- Joined
- Apr 11, 2011
- Messages
- 11,901
Summarized nicely here http://well-of-souls.com/civ/civ6_riseandfall.html
Now we know all the detail on them just how good are they and how can we best use them?
Their +8 loyalty is pretty strong, it seems stronger than their other values in some ways so I am wondering if its better to have more governors or higher promoted ones? Its a lot of investment in one governor to get it to the top.
Moving them around. So it takes 5 turns to establish themselves in a city which is not encouraging you to move them much. Ideally much more static in a larger city. This leads me to the question, are these encouraging larger cities?
Groundbreaker is an OP 1st level ability but only limited to 1 city at a time with 5 turns to move waters it down a bit. I can see Magnus being useful just as a first level governor.. in fact apart from Victor and Reyna they all have fairly strong first level abilities. It just seems to me at the moment governors should be kept at level 1 and have more of them to manage (and push) loyalty.
Any other thoughts
Now we know all the detail on them just how good are they and how can we best use them?
Their +8 loyalty is pretty strong, it seems stronger than their other values in some ways so I am wondering if its better to have more governors or higher promoted ones? Its a lot of investment in one governor to get it to the top.
Moving them around. So it takes 5 turns to establish themselves in a city which is not encouraging you to move them much. Ideally much more static in a larger city. This leads me to the question, are these encouraging larger cities?
Groundbreaker is an OP 1st level ability but only limited to 1 city at a time with 5 turns to move waters it down a bit. I can see Magnus being useful just as a first level governor.. in fact apart from Victor and Reyna they all have fairly strong first level abilities. It just seems to me at the moment governors should be kept at level 1 and have more of them to manage (and push) loyalty.
Any other thoughts