GOTM 99 Spoiler

Peaster

Emperor
Joined
Sep 26, 2004
Messages
1,295
GOTM 99: Sioux, Diety, 5 civs, Restarts ON, Large Map.

This GOTM was as much fun as I remembered. I played it mainly for practice and didn't take very careful notes. Also, I played the first 100 turns, or so, while on a road trip. I was aiming for Early Conquest, but didn't finish very fast. Maybe I'm rusty, or maybe it was the settings. My luck seemed OK.

2500BC (approx): monarchy
2000BC: 5 cities with 3 settlers (my growth seems a bit slow, but OK).
1800BC: 7 cities, we are at war with France. For some reason, my borrowed laptop crashes whenever I type "b" to found a new city, so I have to use the menu method instead. Also, I didn't realize the dang thing had a mouse until about 1500BC ! So, I couldn't blackclick, etc (and I didn't peek at the map even though it was legal).
1300BC: 10 cities. Start a barracks and a road to Paris.
1000BC: 13 cities. I need pottery for HG soon.
approx 875BC: Marco's, and I soon get all 4 maps - and pottery from Spain. It's not in my notes, but I must have signed a cease fire with France about this time.
525BC: France declares war again and I raze Paris with 2 chariots. I have just gotten polytheism and haven't trained any elephants yet.
400BC: Cels build GL.
250BC: France goes down. Blue resurfaces as the Germans at <188,32>. I begin my patented "Anti-Respawn Plan", to encourage all future respawns to pop up in this same region, where my mounted minions will be waiting....
1AD: 33 cities. Pop 1.1m, Mfg 125, 23adv, approx 45 units. As I recall, my WoWs were MPE, HG and LH. At war with Carthage (after much good tribute).
200AD: It took me so long to reach Berlin that it was size 4 before I could attack it. I had to capture it [or play some clever games that I just didn't think of in time] rather than raze it. Blue respawns as Vikings in the distant SW corner of the map, against my great plan. But after this setback, the plan works well.
360AD: Feudalism from a hut. This was another setback, making rushbuys more expensive and increasing the odds that I'll face enemy pikemen later on. But it did allow SunTzu, of course, so I'll save money/time on barracks.
500AD: I'm having a hard time getting to Carthage (the capital) because of the weird map (pls recall I didn't peek or blackclick). But I am picking off some of their small towns and I took 400g for a cease fire.
620BC: Mike's
640BC: Navigation from a hut. Third and last setback. I was making good money off Hides trade with Valencia and this tech cuts trade bonuses badly. Of course, it does allow caravels and Magellan's. Carthage is holding out quite nicely, with walls behind rough terrain (and a river IIRC). I'll make a small posse of diplomats to take the walls down, while gathering crux to finish the job.
760AD: I got tired of the Spanish, who just refused to declare war, so I sneaked them and razed Madrid. I took 4 of their 11 cities this turn. Also got Invention from a hut - good (since I already have Nav, and can now build Leo's).
780AD: "Spanish capital moved to Valencia" Huh!!?? I thought this required the AI to have 1000 gold (and Spain had only 600 or so). Well maybe I have forgotten the rule, or maybe Spain was already building a new capital (???). This is not really so bad, since I have a ship chain to Valencia already, and the Sioux trade to it has not been very profitable after Nav. I built Mag's this turn.
800AD: Leo's... yes - 2 WoWs in 2 turns. After a while (in EC games) one's homeland has not much better to do than build vans for WoWs. I take Valencia and Spain is down to 5 cities.
860AD: Capture Pyr's from Celts. I probably messed around a bit too long with them, not attacking the capital directly, because it was size 9 with walls. But my respawn plan also took some time to set up [eg getting to the Vikings, disbanding Berlin, setting the trap...] so I'm not sure I could have finished much earlier.

880AD: BIG TURN

Berlin self-destructs by building a 2nd Settler. I could have done this a bit faster, but somehow a worker wandered onto a food tile for a few turns and the city grew once by mistake. No real problem though. Now the original respawn zone is empty again and I've started sending all spare crux there to await victims.

Also this turn, Carthage finally drops its walls and falls to the Sioux.

