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Governments in Civilization VI need an overhaul

Discussion in 'Civ - Ideas & Suggestions' started by MP | Moongazer, Jul 9, 2018.

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  1. MP | Moongazer

    MP | Moongazer Chieftain

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    There are some concepts which make me wonder for a few days...
    - There is a lot of political elements in the real world which is not fully represented by the government system in the game. For example we have constitutional monarchy; the commonwealth; left-wing socialist; social democracy - democratic socialism; centrism (also a kind of democracy); etc.
    - There is also a lot of monarchies still exist today (most of them are constitutional, some of them are still absolute or mixed, such as Saudi Arabia or UAE). Monarchy in Civ 6 is shown to be inferior to modern Democracy or Communism (because the lack of policy card slots seems to emphasize the lack of govern power). So If I want to be a Monarchy in 2000s in Civ 6 I will have a lot of disadvantages to other nations, which is shown to be false in the real world.
    - What about election? Political parties? How can you play a nation-building 4X game without political elements? The political game in Civ 6 is so simple and only partly represented by the policy card. Though I am not sure how to implement this into the game, because of the fact that there is only one leader for each nation for an entire game. An example such as the political game in HOI4 may not be a bad choice to learn from.
    *Election should be a thing in Civ 6. You can stage a coup, increase influence of a certain political party, etc. The game is far more enjoyable. Especially late game, because in the late game you have nothing to deal with (except you are in a war), just click next turn until you reach your goal. Civ 5 and 4 has the UN to keep the game interesting, but Civ 6 has nothing.
     
  2. Boris Gudenuf

    Boris Gudenuf Warlord

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    Once Firaxis made the purely marketing decision to give each Civ an Immortal Leader with all the graphic trimmings (which was done from at least Civ III), all internal politics became moot. Having invested all the marketing and graphic/programming talent into those Immortal Leaders, no matter how ridiculous and silly the concept, they are not going to give it and them up, so all the history of political maneuvers, elections, coups, civil wars, etc., etc. will never be in the game as it is now marketed.
     
  3. Jkchart

    Jkchart Chieftain

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    The way you could solve it is by having “parties” that are elected and rotated in and out of power instead of leaders that rotate. That would be how I would implement election systems for Civ.
     
    Plymouth likes this.
  4. Boris Gudenuf

    Boris Gudenuf Warlord

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    There are lots of ways to implement internal politics and numerous Leaders, but having since Firaxis has invested so much effort in making the Civs revolve around the Immortal Animated Leaders don't hold your breath waiting for Firaxis to do any of it.
     
  5. MP | Moongazer

    MP | Moongazer Chieftain

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    What about Constitutional Monarchy? I think it should be a government system, or a sub-system under democracy and monarchy.
     
  6. ezzlar

    ezzlar Chieftain

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    How much difference would it make? We are still talking about two democratic systems with minor influence from the monarch.
     
  7. MP | Moongazer

    MP | Moongazer Chieftain

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    You've got a point.
    I think the problem remains in the transition between government systems in-game, especially between Monarchy and Democracy which is so smooth and peaceful, while in history it usually end up in a bloodshed. If there was no difference between Monarchy and Constitutional Monarchy it would not exist in real life either.
    But hey, "CONSTITUTIONAL MONARCHY" sounds way cooler than "democracy" xD.
     

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