GOTM 105, Korea, predator.
I left the pursued victory condition open for a while, then settled for Spaceship or Diplomatic. The conditions are not ideal, with so little fresh water and no rivers at all. But I was hoping that powerful AIs could help a lot with the research. Indeed, in the ancient age I only researched Writing, Pottery, Map Making, Literature and The Republic myself. In the next age, everything will depend on how well and quickly I can set up a second core on the continent. It won't be easy. It will take time to conquer towns and the ban on palace jumping to a remote and isolated town is a big disadvantage to players with honorable intentions in a situation like this.
Back in the core I set up two rings, one at distance 3 and one at distance 5. But in my eagerness to settle my first town on the gold to the northwest, I limited the number of towns at distance 3 to seven. This was obviously a mistake since I chose to research Writing in 40 turns anyway. (I do believe that this min research was the best choice, even though starting with Pottery from the beginning was probably better.) The distance 5 towns suffer little corruption and will have universities but won't need courthouses very badly.
Settled in place. Writing full blast was later changed to writing at min speed.
3800 - Warrior.
3750 - Warrior reveals coast to the east. We slow down research.
3600 - Worker.
3000 - Popped barbs in mountains.
2950 - Settler.
2710 - Popped deserted hut near Seoul.
2190 - Writing finished (40 turns.) Gathered 194 gold.
1990 - Pottery (6t)
1600 - Connected incense.
1325 - Barb sabotages galley prebuild. We must join a worker and whip the prebuild.
1375 - Map Making. 1 galley finished - I thought, but forgot about the predator obstacle.
1175 - Met Zululand.
1150 - Zululand has sold us to USA, Japan, India, Mongols. We also meet China, the weakest AI. They will probably be our first target.
1125 - Literature. We acquire contact with Persia. Tech par.
1100 - Japan and Persia have C & C.
War on USA. War on Japan.
1000 BC, QSC stats: 9 towns, 20 pop. 5 workers, 1 galley, 9 warriors /1 vet, 1 elite. 1 granary, 1 barracks, 1 harbour, 1 library. Missing Polytheism, the two C's and the governments. Republic 17t. All contacts, 2 embassies.
750 - War happiness from China.
690 - Republic comes in. Only one other civ has it. Naturally, we trade first with Nitwit Japan, owners of The Great Library. Then we get Currency from Zululand. Enter Medieval Age.