GOZthefirst-(Mon-PTW-1.27-First-start)

gozpel

Couch-potato (fortified)
Joined
Jan 3, 2002
Messages
4,412
Location
Australia
The game is meant to be an obscured game, we are NOT allowed to trade maps EVER!

So no extra money for trading maps. And always click off trading territory maps in negotiations.

The other fun thing is, when enough ppl are involved..I will create a total random start. No restarts or reloads.

IF we get a sheety start, we go from there.

I believe there are still a few brave ppl left from the C3C storm.

I would be honored to play with those who fear nothing.

Full team.


1. Affirmative - Mess-Up Sarge
2. conehead - Mop & Bucket
3. Elvis1985 - Rocking Rookie
4. Nick014 - Feta-Passion
5. gozpel - Foot-in-Mouth
 
Gozpel, I like following you around. I'm in.


Now for the civ... Hmm...

How about this. We'll be the Greeks.

-Emperor difficulty.
-No barbs.
-Archipelago
-Arid
-Warm
-Full civs

That would be fun. I think... ;)
 
Alex, my favorite stalker :)

That would mean I have to change the title from Mon to Emp, and
I'm not inclined to do that just yet. But if just one more person signs up and agrees with you Affirmative, then I will change it :)

Sedentary barbs (for goodyhuts)
Archipelago is fine..lots of water?
Arid sucks, but I won't deny you that satisfaction
Warm is ok

What about world size? Large?

Just to explain the Monarch choice...is quite fair and square for us and the AI and I'm sick of having a dozen troops wandering around my territory in 2000bc, demanding stuff. I want a more relaxed game with a slight twist.

(edit) Yes, Greece is fine. If we play archipelago it doesn't hurt to have a head start :goodjob:
 
Just kidding, archipelago is bad. Don't do it. I just tried, and the AI civs were all in one region, by the time suicide galleys reached them, they were into MA, and I had just gotten Map making!

If we play archipelago make the map in the editor and make sure that we are equidistant from most of the civs.

Monarch is fine I guess. :goodjob:
 
I like archipelago and the maps can go either way. I experienced both the good and the bad ones, so I'm not afraid of trying it.

But the landmass of archipelagos perhaps should be on the massive side, to give us room to expand at least if we're in a bad position.

If archipelago is a bad choice. we have another vote and I go for the choice that's taken then. But for now I want archipelagos, it's a risk and a difficult setting as well, but sometimes it can be great fun.

No modded maps. We go for what I get on my first random click.

(Hmm, have to think over that, we don't won't to be stranded on a 4 city tundra island, do we?)
 
Good on you conehead.

Any volonteers to start the game, when it's uploaded?

I prefer to sit last this time and let you guys sweat for once :)
 
I'll start. Because I am the :king:
 
I believe you are :)

Then conehead is second, because he didn't even try to compete and he will have to clean up your mess. :D

Ok, any more players available, good or bad, rusty or sharp...anyone?
 
I admit, I cheated on my own rules...but a jungle start with a fish is no play. I tried again and got this:









Not fantastic, but still alright.

I saved this and clicked a few times more to see what came up...sure enough, cows and luxes aplenty. But this is what we have and what we will play.

Another player or two and we can begin :)
 
Yep it should work. Gimme the save gozpel! :)
 
Elvis you are in.
I think the problem regarding C3C and PTW is that you have to play from the PTW exe and it should work alright :)

Ok Affirmative

Here's the save
 
Aight, will play in a few.
 
Turn 1 4000BC: Move worker north west onto a hill. Hot digaty, if we move our settler north west onto the worker we get 5 bonus grasslands in our immediate borders, and after expansion we will have 8! Not to mention the defensive bonus a hill lends to our capital.

Turn 2 3950BC: Found Athens on the hill. I check preferences and realize gozpel also likes his units teleporting around the map, yay, don't have to change anything. :goodjob: Research is set to 100% pottery. With the lack of food bonus' we are going to need every bit of spare food we can get out of Athens. Because we will only be producing 2 extra food every turn, the maximum growth with a granary is 1 citizen per 5 turns. This means settlers are going to be leaving Athens at an extremely slow rate. One per 10 turns. Yikes! Hopefully we will be able to found our second city in a land ripe with food and shields.

