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- Mar 17, 2007
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A few weeks ago I discovered an interesting condition you could achieve by modifying savegames: you could set a civilization's capital to a foreign city. For convenience, I'll term the government of a civilization whose capital is in a foreign city as a 'government in exile'.
In such a situation, it appears that corruption is lowest in cities closest to the foreign city that is the seat of government. Forbidden Palaces do still have an effect when the government is in exile.
My early experiments have been with modifying the game in real time while Civ is running, rather than modifying the BIQ. Thus I am not sure if the following will hold up with SAV modifications, but thus far moving the capital to a foreign city has not destroyed the original palace, either when I move my own capital or when I move another civ's capital. Palace-building rules seem to apply just as they do in a standard game - of course if you make the Palace unbuildable, the civ can't move its government back to its own turf.
I have not yet experimented with what happens if the city where the government-in-exile is located is captured.
Diplomacy can be conducted normally with a civ whose government is in exile, at least if an embassy is already in place. I haven't experimented with whether an embassy can be established if you didn't already have one when the government went into exile.
I do not know of a way to create a government in exile in a BIQ file, as there appears to be no variable that stores the capital in the BIQ (none of the unknowns in the Custom Player Data appear to, unfortunately). So it appears that it must be done by modifying SAVs, or modifying the game's data while it is running.
Also noteworthy is that it appears that it takes one turn to recalculate the corruption effects. I've attached two SAV files here. In the first (NoEndTurnYet), I have not ended the turn after moving China's capital to Tokyo, and there is still zero corruption in Chunking. In the second one, I have ended a turn, and corruption lowest closest to Tokyo, although still quite low in Foochow and Hankow. However, if you load the first SAV and manually reassign a laborer (or sell the courthouse) in Chunking, corruption is recalculated and you get much higher corruption. This seems to indicate that Civ is storing the corruption amounts in the SAV files.
If anyone is interested in pursuing this in more detail, I can do further experiments or post how to move capitals by using hex editing so further editing can be done oneself.
In such a situation, it appears that corruption is lowest in cities closest to the foreign city that is the seat of government. Forbidden Palaces do still have an effect when the government is in exile.
My early experiments have been with modifying the game in real time while Civ is running, rather than modifying the BIQ. Thus I am not sure if the following will hold up with SAV modifications, but thus far moving the capital to a foreign city has not destroyed the original palace, either when I move my own capital or when I move another civ's capital. Palace-building rules seem to apply just as they do in a standard game - of course if you make the Palace unbuildable, the civ can't move its government back to its own turf.
I have not yet experimented with what happens if the city where the government-in-exile is located is captured.
Diplomacy can be conducted normally with a civ whose government is in exile, at least if an embassy is already in place. I haven't experimented with whether an embassy can be established if you didn't already have one when the government went into exile.
I do not know of a way to create a government in exile in a BIQ file, as there appears to be no variable that stores the capital in the BIQ (none of the unknowns in the Custom Player Data appear to, unfortunately). So it appears that it must be done by modifying SAVs, or modifying the game's data while it is running.
Also noteworthy is that it appears that it takes one turn to recalculate the corruption effects. I've attached two SAV files here. In the first (NoEndTurnYet), I have not ended the turn after moving China's capital to Tokyo, and there is still zero corruption in Chunking. In the second one, I have ended a turn, and corruption lowest closest to Tokyo, although still quite low in Foochow and Hankow. However, if you load the first SAV and manually reassign a laborer (or sell the courthouse) in Chunking, corruption is recalculated and you get much higher corruption. This seems to indicate that Civ is storing the corruption amounts in the SAV files.
If anyone is interested in pursuing this in more detail, I can do further experiments or post how to move capitals by using hex editing so further editing can be done oneself.