progress by color: Democracy, Metallurgy, Magnetism, Metallurgy. End of turn treasury: 3081.

    740: 20 > 21. End of celebration for now. 4th Galleon > 5th. Rome develops *Democracy* and it is received in trade. Also received a gift of 50 from them. Remaining diplomacy by color: Map, Gift towards Magnetism, Map. Techs in progress by color: None, Metallurgy, Magnetism (trying to gift it), Metallurgy. Road on new grassland becomes 19th trade square. *21st trade*: Demanded Hide to size 1 Ravenna: *584*. End of turn treasury: 3907.

    760: > Leadership ( 1284 / 1848 ). Diplomacy by color: Gifted a tech, 50, gifted a tech, map. Techs in progress by color: Chivalry (trying to gift it), Metallurgy, Magnetism (trying to gift it), Metallurgy. *22nd Trade*: Demanded Hide to size 1 Ravenna: *584*. Final irrigation within the city except for the Hill. Revolution. End of turn treasury: 4688.

    780: :wavey: Democracy :wavey:. 6th Galleon > 7th. 5 Engineers are working together efficiently to transform the hill (12/40 ). Diplomacy by color: Gifted 5 techs, 5th being Chiv, Map, Gifted Magnetism, Map. Techs in progress by color: None, Metallurgy, NONE, Metallurgy. 6th hut: Crusader (none). L 20, One scientist. End of turn treasury: 4688.

    800: Leadership > Steam Engine ( 0 / 1892 ). Celebration. Hill transformation project reaches 22/40. : Diplomacy by color @ Strong: 0, Map, 0, Map. Techs in progress by color: Steam Engine, Metallurgy, Steam Engine, Metallurgy. *23rd and 24th trades: 2 Demanded Hides to size 2 Ravenna: *584 + 584*. *25th Trade: Demanded Cloth to size 9 Teno: *326 *. *7th hut: 50 gold. End of turn treasury: 6372.

    820: Steam Engine > Railroad ( 0 / 1232 ). 21 > 22. Diplomacy by color: Gifted Steam, 0, Gifted Steam, Map. Techs in progress by color: NONE, Metallurgy, NONE, Metallurgy. *26th Trade: Undemanded Gem to size 10 Teno: *332*. Trading final non-hide did not trigger a new supply. S 80 / L 20. End of turn treasury: 6721.

    840: 22 > 23. Hill becomes Plain. Diplomacy by color: Gifted Leadership in progress, Map, 0, Map. Techs in progress by color: NONE, Metallurgy, Railroad, Metallurgy. End of turn treasury: 6655.

    860: Railroad > Industrialization. 23 > 24. End of food surplus for the moment and L > 0, S > 100 for one turn to allow the food to catch up. 7th Galleon > 8th. 8th Hut: None Musket. 9th hut: 50 gold. Irrigation of new plain and 6/20 towards transforming desert. Diplomacy by color: Gifted Rail in progress, map, gifted Rail in progress, map. Techs in progress by color: None, Metallurgy, None, Metallurgy. 1680 Gold buys a wonder via barracks. End of turn treasury: 5029.

    880: :wavey: Darwin's :wavey:. > Factory (in 2 turns) Industrialization > Metallurgy > Corporation ( 714 / 1410 ). Wanted Corporation before Metallurgy, but it was not offered. Diplomacy by color: Gifted Industrialization in progress, gifted Metallurgy in progress, gifted tech towards Gunpowder, gifted tech towards Metallurgy. Techs in progress by color: None, None, Gunpowder, Metallurgy. 10th hut: 2 barb Knights. 11th hut: 1 barb knight. End of turn treasury: 5011.

    900: Corporation > Electricity. * 27th Trade: Final current trade, Demanded Hide Freight to size 2 Ravenna: *608*. No trades available to build. Desert becomes Plain. L > 20. 12th hut: 25 gold. Bribe of none knight. Diplomacy by color: Gifted Corp in progress, Gifted Currency in progress, Gifted tech towards gunpowder, Gifted Metallurgy in progress. Techs in progress by color: None, none, Gunpowder, none. End of turn treasury: 5164.

