Jokemaster
Insert something here
- Joined
- Nov 15, 2010
- Messages
- 544
FOr lack of time/motivation, I tried that one as OCC. Thank god I did. Map is not very inviting for longwinded games since there is very little landmass involved. Mostly EC play I guess. Since I played an OCC, my log will be posted in one go.
GOTM178: Will attempt an OCC. 4-special nearby: hopefully it’s not on mountains or something.
4000 BC: Hut: Pottery. Darn.
3800 BC: The 4-special spot is… forest. OK, not that bad.
3750 BC: 3 of the specials require a boat to see. Eh…
3500 BC: Trondheim built. Epic start!
3250 BC: Uncover whale.
2950 BC: One of the specials is under grassland. Colossus started. Usually it’s supposed to be built pre-2000BC, but since I built 10 turns too late…
2100 BC: Trondheim size 3. 24turns on Colossus.
Status at -1950
City Size: 3 Government: Despotism Gold: 56 Techs: 8 Trade routes: 0
Structures:
Wonders:
Units:
1950 BC: WAIT WTH??? WHY ARE MY LUXURIES AT 40%????!?!?!?!?!?!?!?!?!?!?!?!?! I’m sorry, but that was most definitely not intended. I’m going to restart.
SECOND TRY…
4000 BC: Hut is Pottery, of course.
3500 BC: Trondheim built.
3350 BC: It happened again… T4L0S6. Start researching Alphabet. Apparently I did not bother restarting again since only 3 turns were wasted.
2900 BC: Colossus started.
2850 BC: Alphabet > Burial.
2100 BC: Burial > CoL. Going for Monarchy first.
2100 BC: Trondheim size 3. 24turns on Colossus.
Status at –2000 BC
City Size: 3 Government: Despotism Gold: 26 Techs: 4 Trade routes: 0
Structures: None
Wonders: None. Currently building Colossus.
Units: 3 Warriors
1700 BC: 16 turns on Colossus.
1600 BC: Hut: Weeds.
1100 BC: CoL > Monarchy.
Status at –1000 BC
City Size: 3 Government: Despotism Gold: 46 Techs: 5 (currently researching CoL) Shield output: 6 Trade routes: 0
Structures: None
Wonders: None. Almost done building Colossus.
Units: 3 Warriors
950 BC: COLOSSUS IN TRONDHEIM.
900 BC: Egyptians start Pyramids.
625 BC: Monarchy, REVOLUTION, Monarchy established. That is a late Monarchy if I ever saw one. No contact+little huts=slow opening.
550 BC: Hut: 100g.
Status at –475 BC
City Size: 3 Government: Monarchy Gold: 168 Techs: 7 (currently researching Mapmaking) Shield output: 4 Trade routes: 0
Structures: None
Wonders: Colossus.
Units: 3 Warriors
Notes: I got nothing to build!
400 BC: Mapmaking > Currency.
350 BC: Start HG as a placeholder wonder. Boat built, The last special is a whale special. It means that the special currently being mined is pheasant.
325 BC: Indians almost done with HG.
200 BC: Game is slow. Oh hi Chinese! I pay Pottery for peace. They are offshore.
175 BC: I am weakest on the PowerCurve. That’s what happens when you start 10 turns behind everything else…
100 BC: Currency > Trade.
50 BC: Spot Green civ. Trade for Mysticism, get maps. Japs have 2 cities.
Status at 1 AD
City Size: 3… still Government: Monarchy Gold: 210 Techs: 9 (currently researching Trade) Shield output: 7 Trade routes: 0
Structures: None
Wonders: Colossus.
Units: 3 Warriors
160 AD: Trondheim size 4. PROGRESS!
Interturn: How are Pyramids still up?
200 AD: Trade > Masonry. Marco’s in 14 turns. I don’t think I want to spend money in speeding it up, better used for libraries. Japs: Trades, alliance. THE CHINESE KNOW REPUBLIC?!? Jackpot! Buuuut of course I can’t celebrate since I have 2 units outside boundaries. Sucks but oh well. REVOLUTION.
