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GOTM105 Spoiler

Discussion in 'Civ2 - Game of the Month' started by Ali Ardavan, Dec 24, 2009.

  1. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,930
    Location:
    Michigan, USA
    I am surprised no one else has started a spoiler yet. I know some of you guys are much further into the game than I am.

    I was hoping to play OCC this month to save on real time. But there were no decent spots for an OCC so I decided to go for a normal game.

    I typically play peaceful and shoot for the stars, but this game took a life of its own when I got an advanced tribe on what turned out to be the Indian Island. Before I knew it I was at war with Indians and then Romans.

    I am playing a war game now. I am still undecided as how to end. I have two scenarios in mind. One is obviously conquest of all rivals, the other is to destroy Romans, contain Indians (they are my key civ, their destruction will be very costly), keep peace with Aztecs and Americans while building a big empire and shooting for a space victory.
     
  2. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,930
    Location:
    Michigan, USA
    Date Notes

    -4000 None chariot from hut.
    -3950 Masonry from hut.
    -3900 25g from hut. Carthage founded. Aiming for size 1 settler.
    -3850 -> Alphabet.
    -3750 Horseman from hut.
    -3600 Barbarian horseman from hut which my chariot kills.
    -3350 Archer from hut.
    -3200 Advanced tribe founds Utica.
    -3100 Alphabet -> Mapmaking.
    -3050 Malaca founded.

    Status at -3000
    Population: 0.03M; Cities: 3; Trade routes: 0D0F; Government: Despotism
    Gold: 4; Cost per turn: 0; Total advances: 2; Production: 5MT; 0 polluted tiles
    Wonders:
    Units: 1 Archer, 1 Horsemen, 1 None Chariot
    Roman: No contact
    Aztec: No contact
    American: No contact
    Indian: No contact

    -2800 Mapmaking -> Ceremonial Burial
    -2400 Ceremonial Burial -> Code of Laws. Caralis founded.
    -2300 Panormus founded.
    -2100 Leptis Parva founded.
    -2050 Code of Laws -> Bronze Working

    Status at -2000
    Population: 0.08M; Cities: 6; Trade routes: 0D0F; Government: Despotism
    Gold: 7; Cost per turn: 0; Total advances: 5; Production: 15MT; 0 polluted tiles
    Wonders:
    Units: 1 Archer, 1 Horsemen, 1 None Chariot
    Roman: No contact
    Aztec: No contact
    American: No contact
    Indian: No contact

    -1750 Bronze Working -> Monarchy
    -1650 Barbarian Archers land near Caralis. Cartenna5 founded. Advanced tribe founds Rusicade , my first offshore city, on nearby island.
    -1600 Met Indians(4) and gave them Mapmaking for peace. My power is already Supreme. Horseman from hut.
    -1500 Met again with Indians hoping for an alliance. Instead they demanded Ceremonial Burial and declared war when I refused. Horseman kills Indian warrior.
    -1450 Indians kill a horseman. Monarchy -> Currency. Monarchy established. T3L0S7
    -1400 Barbarian Archer kills my fortified-on-river archer. Chariot kills Indian horseman.
    -1350 Wounded barbarian archer killed in attack on my settler. Reached cease fire with Indians. After they refused to pay, my None Vet Chariot attacked Madras and killed its defending Phalanx. Gades founded.
    -1300 Indians kill my Chariot.
    -1250 Horseman kills Indian warrior.
    -1200 Barbarian archer kills my Phalanx. Currency -> Writing. Met receptive Romans; they demanded Monarchy and I refused. They declared war. Horseman killed Indian horseman.
    -1100 Barbarian Archer killed in attack on my settler. Rusucurru founded.
    -1000 Girba8 and Leptis Magna3 founded. Gave Ceremonial Burial to Indians and Monarchy to Romans for cease fire.

