IBrutal lLegend
Chieftain
- Joined
- Sep 27, 2016
- Messages
- 18
How do they work? Do you get to keep them after switching governments?
Do we know what some other examples of legacy bonuses are?
They are the portion you keep after switching.
(The longer you were a Autocracy, the more autocratic wonder building legacy you have After you leave autocracy)
Yes, it starts working while you're in Autocracy.Does it kick in while you are in autocracy (and continues to increase) or only after you leave it?
I'm not sure about overall balance, this way they could easily overshadow other bonuses, including civ uniques. The America bonus could end up being weak, though and may need improvement. But again, we need some significant game experience for this.I am of the opinion that they are too slow to gain and too weak to be much of a consideration if at all. Even as America the bonuses don't add up to much. I'd personally increase the gains per period to 3%.
My goal is to make them relevant. Currently they basically aren't a consideration. I've watched a few of the recorded games from the press build. They are pulling down on average about a 4% bonus before upgrading. 4% might as well not even be there. 12% is at least enough to make a difference and is far from overpowered.I'm not sure about overall balance, this way they could easily overshadow other bonuses, including civ uniques. The America bonus could end up being weak, though and may need improvement. But again, we need some significant game experience for this.
In the current system you could easily get 10% if you don't jump back and forth (and if you stay with your initial government after discovering next one, you could reach 20%). That would be 30% in your case. Let's say you picked Classical Republic earlier and stay in it until second layer governments are unlocked. By this (not exceptional) strategy you totally dominate over Pedro ability, for example.My goal is to make them relevant. Currently they basically aren't a consideration. I've watched a few of the recorded games from the press build. They are pulling down on average about a 4% bonus before upgrading. 4% might as well not even be there. 12% is at least enough to make a difference and is far from overpowered.
I can't find exact number for the increment. I believe it's 10 turns for standard speed, but could be wrong.Isn't classical republic 1% every 15 turns? 150 turns as a tier 1 government is easy? Even at a 10 turn increment if you are taking 100 turns to get a tier 2 government then you are doing something horrifically wrong.
I don't think the legacy bonuses are supposed to be much of a consideration. If a new government has more policy cards (AND you are not totally at ease at your present situation), TAKE it.I am of the opinion that they are too slow to gain and too weak to be much of a consideration if at all. Even as America the bonuses don't add up to much. I'd personally increase the gains per period to 3%.
I don't think the legacy bonuses are supposed to be much of a consideration. If a new government has more policy cards (AND you are not totally at ease at your present situation), TAKE it.