1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Gotm 94 Spoiler

Discussion in 'Civ2 - Game of the Month' started by WildPony, Jan 31, 2009.

  1. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    196
    Location:
    Southern California, USA
    Played this as a One City Challenge, multiplayer gold version in single player mode.

    Summary: explored, then built in 3300.

    Wonder sequence: Colossus, Marcos, Shakespeare's, Copernie's, Leos, Magellans, Isaac's Sun's, Darwin's, Apollo.

    Most of game rushed a "nil" caravan per turn, including lots of demanded coal, then lots of undemanded cloth. I might offer my 2 cents that this should be illegal. :goodjob:

    Awaited building Darwins until i needed only Rocketry/Space Flight.

    Built a Space part per turn upon Space flight except for a couple that were sabotaged by my evil Greek neighbor. Unfortunately game wasn't telling me what was happening so it took it happening a 2nd time before i picked up on it.

    1808 ad status: 0 remaining freights, 2 engineers, 2 vet rifles, 2 vet crusaders, 1 vet cannon, 5 transports. 7 modules (one every turn), 17,799 treasury. Never built or needed any ship besides transports or upgradable pre-transports for the entire game because no ai even had magnetism or steam until after i had space flight and i was no longer trading.

    1820ad war status with Greece...

    Greek losses: 18 cannons, 3 dragoons, 17 catapults, 18 elephants, 5 muskets, 7 knights.

    My losses: 1 rifle, 1 musket, 2 phalanx.

    1846: 15 structurals, 6 components, 3 modules, Launch.

    1847: Barracks

    1848: 1st vet armor just in time, Greeks killed my last rifle and 2 of my 5 city transports and were in a position to overpower me. Wanted to launch at nearly all costs before investing in military. :wavey:

    1855: 6 vet armor now, fighting back with a vengeance.

    1861ad: Victory by landing.

    Won't turn game in, multiplayer gold edition automatically toggles cheat mode in single player... or at least mine does. Will likely play next occ game with the original version.

    How does my 1861 occ landing stack up?
     
  2. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    196
    Location:
    Southern California, USA
    ........................
     
  3. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    196
    Location:
    Southern California, USA
     
  4. Prof. Garfield

    Prof. Garfield Chieftain Supporter

    Joined:
    Mar 6, 2004
    Messages:
    2,062
    Location:
    Ontario
    1610 with Railroad. Researching Metalurgy. Debating how long I will put off industrialization. Incidentally, my city location is 84,34.
     
  5. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    196
    Location:
    Southern California, USA
    ahh, we decided upon the same spot, 2 whales, a bull and a 4th special that wasn't to be :goodjob:.
     
  6. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    196
    Location:
    Southern California, USA
    The greeks settled a city 3 steps away at 84/28 that demanded Hides, a commodity of which i had many in the early game. I roaded and later railed the route and made a lot of fast progress utilizing this easy access demand route before traveling over seas. To my surprise, the actual per turn route bonuses from this connected city 3 steps away were higher all game long than my distant foreign routes... like about 30 vs. 19 at one point. The downside was hassling over our overlapping land all game long, dealing with the cycle of forced peace and then getting suprised attacked about 5 times :wavey:.
     
  7. Prof. Garfield

    Prof. Garfield Chieftain Supporter

    Joined:
    Mar 6, 2004
    Messages:
    2,062
    Location:
    Ontario
    Was the city by chance called Pharsalos? What was the payoff per delivery like? I didn't consider trading so close, imagining the return to be negligible (also took me a while to realize that the greeks had cities as close as they did).
     
  8. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    196
    Location:
    Southern California, USA
    hmm.. in my case it was "Corinth"... in 680ad i had very little explored yet, had very little luck getting any maps to that point when i chose to begin landing these trades. But the trades to size 5 Corinth were bringing 232 from my size 16. The very first one might have been about 175 or so, but this was the first save i was able to find after i began trading. One of the nice things was getting the 3 early routes which were surprisingly strong.

    After Marcos, my plan was to use no caravans for wonder building... so i rushed a trade cara per turn until i had the Gold to buy Shakespeare's and then Copernie's.

    Very soon thereafter, i crossed the sea for greener pastures.

    By 1500ad demanded off shore hide trades were bringing 568 from my size 22 to a place in the Roman empire.

    by 1680ad, still pre-automobile, demanded coal "freights" to veii were bringing 810. My nil was coal, so i had maybe 20 or so turns worth of these... and the veii demand never went away.

    by 1710 now with super highways, the same coal trades were fetching 1122.

    When nil switched to cloth, i had no demand and had to settle for about 550's

    ...and once forced to flight, the penalty combined with losing Colossus brought these to about 340s :blush:.
     
  9. CharlieChuck

    CharlieChuck Chieftain

    Joined:
    Feb 6, 2007
    Messages:
    305
    Location:
    england
    I played for early conquest. I was doing quite well until I realised restarts were on, spent quite a lot of time getting to the last few civs that restarted, which slowed me down. I managed to build quite a lot of wonders (9) and had 61 few cities by the end.
     
  10. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    I started last weekend but had to give up. Tried a early conquest but took to much risk (because little time was left to finish this one). The Greek contacted me a few times and then suddenly declared war while I guessed I hardly had to use defence....stupid me.
     
  11. Prof. Garfield

    Prof. Garfield Chieftain Supporter

    Joined:
    Mar 6, 2004
    Messages:
    2,062
    Location:
    Ontario
    I played this game as a One City Challenge. I never had major problems with foreigners, partly because the techs of my neighbours (vikings, greeks) was behind mine for the last part of the game.

