Panzar75 said:
Fair enough. And this works well on Emperor and higher? I am worried in the beginning even building military nonstop. If the sneakattack comes fast enough there's nothing you can do. Last game I was sneakattacked by Russia turn 20 or so.
At turn 20 I'm still in despotism. So I don't exactly know what you mean.
I usually expand untill all the free land is gone, but I start a switch to unit production before that time arive, so that I can continue to expand after that.
Sometimes I war in despo, and sometimes I switch to republic first, depending on how much free land there is. Though I almost always leave the AA in republic.
I admit I have not played games above Emperor yet, but this works in Emperor alright. And I know there are some SID level players on this forum that advocate republic as the best government aswell.
Panzar75 said:
I have been of the opinion that 3 regular warriors for a total of 30 shields when not requiring any gold in support is a smaller cost than 2-3 steps on the luxery slider for the entire game. I could be wrong I guess but you need to explain this further before I am willing to reconsider.
And of course you don't use MP if you're in Republic, silly.
If you you use up your unit support to MP, Then ofcourse you'll "need" all that unit support.
You could ofcourse leave your cities small, but given the importance of growth in the early turns... Not to mention size 12 cities can pump out units faster. And MP makes people only content, not happy.
Panzar75 said:
I would not have thought that to be enough, 20% makes 9 people content? Are you including any buildings in that statement?
The lux slider makes people happy, not content. MP and buildings make people content.
Sometimes 30%, and sometimes even 40%, (but not for long, as I usually quickly enconquer more lux resources.) This may
temporary make a republic worse off, but it is better than having an other anarchy at a later turn. And I regain this loss faster once things get going.
Considder a city size 12, no rivers, no water, no resources, it will create 24 gold, lets say you lose 4 gold to corruption. (still a core, but not your capital) 20% of 20 gold is 4 gold 30% is 6 gold. (1 gold means 1 happy face) But usually a cities has some river nearby, or is at the coast, or has gold hill, or some other resource. so that means extra gold. Cities that are away from the core, it doesn't matter as much if they have a specialist, even a clown.
And no, I don't build temples, caths or colloseums.
Panzar75 said:
How do you get size 12 cities with that build pattern? My cities run out of room at size 9 or so. Unless of course I irrigate more and use specialists.
Simple, Coastal cities can work the coast, leaving more tiles inland.
Only when I am on a very large continent an a huge map will some cities in the middle have some trouble working 12 tiles.
And even then it happens only very rarely, as There is almost always some corrupt city somewhere that doesn't grow to size 12, leaving more tiles for its nearby city. And those then leave tiles for the cities near the nearby cities.
Not to mention I care less for non core cities, as long as my core, and semi-core can work 12 tiles all is fine.
Also, while I said "CxxC all the way" My building pattern isn't 100% strict, I would be limiting myself if I only follow some strict patter. I build my cities close enough that you can considder it a CxxC pattern, and this is what it looks like mostly, but I don't fear to sometimes build a city CxxxC or CxC here and there.
Given all these facts combined, I only rarely have trouble giving a city 12 tiles. And I always make room for my core first, so they have 12 tiles alright.