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Gotm 97 - Spoiler

Discussion in 'Civ2 - Game of the Month' started by CharlieChuck, Apr 26, 2009.

  1. CharlieChuck

    CharlieChuck Prince

    Joined:
    Feb 6, 2007
    Messages:
    305
    Location:
    england
    An interesting GOTM. At the start it was hard to know what units would be needed to capture AI cities, with no robotics or advanced flight, the alternative, stealth bombers were expensive and tanks are not much good against city walled defender (which I assumed the AI would build).

    I formulated an island hopping plan involving stealth bombers and paratroopers for the attack and capture, and to build cities 6-8 squares from each other to allow both the troops and bombers to jump along finding AI cities on the way. I hadn't fully appreciated how big the map was, and although this took time, it worked in the end.

    The only Wonder that seemed to help was magellans, and I built that very late, for a higher score cure for cancer and early pyramids helped. UN was not much help as the AI wouldn't swap maps.
     
  2. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    I'm almost finished and played totally different. I went first for Apollo Program and got the complete map. Then I launced six ships with an engineer and freight on it. When landing near the capitol cities (they all had one city and not build more). I build first a spy to see what was in the city. A few cities are down with combination of cruise misile and a paratrooper. Only one city is on a river tile and did resist me. I now have to build more units to get it down......
     
  3. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    I finished my game. My strategy is descriped in the post above this one. The last city had more defenders and realizing that with the Darwin wonder you get two free techs I did got my howitzers it's was an easy victory. Here is my log....

    turn month year
    1 jan 2050 Persepolis (1)
    2 feb 2050
    3 mrt 2050
    4 apr 2050
    5 mei 2050
    6 jun 2050
    7 jul 2050
    8 aug 2050
    9 sep 2050
    10 okt 2050
    11 nov 2050
    12 dec 2050
    13 jan 2051 first settler
    14 feb 2051
    15 mrt 2051 Pasargadae (2)
    16 apr 2051
    17 mei 2051
    18 jun 2051
    19 jul 2051
    20 aug 2051
    21 sep 2051
    22 okt 2051
    23 nov 2051
    24 dec 2051
    25 jan 2052
    26 feb 2052 Susa (3)
    27 mrt 2052
    28 apr 2052
    29 mei 2052 Arbela (4)
    30 jun 2052
    31 jul 2052
    32 aug 2052
    33 sep 2052
    34 okt 2052
    35 nov 2052
    36 dec 2052
    37 jan 2053
    38 feb 2053 Antioch (5)
    39 mrt 2053
    40 apr 2053
    41 mei 2053 Tarsus (6)
    42 jun 2053 Gordium (7)
    43 jul 2053
    44 aug 2053 Bactra (8)
    45 sep 2053 >0,1M
    46 okt 2053
    47 nov 2053
    48 dec 2053
    49 jan 2054
    50 feb 2054
    51 mrt 2054 Sidon (9)
    52 apr 2054 Tyre (10) + Sardis (11)
    53 mei 2054
    54 jun 2054
    55 jul 2054
    56 aug 2054
    57 sep 2054 >0,2M
    58 okt 2054 Samaria(12)
    59 nov 2054
    60 dec 2054 Hamadan(13) + Ergili(14)

    260.000 citizens, 14 cities, 112g, no new techs, no wonders, production 41 Mtons, 2 engineers and 1 freight

    61 jan 2055
    62 feb 2055
    63 mrt 2055
    64 apr 2055
    65 mei 2055 Dariush Kabir (15)
    66 jun 2055
    67 jul 2055 >0,3M
    68 aug 2055
    69 sep 2055
    70 okt 2055
    71 nov 2055
    72 dec 2055 >0,4M
    73 jan 2056
    74 feb 2056
    75 mrt 2056
    76 apr 2056
    77 mei 2056 >0,5M
    78 jun 2056
    79 jul 2056
    80 aug 2056
    81 sep 2056 build Apollo Program
    82 okt 2056
    83 nov 2056 first transport to Paris (westroute) and Tenochtitlan (eastroute)
    84 dec 2056
    85 jan 2057
    86 feb 2057
    87 mrt 2057 >0,6M / transport to Babylon (westroute) and London (eastroute)
    88 apr 2057
    89 mei 2057
    90 jun 2057
    91 jul 2057 transport to Cardiff (eastroute)
    92 aug 2057 >0,7M / transport to Karokorum (westroute)
    93 sep 2057 Magallan's Expedition build
    94 okt 2057
    95 nov 2057
    96 dec 2057 >0,8M /Ghulaman
    97 jan 2058 >0,9M/Zohak+Istakhr
    98 feb 2058
    99 mrt 2058 United Nations build / Jinjan
    100 apr 2058 >1M / Borazjan