Turn 3 3900BC: Worker is set to mine the south east bonus grassland tiles. Just a thought, there are plains south of us. I'm hoping that a wheat or cattle square will show it's face in that area.

Turn 4 3850BC: Building mines and warriors.

Turn 5 3800BC: Building mines and warriors.

Turn 6 3750BC: Building mines and warriors.

Turn 7 3700BC: Warrior is trained in Athens and is sent south werst to check out the surrounding territory.

Turn 8 3650BC: No food bonus visible yet, come on, we need some!

Turn 9 3600 BC: Worker finishes mining and starts to build a road to increase our commerce rate. Warrior climbs the mountain and spots a wheat, yay horaay. This spot will be perfect. We've got a river, bonus grassland, and forest in the first 9 tiles.

Turn 10 3550BC: Warrior sent south east from the mountain. Hints of coast are seen to the north and to the south of Athens.

Turn 11 3500BC: Warrior is trained in athens, sent towards a hill to the north east. Aheah! The coast to our south was not coast at all, rather a small inland lake.

Turn 12 3450BC: Worker finishes roading, and heads south east to the next bonus grassland. Rename warrior scouts just for the fun of it. :lol: Amnimal, our souther scout, pops a hut and gets ceremonial burial. Not terrible but it is a cheap tech that we could very easily research ourselves in like 8 turns.

Turn 13 3400BC: Worker starts mining. Amnimal sent south and finds the hint of a floodplain. Oh, just realized gozpel wasn't showing the food and shields on the map, can't have that ;).

Turn 14 3350BC: Warrior is finished in athens and goes north west towards a goody hut revealed by our brder expansion. He will then move back to athens to serve as a guard and military police. Ralph discovers a vast desert to the north east. Amnimal discovers another awsome second city spot.

Turn 15 3300BC: Ralph confirms that the northern coast is ocean by checking the food outputs. Amnimal finds some sweet smelling incense on a hill.

Turn 16 3250BC: Chuck is taught warrior code by the friendly minoan tribe. Amnimal finds a goody hut two tiles directly west.

Turn 17 3200BC: Both Ralph and Amnimal are poised to jump upon some goody huts. Pottery is discovered and writing is started at the lowest rate. After writing we should go to map making. I think we should try to get a prebuild started for the great lighthouse ASAP, as it is very important on an archipelago map.

Turn 18 3150BC: Ralph learns masonry from the Ligurium tribe. Amnimal meets a friendly tribe who lends us a valient youth named homer.

Turn 19 3100BC: Our worker finishes mine, starts building a road. Chuck shows up in athens to control the potentially rowdy citizentry.

Turn 20 3050BC: Chuck fortifys, homer finds another incense.



Notes:

Settler in two turns in athens.

We will want to send the settler to the green dot. It has a serious possibility for forming a 4 turn settler factory, I'll make a new post and show how in a second.

For the Greek Empire!
 
Actually I was just kidding, it has the possibility for a 5 turn settler, if we irrigate both the wheats. Then again we could cut the forests and pray for bonus grasslands.
 
Much better than I could've asked for :)

We have another spot with potential, where the warrior is. It needs a temple though and some chopping. A city just N of the little lake will good one day.

I like the other site as well, but it will be a concern when we have more cities and corruption kicks in.

Personally I would go for the closer site first, but if conehead likes the floodplain he can grab it. They will both be used soon enough and minor corruption could be my paranoia shining through :)

We don't know the map E and SE of town either, who knows what we'll find there.

conehead, you're up. No mopping needed :)
 
I'm going to go for the site NW of the game. I try to have the turns by tomorrow.
 
NW of the game is good as well, lots of forest to chop when we have workers to do it.

Then we should pursue the green dot. We need that incense.
 
One tile north of the warrior would be better. Wheat, Game, 2 BGrass, a forest or two, and a river.
 
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