    920: Factory. Celebration. Diplomacy by color: 0, Gifted tech in 3 civs. Techs in progress by color: Refining, None, Gunpowder, Magnetism. 13th hut: 50 gold. End of turn treasury: 5192.

    940: Electricity > Refining ( 0 / 1470 ). Refrigeration not offered. 24 > 25. End of food surplus until refrigeration. Diplomacy by color: 25, 0, Gifted about 5 techs, Gifted Magnetism in progress. Techs in progress by color: Refining, Communism, None, None. End of turn treasury: : 5188.

    960: 8th Transport > 9th. Diplomacy by color: 25, 0, 0, 0. Techs in progress by color: Refining, Communism, Communism, Communism. Maxed out Sci will fall 6 beakers short of completing tech. End of turn treasury: 5150.

    980: 9th Transport > Building. Diplomacy by color: 25, Map, Map, Map. Techs in progress by color: Refining, Communism, Communism, Communism. Ending Treas: 5153.

    1000: Refining > Refrigeration ( 0 / 1500 ). > Power Plant. Diplomacy by color: Gifted Refining in progress, 0, 0, 0. Techs in progress by color: None, Communism, Communism, Communism. End of turn treasury: 5086.

    Non Hostile ai, 1000 ad Summary: Democracy, Size 25. Wonders: Marco's, Colossus, Shakespeare's, Copernicus, Isaac's, Magellan's, Leo's, Darwins. 27 trades landed, all to separate continents. 53 Techs. Buildings: City Walls (rarest of circumstances), Temple, Aqueduct, (Colosseum-sold), Harbor, Sewer, Marketplace, Bank, Stock Exchange, Library, University, Factory. Units: 1 Food Caravan, 5 Engineers (all are none), 9 Transports (one turn trades), 2 dips, 3 explorers (2 are none), 4 Dragoons (all are none), 1 Musket (none). City improvements: Roads and irrigation everywhere, hill and desert are now plains, 85% railed, 100% next turn. Next is farmland then Engineers will lay roads and rail in Rome and the Aztek lands to promote one turn trades. 12 roads heading West has been replaced by a 9 Transport ship chain starting inside city which can land Frieghts the turn they are built. Income: 305 Gold when @ 100%, 732 science when @ 100%, 20 net shields (likely about 40 next turn with power plant). 3.25 Million population, 754,000 sq. mi. Treasury: 5086.

    as compared against the hostile ai version from 10 months ago:

    Hostile ai, 1000 ad Summary: Size 21 Republic, 42 techs. Wonders: Marco's, Colossus, Lighthouse, Copernicus, Shakespeare's. Buildings: Temple, Colosseum, Aqueduct. Sewer, Harbor, Cathedral, Marketplace, Bank, Stock Exchange. Units: 12 Trade Caravans, 4 Trirerme, 4 settlers (all nones) , 4 dips, 1 Musket, 3 Chariot, 2 Knight, 2 legion, 1 catapult, 2 archer, 2 pikeman, 2 phalanx, 2 explorer. Treasury: 497. Wonders i didn't prioritize that i would have wanted if circumstances had permitted: Suns, Leos. I anticipate not getting navi in which case i will also lose Magellan's.

    Commentary: All other factors being equal (or very close to equal) including the skill level of this player 10 months ago vs today, the non hostile ai clears the way for an exceedingly stronger game. Alliances provide a steady stream of game transforming gold gifts as well as the freedom from war which allows resources to be dedicated away from army and navy and more productively towards the ultimate goal of the earliest possible launch year.