    (1) 4000 B.C. : Decide to play OCC, begin looking for good city site.
    (2) 3950: …
    (3) 3900: …
    (4) 3850: …
    (5) 3800: …
    (6) 3750: …
    (7) 3700: (71, 31) hut: Legion. (88, 24) hut: Legion.
    (8) 3650: …
    (9) 3600: …
    (10) 3550: …
    (11) 3500: (75, 37) hut: Horsemen. (88, 22) hut: Legion.
    (12) 3450: …
    (13) 3400: (63, 35) hut: elephant.
    (14) 3350: …
    (15) 3300: …
    (16) 3250: …
    (17) 3200: (96, 18) hut: Horseback riding.
    (18) 3150: Zulu 5th largest civ.
    (19) 3100: Build Zimbabwe at (84, 34). Access to 2 whales and 1 buffalo. Begin Colossus.
    (20) 3050: Begin writing. Switch production to marketplace.
    (21) 3000: …
    (22) 2950: …
    (23) 2900: …
    (24) 2850: (58, 44) hut: map making.
    (25) 2800: …
    (26) 2750: …
    (27) 2700: (76, 48) hut: nothing.
    (28) 2650: Begin improving terrain around Zimbabwe.
    (29) 2600: (82, 50) hut: masonry.
    (30) 2550: …
    (31) 2500: …
    (32) 2450: …
    (33) 2400: Vikings: Give Ceremonial Burial, Masonry. Get Writing. Peace, no alliance. Begin Code of Laws. Switch production to Library.
    (34) 2350: …
    (35) 2300: …
    (36) 2250: …
    (37) 2200: …
    (38) 2150: …
    (39) 2100: …
    (40) 2050: Library, begin Colossus. Taxes to 60% for 1 turn.
    (41) 2000: Code of Laws, begin Literacy. Give Vikings code of laws; they refuse to trade maps.
    (42) 1950: …
    (43) 1900: …
    (44) 1850: …
    (45) 1800: Lux. to 60% for 1 turn to celebrate.
    (46) 1750: Lux and sci at 50%. Get 1 extra shield, science the same as before.
    (47) 1700: Greeks: Trade for Iron Working. Give various techs, get alliance and maps.
    (48) 1650: …
    (49) 1600: …
    (50) 1550: …
    (51) 1500: …
    (52) 1450: …
    (53) 1400: …
    (54) 1350: …
    (55) 1300: …
    (56) 1250: …
    (57) 1200: Literacy, begin Trade (republic not available).
    (58) 1150: …
    (59) 1100: …
    (60) 1050: …
    (61) 1000: …
    (62) 975: …
    (63) 950: …
    (64) 925: …
    (65) 900: …
    (66) 875: Colossus, begin Temple. Science 60%, taxes 10%, lux, 30%.
    (67) 850: …
    (68) 825: …
    (69) 800: …
    (70) 775: Trade, begin republic.
    (71) 750: Temple, begin caravan. Taxes to 60%.
    (72) 725: …
    (73) 700: …
    (74) 675: Rush 7 shields for 16g.
    (75) 650: Food caravan.
    (76) 625: Give Greeks literacy.
    (77) 600: Lux to 60% to ensure that celebration continues when city grows to size 5.
    (78) 575: Rush 6 shields for 13g. Lux at 50%, taxes 30%.
    (79) 550: Food Caravan. Taxes 20%, lux 60%. (rearranging production.)
    (80) 525: …
    (81) 500: …
    (82) 475: Rush 4 shields for 8g. Lux to 50%, sci 30%.
    (83) 450: Food caravan, begin Marco Polo’s Embassy, put in 3 caravans.
    (84) 425: Romans build pyramids.
    (85) 400: Romans build Hanging Gardens.
    (86) 375: …
    (87) 350: …
    (88) 325: Marco Polo’s Embassy, begin caravan. Romans: give Literacy, trade for Mysticism, construction, alliance, maps. Aztecs: give trade, map making, constructions. Get monarchy, maps. Revolution. Lux to 60%.
    (89) 300: …
    (90) 275: …
    (91) 250: …
    (92) 225: Monarchy established. Lux and science at 50%.
    (93) 200: Romans develop philosophy, seafaring. Silk Caravan, begin trireme. Celebration in Zimbabwe. Romans: give horseback riding and iron working for Philosophy and Seafaring. Science to 60%.
    (94) 175: …
    (95) 150: Aztecs develop republic, trade for it. Revolution.
    (96) 125: Republic established. Lux to 50% for celebration.
    (97) 100: Begin Medicine. Celebration.
    (98) 75: …
    (99) 50: Aztecs build great library. Taxes 10%, lux 30%, sci 60%.
    (100) 25: …
    (101) A.D. 1: ...
    (102) 20: Beads Caravan. Medicine, begin the wheel. Trade with Greeks for the wheel (gave philosophy). Begin Shakespeare’s Theatre.
    (103) 40: Begin Engineering.
    (104) 60: …
    (105) 80: …
    (106) 100: …
    (107) 120: Science to 50%, lux to 40%. Increase shield production.
    (108) 140: …
    (109) 160: …
    (110) 180: …
    (111) 200: …
    (112) 220: Romans give Banking as a gift.
    (113) 240: …
    (114) 260: …
    (115) 280: …
    (116) 300: …
    (117) 320: …
    (118) 340: …
    (119) 360: Engineering, begin Sanitation.
    (120) 380: …
    (121) 400: Zimbabwe to Veii Silk for 253g. Science to 60%.
    (122) 420: …
    (123) 440: Shakespeare’s Theatre, begin aqueduct.
    (124) 460: Rush aqueduct to 60s (90g), rearrange production to 10shields. Lux to 0%.
    (125) 480: Sanitation, begin Mathematics. Luxuries to 30% for celebration. Got Bridge Building from Aztecs (thought they had math). Traded for Math with Greeks. Beads (d) to Tenochitilan for 440g.
    (126) 500: Aqueduct, begin Sewer System. Begin Astronomy. Lux to 40%.
    (127) 520: Rush Sewer to 100s (168g). Lux to 30%.
    (128) 540: taxes to 40%.
    (129) 560: Sewer System, begin harbour. Astronomy, begin University.
    (130) 580: Rush harbour to 40s (42g). Lux to 50%.
    (131) 600: Harbour, begin caravan (have 20s production).
    (132) 620: Rush 10s (25g).
    (133) 640: Hides Caravan.
    (134) 660: Rush 10s [stop mentioning caravan rushes].
    (135) 680: Gold caravan.
    (136) 700: …
    (137) 720: Food caravan.
    (138) 740: Lux to 0%.
    (139) 760: Food caravan.
    (140) 780: …
    (141) 800: Food Caravan.
    (142) 820: University, begin Invention.
    (143) 840: Food caravan, begin King Richard’s Crusade. Deliver Caravans for Wonder.
    (144) 860: …
    (145) 880: …
    (146) 900: War with Vikings.
    (147) 920: …
    (148) 940: King Richard’s Crusade, begin University.
    (149) 960: …
    (150) 980: Invention, begin Navigation. Gold to Pompeii (nd) for 290g.
    (151) 1000: ...
    (152) 1020: University, begin Copernicus’. Science to 20% to avoid wasted beakers.
    (153) 1040: Navigation, begin Physics. Hides to Veii (nd) for 332g.
    (154) 1060: …
    (155) 1080: Pollution.
    (156) 1100: Sci to 60% for 1 turn [stop recording misc. tax changes].
    (157) 1120: Physics, begin Theory of Gravity.
    (158) 1140: …
    (159) 1160: …
    (160) 1180: Copernicus’ Observatory, begin Magellan’s (to be changed to Newton’s).
    (161) 1200: Pollution cleared.
    (162) 1220: theory of Gravity, begin Steam Engine. Pollution. Switch to Newton’s.
    (163) 1240: …
    (164) 1260: …
    (165) 1280: More pollution.
    (166) 1300: Steam Engine, begin Railroad.
    (167) 1320: …
    (168) 1340: Even more pollution. KRC looks like a raw deal. Some pollution cleared.
    (169) 1360: Notice that Greeks are clearing pollution.
