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GOTM index

Discussion in 'Civ2 - Game of the Month' started by Peaster, Jan 30, 2010.

  1. Peaster

    Peaster Chieftain

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    Sometimes it's hard to find "that gotm that started in a swamp...", for example. To help with questions like that, we have created this index of all the Civ2 GOTMs played here at CFC, so far. If you search this thread for "swamp", for example, you should find GOTM #45. The idea arose in this thread by Marlos.

    The plan is to list the gotms in chronological order, in the first 10 posts of this thread, one post for each year from 2001 to 2010. Each entry includes a link to the main thread for that GOTM, and a summary of its starting info, with any notes about special maps in blue. Also, notes about the players or results are in red, and topics discussed in the spoiler are in green. If needed, you can find more about the GOTM in the GOTM Archives, in the game thread or in the spoiler thread.

    Everyone is welcome to suggest ideas to improve the index and I will try to oblige. Magic Gorter has moderator privileges, so he can help out with this.

    GOTMS from 2001: Moderator = Thunderfall.

    TimTheEnchanter suggests GOTMs

    GotM #1 - February 2001 - Emperor - Normal Map - 6 Civilizations - Raging horde barbarians - You start with 2 settlers and 4 techs

    GotM #2 - March 2001 - King - Large Map - 7 Civilizations - Raging Hordes - Accelerated Startup with Mongolians

    GotM #3 - April 2001 - Emperor - Normal map - 6 Civilizations - Raging Hordes - Bloodlust

    GotM #4 - May 2001 - Deity - Medium Map - 6 Civilizations - Restless Tribes - Starting without technologies and two settlers as the Chinese.

    GotM #5 - June 2001 - Prince - Small Map with varied land forms, a normal climate, warm temperatures and 3 billions years of age - 7 Civilizations - Raging Hordes - Starting without technologies and one settler as the Germans.

    GotM#6 – July 2001 - Emperor – Normal size map with archipelago land form, a wet climate, cool temperature, and 3 billion years of age – 7 civilizations – Roving Bands – You play as the Indians, starting with two settlers and bronze working.

    GotM#7 – August 2001 – King – Large Earth Map – 7 civilizations - Roving Bands - You play as the English, starting with two settlers, alphabet, bronze working and pottery as starting technologies.

    GotM#8 – September 2001 – Warlord – Medium random map – 5 civilizations - Raging Hordes – You play as the French, starting with two settlers, alphabet, masonry.

    GotM#9 – October 2001 – Emperor – Small random map – 5 civilzations – Raging Hordes – You play as the Americans, starting with alphabet, ceremonial burial, and two goody huts nearby.

    GotM#10 – November 2001 – King – Normal size map – 7 civilizations – Raging Hordes – You play as the Carthagians with horseback riding. This game is bloodlust and restarting civilizations is off.

    GotM#11 – December 2001 – Deity – Medium size map with a normal climate and a temperate temperature, and 3 billion years of age - 5 civilizations – Raging Hordes – You play as the Vikings.
     
  2. Peaster

    Peaster Chieftain

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    GOTMS from 2002: Moderated by Thunderfall, then Smash.

    GotM#12 – January 2002 – Emperor – Small size map – 5 civlizations – Raging Hordes – You play as the Spanish and restarting civilizations is off.

    GotM#13 – February 2002 – Deity – Medium size map with small landmass, archipelago land form, a wet climate, warm temperature, and 5 billion years of age – Raging Hordes – You will lead the Zulus in a bloodlust campaign to conquer the world of one thousand islands. Restarting civilizations is off.

    GotM#14 – March 2002 – King – Small size map – 5 civilizations – Raging Hordes – You play as the Romans, starting with two settlers and alphabet. You are in a bad starting position. Restarting civilizations is off.

    GotM#15 – April 2002 – King – Small size map with normal land mass, varied landforms, a wet climate, temperate temperatures, 3 billion years of age – 4 civilizations – You play as the Mongolians, starting with bronze working.

    GotM#16 – May 2002 – Emperor – Medium size map – 7 civilizations – You play as the Persians, starting with two settlers and bronze working. The starting location is really great with whales, coals, and good amount of plains and hills, but extra goodies at startup usually means the map is going to be a tough one (i.e. you may be on a small island).

    GotM#17 – June 2002 – Emperor – 60x60 map size – 7 civilizations – Restless Tribes – You already have an established capital and one settler, no techs, and goodie huts have been disabled.

    GotM#18 – July 2002 – Deity – You start with two settlers, bronze working, ceremonial burial, and horseback riding. You have a fundamentalist government and are not allowed to change government during the game.

    GotM#19 – August 2002 – Emperor – 50x80 standard random map with default settings – 7 civilizations – Raging Hordes – You may choose one out of seven civilizations. You may load each BC3900 savegame to study each possibility. All are identical, except for the wonder your civilization is endowed with. Other civilizations do not have wonders. You may only actually play one of the savegames. You start with one archer that does not need support.

    GotM#20 – September 2002 – King – 60x60 random map – 7 civilizations – Roving Bands – You play as the Egyptians, starting with code of law and alphabet.