    Status at -1000
    Population: 0.26M; Cities: 12; Trade routes: 0D0F; Government: Monarchy
    Gold: 27; Cost per turn: 0; Total advances: 8; Production: 34MT; 0 polluted tiles
    Wonders:
    Units: 2 Settlers, 2 Warriors, 2 Phalanx, 1 Horsemen, 2 Trireme
    Roman: No embassy; cease fire with me
    Aztec: No contact
    American: No contact
    Indian: No embassy; cease fire with me
     
  3. Peaster

    Peaster Chieftain

    Joined:
    Sep 26, 2004
    Messages:
    1,295
    Yes, I'm in the early AD years and may finish soon. I got distracted by the holidays, and by playing the game.

    I like this kind of description - easier to read than most logs. Stats are also good. I'll provide both, especially economic stats around AD 1, so Hexer or other traders can compare.

    I started off playing for the usual ICS + early conquest, but wanted a slightly different and longer game. I decided to build up the biggest possible AD 1 economy [see the main thread] that I could. Roughly, I wanted to steadily earn + spend about 500g per turn by then.

    Results .... That's about what happened. I probably could've done a little better by focusing entirely on this goal, omitting all conquest expenses and maybe some ICS-ing. But this is not 100% clear - resources invested in elephants came back in the form of tribute and conquered cities ... maybe as good a return as vans ? Also, in hindsight, my strategy for this game was not really very different from many other games I've played, so much as I expected. It was fun, though.

    4000BC: Hut = 50g, then move to river

    3900BC: Carthage (1), @ alph, @ size 1 trick

    3550BC: rushbuy

    3450BC: Hut = Arc, Utica (2), alph -> CB.

    3400BC: Hut = Barb Ho, dies vs my Arc.

    3050BC: Malaca (3) [will omit next routine ICS-ing notes]

    2750BC: Hut = nomads ! Science to 60% for early monarchy

    2050BC: Monarchy (oedo year) ->Trade

    2000BC: stats ... 8 cities, 2S,1w,1ho,6adv. Expect trade, MPE in 10 turns, then build flotillas, HG, LH etc. There is a gap in my notes to 1300BC, but I can probably find some data or saves if anyone wants that.

    1300BC: MPE and get Mapmaking, Pottery, HBR, Wri [and Mas, Mys soon].

    1000BC: Poly -> Lit. HG [Next turn?], can omit/delay LH.

    stats .... 15 cities, 2S,5w,4misc,2tri, no losses... 12adv, monarchy. 1 outpost near the Romans.

    875BC: 5 boats, 2 outposts, 50g tribute from Az's, 0 from Rome

    850BC: Ele defeats city of Rome.

    825BC: Agree to a [free] cease fire with the Romans, until I can defend my northern outpost from them, one near the Aztecs. They declare war a few turns later, but then pay for peace ... etc ... (it all goes well).

    600BC: lit -> mys. I'm rich !! .... barb leader = 150g, +150g for cf with Az's, +150 for US peace [next turn]. 22 cities.

    525BC: Pyr's.

    475BC: First van = 224g, Carthage to NY.

    450BC: phil -> repu -> mono

    425BC: Sneak attack vs Aztecs, because stalled there. I prefer a shiny rep, but it is not necessary, especially with restarts off [less need for AI maps].

    325BC: Van #2 = 368g [Carthage is approx size 5]

    300BC: Colossus in Utica (my HG city, which produces hides. I'll groom it to be my STC). Van3 = 416g.

    275BC: Mono -> Seaf. India goes down to ele's, dips...(after some help from barbs). Aztec capital builds walls, and is on a river. I was almost ready to attack, but slows my Az-conquest a LOT. I'll pause to make 3 diplomats, to take down the walls.

    225BC: Republic. Can expect approx 400g per turn from vans from now on.

    150BC: Romans down.

    125BC: Mikes, which helps my cities celebrate + grow. Utica (STC) is now size 6, and producing one Hides van per turn, each destined for New York. I'm building up a ship chain for these super-vans (not so easy with triremes + Republic). Also, some roads towards the US to support lesser van traffic. At peace with US. Aztecs down.

    100BC: Bridge Building. I only mention this tech because it helps a little with trade bonuses. Also, seafaring helps for the harbors, but engineering, iron working, math etc are pretty useless for my game plan.

