There are some concepts which make me wonder for a few days... - There is a lot of political elements in the real world which is not fully represented by the government system in the game. For example we have constitutional monarchy; the commonwealth; left-wing socialist; social democracy - democratic socialism; centrism (also a kind of democracy); etc. - There is also a lot of monarchies still exist today (most of them are constitutional, some of them are still absolute or mixed, such as Saudi Arabia or UAE). Monarchy in Civ 6 is shown to be inferior to modern Democracy or Communism (because the lack of policy card slots seems to emphasize the lack of govern power). So If I want to be a Monarchy in 2000s in Civ 6 I will have a lot of disadvantages to other nations, which is shown to be false in the real world. - What about election? Political parties? How can you play a nation-building 4X game without political elements? The political game in Civ 6 is so simple and only partly represented by the policy card. Though I am not sure how to implement this into the game, because of the fact that there is only one leader for each nation for an entire game. An example such as the political game in HOI4 may not be a bad choice to learn from. *Election should be a thing in Civ 6. You can stage a coup, increase influence of a certain political party, etc. The game is far more enjoyable. Especially late game, because in the late game you have nothing to deal with (except you are in a war), just click next turn until you reach your goal. Civ 5 and 4 has the UN to keep the game interesting, but Civ 6 has nothing.