    GotM#21 – October 2002 – King – 80x20 map - 6 civilizations – Raging Hordes – You start with bronze working and horseback riding. Civilization restart is off.

    GotM#22 – November 2002 – Emperor – 60x70 map – 7 civilizations – You play as the Germans. Civilization restart is off.

    GotM#23 – December 2002 – Emperor – Normal size map – Raging Hordes - You play as the Greeks, starting with two settlers, bronze working, horseback riding, and ceremonial burial. You start out as Gilligan and the castaways. Civilization restart is off.
     
  3. Peaster

    Peaster Chieftain

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    GOTMS from 2003: Moderated by Duke of Marlbrough [DoM]. DoM started a GOTM index back in 2003, but later replaced it by the GOTM Archive. See the 2003 GOTM Index .

    GotM#24 – January 2003 – Deity –Normal size map – Restless Tribes – Japanese. You start in fundamentalism and are not allowed to change government. Goodie huts are disabled and restart is off.

    GotM#25 –February 2003 – Emperor – Large and revealed Earth map – Raging Hordes - You play as the Russians, starting in New Zealand with two settlers and monarchy. All other civilizations have monarchy too. This is a bloodlust game and civilization restart is off.

    GotM#26 – March 2003 – King – Random world settings – Standard game settings – 7 civilizations - You play as the Spanish, starting with bronze working, ceremonial burial, and warrior code.

    GotM#27 – April 2003 – Emperor – Normal size flat map with small land mass on a archipelago map, with a normal climate, temperate temperature, and 4 billion years of age – 6 civilizations – Raging Hordes – You play as the English, starting with two settlers, alphabet, bronze working, and pottery. Civilization restart is off.

    GotM#28 – May 2003 – Emperor – Normal size map - Raging Hordes – You play as the Greeks, with an accelerated start in 1950 BC. You command two great cities, possess a reasonable army, and have quite a few technologies to start with. Civilization restart is off.

    GotM#29 – June 2003 – Emperor – Random small and flat world – 6 civilizations – Raging Hordes – You play as the Indians and may only win by spaceship.

    GotM#30 – July 2003 – Emperor – Large map with normal land mass, varied land form, a wet climate, cool temperature, 5 billion years of age – 7 civilizations – Raging Hordes – You play as the Americans in an accelerated startup in 1000 BC. The first turns were played by a human player. Several turns are skipped to start with, and then the playing starts... Hanging Gardens is started.... You have three cities and two settlers ... and have 230 gold... It is also worth pointing out that our nice little island crosses the median line.

    GotM#31 – Aug 2003 -I gave every nation the Navigation tech (hint, hint). I gave all of the other civilizations a government technology. You start in Anarchy, and have direct choice in Technologies.
    Custom Size Flat Map
    - Persians - Small Land Mass - Archipelago Land Form - King Level - 7 Civs - Raging Hordes - Restarts on

    GotM#32 – Sept 2003 – 60x100 Map (medium-large map) - Emperor Level - 5 Civs - Restless Tribes - Restarts off

    GotM#33 – Oct 2003 – Tweaked flat 65x45 size map (small-medium map) with 5 other Civs - Restarts are on - English - Emperor - Raging

    GotM#34 – Nov 2003 – Map: 80x50 - Prince - 7 Civs - Raging Hordes - No Restarts - Vikings.

    GotM#35 – Dec 2003 - "Diaspora" You are the 'odd ball out'. the English, stuck with a small island of limited potential. On the other hand, you are a sea-faring people ... Large Modified Earth Map - Seven Selected Civs - Emperor Level - Restless Tribes - Restarts are On
     
  4. Peaster

    Peaster Chieftain

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    GOTMS from 2004: Moderated by DoM. Smash had the best GOTM results in the early years [at least when Starlifter was not playing]. He quit playing in approx 2003 or 2004, but dominated the GOTM Hall of Fame through 2005. Several 2004 spoiler threads explain OCC and EC strategies. Grigor and Golem started the year off well with several Golds and Silvers. But La Fayette persuaded many of us that playing for Green was more fun.

    GotM#36 – Jan 2004 -"Storm" [special map ??]- Deity - Normal Size Map - 7 Civs - Random barb Level

    GotM#37 – Feb 2004 - "Genghis" [special map ??] - Emperor Level - Normalish Size Flat Map (50x110) - All other map settings random - 6 total Civs - Raging Hordes - No Huts - Direct Tech paths.

    GotM#38 – March 2004 – WAR! - Persians - Prince - Normalish Size Map (60x80) - All other map settings random - 7 total Civs - Roving Bands - No Restarts - Bloodlust - Direct Tech paths You have been gifted a NONE Warrior to defend your homeland. The AI players may have been gifted a bit more. You have managed to burn down Marco Polo's Embassy so your reputation with the rest of the world has been lowered a bit, to Poor.

    GotM#39 – April 2004 – Shaka of the Zulus - Emperor Level - Large Map - All other map settings random - 7 total Civs - Restless Tribes - No Restarts.