AND I finally found the Vikings and razed Trondhiem (a capture would also have been OK, but I'd prefer to control TWO respawn zones, reducing the odds that a respawn might arise in a totally new location). Unfortunately the Vikngs have built a 2nd city, which I still must find. I'm reluctant to trade maps too often, because making/breaking peace hurts rep, which could cost time later. The other civs also have some undiscovered cities, but I got rather lucky with "nearest city info" and with an unexplained white city tile, and found most of them with no real loss of time.

AND Spain goes down. Yellow returns as the Aztecs, almost exactly as planned, a little north of the ruins of Berlin.

900AD: Aztecs destroyed, return as Egyptians. Egyptians destroyed, return as Egyptians.
920AD: Egyptians destroyed, return as Aztecs. Aztecs destroyed (no more Yellow).
This is how the Anti-Respawn plan is supposed to work... lots of crusaders and boats waiting to kill off fresh victims in 1-2 turns each.

I think that I am not supposed to reveal the conquest date, so I'll just say that Carthage went down in a few more turns, and then the Celts. I had to trade maps with the Celts because I had absolutely no clue where to look for one of their last cities (it was far from the Celt homeland, and just a few tiles from my main ship chain. Total surprise - I never looked for "nearest city" info in that area). There were about 3 or 4 respawns each, of Orange and White, like Yellow, but these did not prolong the game more than 1-2 turns.

Well, I don't know if this was a decent EC game or not. A 1000AD-ish finish seems pretty slow, IIRC, but it was quite a large flat map, and Diety, with restarts and ... well, I hope someone else will post a log and we can compare.
 
I went for conquest and didn't do very well at all. I took the french quite easily, after loosing an early city to them, but by the time I got to the spanish they had great wall, and I messed up the attack. I ended up giving up, the turns had rapidly ticked by and I got nowhere. I would have needed dragoons for the carthags as most of them had city walls on rivers, or a lot of dips. It was a hard map for early conquest.
 
I had the same feeling about the map. My fading Civ2 memory is that one should be able to conquer a typical large map in Diety by 600AD, adding another 200 years for restarts. Missed that by a couple of centuries. I was more-or-less playing for the green star, but wouldn't be too surpised if someone wins that by spaceship this time.

Too bad about the Great Wall. The best antidote is usally bribery, if it's possible. Otherwise, you need a pretty big invasion, or maybe the tech that negates the Wall. Neither method is very fast, though.
 
I just found out I forgot to post a log of this game.....so here it is. It's been a while so I don't know how hard it was playing on this map.