    AD 1: Stats + remarks: 54 cities, 23 vans, 16 S, 16 harbors. 5? WoWs. I didn't record all the trade bonuses, but IIRC:

    Typical turn = 2 trade bonuses = approx 900g = 1 advance. The bonuses from Utica were maximal (eg 2/3 science costs).

    AD 40: NY builds GL. Univ -> Sani (allows Utica more growth, but this is not really crucial, and Utica loses its Hides supply this turn anyway).

    AD 60: LH; not really needed, but this may improve my ship chain effectiveness a little and eliminate any stupid trireme errors.

    AD 60 thru 160: Trade increases. My Civ2 score is increasing approx 5% per turn from building more cities and harbors (35) for growth. I am now forced to research a bad tech [Feudalism, Invention or Navigation], so I set science at zero.
    Bonuses per turn total approx 2000g and I have approx 50 vans in motion, mostly to and from the US.

    I will probably play a few more turns just for fun and maybe build some more WoWs, and will then conquer the US. I don't see any fast way to increase my economy further without passing thru the swamp of Invention, Navigation, Democracy, etc.

    Note to Magic G + EC players: If I had gone for EC, with the same starting strategy, I probably would have finished by about 100 BC. I had 4 ele's waiting in the US [eg the last AI survivors] at that time, but hadn't positioned them very well. Of course, I had spent some resources on Colossus + vans + ship chain, which could have gone into conquest. Without that, maybe I could've finished by 300BC or so, not sure.

    Grigor was good at "lean EC" on this kind of map - wish he was still playing to see what he could do with this GOTM. Maybe 500BC ??
     
  4. grigor

    grigor Chieftain

    Joined:
    Sep 27, 2001
    Messages:
    353
    I wish I were playing too. The lack of Mac support has left me an eternal lurker. Maybe 2010 will be kinder.
     
  5. Hexer

    Hexer Chieftain

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    Messages:
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    Location:
    Germany
    425BC was already done :rolleyes:

    I had no chance to play a turn over Christmas. Still stuck at 3000 BC. Probably I will wipe out the romans but beside this I'm planning to play a peace-game.
     
  6. CharlieChuck

    CharlieChuck Chieftain

    Joined:
    Feb 6, 2007
    Messages:
    305
    Location:
    england
    I went for early conquest, but tried to play too quickly and ruined the attack against the greeks and americans, didn't spot they had another city. After finding the cities I built as many wonders as I could to try and increase my score.

    stats at 875bc (nearest save to 1000bc)
    13 cities - Monarchy
    1 settler 1 horse 5 ellies 3 triremes
    at war with romans & captured Veii
    11 techs researching currency

    stats at 1ad
    23 cities - Monarchy
    2 phalanx 11 ellies 7 triremes 2 vans
    aztecs have 2 cities left, other civs destroyed
    20 techs researching astro
    5 wonders (pyramids-captured from americans, HG, lighthouse, Oracle & Marco's)
     
  7. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

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    I have played till 800s now. Things have gone pretty much according to plan. Indians are down to one city. Romans are wiped out. Right about when I was trying to decide what to do with Americans and Aztecs, with both of whom I had good relations, Americans stole a tech and gave the perfect excuse to attack them. They were conquered quite easily.

    Now I have to make a decision and choose from one of three final plans:
    1. Switch to Democracy. Keep peace with Aztecs and Indians. Land.
    2. Stay in Monarchy. Destroy Aztecs and finally Indians.
    3. Start a war with Aztecs. Switch to Democracy to expand while destroying Aztecs.
     
  8. Hexer

    Hexer Chieftain

    Joined:
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    Location:
    Germany
    I found some notes of my Early Conquest Game.