    Non Hostile ai vs Hostile ai: 53 techs vs 42, Isaac's, Magellan's, Leo's and Darwins vs Lighthouse, Library, University and Factory vs none of these, Democracy vs Republic, Size 25 (and soon 32 now with refrigeration) vs size 20, 5 none engineers vs 4 none settlers, The one significant area where hostile is at advantage (sort of) is that it has 12 current trade caravans vs 0. But landing these 12 would still place the hostile ai game vastly behind as future saves are predicted to demonstrate.
     
    Last edited: Apr 19, 2020
  15. WildPony

    WildPony Warlord

    Joined:
    Jan 12, 2004
    Messages:
    279
    Location:
    Southern California, USA
    Continuation of One City Non-Hostile AI Game: 1020 ad > Landing.

    1020: Power Plant > Dip. Net Shields increase from 20 > 30. Diplomacy by color: Gifted a tech to each of 3 civs, vikes 150. Techs in progress by color: None, Communism, Communism, Communism. End of turn treasury: 5210.

    1040: Dip > Building. Romans develop *Combustion and it is received in trade. Diplomacy by color: Gifted a tech to each of the 4 civs. 25 gift from Rome. Techs in progress by color: Conscription, Communism, Communism, Communism. L > 20. End of turn treasury: 5209.

    1060: Refrigeration > Steel (0 / 1560). > Supermarket (rushed 30 > 60). Celebration. With 3 of 4 cities researching Communism it is time to think about embassies. Especially since dips are so cost efficient to build now with 30 net shield production, decided to invest 4 dips into building embassies so that i will not need to research Espionage (for free embassies), at least not unless forced. Established embassies with Romans and Aztecs and sent 3rd and final Dip in Transport towards the Viking peoples. Next dip built (after Supermarket) will establish an embassy in very nearby Greece to a city which is now 3 steps away from my city. Diplomacy by color @ mighty: 25, slip, gifted tech, gifted tech. Techs in progress by color: Conscription, Communism, Communism, Communism. End of turn treasury: 5335.

    1080: Supermarket > Dip. 25 > 26. Surprised to see this so soon, Vikes develop Communism. Established Embassy with Vikes and traded for *Communism. Remaining Diplomacy by color: 25, 0 (vikes again), Gifted Comm, Gifted Comm. Techs in progress by color: Conscription, Conscription, None, None. End of turn treasury: 5331.

    1100: Bead supply arrises, demanded in Roman Hispalis. Dip > Bead (disbanded obsolete supported explorer and rushed Bead 15 > 30). 26 > 27. 4th and final Embassy with the Greek peoples. Diplomacy by color: 50, gifted tech, gifted tech, Gifted Greeks all techs resulting in a decreased beaker cost of about 200. Techs in progress: Conscription, Conscription, Steel, None. End of turn Treas: 5311.

    1120: Conscription > Steel. Aztecs develop Steel between turns and it was received in trade. Additional diplomacy: Traded for 27 > 28. Diplomacy by color: Gifted Conscrip, gifted Conscrip, Techs in progress: Conscription, Conscription, (traded for Steel), 0 gift. End of turn treas: 5469.

    1140: > Automobile (660 / 1430). 28 > 29. Interrupted celebration to complete Automobile in 1 turn instead of 2 with S 100 and will pick celebration back up immediately thereafter with Superhighways assuring 2 turn techs possibly until one of the civs completes flight. Diplomacy: 50, Map, Map, Map. Techs in progress: Electronics, Flight, Flight, Flight. Ending Treasury: 5490.

    1160: Automobile > Tactics. 1st Food Caravan > Superhighways (0 > 200). Diplomacy: Map x 4. Treas: 4981.

    1180: Celebration. *Superhighways > Dip. Diplomacy: Gifts: 0 x 4. Treas: 4947.

    1200: Tactics > Machine Tools. 29 > 30. Trade (28th?): Demanded Bead to size 2 Ravenna: *1026*. Diplomacy: Gifted Automobile x 3 and Conscription to the Greeks. Started Wonder with my 1 Food caravan in the hopes of triggering a commodity and in this case it worked. Switched to Bead production. Treas: 6014.