220 AD: Republic!
240 AD: > Writing. Trade for Writing and Warrior Code. Hut: Mathematics. Wait, that’s a full cycle… that was not a good idea. T1L4S5. Disband out-of-city Warrior to allow celebs to start.
260 AD: > Astronomy. TGIaJokerTech.
300 AD: T1L2S7, Trondheim size 6.
360 AD: Chinese tell us they know Banking.
400 AD: Trade Math to the Chinese for Literacy.
440 AD: Greeks are first to Philosophy.
460 AD: TRONDHEIM MARCO’S.
480 AD: Celts: Trade for techs (including Poly and Construction) Share maps. Same for Egyptians: get Philo. Chinese: Trade for Banking, get maps. Greeks: Give 3 techs, get maps. Indians: get maps. World map seems very water-filled.
500 AD: T7L2S1. Lose my Trireme attempting to kill the Barb trireme that’s been sitting on my shores since forever.
(No recap since it's easy to forget to do them when playing OCC.)
580 AD: New Trireme does get rid of the intruder.
660 AD: Trade for University. T6L3S1
800 AD: Trondheim Colosseum, celebrates again. TEchrate each 163 turns… T3L3S4.
900 AD; Trade for Bridge Building. Van: 468g.
920 AD: Indians swap to building Cope’s!!! Astronomy > Medicine.
1000 AD: Indians almost done with Cope’s. NOPE. Not happening. I had IPRB’d vans from an empty box instead of waiting a turn for shields: thank God I did.
Status at 1000 AD
City Size: 12 Government: Republic Gold: 45 Techs: 27 (currently researching Medicine) Shield output: 13 Trade routes: 1
Structures: Temple, Mkt, Aqueduct, Colosseum, Harbour.
Wonders: Colossus, Marco’s.
Units: 1 Warrior, 1 Settler, 1 Trireme.
1020 AD: Trondheim Cope's.
1100 AD: T2L2S6.
1120 AD: T5L2S3.
1360 AD: Medicine > ToG. Trondheim salt (d) to Karachi: 504g. T1L2S7.
1380 AD: T2L2S6.
1390 AD: Missed it. T6L2S2.
1420 AD: Egypt starts Shakespeare. Trondheim gems (d) to Madras: 522g. T2L2S6.
1440 AD: ToG > Something. 8 vans for Isaac Newton’s.
Interturn: Egyptians swap from Shakes to KRC. Good.
1510 AD: T6L2S2.
1520 AD: T3L2S5.
1560 AD: MASSIVE Barb uprising east of Trondheim. Good god.
1600 AD: T4L2S4.
1650 AD: 6 vans for Shakes.
1660 AD: Trondheim Shakes. Colosseum sold. Something > Democracy. So easy to forget to write things down when playing OCC! I did not avoid researching "Something" for 22 turns straight, in all likeliness.
1700 AD : Democracy > Magnetism. T4L2S4.
1720 AD: Trade for Gunpowder.
1750 AD: Magnetism > Metallurgy.
1752 AD: Hut: 200g.
1754 AD: T3L0S7.
1756 AD: T2L0S8, techrate 2 turns. I am my own key civ! Sweet. Metallurgy > Explosives.
1758 AD: Lost count how often enemy capitals have been moved. The AI has nothing to build…
1760 AD; Explosive > Electricity.
1766 AD: Electricity > Refrigeration. Trondheim silver (d) to Kyoto: 762g. T3L0S7.
1768 AD: Refrigeration > Railroad. Trondheim beads (d) to Kyoto: 780g.
1770 AD: Railroad > Conscription. T1L0S9.
1774 AD: Conscription > Industrialization.
1778 AD: Industrialization > The Corporation. Tons of WoWs are being built and IDC, not important to an OCC.
1782 AD: The Corporation > Refining.
1786 AD: Refining > Steel.
1790 AD; Steel > Combustion. Trondheim salt (nd) to Canton: 112g. Trondheim cloth (d) to Tatung: 267g. 379/1326. Not enough beakers. T4L0S6.