    -2450 Mona
    -1600 MPE
    -775 Romans
    -750 Actecs
    -575 Indians
    -425 Americans

    I used the usual strategy here. As long as you get out you first wave somewhere around -1000 even non-vet Elis and Chariots are enough to secure the win. There will always be one or two civs without Bronze Working at this time.
    Romans were quite easy, 3 cities no Bronze Working.
    Same with Actecs. My troops found a tribe so I decided to transport them back to the indians except one tireme. The new city + small force + hut-units overwhelmed the warrior-heavy yellow civ.
    Can't really remember what happened with the Indians. I was able to capture an empty city very early in the game and stopped focussing on them.
    The Americans were tough though. They grew up to 5 cities at the end and had at least 5-6 chariots/horesmen ;)
     
  9. Peaster

    Peaster Chieftain

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    Grigor's post was a shock! :eek2: Glad to see you are still with us, G. Hope you can resolve those Mac/PC issues soon. :badcomp:

    Nice game, Hexer! Chariots are a good idea and your 425BC finish is probably about the best possible date. You should get the green star for this game.

    Also, you got off to a very fast start. Do you have any notes or memories of your game up to 1600BC ? For example, did you have good luck with huts, or use any special strategy to get monarchy and MPE quickly ?
     
  10. Hexer

    Hexer Chieftain

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    Location:
    Germany
    First hut was a horsemen. I found at least one tribe in the first 1000 years. No techs from hut. I tried to rushbuild as many settlers as possible as soon as cities reach size 2. Mona is my first goal every game I start (5th tech then). I guess the rest is about micro. Changing Workers in the cities from production to arrow tiles all the time.
    After mona I went for trade. 4 cities with an production around 30-40 rushbuilt caravans to build MPE asap. With techtrading Poly was no problem in the next couple of turns. Switched to 70% tax and stoped expanding when 12 cities are build for a nice early wave (4 tiremes 8 units). Sent 2 tiremes to the romans and the other 2 to the north. Had no problems (warriors). Second wave with already conquered cities on the continent finished americans/indians.

    This is my "risky" EC strategy (normals/small maps with 3-4 AIs). You can't really get any faster if it works. The problem is if the first wave fails you totally miss the timing window catching the AI off guard and 12 cities won't be enough to hold the pressure. I guess thats what happened to CharlieChuck and nearly would have happend to me against the americans this gotm.
     
  11. Hexer

    Hexer Chieftain

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    Location:
    Germany
    Sorry for doublepost.
    I just reviewed my saves. I found a tribe in the hut on the eastern end of the river and a nomad in the southern forest. Had 5 cities at -3000 :eek:

    I don't like the luck-factor "hut". Is it possible to erase them for the next gotm?
     
  12. EnglishEdward

    EnglishEdward Chieftain

    Joined:
    Jul 19, 2008
    Messages:
    3,012
    Location:
    England
    I have just finished GOTM 105, my very first GOTM.

    This was my first game of regular Civ2 (rather than ToT) for nearly 4 years.

    And I made all sorts of mistakes from delaying founding a city to hit
    ancient wisdom, miscalculating the revolution year, to spacing cities
    within 6 squares to move non existent fantasy sorcerers about!

    My assumption that the East end of the world was like the poles was sadly
    rebutted when my very first trireme sank while heading North hugging it.
     
  13. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

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    I have played past 1000. I switched to democracy in +860 and started a war with Aztecs just prior to that. I have been slowly fighting Aztecs while expanding. Both Aztecs and Indians are now down to 1 city each and since neither of them have a capital anymore I should be able to buy both of them out of existence.
     
  14. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
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    2,930
    Location:
    Michigan, USA
    Status at -500
    Population: 0.55M; Cities: 19; Trade routes: 0D0F; Government: Monarchy
    Gold: 22; Cost per turn: 0; Total advances: 15; Production: 55MT; 0 polluted tiles
    Wonders: Marco
    Units: 3 Settlers, 4 Warriors, 5 Phalanx, 4 Trireme, 2 Caravans
    Roman: 6 cities, 15 techs; War with me
    Aztec: 4 cities, 14 techs; War with Americans
    American: 4 cities, 14 techs; War with Aztecs
    Indian: 3 cities, 9 techs; cease fire with me


