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[R&F] governor travelling/establishing time

Discussion in 'Civ6 - General Discussions' started by newbie2, Feb 13, 2018.

  1. newbie2

    newbie2 Chieftain

    Joined:
    Dec 27, 2015
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    39
    Am I the only one who thinks this overly complicates things and stops governors from reaching full potential?

    Firstly it requires a lot of planning ahead. If you are starting production on a campus/theatre/industrial building, and you move the governor with the corresponding boost to it, you are already 5 turns too late. You can pin future district locations and such, but a pin for governor moves is a bit more difficult to put into practice and just adds to the micromanaging

    Secondly, the time the governor establishes, he isnt usefull for you, so combined with the issue where you are occasionally/often too late to move him for full potential, there is a passive incentive to just leave him where he is, and just occasionally move them.

    I think a better system would be where travelling only takes one turn (just like your great people), but there is for example a cooldown on when you can move them again. Or any other suggestion to optimize governors?


    Loving the expansion though
     
  2. mikal768

    mikal768 Chieftain

    Joined:
    Jul 1, 2011
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    I like it. You should have to plan ahead when using strategic resources. Plus it represents not just the governor, but all the political apparatus they bring with them to establish their bonuses.
     
    nzcamel, Quis and King Rad like this.
  3. Josephias

    Josephias Chieftain

    Joined:
    May 8, 2007
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    544
    IMHO, It's a way to avoid excessive micro and force you to long-term commitments. You should achieve full potential by planning ahead or by temporally specializing cities, not by going trough a chore of governor movement each turn. It is a different focus (more planning and less acting)
     
  4. SupremacyKing2

    SupremacyKing2 Warlord

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    From a gameplay perspective, I think the time delay is necessary. Otherwise, you could just swap around governors every turn and instantly get their benefits with no downside.
     
    nzcamel, nitedemon, Karpius and 2 others like this.
  5. Uberfrog

    Uberfrog Warlord

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    Precisely. If you could swap Governors instantly (or even every turn), the decision to commit a governor to a city loses all meaning. Just chop, switch Magnus to the next city, chop, switch him to the next city, etc, etc...

    I don't think planning ahead by 5 turns is excessive micromanagement - if anything, cutting the time taken to establish them would exacerbate this kind of behaviour.
     
  6. Karpius

    Karpius Chieftain

    Joined:
    Aug 12, 2003
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    The idea is to NOT achieve what you want at the drop of a hat. It should require planning and re-assigning a governor should be a major decision that involves some level of commitment. Otherwise, why not just click on the desired city and say "apply bonus here", and then click a different city next turn because you changed your mind?
     
    nzcamel and SupremacyKing2 like this.
  7. UWHabs

    UWHabs Warlord

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    Toronto
    I think it works fine, although I wouldn't mind if there was a wonder/policy card/government that could shave a couple turns off of the time on occasion.
     
  8. Magil

    Magil Monarch

    Joined:
    Sep 26, 2010
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    Personally I agree and would rather it was reversed as you suggest, with a governor arriving in a city instantly, but once established, couldn't be moved for 3-5 turns. That'd feel more comfortable to me.
     
    Last edited: Feb 14, 2018
    newbie2 and Katakanja like this.
  9. Katakanja

    Katakanja Warlord

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    Oct 17, 2016
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    1,134
    I would prefer something like this too, but I suspect the way it is ingame at the moment is intended as a balancing mechanic. The 5 turn establishment creates a window where you have no access to the governor's abilities at all, whereas the other way around the governor has 100% uptime but you're just restricted as to how often you can move them.
     
    nzcamel likes this.
  10. newbie2

    newbie2 Chieftain

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    Dec 27, 2015
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    Except i said there would be a cooldown period after moving them instead, preventing that. you could switch on the fly, there would still be a commitment you have to make....


    Certainly I'm not the only one who goes "ok building x up next, i have governor for that. But I had to move him 5 turns ago..."
     
    Last edited: Feb 13, 2018
  11. King Abbas

    King Abbas Chieftain

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    I think the current system adds a layer of difficulty and forces you to think and weigh your options before making a move.. I like that very much, at least the loyalty boost is instantaneous
     
    nzcamel likes this.
  12. nzcamel

    nzcamel Nahtanoj the Magnificent

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    I'm with the majority (so far) who think it both prevents too much micromanagement, while making forward planning important, and putting a small limit on the governors powers. I don't think the establishing time-frame should be reduced under any conditions.
     
  13. Lily_Lancer

    Lily_Lancer Chieftain

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    Micromanage Magnus and let other governors provide loyalty.
     

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