    (170) 1380: Complete Isaac Newton’s Colledge, begin caravan. Railroad, begin Chemistry.
    (171) 1400: Greeks get gunpowder. Romans develop chemistry. Trade for chemistry and gunpowder.
    (172) 1420: Beads caravan. Begin Explosives.
    (173) 1440: Explosives, begin Atomic Theory. Pollution.
    (174) 1460: Cloth caravan, begin Engineer.
    (175) 1480: Engineer. Cloth to Pharsalos (41g) same continent, road bonus.
    (176) 1500: Engineer, begin caravan.
    (177) 1510: …
    (178) 1520: Coal Caravan. [stop recording caravans] Atomic Theory, begin Magnetism.
    (179) 1530: …
    (180) 1540: Magnetism, begin Democracy.
    (181) 1550: Pollution (stop recording pollution).
    (182) 1560: Democracy, begin Economics.
    (183) 1570: …
    (184) 1580: …
    (185) 1590: …
    (186) 1600: Economics, begin Metallurgy. Greeks cancel alliance.
    (187) 1610: Revolution. Disband Trireme. Sell temple.
    (188) 1620: Democracy established. Beads to Tenochitilan (220g).
    (189) 1630: Metallurgy, begin Conscription.
    (190) 1640: …
    (191) 1650: Build Galleon.
    (192) 1660: Conscription, begin Electricity.
    (193) 1670: ….
    (194) 1680: …
    (195) 1690: Marketplace. Electricity, begin Warrior Code. (13,31) hut: 200g.
    (196) 1700: Trade for Warrior code.
    (197) 1710: Bank. Begin Refrigeration.
    (198) 1720: Refrigeration, begin Feudalism. Notice Romans are researching industrialization; give all techs to slow the research. Romans give pottery as a gift.
    (199) 1730: Galleon. Trade for Feudalism.
    (200) 1740: Begin Chivalry.
    (201) 1750: Supermarket. Chivalry, begin Polytheism. Get Polytheism from Romans. Give them Chivalry and Feudalism.
    (202) 1752: Begin Leadership. Pompeii Gems (nd) for 227g. Pompeii Cloth (nd) for 227g.
    (203) 1754: Leadership, begin Tactics. Greeks demand 1000g. No, war.
    (204) 1756: Romans develop Industrialization. Trade for Industrialization. 100g from hut.
    (205) 1758: …
    (206) 1760: Salt to Pharsalos for 58g. Greek Attitude did not improve.
    (207) 1762: Tactics, begin Communism. Musketeers from hut.
    (208) 1764: …
    (209) 1766: …
    (210) 1768: Factory. Communism, begin Corporation. Pompeii coal (d) for 580g.
    (211) 1770: …
    (212) 1772: The Corporation, begin Steel. Up luxuries to 20% for celebration.
    (213) 1774: 50g from hut. Rome Dye (d) for 480g.
    (214) 1776: …
    (215) 1778: Steel, begin Refining.
    (216) 1780: …
    (217) 1782: …
    (218) 1784: Refining, begin Electronics.
    (219) 1786: Cut luxuries. Tech-bomb Aztecs.
    (220) 1788: Power Plant. Electronics, begin Combustion.
    (221) 1790: Riflemen.
    (222) 1792: Combustion, begin Automobile.
    (223) 1794: …
    (224) 1796: Automobile, begin Mass Production.
    (225) 1798: Superhighways. Pompeii Salt (nd) for 624g.
    (226) 1800: Mass Production, begin Machine Tools. Gems (nd) to Pompeii for 410g. Give some techs to Aztecs.
    (227) 1802: Machine Tools, begin Mobile Warfare. Give automobile and other techs to Romans.
    (228) 1804: Greeks kill my engineers.
    (229) 1806: Mobile Warfare, begin Miniaturization. Bribe Frigate for 197g.
    (230) 1808: …
    (231) 1810: …
    (232) 1812: Miniaturization, begin Computers.
    (233) 1814: Offshore Platform.
    (234) 1816: Computers, begin Robotics. Cumae Dye (d) for 1057.
    (235) 1818: Research Lab. Robotics, begin Nuke Fission. Pompeii Salt (nd) for 624.
    (236) 1820: Nuke Fission, begin Nuke Power. Tech-bomb Aztecs.
    (237) 1822: …
    (238) 1824: Manufacturing Plant. Nuke Power, begin Laser.
    (239) 1826: Build Howitzer. Peace with Greeks.
    (240) 1828: The Laser, begin flight.
    (241) 1830: …
    (242) 1832: Flight, begin Monotheism. Trade for Monotheism, give Aztecs all techs. Veii Dye (d) for 628g. Begin UN to convert to Apollo.
    (243) 1834: Begin Radio.
    (244) 1836: Radio, begin Advanced Flight. Bribe Transport for 500g. Pompeii Gems (nd) for 348g.
    (245) 1838: …
    (246) 1840: Advanced Flight, begin Rocketry.
    (247) 1842: …
    (248) 1844: Rocketry, begin Amphibious Warfare. Trade for Amph. Warfare. “Buy” UN down to 400s (via Darwin’s) to postpone completion. Bribe Engineer for 540g.
    (249) 1846: Begin Space Flight.
    (250) 1848: Space Flight, begin Plastics.
    (251) 1850: Apollo Program.
    (252) 1851: Plastics, begin Superconductor.
    (253) 1852: Component. [stop recording spaceship]
    (254) 1853: Superconductor, begin Espionage.
    (255) 1854: Hut: 100g.
    (256) 1855: …
    (257) 1856: Espionage, begin Fusion Power.
    (258) 1857: Dye to Pompeii (d) for 696g.
    (259) 1858: Fusion Power, begin Stealth.
    (260) 1859: …
    (261) 1860: …
    (262) 1861: Stealth, begin Guerrilla Warfare. Bribe Greek Musketeers.
    (263) 1862: …
    (264) 1863: Bribe Viking Dragoon.
    (265) 1864: …
    (266) 1865: …
    (267) 1866: Guerrilla Warfare, begin Labour Union. Bribe Viking Musketeer.
    (268) 1867: …
    (269) 1868: …
    (270) 1869: War with Greeks. Bribe Greek Musketeer.
    (271) 1870: …
    (272) 1871: Viking ironclad destroys Frigate and Diplomat. 100g from hut.
    (273) 1872: …
    (274) 1873: Labour Union, begin Recycling.
    (275) 1874: Greek Cannon lands on a square, preventing construction of a structural. I have exactly 80 production. Bribe Cannon.
    (276) 1875: Bribe Caravan; None Spice (and no caravan rehoming…)
    (277) 1876: Put caravan to structural to ensure that it is produced if a unit comes along (nothing else to do with it, really).
    (278) 1877: 15th Structural Complete, along with 6 components and 3 modules. Launch.
    (279) 1878: Peace with Vikings. City Walls.
    (280) 1879: Recycling, begin Combined Arms. Stealth Fighter (just for the fun of it). Empty Pharsalos with Stealth Fighter.
    (281) 1880: …
    (282) 1881: Vikings sneak attack. Mech inf. [stop recording military]
    (283) 1882: …
    (284) 1883: Combined Arms, begin Future Tech. Romans Cancel alliance when I refuse to give Fusion power.
    (285) 1884: …
    (286) 1885: Gems to Pisa (nd) for 350g.
    (287) 1886: Cease-fire with Greeks.
    (288) 1887: …
    (289) 1888: Greeks violate cease-fire. Attack Walled Pharsalos with mech inf just because, lose mech inf.
    (290) 1889: Future tech. Spy. Make an interesting discovery investigating Pharsalos: a spy on a RR trade path will block the extra trade.
    (291) 1890: …
    (292) 1891: Greek musketeer destroys my stealth fighter (fighter killed 2 before it, however).
    (293) 1892: Space Ship arrives.
     
