GOTM111 - Final Spoiler

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GOTM 111 Final Spoiler - Scandinavia, Game Submitted



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Alright, here is your final spoiler for this Viking game! How did your vikings do? Did you go for a military victory, or ... did you go for the launch? :D
 

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Diplo Victory 1590AD

1590AD – UN vote – Mongols, Korea vote with me. Russia votes for Osman. Vote is 3 to 2. I win. (England, America and Aztecs eliminated, in that order, by me, thought the Aztecs only left America with 1 island city that I had to use beserks to destroy).

Firaxis Score: 4534
Jason Score: 6654

Vikings were okay. Didn't use the Beserks much because I was going for Diplo (again). They did help put an end to england and america, both of which found 1-tile islands. It was helpful to have such a powerful unit to destroy any would be invaders, though I was never seriously challenged.

The game really slowed down going into the IA. The AI was at constant war and researched towards communism and espionage - neither of which helped me. I researched the rest of the way.

I was able to trade for all luxuries and resources, including coal, so I didn't sweat securing the resources. For some crazy reason around 1450AD America signed an embargo against me at the behest of the Aztecs - the same people that would have destroyed them if they hadn't settled a 1-tile island. If that isn't stupidity. Up to that point I was gifting the techs and gold with an eye towards an easy UN vote. So they had to go. The Aztecs, trailing an age behind me, decided to start threatening me around 1400AD. I destroyed them in 1585AD. One of the last battles was a tank vs. spear. I actually had a regular tank retreat from a veteran spear (2 dmg to spear, tank redlined).

One problem I had was the RNG. My first (and only) GL came in 1495AD on my 37th elite victory. I don't know what the statistical chance of that is, but it must be crazy for a military Civ. As I was so close to the end, I banked the GL to build the UN as soon as Fission was researched. I ended up with about 21,000gp in the bank.
 
Being Militaristic does Not increase the probability of a MGL.

Templar_x
 
Being Militaristic does Not increase the probability of a MGL.

Templar_x

Sorry, you are right. (Of course) :blush:

I keep forgetting that. It just gave me all those nice elite units to rack up 36 victories with nothing to show for it. I think I got ripped off, I'm just not sure how . . .
 
Diplomatic Victory in 1565.

Russia and America are confined to 1-tile islands; I provided Russia with theirs so that the Ottomans couldn't eliminate them. Korea and the Aztecs have more substantial holdings. They all vote for me. The Ottomans have no friends, thanks to the war I declare on them on the last turn. The Mongols were eliminated long before I ever met them.

I eliminated the English but otherwise had no wars; I traded peacefully and gifted the scientific AI into the IA (which provided me only with steam power), throughout the IA (in hopes they'd get me flight, which they did not), and into the Modern Age. None of the three got fission, either, but I had enough food saved up to pull citizens off the shield tiles in London without losing population, and then irrigating got me down to 3 spt with plenty of food to drag out the palace until it turned into the UN. This was the first time I've done a good job of both planning and executing a prebuild for the UN. I might have needed a couple of extra turns, I think, if the AI had gotten both flight and fission for me, but it was clear that the AI were not going to get me anything on flight before I got there, and I was already slowing my prebuild.

All my trading and gifting got me only one useful tech after metallurgy, which the AI did research for me. I didn't meet the other AI until 1000 AD, at which time I had just finished chemistry. They were up lots of optional techs, but no required ones. I'm pretty sure that metallurgy and steam power were the only useful techs I got from them the whole game.

The end of my golden age probably cost me a turn, as I didn't remember when it had started and I got caught by the 1-turn left issue. I'm not sure if I'd have had enough beakers, even if I'd raised the slider to 100%, though, because I had to be at about 40% the next turn.

In contrast to Raliuven, I finished with 131 g in the bank. :)
 
Nice job CKS!

I'm still trying to figure out what I did wrong. I should have done much better than 1590AD on my game but I couldn't push the tech pace fast enough. And 21K in the bank? I started fleecing the AI once I realized I was going to research the rest of the way on my own -maybe that was my mistake. I had no use for the money and I couldn't get the AI do anything useful - all they wanted to do was fight each other (and me).

I'll have to think about this game. After breezing through the MA, it should have gone really well. I obviously messed up somewhere. :(

One thing that does stand out is the Mongols were destroyed before you met them - in my game, the other island - which I never set foot on - was always a 4 way tug-of-war - that never let any one AI civ gain a large enough base to match my research pace. I wonder if that is part of it? Since I met them early via suicide galley, I was playing them against each other from the start. Maybe I should have sparked a war to make a super-AI on the other island?
 
In my game, the other big continent was about evenly split until near the end, when the Ottomans swallowed up Russia. I don't think that even one big AI would have been much help researching, though. The industrial age is horrible for the AI because they waste so much time on useless optional techs. At emperor, if I start at about the same time as the AI (rather than entering the industrial age playing catchup), it is unusual for me to get more than the opening techs and flight from them.

I suspect that the big difference in our games was my early GL, used for a FP in London, much earlier than I usually get one up.
 
Ah, probably. I was forced to build the FP close to my captial, brick by brick and I never managed to reposition my capital in a better location. Thanks for the info. A plague on the RNG!
 
what a game. never i have so many MGLs in one Game.
Turn 58 : 1575BC
Scandinavia gained great leader Healfdene

Turn 103 : 510BC
Scandinavia gained great leader Inwaaer

Turn 120 : 170BC
Scandinavia gained great leader Hubba

Turn 154 : 380AD
Scandinavia gained great leader Einar

Turn 161 : 450AD
Scandinavia gained great leader Joe Capp

Turn 164 : 480AD
Scandinavia gained great leader FranTarkenton

Turn 165 : 490AD
Scandinavia gained great leader Erik Bloodaxe
Scandinavia gained great leader Leif Eriksson

Turn 168 : 520AD
Scandinavia gained great leader Canute II

Turn 170 : 540AD
Scandinavia gained great leader Healfdene

Turn 173 : 570AD
Scandinavia gained great leader Inwaaer

Turn 176 : 600AD
Scandinavia gained great leader Hubba

But i have a big Problem with ptw.
Is animate Battles on it crash many times and after the victory screens it crash ever.
After many trys between work,i send the save before victory, but i miss the deadline a little bit.
i send it with mail and hope that the save will be accept.
:(
 
what a game. never i have so many MGLs in one Game.


But i have a big Problem with ptw.
Is animate Battles on it crash many times and after the victory screens it crash ever.
After many trys between work,i send the save before victory, but i miss the deadline a little bit.
i send it with mail and hope that the save will be accept.
:(

Grrrr. You must have got all of my MGLs. Traitors. :gripe: :trouble:

I have the same problem. I click through all the screens as fast as I can and that usually avoids the problem. Then you can get to the next turn screen. I do stop at the histograph, which is safe (for me). All other screens have the potential of freezing.
 
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