Gotm20-Spain CONQUEST Bonus Pregame

cracker

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This thread is a bonus Pregame discussion for experienced GOTM players and new players alike to discuss the specific choices that Conquest Class players will have to make in deciding how to use their extra starting bonuses.

Gotm20- Spain will be a deity level game in terms of productions and cost factor difficulties.

The decisions to discuss here will be somewhat independent of the starting map position in the Gotm20 game and will first need to address the issues of how the Conquest Class players will be able to use their added starting bonuses to put them in the best possible position to keep pace with the Open Class players on a path to enjoying the rest of the game.

Conquest Class Players will begin Gotm20-Spain with the following bonuses:
  • one extra settler (so a total of two starting settlers)
  • one extra worker (so a total of two starting workers)
  • the ability to build immobile 1/3/1 defenders (see below)
  • three (3) chests of gold that can be used to purchase 10 shields each (see below)
  • 50 extra gold units in their starting treasury
  • future build access to the Galleass at Gunpowder (see below)
the rest of the game features will be identical to the Open Class GOTM game.

fortress.gif
The Immobile Defender: The Fortress Unit
Conquest Class players will have access to build 1/3/1 defender units at a cost of 10 shields in any of their towns or cities. These units will be immobile and cannot move or attack. The ability to build the units will become obsolete with the discovery of the technology of Bronze Working and the units may be upgraded onto the Spearman-Pikeman-Musketman unit chain to gain mobility at some future date. Technically you may build as many of these units as you desire but this may not be a wise strategic decision since they will have a maintenance cost, can serve only 1 or 2 limited purposes, and could take away resources from other priorities.
TreasureLarge.gif
Chests of Gold/Shields: The Treasure Chests
Conquest Class players will have three (3) chest of gold/shields available to them at the beginning of the game. These chests have the ADM statistics of 0/0/1 but cannot move through mountains or jungle. The intent here is to allow you to positions the chest of gold/shields with your settlers to gain an early production boost to support the strategy of your choice. When you use the "disband" command, each chest of gold will deliver you a yield of up to 10 shields that can speed up the production of units and/or improvements in your town(s).
galleass.jpg
Galleass: Gunpowder Rowing Ships
These naval units are included as a bonus incentive unit in the middle ages to reward Conquest Class players who successfully reach the Gunpowder age. There may or may not be any strategic value to the Galleass naval units. Galleass ships require Saltpeter and cost 40 shields to build. They have ADM statistics of 2/2/2 and bombard strength of 2 with a range of 1 and rate-of-fire of 3. Their firepower gives them the ability to sinke weaker ships at close range and bombard multiple targets in a single tun. Galleass may be upgraded to standard Frigates by recycling their cannon. Again you are strongly cautioned that there may be no strategic value to these units depending on the specific circumstances in your game.

None of the Rival civilizations in the game will have access to the fortress defenders, treasure, or Galleass units.


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What would be some good strategic uses where Conquest Class players could apply these special bonuses to help stabilize their early game play so that they can focus on some of the same strategic issues and techniques that will be discussed in the Pregame discussion thread?

There are a number of options available and how are these options influenced by the Civ Specific Traits of the Spanish Civilization?

What are some of the risks and benefits of the various options?
 
At first glance this seems a good, balanced set of bonuses. The settler/worker/defender/gold/treasure chest combination should allow players to build a solid, well defended core. But I guess that was the intention :).

The extra settler and worker should speed up early expansion, city connection and development. Add in the Treasure Chests for speeding up granary/barracks/temple in one or more cities and bingo! Instant civilisation.

The Fortress looks to provide good defense against anything from the ancient era. Put a couple of these in every city and you shouldn't have to worry too much about early rushes against you. With them becoming obsolete on discovering Bronze Working means that care must be taken with research/tech trading until enough are produced to satisfy requirements.

Will the Fortress steer players away from early Swordsman warmongering I wonder? I guess some players will, some players won't.

The extra gold will come in handy for early trades and act as a (small) reserve against high tech research.

Finally, the Galleas. I guess that the impact will depend on what the competition is when it becomes available. If nothing else it should sort out the pesky Fog in short order :lol:

All in all another excellent job by Cracker and the team :goodjob:

I just hope I have enough time next month to try this out after my regular GotM is completed.

regards


Ted
 
:love:

GOTM 19 is my first GOTM and my first game at Emperor and I was not looking forward to this if it was at Deity but with the bonuses I'll have a go.