turn year
1 4000 BC Little Bighorn
2 3950 BC start learning Code of Laws
3 3900 BC
4 3850 BC
5 3800 BC
6 3750 BC
7 3700 BC
8 3650 BC Code of Laws->Monarchy
9 3600 BC Wounded Knee
10 3550 BC
11 3500 BC
12 3450 BC
13 3400 BC
14 3350 BC
15 3300 BC
16 3250 BC
17 3200 BC Monarchy->Currency
18 3150 BC
19 3100 BC Cedar Creek
20 3050 BC MONARCHY
21 3000 BC
22 2950 BC
23 2900 BC
24 2850 BC
25 2800 BC
26 2750 BC
27 2700 BC
28 2650 BC Currency->Trade
29 2600 BC
30 2550 BC Slim Buttes
31 2500 BC
32 2450 BC
33 2400 BC
34 2350 BC
35 2300 BC >0,1M
36 2250 BC
37 2200 BC
38 2150 BC Trade->Polytheism / Three Forks + Stony Lake
39 2100 BC
40 2050 BC
41 2000 BC
42 1950 BC
43 1900 BC
44 1850 BC Killdeer
45 1800 BC
46 1750 BC
47 1700 BC Polytheism->Mysticism / Bear Paw
48 1650 BC >0,2M
49 1600 BC
50 1550 BC hut->Mysticism
51 1500 BC >Pottery / Big Mound
52 1450 BC
53 1400 BC Wood Lake
54 1350 BC Pottery
55 1300 BC
56 1250 BC
57 1200 BC Dead Buffalo
58 1150 BC >0,3M
59 1100 BC Point of Rocks
60 1050 BC
61 1000 BC
62 975 BC Raging Brook
63 950 BC >0,4M
64 925 BC
65 900 BC
66 875 BC Running Bear
67 850 BC Marco Polo build / got Map Making, Writing, Literacy
68 825 BC >Philosophy / >0,5M
69 800 BC
70 775 BC
71 750 BC
72 725 BC
73 700 BC Silver Moon
74 675 BC Wildcat Valley
75 650 BC Philosophy->Monotheism->Seafaring / hut->Masonry
76 625 BC Hanging Gardens build
77 600 BC
78 575 BC
79 550 BC Lighthouse build
80 525 BC
81 500 BC
82 475 BC >0,5M
83 450 BC
84 425 BC
85 400 BC hut->Mathematics
86 375 BC
87 350 BC capture Lyon (36g+Seafaring)
88 325 BC caputure Orleans (37g+Republic)
89 300 BC >0,9M
90 275 BC Great River + Seven Brothers
91 250 BC >1M / capture Parish (Pyramids + 110g) / French destroyed->germans new civ
92 225 BC Snake Canyon
93 200 BC First Wind
94 175 BC
95 150 BC
96 125 BC Yellowtree
97 100 BC
98 75 BC
99 50 BC destroyed Berlin/ germans destroyed->no new civ
100 25 BC
101 1 AD got Iron Working and Warrior Code from Celts
102 20 AD
103 40 AD hut->Astronomy
104 60 AD
105 80 AD hut->Feudalism
106 100 AD Chief's Crag
107 120 AD
108 140 AD
109 160 AD
110 180 AD
111 200 AD >2M
112 220 AD destroyed Rusucurru (20g+chivalry)
113 240 AD
114 260 AD
115 280 AD
116 300 AD
117 320 AD
118 340 AD
119 360 AD
120 380 AD captured Barcalona
121 400 AD
122 420 AD captured Madrid (with Oracle)
123 440 AD
124 460 AD
125 480 AD Michelangelo's build
126 500 AD bribed Caralis and
127 520 AD
128 540 AD
129 560 AD Copernicus build / bribed Granada+Toledo (Colossus)
130 580 AD >3M / bribed Seville
131 600 AD
132 620 AD captured Valencia
133 640 AD captured Malaga + Salamanca
134 660 AD bribed Russicade
135 680 AD
136 700 AD captured Saragossa
137 720 AD bribed Leptis Parva
138 740 AD >4M
139 760 AD bribed Cadiz / Spanish destroyed
140 780 AD bribed Girba + Valladolid
141 800 AD
142 820 AD bribed Caerphilly+Leptis Magna
143 840 AD
144 860 AD
145 880 AD bribed Cartenna
146 900 AD
147 920 AD
148 940 AD
149 960 AD
150 980 AD >5M / bribed Gades
151 1000 AD
152 1020 AD
153 1040 AD hut->Theology
154 1060 AD Bach build / captured Thebes / Egyptians destroyed
155 1080 AD
156 1100 AD
157 1120 AD
158 1140 AD >6M
159 1160 AD
160 1180 AD
161 1200 AD Captured Cardiff (Great Wall) / bribed Cork + Caernafon+Rhymney+Tintagel
162 1220 AD >7M / hut->bridge building
163 1240 AD Aztec destroyed
164 1260 AD captured Kells (Great Library)
165 1280 AD bribed Iona+Carmarthen
166 1300 AD captured Armhag / Celts destroyed
167 1320 AD >8M / destroyed Tlatelolco / Aztec destroyed
168 1340 AD
169 1360 AD
170 1380 AD
171 1400 AD
172 1420 AD Rome destroyed / no more white civ / Tenochtitlan destroyed
173 1440 AD >9M / bribed Utica (Navigation)
174 1460 AD
175 1480 AD >10M
176 1500 AD
177 1510 AD Engineering / hut->Invention
178 1520 AD Magalan's build / capture Panormus / destroyed Aztec city-> no more yellow
179 1530 AD
180 1540 AD Shakespeare build
181 1550 AD >11M
182 1560 AD captured Carthage (Sun Tzu) and Oea

WON BY CONQUEST
 
As I recall, this map was not only large, but also twisted. It was hard to find short sea routes from the homeland to the far corners. This + restarts made EC pretty challenging. No complaints, though, it was fun.
 
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