    1220: Machine Tools > Electronics. Bead > disbanded supported explorer towards Food Cara 0 > 30 ). 30 > 31. 29th? Trade: Demanded Bead to Size 2 Hispalis: * 1044 *. Launched invasion against Rome with 4 Engineers and no military and laid 2 roads and a bridge. Diplomacy: 0, Map, 0, 0.

    1240: Electronics > Miniaturization. 31 > 32. End of food surplus and L > 0. Food Cara > Started wonder with it and successfully triggered new commodity > switched to Bead. Diplomacy: Gifted Electronics, Map, Map, Map. Treas: 7243.

    1260: Bead > Food Cara (disbanded explorer, 0 > 15 > 30). Diplomacy, Maps x 4. Treas: 7285.

    1280: Miniaturization > Mobile Warfare (1680). Least bad choice among 4 bad alternatives. *Trade: Demanded Bead to size 2 Ravenna: * 1092 *. Food Cara > Started a Wonder to successfully trigger a commodity > Bead. Diplomacy: Rome completed *Mass Production and i traded them for it. Map, Map, Map.

    1300: Bead > Food (0 > 20 via Barracks). ** Mighty > Supreme and the aprox beaker demand doubled to 3172 as the result of having no key civ which would be purple. As a result, Mobile did not complete. * Trade: Demanded Bead to Ravenna: * 1116 *. Diplomacy: Maps x 4. Techs in progress: Flight x 4. 2844 / 3172.

    1320: Mobile Warfare > Computers ( 0 / 3224 ). Food Cara > started a Wonder to successfully trigger a commodity > Bead. Diplomacy @ Supreme: Maps x 4.

    1340: Bead > Food (0 > 20 via Barracks). * Trade: Demanded Bead to Ravenna: * 1092 *. Diplomacy @ Supreme : Maps x 4. Treas: 10,755.

    1360: Computers > Nuclear Fission (0 / 3339 ). Food > Research Lab (0 > 160).

    1380: Research Lab > Food Cara from 1360 started a Wonder to successfully trigger a commodity > Bead. Treas: 10,284.

    1400: Bead > Food (0 > Barracks 20). Maps x 4. Treas: 10,087.

    1420: Nuclear Fission > Nuclear Power (0 / 3392). Trade: Demanded Bead to size 4 Ravenna: *1140*. Triggers another Bead so in this case i did not have to use up my Food Cara to get one started. 4 map updates. Treas: 11,342.

    1440: Bead. Maps x 4. Trade: Demanded Bead to size 1 Viroc: *966*. All separate-land Bead demand has evaporated, so future beads will likely yield about 600 - 700 undemanded to the better trade cities which is sufficient to allow a tech costing about 3400 beakers to complete in 2 turns instead of 3. Treas: 12,381.

    1460: Nuclear Power > Robotics (0 / 3445). Transport movement 7 > 8, but insignificant at this point with the chain in place. Allowing one of the 4 AI civs researching Flight to complete it. Aside from Flight, none of the techs offered were on the path towards Space Flight or even Fusion Power and of those offered Robotics is the most useful so a Manufacturing plant can be built which will help to build complete spaceship much more cost effectively and allow for one-turn Caravans in the meantime. Maps x 2. *Trade: Undemanded Beads to size 11 Cumae (there is no demand anywhere overseas): *630* /3445. Bead > Food Freight. Treas: 13,211.

    1480: Food > started wonder to trigger Bead > Bead. Gifts @ Supreme: Vikes 150, Aztek 0, greeks 200. With fairly comprehensive roads and rail to help promote one turn trades to most cities in Rome, laid 3 roads in size 11 Cumae to increase the trade bonuses there. Treas: 13,388.

