This is my first 100k culture game, and although it sometimes has
seemed to meet the general expectations of following a simple pattern,
it has also surprised me with the intricacies of optimizing the
actions
not fitting to this pattern. Obviously, the simple pattern is
to build as many cultural buildings as possible as early as possible
in order of rising shields-per-culture-per-turn value.
Library...................................... 80 s, 3 cpt, 27 spcpt
Temple..................................... 60 s, 2 cpt, 30 spcpt
Settler plus Library.................. 110 s, 3 cpt, 37 spcpt
Settler plus Library plus Temple 170 s, 5 cpt, 34 spcpt
University................................ 200 s, 4 cpt, 50 spcpt
etc.
This corresponds to an infinite city sprawl where each town has a
Library and a Temple, waste is complete and everything is rushed. In
the cores, equally obviously, the option of building Settlers seemed
less attractive, so I would build Universities, Cathedrals and
Colosseums. But I could not find an easy rule for when and where to
build Marketplaces, Aqueducts, Barracks and troops, which were also
needed. I kept building Settlers in the capital for a very long time,
thinking that rushing a Library or Temple in a new town is just as
good as doing it in the capital. I'm not convinced that I found the
right end point here. In a military game I would have much earlier,
but then corrupt towns are less useful there.
I founded Peking S, SE, which proved in calculation to be the stronger
location. Peking built a Warrior, a Granary and then Settlers, the
first of which needed five turns, the rest four each at size 4.5 to
6. I was surprised to find that both Mongols and Japan had stationary
Settlers close to my two first core cities. But they didn't snatch the
locations away and eventually wandered off.
3900 BC Found Peking
3150 BC Build Granary
2750 BC Found Shanghai
2590 BC Found Canton
2430 BC Found Nanking
2310 BC Found Tsingtao
2150 BC Found Xinjian
1990 BC Connect Spices
1950 BC Found Chengdu
1750 BC Found Hangchow
1750 BC Connect Horses
1550 BC Found Tientsin
1400 BC Found Tatung
1275 BC Found Macao
1175 BC Found Anyang
_925 BC Found Chinan
_775 BC Capture Kyoto
_690 BC Found Kaifeng
_590 BC Found Ningpo
_510 BC Found Paoting
I placed cities in rings 4 and 8, with as many cities as possible in
ring 4 even if this would limit their size. As mentioned, my Settlers
stumbled over Japan and Mongols pretty early. I attacked Japan as soon
as I could using Horsemen.
2850 BC Meet Japan
2670 BC Meet Mongols
_950 BC Establish Anarchy
_825 BC War Japan
_800 BC Establish Republic
_410 BC Enter Middle Ages
My research went over Pottery towards The Republic and only then to
Literature. I'm not sure that that was the ideal order. I did rush
some Temples under Despotism.
4000 BC Discover Warrior Code
4000 BC Discover Masonry
3300 BC Discover Pottery
2850 BC Learn The Wheel
2670 BC Learn Bronze Working
2510 BC Discover Alphabet
2030 BC Discover Writing
1870 BC Learn Horseback Riding
1750 BC Discover Philosophy
1525 BC Learn Mysticism
1500 BC Discover Code of Laws
1500 BC Learn Iron Working
_925 BC Discover The Republic
_925 BC Learn Mathematics
_925 BC Learn Map Making
_690 BC Discover Literature
_410 BC Discover Polytheism
It seems that some Technologies are missing from my list. That was
definitely a problem, I often forgot to log "normal" game events. I
added a page to my GOTM spreadsheet for 100k, where I logged cultural
buildings. That worked fine, at least if I always checked with F5 that
I had got it right. I first made an estimate of the end turn by simply
adding up culture from buildings already built, and it turned out to
correspond to the estimate available in CivAssist II. I then refined
it to assume that the same amount of new cultural sources would be
added every following turn as had been in the last few.
However, at this early stage, all estimates are still way off. I have
collected 1082 culture points, just over 1% of the target, earning
a meagre 55 cpt.