    GotM#40 – May 2004 - This GOTM [the settings] was decided by players choice polls. .... Map Size: Large, Land Mass: Large, Land Form: Continents, Climate: Normal, Temperature: Temperate, Age: 4 Billion Years, Difficulty Level: King, Level of Competition: 7 Civilizations, Barbarian Activity: Raging Hordes, Game Rules: Use Standard Rules.

    GotM#41 – June 2004 - Unusual Flat Map 40 x 250 - King - 5 Civilizations - Raging Hordes - Restarts Off - Chinese - SlowThinker's 1st and only GOTM ? His Trade+EC strategy wins the Green Star.

    GotM#42 – July 2004 - Small Map - Arid - Emperor - 7 Civs - Raging Hordes - Restarts Off - Mongols - Mangor420 wins Green with his Huts+EC strategy. Dateline rks

    GotM#43 – Aug 2004 - 80 x 80 Map - King - 5 Civilizations - Restless Tribes - Restarts On - French - Rks on La Fayette's 3 Arrow strategy, black-clicking, helper programs, OCC strategy

    GotM#44 – Sept 2004 - Normal Size Flat Map - Emperor - 7 Civs - Restless Tribes - Restarts Off - Germans - This game has no huts and allows direct choice of techs. Peaster's 1st GOTM Rks on EC, the GOTM point system, OCC

    GotM#45 – Oct 2004 - Germans - Prince - Restless Tribes - 7 civs - Restarts On - Map 80x120 (XLg), Round - ONE RULE: HUMAN CANNOT BUILD LIGHTHOUSE! [Starts on Swamp Island]. Zenon wins Green and Gold by Spaceship

    GotM#46 – Nov 2004 - Americans - Deity - Restless Tribes - 5 civs - Restarts On - Map 50x40 small map - Rks on respawns

    GotM#47 – Dec 2004 - Since this is the holiday season, the GOTM Staff wanted to do something special as a gift to you. One idea was to have a game where you got a very generous amount of starting techs. Another idea was to give you a very nice starting location. And yet a third idea was to give you more time to play the game for this month. In the true spirit of the holidays, you get them all! - - - - Babylonians - King - Raging Hordes - 7 civs - Restarts On - Normal Sized map - Starting Techs are {Monarchy, Trade, 5 more}
     
  5. Peaster

    Peaster Chieftain

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    GOTMS from 2005: These were moderated by DoM, though two maps were by Ali.

    GotM#48 – Jan 2005 - Shakala of the Zulus - Warlord difficulty - Raging Hordes - 5 civs - Restarts Off - Large map - Links to ELG, ICS, OCC manuals. Grigor's EC style [see also 49]

    GotM#49 – Feb 2005 - Xerxes of the Persians - Prince difficulty - Restless Tribes - 6 civs - Restarts Off - Normal map

    GotM#50 – March 2005 - The year is 1493 and King Montezuma of the Aztecs is troubled ... powerful strangers were encountered ... You start the game with a slew of techs, a handful of units and a decent treasury. XtraLarge map [Earth Map] - King difficulty - Restless tribes - Seven civs - Restarts off - Scenario mode (direct techs) - Game turns 1 year each IMO this 50th GOTM was great fun for all. Peaster won Gold, but the real contest was for Green - won by TimTheEnchanter. in a tight race over Peaster and La Fayette.

    GotM #51 (April 2005) - Prince difficulty - Raging Hordes - 4civs - Restarts Off - Normal map.

    GotM #52 (May 2005) - King - Roving Bands - 6 civs - Restarts On - Large map - No Huts - Simplified Combat -Direct Tech

    GotM #53 (June 2005) Special map by Ali, with 7 islands shaped like ")". Starting data not available.

    GotM #54 (July 2005) - Normal - Temperate - 60x100 Flat Map - Restarts off - Emperor - Restless Tribes - 5 Civs - Greeks.

    GotM #55 (August 2005) -"The Persian Butterfly" a special map by Ali.100x100 - Emperor level - Restless Tribes - Restarts are on. Spoiler discusses restarts and early landing.

    GotM #56 (Sept 2005) - Medium Map - Prince level - Restless Tribes - Restarts are off. Grigor wins MegaGreen with lean EC. Spoiler also discusses O.C.Conquest

    GotM #57 (October 2005) -"Atlantis" Rather than wiping out the other civs you are called upon to preserve them. Celts - King - Restless - Restarts: Off - Map: 50x100 (Medium), Flat, Single Continent

    GotM #58 (Nov 2005) -"The Gauntlet". A player may not build or capture the Marco Polo wonder - Emperor - Restless - Restarts: Off - Map: 250x30 Large, Flat, Customized - Americans. Peaster demos "Fat" EC style for Green. Carrot explains EL.