The extra settler and worker is nice, but finding a good second city site quickly may be difficult with so little of the map reveiled.

Extra money and shileds can always be used and the defener is nice, but I assume that it dosen't count towards MP.

The ship may be useful, it will depend on the type of map produced.

All in all it makes those of us who don't think they are up to Delty level have a rethink.

Thanks to cracker and the GOTM team for another set of stunning extras for GOTM:goodjob:
 
Originally posted by AndrewN
GOTM 19 is my first GOTM and my first game at Emperor and I was not looking forward to this if it was at Deity but with the bonuses I'll have a go.
That's the spirit!
Originally posted by AndrewN
Extra money and shileds can always be used and the defener is nice, but I assume that it dosen't count towards MP.
Actually, I'd be very surprised if the Fortress didn't count as MP.
Originally posted by AndrewN
All in all it makes those of us who don't think they are up to Delty level have a rethink.
Let's hope that many more players see this as an opportunity to get involved in the GotM community.


regards

Ted
 
Originally posted by cracker
The Treasure Chests

I am wondering if we could produce this chest of gold during the "Open class" game. That would mimick quite well the fact that Spain was rich out of its conquest
 
Fortress Units:

Are these going to have the "military police" capability as well? If they do (as a unit, I'm guessing they will) these are a very nice alternative to the "contentedness warrior" i.e. building a warrior just for the MP function. It's going to be a fine choice between building these and building temples, IMHO.

Re finding a second city site. The obvious choice is to consider moving both settlers, since many of the recent GOTMs have provided significant advantage to a settler move at first. With two workers to scout with, it should be possible to find a decent pair of spots. I'd be tempted to move both, settle both in 3950Ad (accepting the closeness) and treat them as a kind of double city, sharing improvements. But it's going to depend on the map of course.
 
Conquest Class, Predator Calls and Open Class...
I don't know how I can choose.

As I play on Emperor Level, this GOTM20 will be a little hard for me: Deity level. Maybe it is best if I choose the easyest one: Conquest Class.

As anyone decide in which class he will play ?

LeSphinx
 
Originally posted by LeSphinx
As anyone decide in which class he will play ?

Not yet, although I never played the deity, I will go for the "Open Class" ie normal GOTM

Bonne Chance mon ami
 
Originally posted by LeSphinx
As anyone decide in which class he will play ?
I just won on emperor level for the first time last month, and will play in the Open Class now. Just want to see how it goes.
By which I don't mean to break down the other classes - on the contrary.
BTW, shouldn't the Open Class also have a distinctive icon ? Something 'middle-of-the-road'ish, ... or, if no evident icon can be found, I propose the Egyptian 'Anch' sign. Can't refer to Tibet ALL the time... ;)
 
I’ll try to give you some decent answers until cracker wakes up. I’m guessing but it’s an educated guess in the spirit of what cracker is up to.

-The fortress will most probably have MP ability.
-The treasure chest would probably cost 40 shields. I don’t think one would build them voluntarily.
-You can not have units with 0 movement points. The fortress will have 1/3/1 but it will not have movement capability on any surface (plains, grassland etc). That’s also the reason for which they would not be able to attack.

Le Sphinx, if you are in the upper half of the charts you are encouraged to go for the open class but you can choose any one.
 
I look forward for this enhancement since I haven`t played the game now except for GOTM. I`m afraid of deity level actually :( . Eventhough I`ve won several deity games but they`re long time ago.

Last deity gotm game was a terrible for me. I lost in th BC!:cry: . Stupid greedy Persian!:mad:. This time, I hope, I`ll be able to lead the spanish to victory.

Thank you Cracker
 
Originally posted by cracker
Conquest Class Players will begin Gotm20-Spain with the following bonuses

I've only played one GOTM. What is the difference between a "Conquest Class Player" and a "regular" GOTM player?

Edit: I found the answer in the other thread...
 
Originally posted by Yndy
-The fortress will most probably have MP ability.

If correct then this would be nice. I can imagine building at least one in each city and waiting for Bronze Working a while, but I think it might be a bit too powerful.


Originally posted by LeSphinx
As anyone decide in which class he will play ?

Still I am definately going to play Conquest at least this once:)
 
I've never won anything higher than Regent, but I'll give it a go to see how long I'll last! The last GOTM(19), I lost in 1866, but was way behind most of the way.