    1500: Robotics > The Laser. Flight not offered even if i had wanted it. Bead > ?. Gifts: 0, 150, 0, 200. * Trade: Laid the 2 remaining possible trade roads in Cumae and landed Undemanded Bead for * 654*. With nothing better for my corp of none engineers to do, began irrigating their forest to plain and mining wheat to silk. Utilizing this opportunity to build both MFG plant and offshore platform before rushing to complete Laser then Flight. Still hopeful that 1 of the 4 ai's researching Flight will complete it asap before i have to do it myself, but i have run out of reasonable techs to research and need to set my sights on Space Flight. Very possibly one flaw in my game is that i should have researched Flight myself sooner. If Ai completes it for me, then i think the delay would have proven worthwhile, but if i end up completing it myself, then my perspective will be that i should have done it about 3 techs ago. Ending Treasury: 13,955.

    Non Hostile AI, 1500 ad Summary: Democracy (since 780 ad), Size 32. Wonders: Marco's, Colossus, Shakespeare's, Copernicus, Isaac's, Magellan's, Leo's, Darwin's. Aprox 35? trades landed, all to separte continents. 69 Techs. Buildings: City Walls (rarest of circumstances), Temple, Aqueduct, (Colosseum-sold), Harbor, Sewer, Marketplace, Bank, Stock Exchange, Library, University, Factory, Supermarket, Superhighways, Research Lab. Units: 0 Freights, 5 Engineers (all are none), 9 Transports (one turn trades), 0 dips, 4 Dragoons (all are none), 1 Rifle (none), 1 Cannon (none). City improvements: Roads, Rail, irrigation and farmland everywhere. Hill and desert transformed to plains centuries ago. Laying access roads and rail in Rome and trade roads in Cumae. Income: 1464 science when maxed, 32 net shields and will be 50 + in 2 turns. 5.28 Million population, 760,000 sq. mi. Treasury: 13,955.
    as compared against Hostile AI game :

    Hostile AI 1500 ad Summary: Democracy (1440). Size 22 (and size 30 in 8 turns), 55 techs. Wonders: Marco's, Colossus, Lighthouse, Copernicus, Shakespeare's , Isaac's, Magellan's. Buildings: Temple, Colosseum, Aquaduct. Sewer, Harbor, Cathedral, Marketplace, Bank, Stock Exchange, Library, University, Port, Supermarket. Units: Unlogged number of Trade Caravans, 1 Transport, 4 Galleons, ? Caravels, 4 Triremes?, 4 Engineers (supported), 4 Settlers (all nones) , 6 dips, misc unlogged units which in 1000 ad included: 1 Musket, 3 Chariot, 2 Knight, 2 legion, 1 catapult, 2 archer, 2 pikeman, 2 phalanx, 2 explorer. Treasury: ?. Wonders i didn't prioritize that i would have wanted if circumstances had permitted: Suns, Leos.
    Commentary:

    Key areas where Non Hostile is greatly out-performing Hostile: 69 Techs vs 55, size 32 vs 22, but Hostile will reach size 30 in 8 turns. Democracy in 780 vs 1440, Leo's vs no Leo's and Darwins vs. not yet. 5 free None Engineers as a result of Leo's as well as several of the 9 Transports in the shipchain which are the result of free upgrades and which allows for one-turn trade landings to Rome or the Aztec lands. Hostile game invested in Suns which is highly useful in a such a game, but completely unnecessary in the Non Hostile game which preserves the resources for more valuable purposes. Non Hostile has Power plant and will have Offshore Platform and Manufacturing Plant over the next two turns which will push net shields to over 50 and possibly to 60.

    1510: Offshore Platform > Manufacturing Plant. Still Supreme, Maps x 4. Treasury: 13,195.