    GotM #59 (Dec 2005) - Warlord - Barbs: Roving Bands - Restarts: Off - Map: 45x65, Customized - English
     
  6. Peaster

    Peaster Chieftain

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    GOTMS from 2006:

    GotM #60 - Jan 2006 - The Manhattan Project has been built and all civs ... have Nuclear Fission. You have your choice of three starting locations .... The easier game comes with a penalty (-50) to your overall score... - Emperor - Restless Tribes - Restarts: Off - Map: XL Earth Map (revealed) Andu Idorin returns to GOTMs, and wins Blue. CivFanatic Uruwashi wins Green in a landing game.

    GotM #61 - Feb 2006 - Tribes, already friendly with each other, ready to strike at the weaker Celts, whom they hate. - King - Celts - Restless Tribes - Restarts: On - Map: 60x60 (Flat Map) - No Huts - Direct Tech

    GotM #62 - March 2006 - Emperor -Indians - Raging Hordes - Restarts: Off - Map: Large

    GotM #63 - April 2006 - Win by Spaceship only - King - Aztecs - Restless Tribes - Restarts: On - Map: 60x100

    GotM #64 - May 2006 - Inspired by a save submitted by Geofelt. ... there was a rebellion. Your father and Rome have been taken under control ... Only your Praetorian Guard (Phalanx and Horse) remained loyal. It is now up to you to expel the Barbarians who took over Rome, - Prince - Romans - Raging Hordes - Restarts: On. - Magic Gorter's first GOTM (I think).

    GotM #65 - June 2006 - The bad news: the map is small, a bunch of civs are on your continent, black-clicking won't work, and the terrain is bad. Really bad... Emperor - Carthaginians - Restless Tribes - Restarts: Off - Map: 60x50 Round

    GotM #66 - July 2006 - Deity - Cleopatra of Egyptians - Restless Tribes - Restarts: Off - Map: Large, Round - 7 Civs

    GotM #67 - Aug 2006 - King - Sioux - Restless Tribes - Restarts: Off - 7 Civs - "Ringworld 1" Map: 250x40, Round. [see also #68] Unusual results;
    Mercurios wins Blue by 10,000+ pts. Peaster wins Green by 1000+ years. But Ali Ardavan wins Gold !

    GotM #68 - Sept 2006 - "Ringworld 2" - Arab (Green) - Map: 250x40, Round, same as GOTM67, Revealed - Emperor - Raging - Restarts: Off - Bloodlust - Scenario Mode - Tech Reward For City Conquest: Off - Starting Date: January 2020 - Starting Techs ~ Almost All - Starlifter returns and wins Gold over DoM [Silver].

    GotM #69 - Oct 2006 - Empress Wu Zhao - Map: 80 x 80 Flat World; 5 Civs - Prince - Raging Hordes - Restarts: On. Five players succeed at OCC. Peaster gets a rare Blue.

    GotM #70 - Nov 2006 - A new World map by Andu Indorin [then revised]. You are the Aborigines, the other civs were given a head start. It is now 2000BC, and each of them has a couple of cities and some units out. Research requires 50% more beakers. - Abubu of the Aborigines (Blue) -World Map; 99 x 109 Round World - 7 Civs - Emperor - Raging Hordes - Tim takes Green. See also #50 and various 2006 EC's by Tim.

    GotM #71 - Dec 2006 - Prince - Small - Babylonians - 7 Civs - Restless Tribes - Restarts Off
     
  7. Peaster

    Peaster Chieftain

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    GOTMS from 2007:

    GotM #72 - January 2007 - Deity - Extra Large Map - Aztecs - 6 Civilizations - - Restless Tribes - Restarts Off

    GotM #73 - February 2007 - King - Large - Japanese - 7 Civilizations - Round - Raging Hordes - Restarts On73 - DoM wins Green, Blue and Gold! (over The Viking and Uruwashi)

    GotM #74 - March 2007 - King - Normal - Americans - 4 Civilizations - Flat - Roving Bands - Restart On - -

    GotM #75 - April 2007 - Warlord - Normal - Romans - 5 Civilizations - - Raging Hordes - Restarts On - Spaceship - 'Island Hop'. A series of islands, all looking the same, some more populated than others. - Peaster has a fine game, almost matching DoM's #73 result.

    GotM #76 - May 2007 - Emperor - Special (75 x 130) - English - 7 Civilizations - Flat - Restless Tribes - Restarts Off - - This scenario is somewhat related to '76'. Perhaps you'll understand after playing it a bit. Freakmon wins Blue.

    GotM #77 - June 2007 - King - Large - Russians - 7 Civilizations - - Restless Tribes - Restart Off - - No huts. Map is revealed. Techresearch is increased 30%. We start at 3000 BC. CharlieChuck's first Gold [I think]

    GotM #78 - July 2007 - Deity - Large - Germans - 7 Civilizations - Round - Restless Tribes - Restarts Off - - - Magic Gorter's first Gold [I think] The Viking takes another Blue.

    GotM #79 - August 2007 - Prince - Small - Spanish - 6 Civilizations - Round - Restless Tribes - Restarts On - Spaceship -

    GotM #80 - September 2007 - King - Large - Mongols - 7 Civilizations - Flat - Raging Hordes - Restarts Off - Bloodlust - Playing with one large continent with several small islands around. Six other civ's are already settled. Barbs have some additional enhancements #80 and 81 - Some players' submissions were lost.