  12. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    196
    Location:
    Southern California, USA
    One City Challenge. Built on same 3 special spot as 10 years ago 84/34 and waited until the same year which was 3300 as a comparison. Unlike in the game of 10 years ago, did not build any nil caravans since i feel it should be disallowed : ). Multi-Gold Version. Emperor. Starting Techs: Alphabet, Bronze, Ceremonial, Currency.

    3300: Build. > 1st Phalanx.
    3250: > Code
    3050: Code > Monarchy
    2950: 1st Phalanx > 2nd.
    2800: Tinkered shields from 9 to 10.
    2750: 1 > 2. Income: 5 Shields, 3 science, 2 gold.
    2700: 2nd Phalanx > Wonder (to become Marco's).
    2650: Monarchy > Writing. Beaker shifts are much more erratic and extreme than usual and this was a nice surprise.
    2350: Writing > Trade. Science to 30%.
    1700: 4th potential special site mines to a basic forest.
    1500: Trade > Literacy (which the Vikings have). Switch to Marco's which will finish in 1300. Sci 30 / Tax 70.
    1300: :wavey: Marco's :wavey:.

    Traded Rome for Map Making, Masonry, Horseback, Warrior Code and their map.
    Traded the Aztecs for Mysticism, Pottery and their map.
    Greeks and Vikes are at war with me and won't interact unless i tribute them 100 gold.

    1200: Horse.
    1100: 1st diplomat.
    975: 1st hut: 50 gold.
    950: 2nd Diplomat.
    925: With a bolstered military including thru a couple of bribes, able to make peace with the Greeks and to trade them for The Wheel, Iron working and their map. Current military: 3 horse, 2 phalanx, 1 warrior (bribed).
    825: Finally militarily strong enough for the Vikings to want peace with me... peace and traded for Literacy and their map. Gifted the Aztec's their in progress tech which is Lit.
    800: > Philosophy.
    750: Cease fire with Rome and traded them for Construction.
    550: 2nd Hide > 1st Trireme.
    425: 1st Trireme and it departs towards the Vikes with 2 demanded hides. Surprisingly received 100 gold tribute from the Vikes.
    325: Lux tto 70%. Traded the Aztecs for Republic and Philosophy. Traded Rome for Bridge Building. Hut: Astronomy.
    300: Celebration (to Republic numbers). Demanded trade bonus to the same-land Vikes is way too low, so i am planning to make the longer journey overseas via the south pole. Also recognize that my trade caravans can walk to the west coast of my land to be picked up by Triremes for trades to the Romans and/or the Azteks. Will build a trade road to expedite the journey.
    50:
    Finally in a position with returned supported units to revolt into Republic and to grow in celebration. REvolution. Bribe of none Vike warrior for 23 gold. Treasury: 23 gold. Reveived 150 gold tribute from the Greeks. Revised Treasury: 173 gold.
    25: Step into Republic. Lux to 50%.

    1ad: Celebration. Gifted techs to cordial and got fresh map trade with the Romans as my first 2 hides of the game approach. With an increase from 2 visible cities to 7, still no hide demand in Rome.
    20: 6 > 7. Aquaduct > Temple.
    40: 7 > 8
    60: 8 > 9.
    80: 9 > 10.
    100: 10 > 11.
    120: 11 > 12.
    140: Salt.
    180: Hide.
    200: Very first trade of game: Demanded Hide to Teno: 414. Demand is immediately lost and no other known city on the planet demands it. 2nd hide will land undemanded next turn and boat is heading to my west coast to pick up the next two caravans.
    220: Marketplace
    > Bank. 2nd trade of game: undemanded Hide to Teo: 292. Beakers filled for Engineering but holding back until several turns from now when my next trade is ready to land, hoping for Rome or the Vikings to complete it for me and that i can complete Medicine and then trade into Sani.
    380: Vikings develop Engineering 2 turns before my next trade is ready to land and i traded them for it. Scientist to choose next tech for which the beakers will be filled.
    400: > Medicine.
    420: Medicine > University. (Sani was not offered). 3rd trade of game (and 3rd route): Demanded Salt to Thlat: 468. Undemanded Hides to Teo: 300. One Hide caravan and 600 gold fills 200 shields.
    440: :wavey: Colossus :wavey:. University
    > Sanitation.
    460: Hide. Summary of Trade units:
    1 Trireme, 7 Hide caravans.
    480: Undemanded Hides to Pisae: 380 + 380.
    500: Sanitation
    > Chemistry. Harbor. Celebration. Disbanded a supported horse towards Sewer to budget tight money.
    520: Sewer. 12 > 13. 2 hide caravans + 800 Gold fill 300 shields. Treasury: 7 Gold.
    Sale of Temple for 40g. Treas: 47.
    540: :wavey: Shakespeare's :wavey:. 13 > 14.
    560: 14 > 15.
    580: Hide. 15 > 16.
    600: Hide: 16 > 17.
    620: Hide: 17 > 18.
    Romans initiate Leo's which i really want. Undemanded Hides to Pompeii: 460 + 460.
    640: Hide: 18 > 19. Chemistry
    > Economics.
    660: Hide. 19 > 20.
    End of Celebration for now.
    680: 2nd Settler. 20 > 19.
    700: 3rd Settler. 19 > 18. No more settlers for now to allow the usage of all current trade squares for trades. Undemanded Hides to Pompeii: 460 + 460.
    720: Economics
    > Theory of Gravity. Hide.
    740: Stock Exchange. Democracy
    from Vikes.
    760: Hide.
    780: Hide.
    800: Hide.
    820: Hide.
    840: Hide. Rome switches to Copernicus and i have to invest 1230 gold here. Undemanded Hides to Pompeii: 520 + 520. Revolution.
    860: :wavey: Copernicus :wavey:. Step into Democracy.
    880: Theory of Gravity
    > Monotheism. Hide. Celebration.
    900: Hide. 18 > 19.
    920: Hide. Undemanded Hides to Pompeii: 520.
    940: Hide
    960: Hide.
    980: Demanded Beads to Teno: 576. Celebration.
    1000: Monotheism
    > Invention. Coal. 19 > 20.

    1000 ad Summary: Size 20 Democracy. Wonders: Marcos, Colossus, Shakespeare's, Copernicus.
    Very soon will likely also have Leos, Suns, Magellan's, Isaac's. Buildings: Temple (sold), Colosseum, Aquaduct, Marketplace, Bank, Stock Exchange, Harbor, Sewer. Units: 12 Trade Caravans, 1 Trireme, 3 Settlers, 2 diplomats, 1 knight, 1 elephant, 2 chariots, 4 horse, 1 catapult, 1 legion, 1 phalanx, 2 warriors.

    1020: Cloth. 20 > 21. Undemanded Hides to Pompeii: 520 + 520 filling the beakers. Traded Vikes for Invention. 1630 gold towards 400 shields. Traded Aztecs for Navigation. One Scientist.
    1040: :wavey: Leo's :wavey:.
    > Feudalism. Traded the Romans for Feudalism and Gunpowder. 1230 gold towards 300 shields. Treasury: 1178 gold. 3 levels of upgrades this turn: 4 muskets, 5 knights, 3 crusaders, 1 caravel. Max gold income per turn: 265.
    1060: :wavey: Sun Tzu's :wavey:.
    Had to prioritize Suns because the Greeks were possibly getting very close to completing it and there was no race for Magellan's or Isaac's at this time. > Explosives. Foreign civs are going for physics and metallurgy.
    1080: Gem. Explosives
    > Leadership. 3 instant Engineers. Undemanded Hides to Pompeii: 260 + 260 + 260.
    1100: :wavey: Magellan's :wavey:.
    1120: Barracks. Undemanded Hides to Pompeii: 260

    1140: 4th Engineer (Vet). 21 > 20. Leadership
    > Physics (1092) 7 dragoons. Undemanded Hides to Pompeii: 270 .
    1180: 5th Engineer (Vet). 20 > 19. Undemanded Hides to Pompeii: 270 + 270 + 270.