    1520: Laser > Flight. Manufacturing Plant > Food. 59 net shield production now which is one shy of the 60 that is useful in building Space parts more cost effectively. As one example, a rushed temple becomes 20 towards each of the fifteen 80 shield structurals and 60 net shields would complete them. As a 2nd example, the 6 components cost 160 each. Rushing an SDI which is 200 shields (via temple first) and switching to the Component provides 100 of 160 shields and 60 net production completes it. Upon Apollo, i will almost certainly end up disbanding one of the supported Transports, especially since i would no longer be landing trades at that point. 80 net sheilds would be an even better number (much better) especially if Gold was tight which it isn't. If Gold was tight, i would mine some forests and/or disband as many transports as necessary to reach 80 net. Maps x 4 @ supreme. Treasury: 13,149.

    1530: Azteks develop Flight! Cancels Colossus. Received it in trade and gifted (towards) it with the other 3 civs in the hope that they would complete other techs towards Space Flight before me. Food > Start Wonder to trigger Bead and switch to Bead.

    1540: > Radio. Bead > Food. Wheat > Silk in Cumae and road on the newly deforested plain from the previous t urn. * Trade: Undemanded Bead to size 12 Cumae: *364*. Diplomacy: Gifted towards the tech in progress x 4. Treas: 13,316.

    1550: Radio > Advanced Flight (Supreme > Mighty, 0 / 2139). Food > Start Wonder in the unsuccessful hope of triggering a Bead. Switched back to Food freight. In spite of my efforts to gift it to them, Rome developed Flight. Diplomacy: Gifted Vikes 1 tech towards Flight and was permitted to gift the greeks about 7 techs, the 7th of which was Flight. Since Greece is the key civ this turn, these gifts also reduced beaker cost from 2139 > 1932. Will no longer gift Rome and Aztek tech since they will not be able to complete anything quickly enough to help me to reach Space Flight faster and at some point i want them to be technologically inferior so they don't provide competion in the space race : ). Maps with rome and Aztek. Treas: 13,327.

    1560: Food > Start Wonder in the 2nd consecutive unsuccessful hope of triggering a Bead. With two completely wasted Food Freights, switched back to producing another since it is my only known possibility of triggering another trade which is my only hope of hastening the completion of Space Flight. : ).

    1570: Advanced Flight > Espionage. Forced off path Rocketry was not offered. Highlighted diplomacy includes gifting Advanced Flight to the Greeks in the hopes that they choose and complete Space Flight next. Food > Start Wonder in the 3rd consecutive unsuccessful hope of triggering a Bead. With three completely wasted Food Freights, switched back to producing another since in my opinion there is nothing superior to build at the moment.

    1580: Gifted Vikes towards flight. Greeks 150. 2 maps. Food > Start Wonder in the 4th consecutive unsuccessful hope of triggering a Bead. With 4 completely wasted Food Freights and with 13k + Gold, switched back to producing another.

    1590: Espionage > Rocketry. Gifted a tech to each of 2 civs, Gift 125, 1 map. 5th consecutive unsuccessful attempt at triggering a freight commodity. > Spy (in the hope of preventing key tech getting stolen from me at some point).

    1600: 1st Spy > 2nd. misc diplomacy.

    1610: Rocketry > Space Flight. Rome develops Amphibious which i do not have and which can be utilized as a fall back tech when forced off path. Misc diplomacy.

    1620: > supreme and beaker cost leaps to about 4000. misc diplomacy. Treas: 13k +.

    1630: 4th spy. misc dip. Treas 13,493.

    1640: Space Flight > Plastics. Food > Apollo. With 13,000 + in the Treasury and easy access to 60 net shield production, the remaining blanks are filled in.

    1650: :wavey: Apollo :wavey:.

    1660 > 1750: 1st 10 Space Parts.

    1752 > 1778: Remaining 14 Space parts, Tech through Fusion Power and Launch. Likely at least 8000 in Treasury at this point.

    1793: Landing.

    As compared against the Hostile AI Game of 10 months ago where the landing was 52 years later in 1845.
     
    Last edited: Apr 22, 2020

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