    1.140.000 citizens, 21 cities, 344g, no new techs, Apollo Program, Magallan's Expedition, United Nations, production 83 Mtons, 2 engineers, 1 transport, 1 cruise misile,4 spies and 4 freight

    101 mei 2058 Herat
    102 jun 2058
    103 jul 2058 captured Paris/destroyed French civ
    104 aug 2058 London captured/destroyed English civ
    105 sep 2058
    106 okt 2058
    107 nov 2058 captured Babylon / destroyed Babylonian civ
    108 dec 2058 captured Tenochtitlan / Aztec civ destroyed
    109 jan 2059 captured Karakorum / Mongol civ destroyed
    110 feb 2059 build Darwin's Voyage (Robotics+Advanced Flight)
    111 mrt 2059 Lighthouse build+ Pyramids build
    112 apr 2059 >2M
    113 mei 2059 Hanging Gardens build
    114 jun 2059
    115 jul 2059 captured Cardiff / Celt civ destroyed / WIN GAME
     
  4. AZA

    AZA Chieftain

    Joined:
    Feb 26, 2008
    Messages:
    20
    Location:
    Landlocked
    Hi Guys and any Gals out there conquesting these new worlds.
    I finished in June of 69. I guess about 120 turns after Gorter. I still dont have this speed play down that you fellas thrive and conquest by.
    I wanted the Pyramids first to quickly accelerate city growth. Then realized Darwin would provide Howtzers to blast the cities so aquired it early on, after base infrastructure was established ( which im pretty keen on before pushing too far ). What i should have gone for sooner was Apollo, to see clearly that vast east west map, that i had not expected.

    The first military units i built were Stealth Fighters which were great for warding off the Barbarians and capturing their Leaders for early needed cash. A few defensive Tanks to run the rails or Alpine Troops to hop mountains to defend cities if the barbs got to close. I quickly built the Hoover Dam for increased production and to offset pollution and Adam Smith's to line my pockets. Spys on Transports were sent to tediously scout for cities and i found it odd that the other civs were generally just a capital and maybe 1 or 2 small satelite cities. I was expecting much more. However those none capitals, when bribed, made for good off continent unit production. If i had been wise enough and built Apollo early on i would have realized the futility of extended and time consuming exploration and directly bee-lined for other civs w/ howtzers and spys. Perhaps Charlie Woodchuck's Paratroopers and Stealth Bombers would have been faster but Spys let me know what is near, in and bribable. Magellan's Voyage helped a bit for quicker ocean passage as did placing chains of transports. That Bomber / Paratrooper technique might have been pretty effective. However if i remember right the cities were far, far apart. Engineers founding cities, transports and aircraft carriers would have been needed i presume to make for hopping along.

    Pretty cool.

    It was a fun, unique game and i appreciate the opportunity to play and share strategies with fellow posters.
    Thanks, and im looking forward to May's game.
    AZA
     
  5. Banach

    Banach Warlord

    Joined:
    Jul 27, 2005
    Messages:
    122
    Location:
    Pennsylvania, USA
    Wow, I never thought about Darwin's to get techs. Also, should have gone for Apollo once I realized no one was anywhere nearby. Maybe next GOTM I will perform better. (Well, finish, for that matter, without causing a crash).
     
  6. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    @Aza

    If you want to submit your game you must send me a PM so I can give my mail adress. Otherwise I won't be able to get the save files because they go to Duke of M. (the original GOTM organizer).

    Quick conquest is nothing more then good planning and having a good strategy. In almost all cases it's wise to get a map (via Marco Polo, United Nations, Apollo Program or just diplomats or spies). Getting a map with help of a wonder will speed things up really fast.

    After playing this GOTM I know what can be improved to speed things up even more. I made some mistakes with capturing the Mongol capitol which cost extra money. If I didn't made those mistakes I probably could have finished end 2058.....

    But perhaps there are a few player who can do even better.
     

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