GPIT 1800AD, Monday 24 SEP 2007 1200 GMT

Hyronymus

Troop leader
Joined
Nov 25, 2003
Messages
1,867
Designated Player: Hyronymus
Format: Online, 10 turns

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Previous GPIT

Backups: Any DP in the pool may play as backup, with precedence in the order listed in the DP pool thread.
 

dutchfire

Deity
Retired Moderator
Joined
Jan 5, 2006
Messages
14,106
Location
-
Research Railroads - Economics -Corporation - Scientific Method

Enjoy the TC :)
 

Provolution

Sage of Quatronia
Joined
Jul 21, 2004
Messages
10,102
Location
London
WARLORDS ORDERS

Disband warriors and archers, and move other defensible units into their place (This will save us 5 gold per turn, and none of these are promoted).

Otherwise, move all highly promoted units and catapults to the future naval city on the West Side of our continent.
 

HUSch

Secret-monger
Joined
Nov 23, 2005
Messages
2,440
Location
Germany
Cities
In allmost all cities is growing the first priority and so in all (without Xanadu) put city automation on with priority food and commerce.

Berlin
taoist monastery is ready, then taoist missionary

Munich
after worker build observatory then wealth

Xanadu
here not the automation on
X. build Oxford and has momentary 3 angry citizens.
without the angry citizens take all hill mines like at the picture below.
After Oxford build grocery.

Cologne
Change hillmine (WSW) to irrigate grassland (NEN)
After missio build wealth

Frankfurt
After observatory build workers for railroads of lumbermills.

Tartar
here is the change to automation important
after granary, lighhouse, bib.
With bib ready change specialist from citizen to scientist


Worker
Build lumbermills and roads on forests and with railroad build this. There is no extra order in this turn.
 

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fed1943

Emperor
Joined
Nov 28, 2005
Messages
1,185
Location
Lisbon
NotB - Builds: market, grocer.

NotA - Builds: aqueduct, research.
WF: engineer to E.

EA - Builds: wealth.

Ainu - Builds: grocer, jail.
WF: (next pop) to grow.

Clam Cove - Builds: forge, courthouse.
WF: (next pop) to grow.

City #1 (IF it belongs to SE) - Builds: granary, forge.
WF: to cows when possible,i.e. 6 turns.


Workers: priorize jungle clearing, roads and cottages to ALL jungles in
Ainu radius, please.


All the remaining as you, DP, see fit.

Good luck!
 

grant2004

Citizen
Joined
Jul 11, 2004
Messages
1,315
Location
America
Begining labor distributions:

Cumae:
Move one scientist to the farmed grassland tile by the river

Build Ques:

Cumae: Finish worker, begin grocer, should time allow build some missionaries

Neapolis: Finish the observatory, begin a university, and if time allows a grocer

Arpinum: Finish the courthouse, begin a library, and if time allows a university

Pisae: Finish the market, build a harbor, build a grocer

Marseilles: Continue on observatory, if time allows start a market

Cities in revolt are left to your discretion

Worker Orders
--------------------------------------------------------------------------
These orders apply to the two stacks of workers near Pisae
Irrigate these tiles, as the top priority

Spoiler :


Also mine the coal near Marseilles, and replace the windmill SW of Arpinum with a mine.

When railroad finishes and other tasks are complete build a railroad up the line of hills on the west coast from Marseilles to Arpinum.
--------------------------------------------------------------------------
These orders apply to all other workers

There are two workers currently outside of Cumae, when they finish what they are doing build a cottage on the remaining grassland tile near Cumae, and begin building lumbermills on the available forests
 

Hyronymus

Troop leader
Joined
Nov 25, 2003
Messages
1,867
I'm terribly sorry to inform that I won't be able to host a GPIT this afternoon. Real life prevent me from being near a PC this afternoon. My next best offer is to host an online GPIT this wedensday (september 26th) at 1200 GMT.

I want to stress that I couldn't have informed you earlier about this.
 

DaveShack

Inventor
Retired Moderator
Joined
Feb 2, 2003
Messages
13,109
Location
Arizona, USA (it's a dry heat)
No problem for me, those things happen. I came to the thread to apologize for not having posted instructions because I went to bed thinking it was scheduled for noon my time instead of GMT. :blush:
 

DaveShack

Inventor
Retired Moderator
Joined
Feb 2, 2003
Messages
13,109
Location
Arizona, USA (it's a dry heat)
Foreign Affairs:
Refuse all demands.

Trade:
DP may make trades which are in our favor that don't give away monopoly techs.

Civics:
Revolution after Railroads, to these changes. Other civics stay the same.
Free Speech
Emancipation
Free Religion

Stop:
If anyone declares war on us.
If any new boats with settlers appear on our shores.
 

Hyronymus

Troop leader
Joined
Nov 25, 2003
Messages
1,867
So where is the future naval city to the west? I haven't got time to read up on the forums so I hope I can get a clearer instruction before the TC starts.
 

Hyronymus

Troop leader
Joined
Nov 25, 2003
Messages
1,867
The GPIT has started.
 

Hyronymus

Troop leader
Joined
Nov 25, 2003
Messages
1,867
1820 AD Endsave
GPIT log

This was my last online session. From now on I will only host offline sessions, due to the fact that I've been talking to myself today too. Interested people are welcome to visit such offline sessions in The Hague though. Coffee, beer or other beverages will be served.
 

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dutchfire

Deity
Retired Moderator
Joined
Jan 5, 2006
Messages
14,106
Location
-
lol, well, I guess the time you're usually playing at is in the middle of the night for people in the US, and in the middle of the working day for people in Europe.
 

DaveShack

Inventor
Retired Moderator
Joined
Feb 2, 2003
Messages
13,109
Location
Arizona, USA (it's a dry heat)
When we had 50 people in the game it was easier to have others online. For me it was 5am and I don't usually get up till 7:30. When I play before bed at 10pm my time it's 5-7am for Europe.
 

dutchfire

Deity
Retired Moderator
Joined
Jan 5, 2006
Messages
14,106
Location
-
Monte's at war with Huayna by the way. Interesting
 

Hyronymus

Troop leader
Joined
Nov 25, 2003
Messages
1,867
we can get gems from tokugawa and deer from huayna
We can but then we have to offer luxuries to them. I personally don't want them to get too happy. Healthy is fine, happy isn't.
 

HUSch

Secret-monger
Joined
Nov 23, 2005
Messages
2,440
Location
Germany
I have a generally instruction, if we build wealth in a city, please then change the specialists from engineer etc to merchant or scientist.
 

Chieftess

Moderator
Retired Moderator
Joined
Feb 10, 2002
Messages
24,160
Location
Baltimore
lol, well, I guess the time you're usually playing at is in the middle of the night for people in the US, and in the middle of the working day for people in Europe.

8:00am is when those of us in the east coast are just leaving for work. For others, it's early morning.

Back in the day :old: , we had turnchats at 6-7pm EDT. Many of the players were form the US, too.
 
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