    1220: :wavey: Isaac's :wavey:. Physics
    > Magnetism.
    1240: Celebration.
    1260: 19 > 20. End of celebration for now. Library > University. Traded Rome for Magnetism. Traded
    1280:
    > Electricity. 276 + 276.
    1300: University.
    1320: Cloth. Demanded Coal to Thlat: 665
    1340: Bead.
    1360: 3rd Dip.
    1400: 4th Dip. Revolution to open up diplomatic options. Received 125 gold tribute from the Vikes.
    1420: :wavey: Statue of Liberty :wavey:.
    1440: 4th Dip (replacing one killed via sneak attack).
    1460: 5th Dip
    1480: 3rd Galleon. Undemanded bead to Calix: 350. Undemanded Gem to Veii: 336.
    Aztecs completed Rail and i will hold back on trading for it until i need to compete for Darwins or until i am ready to lay rail (which for now double irrigation and plains to grass is the higher priority).
    1500: Conscription > Refrigeration (1350). Undemanded Gem to Veii: 332. Demanded Cloth to Xoch: 785. Lux to 20%.

    1500 Summary: Size 20 Democracy (Soon size 34 or so). 48 techs (49 next turn). Wonders: Marcos, Colossus, Shakespeare's, Copernicus, Leos, Suns, Magellan's, Isaac's, Statue. Buildings:
    Temple (sold), Colosseum, Aquaduct, Marketplace, Bank, Stock Exchange, Harbor, Sewer, Library, University. Units: 1 Trade Caravan, 1 Galleon, 1 Caravel, 1 Frigate, 6 Engineers, 4 diplomats, 4 Riflemen, 4 Cannons, 7 Dragoons, 3 Crusaders. Treasury: 3182 Gold.

    1510: Refrigeration > Tactics (1380: 460 x 3). Gem. Celebration.
    1520: Supermarket. 20 > 21. -510.
    1530: 5th Dip. 21 > 22.

    1540: 4th Galleon. 22 > 23. Tactics
    > Railroad. 10 Cavalry. Traded Greeks for Railroad.
    1550: (Railroad) > Industrialization (1488). 23 > 24. - 510. 6th Dip.
    1560: 24 > 25.
    1570: 25 > 26. 7th Dip. Industrialization > Amphibious Warfare (1519). 4 Transports.
    1580: 26 > 27. -516 Undemanded Gem to Teno: 244.
    1590: 27 > 28.
    1600: 28 > 29. End of celebration for now. Amphibious Warfare
    > Corporation (1550). Demanded beads to Xoch: 419. 1139 to go, 570 x 2.
    1610: Greeks switch from Mikes to Darwins perking my interest. Also they surprise attack and defeat a forted Cavalry. Taking advantage of this war to Sun Tzu veteranize my 15 Leos Cavalry, 5 Leos Riflemen and secondary my 5 Leos Cannons. Also Nones take precedence over supported units.
    1620: Corporation
    > Steel. Revolution. Received 175 gold tribute from the Vikings. Demand of tribute sparked a war with the Aztecs.
    1630: 9th Engineer. 29 > 28.
    Step into Communism and set Lux to 30% to get celebration started. Captured/destroyed an empty Greek size one city and the Greeks then paid me 550 gold of their 580 for a cease fire. Bribe a Greek near future Rifleman, none musket for 97 gold.
    1640: :wavey: Darwin's :wavey:.. Steel > Machine Tools > Refining (1696) . 4 Artillery. Celebration which yields +1 Republic trade numbers. - 516 ?? Bribe Greek none settler and cannon at a reasonable price. Treasury 116 gold. Need coin and so Tax rate is set to 80% / Lux 20.
    1650: Dip.
    1660: Demanded tribute of the Vikings wanting a war with them so i can vet my units and they presented me with 250 gold as the next best thing.
    1670: Bead. Received another tribute from the Democratic Vikings: 50 gold out of their 58.
    1680: Port Facility. Aztecs develop Communism and cancel Marcos. Aztecs won't trade me for it, so i resolve to steal it.
    1690: 5th Transport (Vet). Formulating a ship chain that can reach the Aztecs. Stole Communism from the Aztecs.
    1700: 6th Transport (Vet).
    1710: 1st Cruiser (Vet). Refining > Espionage. Demanded beads to Xoch: 628
    1720: 2nd Cruiser (Vet)
    1730: Espionage
    > Electronics (Combustion not offered). Did not build a unit this turn due to low coin. Received 600 out of 636 of the Aztec's treasury for cease fire and peace. 27 of 28 military units are fully upgraded via Leo's. Military includes: 16 Cavalry, 5 Artillery, 6 Rifles and one recently bribed cannon to become artillery. Thanks to Sun Tzu's and wars with all 4 foreign civs, 24 of these 27 fully upgraded units (90%) are now vets. We also have 10 engineers building forts and roads and laying rail all throughout the map. soon will go into Democracy, disband the 5 supported engineers (as well as transforming 5 additional plains to grass) and celebrate to size 36.
    1740:
    1750: 5 None engineers are all transforming the final 5 plains to grass while the supported engineers are shoring up city forts and railroads before soon being disbanded to support celebration growth to size 36.
    1752: Electronics > Combustion. Received 250 gold of their 288 treasury from the Vikings for Cease fire and also made peace. Revolution.
    1754: Step back into Democracy.
    1756: Excess away units arrive home, Lux to 20%.
    1758: Bead. Celebration. Disbanding of 1st supported Engineer to create food surplus.
    1760: 28 > 29. Cloth. Combustion > Automobile (1872). Disbanding of 2nd Supported Engineer. Undemanded Cloth and Bead to Calix: 366 + 366: Triggers availability to build two more.
    1762: 29 > 30. Gem. Disbanding of 3rd Supported Engineer. -660 SSC.
    1764: 31 > 32 Cloth. Automobile
    > Miniaturization (Goal is Computers). Disbanding of 4th Supported Engineer.
    1766: 32 > 33. Superhighways. -846 SSC. Undemanded Cloth to Calix: 642
    1768: Miniaturization
    > Atomic Theory (1980). Computer path was not offered. Bead. Undemanded Gem and Cloth to Calix: 636 + 636 . 1st of 5 plains transform to Grass creating +1 food surplus.
    1770: 33 > 34. Atomic Theory
    > Mass Production ( 1980) . Cloth.
    1772: 34 > 35.
    Bead. -660 SSC. Undemanded Cloth to Calix: 630
    1774: 35 > 36. End of Celebration. Max science at 100% is now is: 1146. Mass Production
    > Computers (2076) Salt. Undemanded Cloth to Calix: 636.
    1776: Gem.

    1778: Factory. Computers
    > Nuclear Fission 2112). Undemanded Salt to Calix: 636.
    1780: Research Lab. Nuclear Fission
    > Nuclear Power ( ) . Undemanded Gem to Calix: 636. Bribed demanded silver caravan to Cumae: 980
    1782: Nuclear Power
    > Flight.
    1784. 2 Undemanded trades to Calix: 636 + 636.
    1786: Bead.
    1788: Mass Transit. Undemanded trade to Calix: 630.
    1790: Salt. Undemanded trade to Calix: 630.
    1792: Gems. Undemanded trade to Calix: 630.