    Status at +0001
    Population: 1.1M; Cities: 24; Trade routes: 0D2F; Government: Monarchy
    Gold: 237; Cost per turn: 2; Total advances: 20; Production: 82MT; 0 polluted tiles
    Wonders: Marco, Hanging Gardens
    Units: 1 Settlers, 5 Warriors, 4 Phalanx, 13 Elephants, 2 Crusaders, 4 Trireme, 2 Diplomats, 6 Caravans
    Roman: 6 cities, 21 techs; War with me; Pyramids
    Aztec: 4 cities, 16 techs; War with Americans
    American: 5 cities, 20 techs; War with Aztecs
    Indian: 6 cities, 12 techs; War with me


    Status at +0500
    Population: 3.55M; Cities: 38; Trade routes: 14D0F; Government: Monarchy
    Gold: 208; Cost per turn: 5; Total advances: 29; Production: 171MT; 0 polluted tiles
    Wonders: Marco, Hanging Gardens, Pyramids, Colossus, Michelangelo, King Richard
    Units: 9 Settlers, 10 Warriors, 17 Phalanx, 2 Archers, 7 Elephants, 9 Crusaders, 8 Trireme, 3 Diplomats, 17 Caravans, 1 Explorer
    Roman: Destroyed by me
    Aztec: 5 cities, 25 techs; ; Great Library
    American: 5 cities, 26 techs;
    Indian: 1 cities, 13 techs;

    Status at +1000
    Population: 13.8M; Cities: 57; Trade routes: 52D4F; Government: Democracy
    Gold: 232; Cost per turn: 31; Total advances: 36; Production: 336MT; 0 polluted tiles
    Wonders: Marco, Hanging Gardens, Pyramids, Colossus, Michelangelo, King Richard, Shakespeare, Bach
    Units: 28 Settlers, 9 Warriors, 17 Phalanx, 4 Archers, 15 Pikemen, 5 Elephants, 11 Crusaders, 13 Trireme, 6 Diplomats, 19 Caravans, 2 Explorer
    Roman: Destroyed by me
    Aztec: 3 cities, 27 techs; ; Great Library
    American: Destroyed by me
    Indian: 1 cities, 13 techs; war with me
     
  15. Hexer

    Hexer Chieftain

    Joined:
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    Location:
    Germany
    Eco-Game at -1000 right now. As I said before I'm trying a complete different strategy as Peaster (actually the first I really learned when I started with deity 7 years ago) and stopped expanding when I was around 10 cities (I really dislike spamming cities and profit from the black citizen-bug, it's not meant to be there...).

    Stats are
    11 Cities (3x5 2x4 4x3 2x2)
    680.000
    HG+MPE
    13 Techs (Philo researching, planning for Mikes as soon as possible for WLTK)
    3 tiremes are ready, first wave of caras going out soon.
     
  16. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    I just finished my game. Started well but guessed wrong with the hut popping. It gave me an extra tech I did not want at that moment. The extra tech also caused that I couldn't research monarchy for a while and got it just before 1000 BC. After Monarchy all went smoothly with minor problems with the Romans. I finished something like 220 AD if I'm correct. I will post my log when I'm on my own laptop.
     
  17. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    Here is my log:

    turn year
    1 4000 hut->Pottery
    2 3950
    3 3900 Carthage
    4 3850 start learning Alphabet
    5 3800
    6 3750
    7 3700
    8 3650
    9 3600
    10 3550
    11 3500
    12 3450
    13 3400
    14 3350
    15 3300
    16 3250 first settler (with 1 size trick) / Utica
    17 3200
    18 3150
    19 3100 Alphabet->Bronze Working
    20 3050 hut->50g
    21 3000

    Status at -3000
    Population: 0.04M; Cities: 2; Trade routes: 0D0F; Government: Despotism
    Gold: 71; Cost per turn: 0; Total advances: 2; Production: 6MT; 0 polluted tiles
    Wonders:
    Units: 2 Wariors, 1 Settler
    Roman: No contact
    Aztec: No contact
    American: No contact
    Indian: No contact

    22 2950 hut->Malaca
    23 2900
    24 2850
    25 2800
    26 2750 hut->100g
    27 2700 Bronze Working->Code of Laws
    28 2650
    29 2600
    30 2550 hut->50g
    31 2500
    32 2450
    33 2400
    34 2350 Caralis
    35 2300 Panormus
    36 2250 Code of Laws->Ceremonial Burial
    37 2200
    38 2150
    39 2100 barb leader captured (150g)
    40 2050
    41 2000

