I'm setting up this game with the following rules: It's Emperor. Map - large archipelago 70% Conditions - wet, warm 5 billion years Raging barbs Allow domination, conquest, space, diplomatic and cultural victories preserved random seed We are Carthage + 11 random civs, most aggressive. Despotism and fascism only as for governments. This means we have to stick to Despotism, until we learn Fascism and we change gov. It will be a hard task to survive til then. They are quite similar: Despotism: Worker efficiency - 100% Hurry method - Forced labor Corruption/Waste - Rampant War Weariness - None Draft Rate - 2 MP Limit - 2 Unit Support town - 4 city - 4 metro - 4 Fascism: Worker efficiency - 200% Hurry method - Forced labor Corruption/Waste - Nuisance War Weariness - None Draft Rate - 2 MP Limit - 4 Unit Support town - 4 city - 7 metro - 10 I need a couple of great Micromanagers and a couple of strong warmongers. I'm both of that Players that are around Emperor/Deity levels please, this will be a fairly tough game. When a couple of players signed up, I will reveal the 5 juicy starts I saved and we get to vote! I'm open for suggestions to make it different/harder or whatever. Sign up now!