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GPIT 1800AD, Monday 24 SEP 2007 1200 GMT

Discussion in 'Civ4 - Democracy Game II' started by Hyronymus, Sep 21, 2007.

  1. Hyronymus

    Hyronymus Troop leader

    Joined:
    Nov 25, 2003
    Messages:
    1,865
    Gender:
    Male
    Designated Player: Hyronymus
    Format: Online, 10 turns

    Start Save
    Previous GPIT

    Backups: Any DP in the pool may play as backup, with precedence in the order listed in the DP pool thread.
     
  2. dutchfire

    dutchfire Moderator Moderator

    Joined:
    Jan 5, 2006
    Messages:
    14,106
    Location:
    -
    Research Railroads - Economics -Corporation - Scientific Method

    Enjoy the TC :)
     
  3. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    WARLORDS ORDERS

    Disband warriors and archers, and move other defensible units into their place (This will save us 5 gold per turn, and none of these are promoted).

    Otherwise, move all highly promoted units and catapults to the future naval city on the West Side of our continent.
     
  4. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Cities
    In allmost all cities is growing the first priority and so in all (without Xanadu) put city automation on with priority food and commerce.

    Berlin
    taoist monastery is ready, then taoist missionary

    Munich
    after worker build observatory then wealth

    Xanadu
    here not the automation on
    X. build Oxford and has momentary 3 angry citizens.
    without the angry citizens take all hill mines like at the picture below.
    After Oxford build grocery.

    Cologne
    Change hillmine (WSW) to irrigate grassland (NEN)
    After missio build wealth

    Frankfurt
    After observatory build workers for railroads of lumbermills.

    Tartar
    here is the change to automation important
    after granary, lighhouse, bib.
    With bib ready change specialist from citizen to scientist


    Worker
    Build lumbermills and roads on forests and with railroad build this. There is no extra order in this turn.
     

    Attached Files:

  5. fed1943

    fed1943 Emperor

    Joined:
    Nov 28, 2005
    Messages:
    1,185
    Location:
    Lisbon
    NotB - Builds: market, grocer.

    NotA - Builds: aqueduct, research.
    WF: engineer to E.

    EA - Builds: wealth.

    Ainu - Builds: grocer, jail.
    WF: (next pop) to grow.

    Clam Cove - Builds: forge, courthouse.
    WF: (next pop) to grow.

    City #1 (IF it belongs to SE) - Builds: granary, forge.
    WF: to cows when possible,i.e. 6 turns.


    Workers: priorize jungle clearing, roads and cottages to ALL jungles in
    Ainu radius, please.


    All the remaining as you, DP, see fit.

    Good luck!
     
  6. grant2004

    grant2004 Citizen

    Joined:
    Jul 11, 2004
    Messages:
    1,315
    Location:
    America
    Begining labor distributions:

    Cumae:
    Move one scientist to the farmed grassland tile by the river

    Build Ques:

    Cumae: Finish worker, begin grocer, should time allow build some missionaries

    Neapolis: Finish the observatory, begin a university, and if time allows a grocer

    Arpinum: Finish the courthouse, begin a library, and if time allows a university

    Pisae: Finish the market, build a harbor, build a grocer

    Marseilles: Continue on observatory, if time allows start a market

    Cities in revolt are left to your discretion

    Worker Orders
    --------------------------------------------------------------------------
    These orders apply to the two stacks of workers near Pisae
    Irrigate these tiles, as the top priority

    Spoiler :


    Also mine the coal near Marseilles, and replace the windmill SW of Arpinum with a mine.

    When railroad finishes and other tasks are complete build a railroad up the line of hills on the west coast from Marseilles to Arpinum.
    --------------------------------------------------------------------------
    These orders apply to all other workers

    There are two workers currently outside of Cumae, when they finish what they are doing build a cottage on the remaining grassland tile near Cumae, and begin building lumbermills on the available forests
     
  7. Hyronymus

    Hyronymus Troop leader

    Joined:
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    I'm terribly sorry to inform that I won't be able to host a GPIT this afternoon. Real life prevent me from being near a PC this afternoon. My next best offer is to host an online GPIT this wedensday (september 26th) at 1200 GMT.

    I want to stress that I couldn't have informed you earlier about this.
     
  8. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    No problem for me, those things happen. I came to the thread to apologize for not having posted instructions because I went to bed thinking it was scheduled for noon my time instead of GMT. :blush:
     
  9. fed1943

    fed1943 Emperor

    Joined:
    Nov 28, 2005
    Messages:
    1,185
    Location:
    Lisbon
    No problem, no hurry.

    Best regards,
     
  10. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Foreign Affairs:
    Refuse all demands.

    Trade:
    DP may make trades which are in our favor that don't give away monopoly techs.

    Civics:
    Revolution after Railroads, to these changes. Other civics stay the same.
    Free Speech
    Emancipation
    Free Religion

    Stop:
    If anyone declares war on us.
    If any new boats with settlers appear on our shores.
     
  11. Hyronymus

    Hyronymus Troop leader

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    So where is the future naval city to the west? I haven't got time to read up on the forums so I hope I can get a clearer instruction before the TC starts.
     
  12. Hyronymus

    Hyronymus Troop leader

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    The GPIT has started.
     
  13. Hyronymus

    Hyronymus Troop leader

    Joined:
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    1820 AD Endsave
    GPIT log

    This was my last online session. From now on I will only host offline sessions, due to the fact that I've been talking to myself today too. Interested people are welcome to visit such offline sessions in The Hague though. Coffee, beer or other beverages will be served.
     

    Attached Files:

  14. dutchfire

    dutchfire Moderator Moderator

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    lol, well, I guess the time you're usually playing at is in the middle of the night for people in the US, and in the middle of the working day for people in Europe.
     
  15. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    When we had 50 people in the game it was easier to have others online. For me it was 5am and I don't usually get up till 7:30. When I play before bed at 10pm my time it's 5-7am for Europe.
     
  16. dutchfire

    dutchfire Moderator Moderator

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    Monte's at war with Huayna by the way. Interesting
     
  17. xr006

    xr006 Chieftain

    Joined:
    Feb 9, 2007
    Messages:
    70
    we can get gems from tokugawa and deer from huayna
     
  18. Hyronymus

    Hyronymus Troop leader

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    We can but then we have to offer luxuries to them. I personally don't want them to get too happy. Healthy is fine, happy isn't.
     
  19. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
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    2,440
    Location:
    Germany
    I have a generally instruction, if we build wealth in a city, please then change the specialists from engineer etc to merchant or scientist.
     
  20. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    8:00am is when those of us in the east coast are just leaving for work. For others, it's early morning.

    Back in the day :old: , we had turnchats at 6-7pm EDT. Many of the players were form the US, too.
     

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