1794 AD; T8L0S2, missed it.
1796 AD: Combustion > Automobile. T0L0S10 to keep 2-turn techs.
1800 AD: Automobile > Mass Production. This is a hella quick game in RL time. SH’s in Trondheim. Trade for Leadership. Skipping Chivalry.
1802 AD: T3L0S7.
1804 AD: Mass Production > Tactics. T2L0S8.
1806 AD: I don’t have very many vans for the space race…
1808 AD: Tactics > Electronics.
1812 AD: Random Barb uprising kills my engineer. T1L0S9.
1816 AD: Electronics > Recycling. Trondheim beads (d) to Kyoto: 1005g. T2L0S8.
1820 AD: Recycling > Miniaturization.
1822 AD: Miniaturization > Computers. I’m not bothering for Darwin’s, need to save vans.
1826 AD: Computers > Mobile Warfare (Atomic Theory not available)
1828 AD: T2L2S6.
1830 AD: Mobile Warfare > Atomic Theory. Seeing Horsemen and Elephants build options alongside tanks is pretty funny. T1L2S7.
1834 AD: Atomic Theory > Nuclear Fission. Trondheim silver (d) to Madras: 1092g. T2L2S6.
1836 AD: Nuclear Fission > Nuclear Energy.
1838 AD: T5L0S5.
Interturn: Someone got Communism. It’s the Greeks. Or the Chinese.
1840 AD: Nuclear Energy > Communism. Trade for Communism. T3L0S7. >
1842 AD: >Laser. Just got over 50spt.
1844 AD: Laser > Robotics. Not enough to get 80spt, but enough for 2 vans to get a component.
1846 AD: Robotics > Flight.
1848 AD: 72s total.
1851 AD: Flight > Monotheism. T1L0S9. Trade for Mono. Trondheim gold (d) to Delhi: 1140g.
1851 AD: > Radio. Srsly, I don’t get the tech… a few beakers off. T10L0S0 should do the trick with the Trondheim scientists.
1852 AD: Radio > Advanced Flight. Trondheim cloth (d) to Delhi: 950g. T1L0S9.
1854 AD: Advanced Flight > Rocketry. Manhattan started for placeholder purposes.
1856 AD: Rocketry > Space Flight not available > Genetic Engineering.
1858 AD: Genetic Engineering > Space Flight.
1860 AD: Space Flight > Plastics. Apollo in 2 turns.
1862 AD: TRONDHEIM APOLLO. Going for standard 15-3-3-1-1-1. I have EXACTLY enough vans to do what I need. Nice! Plastics > Superconductor.
1864 AD: Superconductor > Guerilla warfare. (Fusion Power not available) I will be rushing something every turn. T4L0S6.
1867 AD; Guerilla Warfare > Fusion Power.
1868 AD: All SS Components done.
Interturn: China starts CfC.
1871 AD: All SS modules done. Power Ranking shift! T2L0S8. Launch in 15 turns.
1874 AD: Nevermind, add one turn. Forgot to switch from Horseman to SS structural.
1878 AD: FT1 > Labour Union.
1880 AD: Chinese send a dip, I pass on war.
1882 AD: So many capitals being moved it’s ridiculous. 10-3-3-1-1-1.
1885 AD: Labour Union > Ecology.
1887 AD: LAUNCH. Landing date: 1902 AD.
1890 AD: Ecology > FT2. T10L0S0. ¸
1891 AD: My Peace score is stuck at (+3) for whatever reason, for 10 straight turns… Solar Plant built, Hoover Dam started.
