Turn 1 4000BC: Move worker north west onto a hill. Hot digaty, if we move our settler north west onto the worker we get 5 bonus grasslands in our immediate borders, and after expansion we will have 8! Not to mention the defensive bonus a hill lends to our capital.
Turn 2 3950BC: Found Athens on the hill. I check preferences and realize gozpel also likes his units teleporting around the map, yay, don't have to change anything.
Research is set to 100% pottery. With the lack of food bonus' we are going to need every bit of spare food we can get out of Athens. Because we will only be producing 2 extra food every turn, the maximum growth with a granary is 1 citizen per 5 turns. This means settlers are going to be leaving Athens at an extremely slow rate. One per 10 turns. Yikes! Hopefully we will be able to found our second city in a land ripe with food
and shields.
Turn 3 3900BC: Worker is set to mine the south east bonus grassland tiles. Just a thought, there are plains south of us. I'm hoping that a wheat or cattle square will show it's face in that area.
Turn 4 3850BC: Building mines and warriors.
Turn 5 3800BC: Building mines and warriors.
Turn 6 3750BC: Building mines and warriors.
Turn 7 3700BC: Warrior is trained in Athens and is sent south werst to check out the surrounding territory.
Turn 8 3650BC: No food bonus visible yet, come on, we need some!
Turn 9 3600 BC: Worker finishes mining and starts to build a road to increase our commerce rate. Warrior climbs the mountain and spots a wheat, yay horaay. This spot will be perfect. We've got a river, bonus grassland, and forest in the first 9 tiles.
Turn 10 3550BC: Warrior sent south east from the mountain. Hints of coast are seen to the north and to the south of Athens.
Turn 11 3500BC: Warrior is trained in athens, sent towards a hill to the north east. Aheah! The coast to our south was not coast at all, rather a small inland lake.
Turn 12 3450BC: Worker finishes roading, and heads south east to the next bonus grassland. Rename warrior scouts just for the fun of it.
Amnimal, our souther scout, pops a hut and gets ceremonial burial. Not terrible but it is a cheap tech that we could very easily research ourselves in like 8 turns.
Turn 13 3400BC: Worker starts mining. Amnimal sent south and finds the hint of a floodplain. Oh, just realized gozpel wasn't showing the food and shields on the map, can't have that
.
Turn 14 3350BC: Warrior is finished in athens and goes north west towards a goody hut revealed by our brder expansion. He will then move back to athens to serve as a guard and military police. Ralph discovers a vast desert to the north east. Amnimal discovers another awsome second city spot.
Turn 15 3300BC: Ralph confirms that the northern coast is ocean by checking the food outputs. Amnimal finds some sweet smelling incense on a hill.
Turn 16 3250BC: Chuck is taught warrior code by the friendly minoan tribe. Amnimal finds a goody hut two tiles directly west.
Turn 17 3200BC: Both Ralph and Amnimal are poised to jump upon some goody huts. Pottery is discovered and writing is started at the lowest rate. After writing we should go to map making. I think we should try to get a prebuild started for the great lighthouse ASAP, as it is very important on an archipelago map.
Turn 18 3150BC: Ralph learns masonry from the Ligurium tribe. Amnimal meets a friendly tribe who lends us a valient youth named homer.
Turn 19 3100BC: Our worker finishes mine, starts building a road. Chuck shows up in athens to control the potentially rowdy citizentry.
Turn 20 3050BC: Chuck fortifys, homer finds another incense.
Notes:
Settler in two turns in athens.
We will want to send the settler to the green dot. It has a serious possibility for forming a 4 turn settler factory, I'll make a new post and show how in a second.
For the Greek Empire!