    GotM #81 - October 2007 - Emperor - Special (100 x 80) - Spanish - 6 Civilizations - - Raging Hordes - Restarts Off

    GotM #82 - November 2007 - King - Large - Germans - 6 Civilizations - Restless Tribes - Restart On - No huts

    GotM #83 - December 2007 - Deity - Special (32 x 32) - Aztecs - 7 Civilizations - Flat - Villages Only - Restarts Off - Special map (There are only 7 landtiles and no huts). Map made by Ali Ardivan
     
  8. Peaster

    Peaster Chieftain

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    GOTMS from 2008:

    GotM #84 - January 2008 - Emperor - Special (105 x 95) - Persians - 7 Civilizations - Round - Roving Bands - Restarts On - - Special map bacause of 7th anniversary of GOTM (7 rivers) Map made by Ali Ardivan

    GotM #85 - February 2008 - King - Normal - Japanese - 6 Civilizations - Flat - Restless Tribes - Restarts Off Ali Ardavan wins Gold by ONE point [see also #86!]. Xanana_Gusmao wins Green by 900 years.

    GotM #86 - March 2008 - Emperor - Small - Indians - 7 Civilizations - Round - Roving Bands - Restarts On - - Special map (7 small triangles and 1 big triangle). Map made by Ali Ardivan

    GotM #87 - April 2008 - Chieftain - Large - Romans - 5 Civilizations - - Raging Hordes - Restarts On Peaster ECs before 2000BC

    GotM #88 - May 2008 - Warlord - Small - Babylonians - 4 Civilizations - - Villages Only - Restarts On

    GotM #89 - June 2008 - Prince - Normal - Germans - 3 Civilizations - - Roving Bands - Restarts Off - - We start with 7 extra techs

    GotM #90 - July 2008 - King - Large - Egyptians - 7 Civilizations - - Restless Tribes - Restart Off Results not available for #90, 91, 92

    GotM #91 - August 2008 - Emperor - Normal - Americans - 5 Civilizations - Round - Roving Bands - Restarts On - - We start with 2 settlers and 2 extra techs

    GotM #92 - September 2008 - Deity - Extra Large Map - Greek - 6 Civilizations - Flat - Raging Hordes - Restart On - - We start with 2 settlers

    GotM #93 - December 2008 - Prince - Large - Gauls - 7 Civilizations - Flat - Raging Hordes - Restarts off - Bloodlust - First GotM made by Magic_Gorter. We start as Gauls and know that the Romans are very strong because they have a lot of techs. Techrate is twice as fast as normal Prof Garfield wins Bronze with 0 points [Huh??]
     
  9. Peaster

    Peaster Chieftain

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    GOTMS from 2009: Moderated by Magic Gorter. He and CharlieChuck win many GOTMs in this period. Also, the "indefatiguable" Mercurios wins more Blue medals.

    GotM #94 - January 2009 - Emperor - Normal - Zulu - 5 Civilizations - Round - Roving Bands - Restarts On - - We start with 2 settlers and 4 extra techs

    GotM #95 - February 2009 - King - Special 40 x 250 - French - 5 Civilizations - Flat - Villages Only - Restarts On - Spaceship - We start on a map with lot of dessert tiles and jungle

    GotM #96 - March 2009 - Deity - Small - Spanish - Random Civilizations - Flat - Restless Tribes - Restarts off - - We start with 2 settlers Banach wins his first Gold.

    GotM #97 - April 2009 - Emperor - Special (200 x 50) - Persians - 7 Civilizations - Round - Raging Hordes - Restarts off - Bloodlust - We have almost all techs. Only missing Advanced Flight and Robotics. Techrate is 100 times normal rate. Only government is Fundamentalism CharlieChuck wins Gold and Blue, and is just 7 turns behind MG for Green ! [also see #94]

    GotM #98 - May 2009 - Chieftain - Large - Greek - Random Civilizations - Round - Raging Hordes - Restarts On - - We start with 1 extra tech. Only 2 players submit games.

    GotM #99 - June 2009 - Deity - Special (100 x 100) - Sioux - 5 Civilizations - Flat - Villages only - Restarts On - - We start with 2 settlers and 5 extra techs

    GotM #100 - July 2009 - Emperor - Special (100 x 100) - Romans - 7 Civilizations - Round - Roving Bands - Restarts off - - It's GotM #100. You can read GOTM 100 on the map. We start on the middle zero.

    GotM #101 - August 2009 - Prince - Small - Zulu - 7 Civilizations - Flat - Raging Hordes - Restarts off - Bloodlust - We start with 2 extra techs

    GotM #102 - September 2009 - King - Normal - Viking - 6 Civilizations - Round - Roving Bands - Restarts On - - We are starting on a small island which is more then 3 tiles distance off nearby land

    GotM #103 - October 2009 - Deity - Large - Egyptians - Random Civilizations - Round - Restless Tribes - Restarts On - - We start with 2 settlers Hexer returns after 3 years !