    1794: Beads. Flight
    > The Laser. Max science at 100% is now 1248.
    1796: Offshore Platform. Undemanded beads to Veii: 328. Triggers availability of new Freights.
    1798: Undemanded Salt to Calix: 332
    1800: Gem. The Laser
    > Radio. Undemanded Gem to Calix: 332
    1806: Radio
    > Advanced Flight. Nuclear Plant. 332.
    1808: Salt. Salt freight: 332. bribed wine cara: 222.
    1810: Advanced Flight > Rocketry. Salt. Salt freight: 332.
    1812: Gem.

    1816: Rocketry
    > Mobile Warfare (Forced off Path from Space Flight/Fusion Power) Salt.
    1818:
    Rome develops steel and becomes mildly dangerous, though my Cruisers are all vets and soon i will have Vet AEGIS. Choosing to not have Battleships since i haven't needed their power to be dominant in the sea and the cost is a lot greater than that of vet cruisers when i have less than 40 net shields.
    1822: 1st AEGIS (Vet). Mobile Warfare > Space Flight
    1828: Space Flight > Plastics. After buying wonder, Treasury is 5757 Gold.
    1830 :wavey: Apollo :wavey:. Stopped playing here and estimated the rest:

    Planned ship 15+3+3+1+1+1 = 24 parts.

    1850: Expected to have 10th space part at this point.
    1851, 1852,... through 1864, final 14 parts, fusion power by now and launch.

    Anticipated Landing: 1879.
     
    Last edited: Jun 2, 2019
  13. WildPony

    WildPony Chieftain

    Joined:
    Jan 12, 2004
    Messages:
    196
    Location:
    Southern California, USA
    Another One City game to see if i could improve upon the previous one. Playing it as much as possible as if i do not know the map, do not know where to plant my city (and will emulate the same city site and the same 3300 build year) and playing as if i do not know that the 4th special site is not a special. Will not open any huts until after Marcos and tech trading.

    Up to 2350, same as previous game.
    2300: Writing > Trade. Switch to 70% Gold, 30% science. Interesting to note that i played his exactly turn by turn as the previous game including opening no huts of my own, but variations in the game likely dictated by the ai including their huts caused me to complete this tech one turn later than in the previous game.
    2200: 2 > 3. Now utilizing 2 Whales and Irrigated Buffalo. Income: 8 shields, 6 gold, 2 science.
    1500: 3 > 4. Income: 9 shields, 6 gold, 3 science.
    1350: Trade < Literacy.
    1300: :wavey: Marco's :wavey:. > Warrior.

    overall: trading or gifting map making, Monarchy and tech in progress where possible.

    Aztecs: Horseback, map making, Mysticism, map trade.
    Rome: map trade.
    Given attitudes, my treasury, and immediate unimportance of certain techs, holding back on the others for now.

    1250: Warrior > Diplomat.
    1150: 1st Dip > 2nd Dip.
    1050: Hut: Literacy. 2nd Dip > 3rd Dip.
    1000: > Republic. (And 2 other civs are researching it).
    975: 3rd Dip > Temple.
    875: Temple > 1st Trireme. 4th Diplomat
    800: Vikes develop Republic. 4 > 5.
    775: War with all 4 foreign civs. Romans develop Republic. 4th diplomat > 1st trade caravan.
    750: Traded Greeks for Seafaring, Wheel, Iron Working. Traded Rome for: Republic, Warrior Code. Updated map trade. Traded Aztecs for Poly and Masonry, updated map trade. Have every discovered tech now which is 20. Revolution.
    725: Step into Republic. Lux to 50%. Hut: Banking.
    700: Celebration
    675: 5 > 6. Hut: Philosophy. Sci to 10%.
    650: 6 > 7.
    625: 7 > 8. End of celebration for now.
    600: 1st Trade Caravan > Building towards hopefully Colosseum.
    575: Building rushed to 40 so i can approach the hostile enemies with less than 50 gold. Gifted 3 civs their tech in progress.
    450: Aztecs complete Construction and i trade them for it. > Colosseum. 73 shields rushed to 80. Net shields 10.
    425: Lux to 10% / sci 10 / Gold 80.
    400: Colosseum > Aquaduct. > Engineering.
    375: Engineering (delayed free tech from Philosophy). > Medicine. Aquaduct rushed from 10 to 40. Treasury: 9 gold.
    300: Celebration.
    275: Aquaduct > 2nd Trade Caravan. 8 > 9. Romans complete invention and undertake Leo's which i had hoped would not take place so early : ).
    250: 9 > 10. Greeks acquire Medicine my tech in progress.
    225: 10 > 11.
    200: 11 > 12. End of celebration for now.
    175: 2nd trade Caravan (Hide) > 3rd. Undemanded Hide to Tlateloco: 364. Bribe of a vike horse and a greek archer, both supported.
    150: With a newly bolstered military the Greek attitude goes from Hostile to Uncooperative and i was able to trade them for Medicine.
    125: (Medicine) > Sanitation. 3rd Trade Caravan.
    100: Traded Aztecs for Bridge Building (26th tech).
    75: 4th Trade Caravan.
    25: 5th Trade caravan.

    1ad Summary: Size 12 Republic, 26 techs. Wonders: Marcos. Buildings: Temple, Colosseum, Aquaduct. Units: 4 Trade Caravans, 1 Trirerme, 1 settler, 4 dips, 1 horse, 1 legion, 1 archer, 2 phalanx, 1 warrior. Treasury: 46.

    40ad: Greeks undertake Sun Tzu's. Azteks undertake Michelangelo's.
    60ad: 6th Trade Caravan. Witth treasury at 32 gold, sold Aquaduct for 80 gold so i could afford to bribe a none roman horse in the frontier for 55 gold. Vikes undertake Sun Tzu's.
    80ad: Greeks develop Chivalry.
    140: 7th Trade Caravan.
    200: Demanded Hide to Teo to establish 2nd trade route: 368.
    220: Sanitation
    > Monotheism. After canceling Leo's at one point, Rome undertakes it again. Undemanded Hide to Teno to establish 3rd trade route: 378.
    240: Aquaduct. Celebration.
    260: Sewer. 12 > 13.
    280: 13 > 14.
    300: Harbor. 14 > 15.
    End of celebration for now, need Monotheism/Cathedral or Shakes... or climb via food to size 16 and celebrate to 17. Since everybody is building wonders and nobody will trade for me, will finish Mono on my own.
    340: Demanded Hide to Teo: 384.
    360: Monotheism > Feudalism. Traded Aztecs for Math. Demanded Hide to Teo: 450.
    380: Cathedral. Celebration.
    (Note: without the abundance of Gold to build shakes without sacrificing too much, going the route of Cathedral at least for now to continue the celebration at a greatly reduced cost). Still need Colossus and Copernicus before someone has a chance to snatch them. Greeks and Vikes are racing for Suns and when one gets it the other might switch to copernies or colossus. (Vikes are researching Astronomy and nobody else has it). In a one city game, i feel Copernies is the single most powerful wonder, but lots of others are highly valuable too. I would also greatly benefit from Leo's if i can somehow get this one too).
    400: Marketplace. 15 > 16.
    420: Bank. 16 > 17.
    440: Hide. 17 > 18
    Greeks complete Sun Tzu's. Vikes switch to Leo's which is great and buys me some time... but they are researching Astronomy which is dangerous. Received Feudalism (30) and Chivalry (31) from the Greeks, gifted two techs to cordial and got an updated map trade. Traded Rome for Gunpower (32). Still holding back on Invention which 3 civs have. Demanded Hides to Teo: 502 + 502. Spent 830 gold and balance is 305.
    460: :wavey: Colossus :wavey:. 18 > 19. > Astronomy. Had to rush Colossus because it was getting more and more risky that someone might switch to it and get it first. Aztecs develop uni. 3 civs pursuing Leo's and one or more may be getting close. I would like Leos, but have other more pressing priorities including Copernies and possibly Shakespeare's and may have to sacrifice it. Traded Aztecs for University (33) and got an updated map.
    480: 19 > 20.
    500: 20 > 21. End of both food surplus and also the lux capacity for further celebration.