    Status at -2000
    Population: 0.09M; Cities: 5; Trade routes: 0D0F; Government: Despotism
    Gold: 315; Cost per turn: 0; Total advances: 4; Production: 14MT; 0 polluted tiles
    Wonders:
    Units: 3 Wariors, 1 Settler, 1 horsemen, chariot
    Roman: No contact
    Aztec: No contact
    American: No contact
    Indian: No contact

    42 1950
    43 1900 Ceremonial Burial->Currency
    44 1850
    45 1800
    46 1750 Leptis Parva
    47 1700 >0,1M
    48 1650 Cartenna
    49 1600 Rusicade
    50 1550
    51 1500 Currency->Monarchy
    52 1450 Gades
    53 1400 Rusucurru
    54 1350
    55 1300
    56 1250
    57 1200 Girba
    58 1150 Monarchy->Trade
    59 1100 >0,2M
    60 1050 MONARCHY
    61 1000

    Status at -1000
    Population: 0.21M; Cities: 11; Trade routes: 0D0F; Government: Monarchy
    Gold: 316; Cost per turn: 0; Total advances: 7; Production: 31MT; 0 polluted tiles
    Wonders:
    Units: 3 Wariors, 2 Settler, 1 horsemen, chariot
    Roman: No contact
    Aztec: No contact
    American: No contact
    Indian: No contact

    62 975
    63 950
    64 925
    65 900 Trade->Map Making
    66 875
    67 850
    68 825 Marco Polo build / >0,3M/ got Map Making, Writing, Mysticism and polytheism and trade maps.
    69 800 start learning Masonry / get Masonry from Romans
    70 775 start learning Literacy
    71 750 Leptis Magna
    72 725
    73 700
    74 675 Carthago Nova
    75 650 >0,4M
    76 625
    77 600
    78 575 Literacy->Warrior Code / get it from Romans
    79 550 start learning Philosophy / Oea
    80 525 >0,5M
    81 500 hut->Tingis

    Status at -500
    Population: 0.51M; Cities: 15; Trade routes: 0D0F; Government: Monarchy
    Gold: 143; Cost per turn: 0; Total advances: 15; Production: 38MT; 0 polluted tiles
    Wonders: Marco Polo
    Units: 3 Wariors, 3 Settler, 1 legion, 1 horsemen, chariot, 3 elephants, 4 trireme, 1 caravan
    Roman: Cordial, Peace, 191g, 11 techs, 5 cities
    Aztec: Enthausiastic, Peace, 253g, 12 techs, 4 cities
    American: Enthausiastic, Peace,119g, 11 techs, 1 city
    Indian: Enthausiastic, Peace, 414g, 9 techs, 2 cities

    82 475 Rusaddit
    83 450
    84 425 Hanging Gardens build / Alalia
    85 400
    86 375
    87 350 >0,6M / destroyed Washington (43g) / Americans destroyed
    88 325 Phylosophy->Monotheism->The Republic / >0,7M
    89 300
    90 275
    91 250 Selinus / destroyed Bombay (75g) + Horseback Riding
    92 225 Romans sneak attack and destroy Selinus / >0,8M
    93 200
    94 175
    95 150 >0,9M / destroyed Delhi (74g) + bribed Madras (59g) / Indians destroyed / destroyed Veii (17g) (Iron Working)
    96 125 >1,0M
    97 100
    98 75
    99 50 captured Rome (106g) + The Republic
    100 25
    101 1 captured Neapolis (50g) + Philadelphia (32g) + construction

    Status at +1
    Population: 1.14M; Cities: 21; Trade routes: 0D0F; Government: Monarchy
    Gold: 495; Cost per turn: 0; Total advances: 21; Production: 71MT; 0 polluted tiles
    Wonders: Marco Polo, Hanging Gardens
    Units: 3 Wariors, 1 legion, 1 horsemen, 1 chariot, 7 elephants, 16 crusaders, 7 trireme, 1 diplomat
    Roman: Uncooperative, War, 177g, 14 techs, 2 cities
    Aztec: Enraged, War, 277g, 14 techs, 4 cities
    American: Destroyed
    Indian: Destroyed

