Diplomatic Victory in 1565.
Russia and America are confined to 1-tile islands; I provided Russia with theirs so that the Ottomans couldn't eliminate them. Korea and the Aztecs have more substantial holdings. They all vote for me. The Ottomans have no friends, thanks to the war I declare on them on the last turn. The Mongols were eliminated long before I ever met them.
I eliminated the English but otherwise had no wars; I traded peacefully and gifted the scientific AI into the IA (which provided me only with steam power), throughout the IA (in hopes they'd get me flight, which they did not), and into the Modern Age. None of the three got fission, either, but I had enough food saved up to pull citizens off the shield tiles in London without losing population, and then irrigating got me down to 3 spt with plenty of food to drag out the palace until it turned into the UN. This was the first time I've done a good job of both planning and executing a prebuild for the UN. I might have needed a couple of extra turns, I think, if the AI had gotten both flight and fission for me, but it was clear that the AI were not going to get me anything on flight before I got there, and I was already slowing my prebuild.
All my trading and gifting got me only one useful tech after metallurgy, which the AI did research for me. I didn't meet the other AI until 1000 AD, at which time I had just finished chemistry. They were up lots of optional techs, but no required ones. I'm pretty sure that metallurgy and steam power were the only useful techs I got from them the whole game.
The end of my golden age probably cost me a turn, as I didn't remember when it had started and I got caught by the 1-turn left issue. I'm not sure if I'd have had enough beakers, even if I'd raised the slider to 100%, though, because I had to be at about 40% the next turn.
In contrast to Raliuven, I finished with 131 g in the bank.