Does anyone have a link to articles/threads to help me with the choices as to what improvements to build depending on what game style/goal you have in mind?

I end up trying to build everything in my productive cities, but I see it implied in many threads that most players don't really build much, except maybe units?

Thanx in advance for any suggestions you have!
 
Originally posted by cracker
Fortress Unit
Conquest Class players will have access to build 1/3/1 defender units at a cost of 10 shields in any of their towns or cities. These units will be immobile and cannot move or attack. The ability to build the units will become obsolete with the discovery of the technology of Bronze Working and the units may be upgraded onto the Spearman-Pikeman-Musketman unit chain to gain mobility at some future date. Technically you may build as many of these units as you desire but this may not be a wise strategic decision since they will have a maintenance cost, can serve only 1 or 2 limited purposes, and could take away resources from other priorities.

This seems just too easy.[dance] Just find a good starting spot for one of the two settlers and turn it into a settler factory ASAP while rushing the barracks right away in the starting city and have it pumpping out as many defender as possible. By building cities close to each other and stay in Despotism, unit support won't be a problem. Once we have about 50 defenders, buy Bronze Working from the AIs and we would instantly get 50 spearmans right there.:) In hindsight, I think I will use my defenders to intimidate the AIs into giving me all of their size-1 towns. Since the AIs are so stupid, they would never figure out that our defenders can't move. I'm sure Creepster and I would have a lot of fun with the AIs in this game; let's see who demand the most cities from the AIs.;) I have a feeling that Creepster would beat me on this one.
 
Originally posted by Moonsinger

This seems just too easy.[dance] Just find a good starting spot for one of the two settlers and turn it into a settler factory ASAP while rushing the barracks right away in the starting city and have it pumpping out as many defender as possible. By building cities close to each other and stay in Despotism, unit support won't be a problem. Once we have about 50 defenders, buy Bronze Working from the AIs and we would instantly get 50 spearmans right there.:) In hindsight, I think I will use my defenders to intimidate the AIs into giving me all of their size-1 towns. Since the AIs are so stupid, they would never figure out that our defenders can't move. I'm sure Creepster and I would have a lot of fun with the AIs in this game; let's see who demand the most cities from the AIs.;) I have a feeling that Creepster would beat me on this one.

Good morning Moonsinger,
First, what do you do with 50 defenders in one city? Then what do you do with 50 spearmen? Are you going to defend till they die of thirst?
Are you seriously considering playing the “conquest” class GOTM? The one for the inexperienced players who need a hand to get a shot at a deity GOTM?
I’ll be hearing from you soon, no doubt.
Excuse the sarcasm, it’s only to wake you up :D
 
Originally posted by Moonsinger
In hindsight, I think I will use my defenders to intimidate the AIs into giving me all of their size-1 towns. Since the AIs are so stupid, they would never figure out that our defenders can't move. I'm sure Creepster and I would have a lot of fun with the AIs in this game; let's see who demand the most cities from the AIs.;) I have a feeling that Creepster would beat me on this one.
Did you read cracker's announcement?
Players who have played previous GOTM games and finished in the upper 50% of the rankings should continue to play the Open Class games and will not have the option of recording scores for the Conquest Class versions of the game.
 
Yndy & tao,

You are both right. It was just too early and I obviously missed Cracker's announcement.:( Does this mean I can't play?:cry:;) Anyway, the defenders are there to intimidate the enemy. Since the AIs are like the bean counter, my guess is that they count the total strength of the units and they would never know if the units can move or not. Just declare war ASAP with the all the far away civs, it would take them zillion years to reach our homeland anyway. By then we would have plenty of time to sue for peace. Since the strength of our defenders give us the extra boost in power, we can just simply demand city from the AIs. Basically, we conquer their cities without having to fight any battles.;) Note: This technique will work only during the early stage of the game. For more information on it, check out Creepster's QSC for GOTM19.
 
Well, with 3 GOTMs in the bag - (all loses) even though I was number #1 in the score (at least until I was voted out or they built their spaceship), I enjoy playing playing any level with or without bonuses. However, since this option is now available, I will play this Conquest level and take these bonuses. The longer I can survive, the more fun I have -go figure:p

I'm not really sure quite how to use these bonuses yet, but I will continue to follow this post and see what suggestions are out there.
 
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