1897 AD: Hoover built, CfC started.
1899 AD: CfC rushed. Barely get it in time.
1901 AD: T0L10S0.
1902 AD: LANDING! Final score: it's an OCC so if it ends up mattering, then I have no words. (Or everyone went lean EC.)
GOTM178: Will attempt an OCC. 4-special nearby: hopefully it’s not on mountains or something.
4000 BC: Hut: Pottery. Darn.
3800 BC: The 4-special spot is… forest. OK, not that bad.
3750 BC: 3 of the specials require a boat to see. Eh…
3500 BC: Trondheim built. Epic start!
3250 BC: Uncover whale.
2950 BC: One of the specials is under grassland. Colossus started. Usually it’s supposed to be built pre-2000BC, but since I built 10 turns too late…
2100 BC: Trondheim size 3. 24turns on Colossus.
Status at -1950
City Size: 3 Government: Despotism Gold: 56 Techs: 8 Trade routes: 0
Structures:
Wonders:
Units:
1950 BC: WAIT WTH??? WHY ARE MY LUXURIES AT 40%????!?!?!?!?!?!?!?!?!?!?!?!?! I’m sorry, but that was most definitely not intended. I’m going to restart.
SECOND TRY…
4000 BC: Hut is Pottery, of course.
3500 BC: Trondheim built.
3350 BC: It happened again… T4L0S6. Start researching Alphabet. Apparently I did not bother restarting again since only 3 turns were wasted.
2900 BC: Colossus started.
2850 BC: Alphabet > Burial.
2100 BC: Burial > CoL. Going for Monarchy first.
2100 BC: Trondheim size 3. 24turns on Colossus.
Status at –2000 BC
City Size: 3 Government: Despotism Gold: 26 Techs: 4 Trade routes: 0
Structures: None
Wonders: None. Currently building Colossus.
Units: 3 Warriors
1700 BC: 16 turns on Colossus.
1600 BC: Hut: Weeds.
1100 BC: CoL > Monarchy.
Status at –1000 BC
City Size: 3 Government: Despotism Gold: 46 Techs: 5 (currently researching CoL) Shield output: 6 Trade routes: 0
Structures: None
Wonders: None. Almost done building Colossus.
Units: 3 Warriors
950 BC: COLOSSUS IN TRONDHEIM.
900 BC: Egyptians start Pyramids.
625 BC: Monarchy, REVOLUTION, Monarchy established. That is a late Monarchy if I ever saw one. No contact+little huts=slow opening.
550 BC: Hut: 100g.
Status at –475 BC
City Size: 3 Government: Monarchy Gold: 168 Techs: 7 (currently researching Mapmaking) Shield output: 4 Trade routes: 0
Structures: None
Wonders: Colossus.
Units: 3 Warriors
Notes: I got nothing to build!
400 BC: Mapmaking > Currency.
350 BC: Start HG as a placeholder wonder. Boat built, The last special is a whale special. It means that the special currently being mined is pheasant.
325 BC: Indians almost done with HG.
200 BC: Game is slow. Oh hi Chinese! I pay Pottery for peace. They are offshore.
175 BC: I am weakest on the PowerCurve. That’s what happens when you start 10 turns behind everything else…
100 BC: Currency > Trade.
50 BC: Spot Green civ. Trade for Mysticism, get maps. Japs have 2 cities.
Status at 1 AD
City Size: 3… still Government: Monarchy Gold: 210 Techs: 9 (currently researching Trade) Shield output: 7 Trade routes: 0
Structures: None
Wonders: Colossus.
Units: 3 Warriors
160 AD: Trondheim size 4. PROGRESS!
Interturn: How are Pyramids still up?
200 AD: Trade > Masonry. Marco’s in 14 turns. I don’t think I want to spend money in speeding it up, better used for libraries. Japs: Trades, alliance. THE CHINESE KNOW REPUBLIC?!? Jackpot! Buuuut of course I can’t celebrate since I have 2 units outside boundaries. Sucks but oh well. REVOLUTION.