    GotM #104 - November 2009 - Warlord - Special (60 x 150) - Chinese - 6 Civilizations - Flat - Villages Only - Restarts off - Spaceship - We start on a big landmass with only tundra tiles Ali Ardavan and Marlos return !

    GotM #105 - December 2009 - Emperor - Normal - Carthaginians - 5 Civilizations - Flat - Raging Hordes - Restarts off The spoiler discusses the role of caravans in EC games.
     
  10. Peaster

    Peaster Chieftain

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    This space reserved for GOTMS from 2010:

    GotM #106 - January 2010 - Deity - Large - Indians - 7 Civilizations - Round - Roving Bands - Restarts On - - Starting position on the north pole Grigor returns !

    GotM #107 - February 2010 - Prince - Small - Russians - Random Civilizations - Round - Restless Tribes - Restarts On - Bloodlust - We start with 2 extra techs

    GotM #108 - March 2010 - Emperor - Special (250x20) - Japanese - 6 Civilizations - Flat - Villages only - Restarts Off - Bloodlust - We play on a special map "Grand Canyon". No huts and the map contains lot of mountains and rivers

    GotM #109 - April 2010 - King - Normal - Germans - 7 Civilizations - Round - Raging Hordes - Restarts On - No huts
     
  11. Peaster

    Peaster Chieftain

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    This post is reserved for special lists we might imagine later.

    but people can now add posts to this thread with suggestions, contributions, questions, etc.

    I'm wondering if we need links here for each gotm. They can be found in the GOTM Archives, but they are not so easy to cut-paste.
     
  12. willemvanoranje

    willemvanoranje Curitibano

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    Allright, this is GotM 1-30. I particularly liked #19 from the looks of it. The description of #30 is quite long, but so is the opening post for that one. Peaster, maybe you can copy the data into your post and adjust the links? I can't edit your posts. ;)

    Just to clarify, I copied the information available in the opening posts. If no civilization number is mentioned, I interpreted that as the intention of the creators (although the early days were kind of chaotic). Furthermore I have only mentioned 'special conditions', meaning I did not copy the two times it was mentioned that there is only one settler or that civilization restart is on.

    Finally, as for links, I think it would be handy if the 'index' end up as a GotM page... maybe adapting the archive? That way the links to starting and submitted save games is already in.


    Spoiler GotM 1-30 :

    GotM #1[/ url] - February 2001 - Emperor - Normal Map - 6 Civilizations - Raging horde barbarians - You start with two settlers and four techs

    GotM #2[/ url] - March 2001 - King - Large Map - 7 Civilizations - Raging Hordes - Accelerated Startup in 1850 BC with the Mongolians. You are already a Monarchy and your empire is the most powerful empire in the world at this time. You have recently discovered the English and have signed a peace treaty with them (after they shared their currency knowledge with you). Two of their cities are within sight, including a newly founded city, Nottingham. One of your horseman unit is near Nottingham. Shall you betray the English and use your horsemen to destroy that city, or shall you keep the peace treaty? Another option is to move your horsemen back to your undefended city of Tabritz, build a trireme, and find new lands; you can not afford to stay on this island forever. Your wisemen had discovered Map Making not long ago.

    GotM #3[/ url] - April 2001 - Emperor - Normal map - 6 Civilizations - Raging Hordes - Bloodlust

    GotM #4[/ url] - May 2001 - Deity - Medium Map - 6 Civilizations - Restless Tribes - Starting without technologies and two settlers as the Chinese.

    GotM #5[/ url] - June 2001 - Prince - Small size map with varied land forms, a normal climate, warm temperatures and 3 billions years of age - 7 Civilizations - Raging Hordes - Starting without technologies and one settler as the Germans

    GotM#6[/ url] – July 2001 - Emperor – Normal size map with archipelago land form, a wet climate, cool temperature, and 3 billion years of age – 7 civilizations – Roving Bands – You play as the Indians, starting with two settlers and bronze working.

    GotM#7[/ url] – August 2001 – King – Large Earth Map – 7 civilizations - Roving Bands - You play as the English, starting with two settlers, alphabet, bronze working and pottery as starting technologies.

    GotM#8[/ url] – September 2001 – Warlord – Medium random map – 5 civilizations - Raging Hordes – You play as the French, starting with two settlers, alphabet, masonry.

    GotM#9[/ url] – October 2001 – Emperor – Small random map – 5 civilzations – Raging Hordes – You play as the Americans, starting with alphabet, ceremonial burial, and two goody huts nearby.

    GotM#10[/ url] – November 2001 – King – Normal size map – 7 civilizations – Raging Hordes – You play as the Carthagians with horseback riding. This game is bloodlust and restarting civilizations is off.

    GotM#11[/ url] – December 2001 – Deity – Medium size map with a normal climate and a temperate temperature, and 3 billion years of age - 5 civilizations – Raging Hordes – You play as the Vikings.

    GotM#12[/ url] – January 2002 – Emperor – Small size map – 5 civlizations – Raging Hordes – You play as the Spanish and restarting civilizations is off.

