Another past game just for fun. Given the starting techs Monarchy over Republic is looking like an easy decision.
4000, 3950, 3900 Wander towards 4 special site and hoping to build a size one settler.
3850: hut - none horse.
3800: settler to 4 special site, one of which is still in the black and the other unmined as it will likely remain. The horse in hut possibly made the 5 turn walk worth it.
3750: Build capitol and plan for a size one settler utilizing the bull.
3700: > Code. Mountain hut - 100 gold. Rush settler production from 3 to 10. Gold 85 of 105 needed to complete settler.
3650: Gold 85 of needed 90.
3600 Rush size one settler for 76 gold. Treasury now 9 gold.
3550: Settler built
3450: Build 02 2 steps away, unshielded grass @ 64/60, not a particularly exceptional city.
3300? Code > Monarchy
3200 02 builds warrior
3100: Horse finds hilltop hut in the nw and resists the temptation to open it, opting instead to protect his valuable fast paced self.
3000 status: 2 cities, 0 settlers, 1 horse, 1 warrior. Monarchy will finish in oedo 2850 unless the beaker cost changes. Treasury: 8 gold.
2950 City 02 builds 2nd warrior
2900: Horse locates 2nd hilltop hut in the nw and refrains from opening it.
2850: Monarchy > Map Making. Chose this tech because of the shape of land land and lack of rivers... and boats will be of immense help in gettingt the settlers to the whales and other optimal city sites as fast as possible. Horse finds mountain hut and with triple defense will risk opening it.
2800: Cap builds settler. Walks towards the visible whale just south and east. Mountain hut: weeds. Status: 2 cities, 1 settler, 1 horse, 2 warriors.
2750: 4th special is not the whale i had so hoped for, but a fish.
2600: Difficult choice but decided to expend two turns laying road on the wheat directly en route to building the whale city. Horse opens 51/41 hut in plains, Tribe for 03 which to my added surprise has a whale and oil.
2500: 02 settler completes. Road on wheat completes.
2500 status: Monarchy, 3 cities, 2 settlers, 1 horse, 2 warriors, 24 gold, 1 road.
2450: Build 67/64 grass/whale city 04. Warrior avoids hut in south for now to mitigate risk, will very soon build a city close to it first.
2250: Map Making > Horseback (Again given the land, hoping with boats and horses to meet other civs and possibly barter for such techs as bronze, currency, masonry, and/or pottery.
2200: First boat emerges to transport the one settler
2100: Meet greece in the far west and north. They demanded map making and i refused and they declared war. I wanted to gift it to them, but not give it as tribute and did not anticipate this outcome
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2050: Horse > Bronze. Science to 30% for now. Boat transported settler builds 05 at whale/ox 53/65. Greek still insists upon a tribute, so we are still at war. I really want his maps : ).
2000: Settler completes. Greece situation unchanged.
2000 status: Monarchy, 5 cities, 1 settler, 1 boat, 1 horse, 3 warriors. 20 shields, 122k sq. miles exploration.
1900: One settler and one boat complete. Build 06, 49/45 dry grass city with oil access. 6 cities, 1 settler, 2 boats.
1850: 2nd settler completes and both settlers hop in boat. 6 cities, 2 settlers, 2 boats.
1800: 6 cities, 2 settlers, 2 boats, 1 horse, 3 warriors, 7 gold reserves.
1750: Boat transported settler builds 07 at 62/70, dry grass/whale city. 7 cities, 1 settler.
1600: Settler completes, Warrior opens hilltop hut - Nomad. Warrior locates nice river for the nomad who needs to walk about 5 or 6 steps. 7 cities, 3 settlers, 55 gold.
1550: Settler and horse complete. Nearing completion of bronze, decide to give greece what it wants in the hope of being able to trade for bronze and hopefully other desired techs and maps. Peace, gifting and significant map trade with the Greeks. They apparently have no tech for me or if they do, they don't want to share it. 3rd road. - grass/shield. 7 cities, 4 settlers, 2 boats, 2 horse, 3 warriors.
1500: Bronze > Currency. Horse opens a now safe hilltop hut near 06 and a supported Legion pops out. Completion of 4th road.
1500 status: Monarchy, 7 cities, 4 settlers, 2 boats, 2 horse, 1 Legion, 3 warriors. 21 Gold. 26 shields, 196k sq mi, 37 gold reserves, 4 roads, 0 irrigation.
1450: Settler completes. Build 08 at boat-transported dry plain, 2-whale island city @ 75/73 . 8 cities, 4 settlers.
1400: Settler completes. 8 cities, 5 settlers, 65 gold.
1350: Settler completes. Nomad from several turns back after walking about 6 steps to big river builds unshielded grass/river city 09 @ 38/66. 9 cities, 5 settlers.
1300: Boat transported settler builds plain/river-end city 10 with ore access @ 44/70 . Teamwork between horse and legion to open a risky hut. Horse will open with one movement remaining while legion is standing by on a hill top for support. Hut releases 3 barbarian horses which was completely unexpected and i was only prepared for one. My horse in the plains kills one with its 2nd movement point... Hilltop legion kills a 2nd. horse of 3.... Story continues next turn... 10th city triggers an unhappy size two city near the horse and legion.
1300 Status: 10 cities, 4 Settlers.
1250: Story of 3 barb horses from hut continues... Final barbarian horse easily kills my horse in the plains then attacks my hilltop legion and almost kills that unit too, but legion survives and becomes a vet. Frontier horse completes. Settler with 3 turns of stored work while awaiting transportation works to irrigate an island forest at 68/48 that access a whale. There was no better square upon which to build to capture the whale. Had expected to irrigate a grass/shield, but this works out extremely well.
1200: 1 settler and one horse complete. Irrigation of original wheat completes. Irrigation of island forest city square that accesses whale completes. Hut-supported horse. Status: 10 cities, 5 settlers, 3 roads, 2 irrigation.
1150: Settler completes. Build grass/whale/fish city 11 @ 55/47. Build island whale city 12 on what is now a plain, 68/48.
1150 status: 12 cities, 4 settlers. 2 boats, 4 horse, 1 legion, 3 warriors.
1100: Currency > Trade. Still at 70% gold / 30% science. Settler completes. Boat spots Chinese on an island about 11 steps north of my cap, but unable to meet them as yet. 12 cities, 5 settlers.
1050: 2 settlers complete. In the absence of HG or Republic, needing more warriors to quell unrest. 12/7.
1000 status: Monarchy, 12 cities, 7 settlers, 3 boats, 4 horse, 4 warrior, 1 legion. 8 techs, Trade is about 1/3 of the way done. 35 shields, 25 gold income, 12 science. 62 gold in treasury.