220 AD: Republic!
240 AD: > Writing. Trade for Writing and Warrior Code. Hut: Mathematics. Wait, that’s a full cycle… that was not a good idea. T1L4S5. Disband out-of-city Warrior to allow celebs to start.
260 AD: > Astronomy. TGIaJokerTech.
300 AD: T1L2S7, Trondheim size 6.
360 AD: Chinese tell us they know Banking.
400 AD: Trade Math to the Chinese for Literacy.
440 AD: Greeks are first to Philosophy.
460 AD: TRONDHEIM MARCO’S.
480 AD: Celts: Trade for techs (including Poly and Construction) Share maps. Same for Egyptians: get Philo. Chinese: Trade for Banking, get maps. Greeks: Give 3 techs, get maps. Indians: get maps. World map seems very water-filled.
500 AD: T7L2S1. Lose my Trireme attempting to kill the Barb trireme that’s been sitting on my shores since forever.
(No recap since it's easy to forget to do them when playing OCC.)
580 AD: New Trireme does get rid of the intruder.
660 AD: Trade for University. T6L3S1
800 AD: Trondheim Colosseum, celebrates again. TEchrate each 163 turns… T3L3S4.
900 AD; Trade for Bridge Building. Van: 468g.
920 AD: Indians swap to building Cope’s!!! Astronomy > Medicine.
1000 AD: Indians almost done with Cope’s. NOPE. Not happening. I had IPRB’d vans from an empty box instead of waiting a turn for shields: thank God I did.
Status at 1000 AD
City Size: 12 Government: Republic Gold: 45 Techs: 27 (currently researching Medicine) Shield output: 13 Trade routes: 1
Structures: Temple, Mkt, Aqueduct, Colosseum, Harbour.
Wonders: Colossus, Marco’s.
Units: 1 Warrior, 1 Settler, 1 Trireme.
1020 AD: Trondheim Cope's.
1100 AD: T2L2S6.
1120 AD: T5L2S3.
1360 AD: Medicine > ToG. Trondheim salt (d) to Karachi: 504g. T1L2S7.
1380 AD: T2L2S6.
1390 AD: Missed it. T6L2S2.
1420 AD: Egypt starts Shakespeare. Trondheim gems (d) to Madras: 522g. T2L2S6.
1440 AD: ToG > Something. 8 vans for Isaac Newton’s.
Interturn: Egyptians swap from Shakes to KRC. Good.
1510 AD: T6L2S2.
1520 AD: T3L2S5.
1560 AD: MASSIVE Barb uprising east of Trondheim. Good god.
1600 AD: T4L2S4.
1650 AD: 6 vans for Shakes.
1660 AD: Trondheim Shakes. Colosseum sold. Something > Democracy. So easy to forget to write things down when playing OCC! I did not avoid researching "Something" for 22 turns straight, in all likeliness.
1700 AD : Democracy > Magnetism. T4L2S4.
1720 AD: Trade for Gunpowder.
1750 AD: Magnetism > Metallurgy.
1752 AD: Hut: 200g.
1754 AD: T3L0S7.
1756 AD: T2L0S8, techrate 2 turns. I am my own key civ! Sweet. Metallurgy > Explosives.
1758 AD: Lost count how often enemy capitals have been moved. The AI has nothing to build…
1760 AD; Explosive > Electricity.
1766 AD: Electricity > Refrigeration. Trondheim silver (d) to Kyoto: 762g. T3L0S7.
1768 AD: Refrigeration > Railroad. Trondheim beads (d) to Kyoto: 780g.
1770 AD: Railroad > Conscription. T1L0S9.
1774 AD: Conscription > Industrialization.
1778 AD: Industrialization > The Corporation. Tons of WoWs are being built and IDC, not important to an OCC.
1782 AD: The Corporation > Refining.
1786 AD: Refining > Steel.
1790 AD; Steel > Combustion. Trondheim salt (nd) to Canton: 112g. Trondheim cloth (d) to Tatung: 267g. 379/1326. Not enough beakers. T4L0S6.