    GotM#13[/ url] – February 2002 – Deity – Medium size map with small landmass, archipelago land form, a wet climate, warm temperature, and 5 billion years of age – Raging Hordes – You will lead the Zulus in a bloodlust campaign to conquer the world of one thousand islands. Restarting civilizations is off.

    GotM#14[/ url] – March 2002 – King – Small size map – 5 civilizations – Raging Hordes – You play as the Romans, starting with two settlers and alphabet. You are in a bad starting position. Restarting civilizations is off.

    GotM#15[/ url] – April 2002 – King – Small size map with normal land mass, varied landforms, a wet climate, temperate temperatures, 3 billion years of age – 4 civilizations – You play as the Mongolians, starting with bronze working.

    GotM#16[/ url] – May 2002 – Emperor – Medium size map – 7 civilizations – You play as the Persians, starting with two settlers and bronze working. The starting location is really great with whales, coals, and good amount of plains and hills, but extra goodies at startup usually means the map is going to be a tough one (i.e. you may be on a small island).

    GotM#17[/ url] – June 2002 – Emperor – 60x60 map size – 7 civilizations – Restless Tribes – You already have an established capital and one settler, no techs, and goodie huts have been disabled.

    GotM#18[/ url] – July 2002 – Deity – You start with two settlers, bronze working, ceremonial burial, and horseback riding. You have a fundamentalist government and are not allowed to change government during the game.


    GotM#19[/ url] – August 2002 – Emperor – 50x80 standard random map with default settings – 7 civilizations – Raging Hordes – You may choose one out of seven civilizations. You may load each BC3900 savegame to study each possibility. All are identical, except for the wonder your civilization is endowed with. Other civilizations do not have wonders. You may only actually play one of the savegames. You start with one archer that does not need support.

    [url=http://forums.civfanatics.com/showthread.php?t=31092]GotM#20[/ url] – September 2002 – King – 60x60 random map – 7 civilizations – Roving Bands – You play as the Egyptians, starting with code of law and alphabet.

    [url http://forums.civfanatics.com/showthread.php?t=33241]GotM#21[/ url] – October 2002 – King – 80x20 map - 6 civilizations – Raging Hordes – You start with bronze working and horseback riding. Civilization restart is off.

    [url=http://forums.civfanatics.com/showthread.php?t=35583]GotM#22[/ url] – November 2002 – Emperor – 60x70 map – 7 civilizations – You play as the Germans. Civilization restart is off.

    [url=http://forums.civfanatics.com/showthread.php?t=38047]GotM#23[/ url] – December 2002 – Emperor – Normal size map – Raging Hordes - You play as the Greeks, starting with two settlers, bronze working, horseback riding, and ceremonial burial. You start out as Gilligan and the castaways. Civilization restart is off.

    [url=http://forums.civfanatics.com/showthread.php?t=40552]GotM#24[/ url] – January 2003 – Deity – Normal size map – Restless Tribes – You play as the Japanese, starting with two settlers and bronze working. You start in fundamentalism and are not allowed to change government. Your opponents start in either Monarchy or Communism and are allowed to change. Goodie huts are disabled and civilization restart is off.

    [url=http://forums.civfanatics.com/showthread.php?t=43353]GotM#25[/ url] –February 2003 – Emperor – Large and revealed Earth map – Raging Hordes - You play as the Russians, starting in New Zealand with two settlers and monarchy. All other civilizations have monarchy too. This is a bloodlust game and civilization restart is off.

    [url=http://forums.civfanatics.com/showthread.php?t=46219]GotM#26[/ url] – March 2003 – King – Random world settings – Standard game settings – 7 civilizations - You play as the Spanish, starting with bronze working, ceremonial burial, and warrior code.

    [url=http://forums.civfanatics.com/showthread.php?t=49480]GotM#27[/ url] – April 2003 – Emperor – Normal size flat map with small land mass on a archipelago map, with a normal climate, temperate temperature, and 4 billion years of age – 6 civilizations – Raging Hordes – You play as the English, starting with two settlers, alphabet, bronze working, and pottery. Civilization restart is off.

    [url= http://forums.civfanatics.com/showthread.php?t=52244]GotM#28[/ url] – May 2003 – Emperor – Normal size map - Raging Hordes – You play as the Greeks, with an accelerated start in 1950 BC. You command two great cities, possess a reasonable army, and have quite a few technologies to start with. Civilization restart is off.

    [url= http://forums.civfanatics.com/showthread.php?t=54885]GotM#29[/ url] – June 2003 – Emperor – Random small and flat world – 6 civilizations – Raging Hordes – You play as the Indians and may only win by spaceship.