    102 20 start learning Medicine / destroyed Texcoco + Cumae( 29g) / bribed Antium (73g) / Romans destroyed
    103 40
    104 60 Himera
    105 80 Lighthouse build
    106 100 Tlatelolco captured (48g)
    107 120
    108 140 captured Tenochtitlan (71g)
    109 160
    110 180 Michelangelo's build / Akragas
    111 200
    112 220 Colossus build / captured Teotihuacan (Pyramids and Great Library) / Aztecs destroyed
    won by conquest
     
  18. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

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    Location:
    Michigan, USA
    Slow destruction of Aztecs (due to Democracy) took till 1200 but expansion was going so well that I kept going afterwards. I had a lot of underdeveloped cities with very few over size 8. With taxes at 60% almost all cities went into celebration. Once I achieved explosives and Leo turned all my settlers into Engineers I reduced science to zero and kept expanding and wonder building with taxes at 40% and lux at 60%. I am still making new discoveries via a single scientist, but I plan to stop when my only choice is Railroad so as not to lose the effect of Hanging Gardens.

    I am past 1500 right now. There are no more unexplored islands but a few unsettled ones. and of couse part of the huge one is also unsettled. Some of my cities have maxed out though and thus my rate of expansion has slowed. I will probably keep going till I build all the remaining wonders which should be all pre industrial ones minus Darwin.
     
  19. Marlos

    Marlos Christian Soldier

    Joined:
    Nov 28, 2001
    Messages:
    407
    Location:
    Canton, MI, USA
    Since barbs at raging hordes, built on cities rivers for defense purposes. Trade arrows don't hurt, either.

    Circa 750 B.C.: Realize that I am alone on a small, barb-infested island. Switch to nautical research (Lighthouse).

    AD 1: 7 Cities, 11 Advances, Colossus
    Romans, 4 Cities, 15 Advances, Pyramids
    Aztecs (no contact), Hanging Gardens
    Americans (no contact)
    Indians (no contact)
    Have discovered various small islands nearby. Plan to use Lighthouse production for Mike's.

    AD 100: Steal tech from Antium (coastal), then purchase it, depleting my treasury. Hopefully this will not cause me any issues with Wonder production.

    Circa AD 500: Capture Veii; Witness barbarian attacking Indian unit on northern island; Discover Monotheism, switch holdover Colossus production to Mike's;

    AD 640: Capture Rome (Pyramids);

    AD 720: 1st contact with Americans WSW of Rome

    AD 820: 1st contact with Indians at Calcutta; establish embassy; Begin second production of Mike's in Malaca to switch to Sun Tzu later

    AD 840: Tiring of periodic civil disorder (undoubtedly caused by Pyramids growth), I spend 312g to finish Mike's

    AD 860: Purchase Cumae

    AD 940: 1st contact with Aztecs at Cumae; Aztecs must be north of Romans/Americans

    AD 980: Purchase New York; Receive Mathematics; Romans destroyed

    AD 1000: 18 Cities, 23 Advances, Colossus, Pyramids, Mike's, building Sun Tzu
    Romans (destroyed)
    Aztecs (no embassy), Hanging Gardens, Marco Polo
    Americans (no embassy), Great Library
    Indians, 7 Cities, 18 Advances, Lighthouse, Copernicus

    AD 1040: Purchase Chicago, acquire Bridge Building

    AD 1120: Americans liberate Chicago, take Philosophy

    AD 1140: Locate 1st Aztec city, Tlacopan

    AD 1160: Re-purchase Chicago, acquire Banking

    AD 1180: Disband Warrior in Chicago, purchase City Walls

    AD 1260: Capture Karachi, acquire Astronomy; deliver caravan to Tenochtitlan for 504g
    AD 1300: Begin second production of Sun Tzu in Gades to switch to Leo's later