1794 AD; T8L0S2, missed it.
1796 AD: Combustion > Automobile. T0L0S10 to keep 2-turn techs.
1800 AD: Automobile > Mass Production. This is a hella quick game in RL time. SH’s in Trondheim. Trade for Leadership. Skipping Chivalry.
1802 AD: T3L0S7.
1804 AD: Mass Production > Tactics. T2L0S8.
1806 AD: I don’t have very many vans for the space race…
1808 AD: Tactics > Electronics.
1812 AD: Random Barb uprising kills my engineer. T1L0S9.
1816 AD: Electronics > Recycling. Trondheim beads (d) to Kyoto: 1005g. T2L0S8.
1820 AD: Recycling > Miniaturization.
1822 AD: Miniaturization > Computers. I’m not bothering for Darwin’s, need to save vans.
1826 AD: Computers > Mobile Warfare (Atomic Theory not available)
1828 AD: T2L2S6.
1830 AD: Mobile Warfare > Atomic Theory. Seeing Horsemen and Elephants build options alongside tanks is pretty funny. T1L2S7.
1834 AD: Atomic Theory > Nuclear Fission. Trondheim silver (d) to Madras: 1092g. T2L2S6.
1836 AD: Nuclear Fission > Nuclear Energy.
1838 AD: T5L0S5.
Interturn: Someone got Communism. It’s the Greeks. Or the Chinese.
1840 AD: Nuclear Energy > Communism. Trade for Communism. T3L0S7. >
1842 AD: >Laser. Just got over 50spt.
1844 AD: Laser > Robotics. Not enough to get 80spt, but enough for 2 vans to get a component.
1846 AD: Robotics > Flight.
1848 AD: 72s total.
1851 AD: Flight > Monotheism. T1L0S9. Trade for Mono. Trondheim gold (d) to Delhi: 1140g.
1851 AD: > Radio. Srsly, I don’t get the tech… a few beakers off. T10L0S0 should do the trick with the Trondheim scientists.
1852 AD: Radio > Advanced Flight. Trondheim cloth (d) to Delhi: 950g. T1L0S9.
1854 AD: Advanced Flight > Rocketry. Manhattan started for placeholder purposes.
1856 AD: Rocketry > Space Flight not available > Genetic Engineering.
1858 AD: Genetic Engineering > Space Flight.
1860 AD: Space Flight > Plastics. Apollo in 2 turns.
1862 AD: TRONDHEIM APOLLO. Going for standard 15-3-3-1-1-1. I have EXACTLY enough vans to do what I need. Nice! Plastics > Superconductor.
1864 AD: Superconductor > Guerilla warfare. (Fusion Power not available) I will be rushing something every turn. T4L0S6.
1867 AD; Guerilla Warfare > Fusion Power.
1868 AD: All SS Components done.
Interturn: China starts CfC.
1871 AD: All SS modules done. Power Ranking shift! T2L0S8. Launch in 15 turns.
1874 AD: Nevermind, add one turn. Forgot to switch from Horseman to SS structural.
1878 AD: FT1 > Labour Union.
1880 AD: Chinese send a dip, I pass on war.
1882 AD: So many capitals being moved it’s ridiculous. 10-3-3-1-1-1.
1885 AD: Labour Union > Ecology.
1887 AD: LAUNCH. Landing date: 1902 AD.
1890 AD: Ecology > FT2. T10L0S0. ¸
1891 AD: My Peace score is stuck at (+3) for whatever reason, for 10 straight turns… Solar Plant built, Hoover Dam started.
1897 AD: Hoover built, CfC started.
1899 AD: CfC rushed. Barely get it in time.
1901 AD: T0L10S0.
1902 AD: LANDING! Final score: it's an OCC so if it ends up mattering, then I have no words. (Or everyone went lean EC.)