    500 ad Summary: Size 21 Republic, 33 techs and 34th is full but holding back. Wonders: Marco's, Colossus. Buildings: Temple, Colosseum, Aquaduct. Sewer, Harbor, Cathedral, Marketplace, Bank. Units: 5 Trade Caravans, 1 Trirerme, 1 settler, 4 dips, 4 Chariot, 2 horse, 1 legion, 1 archer, 1 Pikeman, 2 explorer. Treasury: 186. Note: Wonders i lost that i would have wanted if priorities permitted: Suns. May or may not lose Leos next.

    520: Hide. Romans develop Democracy but won't trade me since they are building Leo's (and i don't have invention yet).
    540: Hide. Aztecs develop Democracy too and they do trade it to me in spite of building Leos. Traded Aztecs for Democracy (34). Not intending to step into it just yet since i do not have the food to grow further thru celebration and i want to keep my diplomatic options less encumbered. At this stage of the game having skipped Invention with both Gunpowder and Democracy, will seek to skip invention and Navigation all game long even at the expense of getting two valuable wonders which would have been nice to have. Overall i believe this move including the maximized trade bonuses will get my spaceship to Alpha sooner. As a part of this strategy, i have been unable to open huts. Not certain but i believe i will be able to open huts safely (with no risk of opening up inv or Navi in a hut) after obtaining Physics.
    560: Hide.
    580: Astronomy > Chemistry. Hide. Demanded Hides to Teo: 554 + 554.
    600: Chemistry
    > Explosives. Hide. Aztecs abandon Leo's, But rome and viking continue to build it and the vikes are also building a 2nd wonder which could become Copernicus as soon as they complete their current tech which is Astronomy. This is what i am keeping a close eye on.
    620: Received warning that the Vikes who are building Leos in 2 places have nearly completed it.
    640: Hide. Very busy turn for completion of foreign wonders and foreign complettion of a key tech. Vikes complete Leos and switch other wonder to King Rick's. Romans complete King Rick's and Vikes without Astronomy abandon their wonder which is key for me. Note too that the Aztecs complete astronomy this turn immediately after the vikes abandoned their wonder and vikes get Astron from Great Library. Had the Aztecs completed Astronomy one turn earlier i would have had to build Copernie's last turn which i was in a position to do if necessary. In the meantime since getting Copernies is no rush to me at this point except to keep it from other civs, i will continue to rush an exceedingly valuable Hide caravan each turn. With Feudal, Chivalry and Gunpowder, the least expensive way of doing this costs 210 gold, starting with a 160 gold barracks then switching to a 30 shield and paying 25 + 25 to reach 40 shields out of 50. Gifted the Romans their in progress tech (Astronomy) and got an updated map trade.
    660: Hide. Vikes develop Navigation (which i hope to avoid all game long) and they begin work on Copernicus.
    680: Hide. The Vikes are researching Physics which is key to my hope of skipping Navi all game long. 2 other civs are researching Metallurgy and Econ both of which i also need.
    700: Hide. Demanded Hides to Teo: 572 + 572. Even with Engineers soon available, bribed a greek (none) settler for 272 to continue in the important city improvement work since i anticipate continuing to build a Hide per turn instead of any Engineers as long as the Hides remain available.
    720: Explosives (37)
    > Leadership. (Avoiding Theory of Gravity for now to stave off competitors for Isaac's). Even though i would like to build a couple of Engineers at this point, opting to keep building an available Hide per turn. Bribing misc none units along the way to maintain a perceived military prowess that will cause the multi gold foreign civs to continue to trade techs with me. Since my none army is pretty substantial at this point, i have been able to disband most of my supported army, especially of units that are becoming more and more obsolete.
    740: Azteks from Receptive sneak attack and kill my only boat (trireme) which had invested about 20 turns to get into position to shuttle Hides from my west coast. Extremely tough break with 11 hides on my continent with no way to reach the destination (2 other hides are already on the Aztec shores). At this point i decided i will build Lighthouse to keep the Hides landing (even though Magnetism will likely be developed fairly soon and will render LH obsolete, LH and 4 triremes that can cross the sea instead of going all the way around get 8 hides landing much earlier and then ship chain the remainder. Big setback, but i will do my best to overcome it : ). . Bribe of Roman Gold caravan for 250 gold which is a helpful break. The good thing about not having Leos is that i can disband even none warriors to save a lot of gold towards my one turn rushes.
    760: :wavey: Lighthouse :wavey:. Undemanded gold bribed last turn to Veii: 589. Bribe of another one for 252. Hide supply disappears and there are three available unregenerating commodities. Noticing that Hides are no longer available prevents me from bribing another none settler (for 256 gold) since i will soon be building some engineers instead.
    780: 1st Trireme (Vet). Departs with 2 hides. Demanded Hide to Teo: 589. Traded Aztecs Explosives for Metallurgy and got an updated map.
    800: Leadership (39) > Conscription. 2nd Trireme (Vet). Departs with 2 hides. Undemanded Hide to Tlat: 624. Undemanded bribed Gold to Veii: 624.
    820: Conscription (40)
    > Tactics. 3rd Trireme (Vet). Departs with 2 hides. Traded Rome Explosives for Economics (41) and got an updated map. Gifted Aztecs their in progress tech Econ and traded for an updated map. With so much work to accomplish and with about 2200 gold, bribe of another greek none settler for 268. No more trades available to land for several turns unless i am able to bribe them on the roman shores.
    840: Coal.
    860: 4th trireme (Vet). Departs with 2 trades.
    880: Salt. Warned that the Vikings have nearly completed Copernicus so i rush 300 shields into it. Treasury after purchase: 544.
    900: :wavey: Copernicus :wavey:.
    920: Cloth. Unable to afford a one turn stock exchange for next turn so chose something i could afford towards vet Engineers and/or vet Alpines or Cavalry. And next turn will finally land more trades.
    940: Barracks. Lost a trireme in a sneak attack by the Romans.
    960: 4th Trireme (Vet, Replacement). Undemanded Hides to Neopolis (in Monarchy creating a reduced bonus): 504 + 504. Sale of Temple to open up the 40 shield building to start every one turn rush.
    980: :wavey: Shakespeare's :wavey:. Sale of Colosseum. Tactics > Theory of Gravity (least undesired tech among a list of 4). Undemanded Hides to Neopolis: 504
    1000: Stock Exchange. @ 80% Tax rate, gold income is now 217 per turn. Undemanded Hides to Neopolis: 504

    1000 ad Summary: Size 21 Republic, 42 techs. Wonders:
    Marco's, Colossus, Lighthouse, Copernicus, Shakespeare's. Buildings: Temple, Colosseum, Aquaduct. Sewer, Harbor, Cathedral, Marketplace, Bank, Stock Exchange. Units: 12 Trade Caravans, 4 Trirerme, 4 settlers (all nones) , 4 dips, 1 Musket, 3 Chariot, 2 Knight, 2 legion, 1 catapult, 2 archer, 2 pikeman, 2 phalanx, 2 explorer. Treasury: 497. Wonders i didn't prioritize that i would have wanted if circumstances had permitted: Suns, Leos. I anticipate not getting navi in which case i will also lose Magellan's.