    AD 1320: Purchase Calcutta, acquire Iron Working

    AD 1360: Purchase Philadelphia

    AD 1420: Establish Indian embassy; they are researching Invention and they have not discovered Feudalism; switch production in Malaca to Leo's; Indians steal Trade from Calcutta

    AD 1500: Purchase Lahore

    AD 1510-1610: (did not take specific notes) Popped hut on continent #20, discovered advanced tribe (Selinus); Purchased Tlacopan, Lahore; finding that most remaining cities are older, larger, and more expensive - will have to use a more military-oriented approach; will try focusing on capitals, then purchase remaining cities

    AD 1660: Capture Boston

    AD 1700: Complete Sun Tzu; Purchase Atzcapotzalco

    AD 1710: Found Theveste, thereby settling the entire starting continent (no more barbs on the home world!)

    AD 1730: Begin production of Magellan in Panormus

    AD 1750: 36 Cities, 35 Advances, Colossus, Pyramids, Sun Tzu, Mike's, Leo's, building Magellan and storing shields for Isaac Newton
    Romans (destroyed)
    Aztecs 7 Cities, 28 Advances, Hanging Gardens, Marco Polo
    Americans 2 Cities, 30 Advances, Great Library
    Indians, 3 Cities, 27 Advances, Lighthouse, Copernicus

    AD 1752: Purchase Bombay

    AD 1754: Capture Xochicalco

    AD 1756: Begin second production of Magellan in Malaca (to switch to SoL later)

    AD 1758: Diplomat destroys City Walls at Washington, capture Washington (Great Library)

    AD 1760: Switch production in Leptis Parva to Isaac Newton

    AD 1762: Purchase Atlanta, Americans destroyed

    AD 1770: Capture Tenochtitlan (Hanging Gardens, Marco Polo) - at this point I get a quick reminder of how useful the Hanging Gardens can be in higher-level games; I also have noticed that capturing the enemy capitals in this game have been relatively easy. For an Emperor-level game, the AI seems weak and unprepared.

    AD 1772: Complete Magellan; switch production in Malaca to SoL; Aztecs change to Democracy (so much for the "buy them out" strategy)

    AD 1776: Popped hut on continent #19, discovered advanced tribe (Naples)

    AD 1780: Begin second production of SoL in Utica (to switch to Adam Smith later)

    AD 1784: Capture Delhi (Lighthouse, Copernicus); Purchase Bangalore; Indians destroyed

    AD 1786: Complete Isaac Newton; note - there are still three Aztec cities that I haven't located

    AD 1790: Capture Calixtlahuaca

    AD 1794: Begin Oracle production in Carthage

    AD 1808: Begin KRC production in Panormus

    AD 1810: Begin Eiffel Tower production in Veii; Capture Teotihuacan

    AD 1814: Complete SoL

    AD 1816: Revolt to Democracy

    AD 1818: Capture Tlaxcala; Senate signs cease fire; Begin Great Wall production in Girba

    AD 1820: Aztecs revolt, break cease fire

    AD 1822: Capture Texcoco; Defeated all units in Tlatelco

    Review: In hindsight, I once again am not happy with my outcome in this game. Typically, I switch to Republic and then Democracy as the techs are discovered. In this game, I wanted to stay at war, so I did not change governments to eliminate interference from the Senate. However, I continually suffered disorder and corruption issues because of my apprehension. Also, I did not take full advantage of the shield-poor terrain. The AI's production was poor in general since it does not "engineer" its cities to maximize production -- the AI just uses the terrain it is given. I gave the AI too much credit at Emperor level, which I had not played in awhile. Switching to Republic, then Democracy, and not waiting until the game was nearly over to gain some score points would have been a better strategy. Lesson learned: Play your game and do not live in fear.
     
  20. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,930
    Location:
    Michigan, USA
    Finished according to plan early this morning and submitted a few minutes ago. Built all pre-railroad wonders. Expanded as much as I could though there were still room for another 20-30 cities. I was too tired to create a status snapshot at +1500 but I think my population almost tripled from +1000.
     

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