New Port City
Pop 10 (+2 food)
22
11
20
0
+1
Specialists: 1 Engineer and 1 Scientist (+8
= 18 turns to GP)
+10 = 30 turns
Queue Crossbow (6), Harbor, Market
Good for food and commerce
=> Should be contributing more to economy
Go for more cottages (in the end they will produce more comerce than coast)
But will need some food in order to grow
Harbor will solve health, probably need luxuries & a market for happiness
However, until we get good, happiness will be a problem. Perhaps we should stagnate and work a scientist or create a worker
Not in urgent need of workers - though possibly one forest tile could be chopped
Garrison 2 archers (could survive with 1)
No barracks - not great production - especially when concentrate on cottages
Old Sarai
Pop 6 (stagnant)
12
15
14
+2
+1
No GP
+8 = 835 turns
Queue: Barracks (1), Granary
Should be good for production
=> Should mine more
This will chop forest, so produce units
Will need at least one farm to support pop
Need to chop jungle for health reasons
Needs workers
Garrison: Archer
Build barracks after forge