    1020: Theory of Gravity
    > Fundamentalism (1080, least undesired choice among 3). 1st Engineer (Vet). 21 > 20. Celebration.
    1040: 20 > 21. 1st Alpine (Vet).
    End of celebration for now.
    1060: 2nd Engineer (Vet). 21 > 20. Aztecs complete Physics and i trade them for it.
    1080: 3rd Engineer (Vet). 20 > 19.
    1100: Fundamentalism
    > Atomic theory (least undesired among 3 choices). No unit or building built, but Gem became available once this turn started. Undemanded Coal and Hide to Xoch: 680 + 680.
    1120: Atomic Theory
    > Magnetism (Foremost tech i wanted at this point, leading to Electricity/Refrigeration). Gem.
    1140: Coal.
    Vikes develop Steam Engine and i trade them for it, unfortunately they wouldn't accept anything but Tactics for it. Undemanded Cloth and Salt to Xoch: 708 + 708.
    1160: :wavey: Isaac's :wavey:. Magnetism
    > Electricity (1260). Celebration. Lighthouse served its purpose extremely well in a pinch allowing for 8 trades to be landed producing 4 techs and about 4500 gold / 4500 science. Will now bring the empty triremes home for disbanding inside the city.
    1180: 19 > 20. 1st Galleon.
    1200: 2nd Galleon. 20 > 21. End of Celebration for now.
    1220: 4th Engineer (Vet). 21 > 20. First hut in a long time: 2 barbarian none knights. Bribed both with my 2 dips. Next hut: 100 gold.
    1240: Library.
    1260: University. SSC is in place and at the same time trade is going fairly strong with 7 high bonus trade caravans in play. I plan to transition into a game where one trade and SSC complete a tech (instead of utilizing 2 trades to accomplish this). Roaded Hill becomes plain and gets irrigated.
    1280: 3rd Galleon. Undemanded Coal to Xoch: 732.
    1300: Electricity
    > Navigation :(. After all this time and with all of the eligible techs in the chart to be able to research including refrigeration, Railroad, Game forced me to choose either Navi or Invention. Chose Navi since Leos is already gone and now i can get Magellan's. Undemanded Gem and Cloth to Xoch: 732 + 732. Hut: Theology. Traded Greeks for Invention. Traded Romans for Navigation. 1680 gold purchases 400 shields for the next wonder. Post purchase treasury: 4375.
    1320: :wavey: Magellan's :wavey:. > Amphibious Warfare.
    1340: 4th Galleon. Amphibious Warfare
    > Refrigeration.
    1360: Port Facility. Demanded Hides to Atzcap: 540 + 540.
    1380: 6th Diplomat. Refrigeration
    > Railroad. Demanded Hides to Atzcap: 540 + 540. All trade caravans are depleted.
    1400: Railroad
    > Industrialization. 7th Diplomat.
    1420: Supermarket. Revolution.
    3 Trade Caravans become available to build. Risking one turn in the open sea, lost a trireme.
    1440: Bead. Step into Democracy. Lux to 20%.
    1460: Salt. Celebration.
    1480: Gem.
    20 > 21. Industrialization
    > Corporation.
    1500: `1st Transport (Vet). 21 > 22.
    1510: 2nd Transport (Vet). 22 > 23.
    1520: 3rd Transport (Vet). 23 > 24. Corporation
    > Steel.
    1530: Cloh. 24 > 25. Greeks which has Sun Tzu vets sneak attack and i lose a forted knight. My Alpine kills thier stacked cannon and knight. Demanded Beads to Atz: 360. Undemanded salt to Xoch: 244.
    1540: 1st Marine (Vet). 25 > 26. Steel
    > Refining. Undemanded Gem to Teno: 232.
    1550: Bead Freight 26 > 27. Demanded bead freight to Atz: 532.
    1560: 1st Cruiser
    (Vet).
    28 > 29. Refining
    > Combustion.
    1570: 2nd Cruiser (Vet). 29 > 30. End of Celebration for now. Undemanded Cloth to Rome: 352.
    1580: 4th Transport (Vet). Combustion
    > Automobile.
    1590: Factory.
    1600: 5th Transport (Vet).

    1610: 6th Transport (Vet). Automobile
    > Mobile Warfare.
    1620: Superhighways. Salt and bead become available to build. final 4 plains become grasslands.
    1630: Bead. Celebration. Mobile Warfare > Electronics. Treasury at end of turn: 1230.
    1640: :wavey: Darwins :wavey:. 30 > 31. Electronics > Machine Tools > Mass Production (1926). - 888 SSC. Demanded Bead to Tlacopan: 1182. One scientist.
    1650: Salt. 31 > 32. Mass Production > Miniaturization ( 1984) Undemanded Salt to Tlat: 603. End of celebration for now to keep 2 suppported engineers.
    1660: Beads. Demanded Bead to Tlacopan: 1182. SSC: 0. 199 to go. Destroyed size one Delphi which has been 3 steps from my cap for quite a while.
    1670: Gem. Miniaturization > Computers (2016). Demanded Gem to Cumae: 1344. 672 to go. Treasury: 5432 gold.
    1680: Computers > Robotics (2048). Barracks.
    1690: Research Lab > -1208 SSC. Max science at 100% is: 1224
    1700: Mass Transit. Roboics > Nuclear Fission
    1710: Offshore Platform.
    1720: Power Plant. Nuclear Fission
    > Nuclear Power.
    1730: Manufacturing Plant.
    1740: 1st Armor (Vet). Nuclear Power
    > The Laser.
    1750: 2nd Armor (Vet).
    1752: 3rd Armor (Vet). The Laser
    > Flight.
    1754: 4th Armor (Vet). Vikes complete communism.
    1756: 5th Armor (Vet). Flight
    > Communism (between this and recycling and hoping to trade or steal it from the Vikings). Traded Vikes for Communism. 2 Freight commodities open up.
    1758: Bead. (Communism) > Radio.
    1760: Gem. Radio > Advanced Flight. Demanded bead to Atz: 512
    1762: 1st Howitzer (Vet) -1176 SCC Undemanded Gem to Teno: 330.
    1764: Advanced Flight
    > Rocketry (1944). Bead. Demanded Bead to Atz: 512.
    1766: 2nd Howitzer (Vet). -1224 SSC.
    1768: Rocketry >
    Espionage (2616) forced off path from Space flight/Fusion power) . 3rd Howitzer (Vet)
    1770: 4th Howitzer (Vet)
    1772: 5th Howitzer (Vet)
    1774: 1st AEGIS Cruiser (Vet). Espionage > Space Flight.

    Estimating from here:

    1780: Space Flight.
    1782::wavey: Apollo :wavey:.

    1784-1830 24 parts, Tech Thru Fusion Power and Launch.

    Each turn after launch is 1 year, so Landing would be 1845 which improves upon previous game by 34 years.





     

Share This Page