    [url= http://forums.civfanatics.com/showthread.php?t=57438]GotM#30[/ url] – July 2003 – Emperor – Large map with normal land mass, varied land form, a wet climate, cool temperature, 5 billion years of age – 7 civilizations – Raging Hordes – You play as the Americans in an accelerated startup in 1000 BC. The first turns were played by a human player. Several turns are skipped to start with, and then the playing starts. A nearby hut provides a horseman who goes exploring North. The settler also explores South. A hut gives 50 gold. Another gives a Archer. Washington is founded. Another hut gives 50 gold. Washington IPRB a settler over a few turns. New York is founded in a spot that will have 4 specials (2 are hidden) and a couple rivers. Hanging Gardens is started. Barbarians land NE of New York. Our Archer and Horseman go out to meet them. Our Horseman kills one of the Barbarians, while our Archer fortifies on a forest square. The Barbarians attack and lose; our horseman chances down the Barbarian leader and ransoms him off. Both of our units were made Veterans in the process. In the mean time, Boston is founded near Washington. More Settlers are built and roads are made to connect our cities. A Settler begins to mine a grassland to undercover a hidden special. This is where you come in.

    You have three cities and two settlers. Furthermore you start with pottery and are well into having a Wonder built, almost discovering Monarchy, and have 230 gold. No other civilizations have started any wonders and, at the current rate, you should be able to switch to Monarchy the turn after it is discovered. It is also worth pointing out that our nice little island crosses the median line.[/url][/url][/url][/url][/url][/url][/url][/url][/url][/url]
    [url=http://forums.civfanatics.com/showthread.php?t=35583][url=http://forums.civfanatics.com/showthread.php?t=38047][url=http://forums.civfanatics.com/showthread.php?t=40552][url=http://forums.civfanatics.com/showthread.php?t=43353][url=http://forums.civfanatics.com/showthread.php?t=46219][url=http://forums.civfanatics.com/showthread.php?t=49480][url= http://forums.civfanatics.com/showthread.php?t=52244][url= http://forums.civfanatics.com/showthread.php?t=54885][url= http://forums.civfanatics.com/showthread.php?t=57438][/url][/url][/url][/url][/url][/url][/url][/url][/url]
     
  13. Peaster

    Peaster Chieftain

    Joined:
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    Thanks!! I have cut-pasted your entries and edited them a little. Let me know if you want anything changed. I also thought #30 was too long, so I removed some of the description. Also, some of my blue highlights were pretty arbitrary [see 14, for example]. I guess anyone interested can suggest better descriptions.

    Also, they can suggest additional comments related to who played, who won, etc

    Sorry ... I don't completely understand. So far, my entries [40 to 50] don't have working links - not sure yet if anyone cares about that.
     
  14. willemvanoranje

    willemvanoranje Curitibano

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    Sorry, my wording may have been a bit off. I meant to say that it would be great if, eventually, we can integrate the index into the Archive (click). There most savegames are operational, the results are posted, and one can download the submissions already. It would make sense to somehow connect the index to that. So if not integrating, links would at least be nice.

    Now that we are gathering information, we have all the freedom to present it in a different way or reshuffling the sequence. Aslo, in those with very long descriptions, like GotM#30, it might be good to refer those using the index to the original thread for more pre-game information.
     
  15. Peaster

    Peaster Chieftain

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    Magic can edit the Archives, if he wants. I really can't see how to improve them, though.

    I imagine index-users who want more info about a GOTM will go to the original thread or to the Archives [but I can also explicitly suggest that in the intro]. I think the index entries should be minimal. Only the special memorable features of the gotm are needed. Maybe we should delete the info about barb activity, for example, but since it's already there I'll probably leave it.

    I think you are suggesting that every index entry should have a link to the game thread. Dunno if it's needed, but if Magic does that for #60-90, I'll also do it for #40-50 for the sake of uniformity.

    Next, I hope people will mention other memorable gotm features [unusual strategies used, surprise winners, enlightening spoilers, etc], and we can include that info as it trickles in.
     
  16. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

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    I had the plan to make the links for all the gotm's. That way somebody always can find the thread of that GOTM. I had contact with Thunderfall. He's trying to move the save games from the old server so they will available again.

    I don't think I want to change the archive list. It's not that easy to change because it's written with a lot of codes and that gives me a lot of work to change it.
     
  17. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

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    I've updated GOTM's 81-90. Next monday I start with the next 10.
     
  18. CharlieChuck

    CharlieChuck Chieftain

    Joined:
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    england
    This is going to be really helpful, well done for all your effort.

    The dates are slightly wrong on the older ones. There was a 1-2 month gap after Duke posted the last one and before Magic took over. Have a look at the first post from GOTM 91,92 & 93. GOTM 82 & 82 were the end of 2007.
     
  19. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

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    I realised it yesterday myself that between the last GOTM of Duke and the first of mine was a few months difference. I will correct it on monday when adding the next ten GOTM's.
     
  20. Peaster

    Peaster Chieftain

    Joined:
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    Good. I've pretty much finished editing #1 thru #59, including links. We can eventually include various post-game remarks - whatever people find interesting about a gotm.

    I've started that for #41 to #50, comments welcome. Strategy rks are in green.. I am mostly an EC player, so my comments are naturally biased towards that. I hope landers and others will add more rks and balance this out.

    Added Feb 13: I've added misc comments for GOTMs 40-80, in hopes others will find them interesting, or helpful in finding some half-forgotten gotm. Any objections ??
     

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