GP's tile improvements, worth it ?

I always ......read my lips: ALWAYS use them for tile improvements. It doesn't look like much in the beginning, but if you have a couple of them around your city, you will see how fast you can build / how much science you generate.

Otherwise you can calculate: a basic GS will give you 6 science per turn. Let's say you get your first at around turn 80 (standard gameplay). In 100 turns this will create 6 x 100 science = 600 science. That's about 1 technology. Together with bonuses from university, national wonder, observatory, social policies, etc.) it can give you a whooping 30 science per turn.

The more turns you can use your GS improvement, the more turns it will beneficial.

So my advice: ALWAYS use them tile improvements.
 
It really depends on difficulty level alot. But in general:

GA: good for a cultural strategy, not so much otherwise.
GM: rarely worth it, perhaps if you get one very early but even then a CS mission is better.
GS: worth it if very very early (babylon!). Perhaps an early one if you have alot of sciencemultipliers.
GE: worth it if very early, but you'll usually want early wonders instead.
GG: worth it if there's a strategic chokepoint or you are expecting overwhelming or repeated attacks on a specific spot (it can be a lifesafer sometimes!)
 
- Play as Korea (+2 science per GP improvement and specialist)
- Prioritize getting the HS wonder, Garden improvement, and complete the Freedom policy branch

I dropped a level to Emperor to try it out and developed one heck of a tech lead using this formula. I also focused on population growth, so I could maximize specialists. I managed to grab the Statue of Liberty, so the specialists would also add production.
 
I created this account just to state one thing, with a good start (grassland river) a city can become a real beast with manufactories, i popped 13 of them near my capital, which mind you, had a very bad start (fu**ing sahara desert with no river nor coast) and had a production value of 300 hammer a turn without counting multipliers (was egypt) i was pumping out 1 unit each turn or 2, 3-4 turn for buildings and wonders through the entire game, when i had nothing to produce switchting it to research or wealth boosted up my national income/research by 25%. Yes may not look very great, but try it out and you'll see what ridiculous means, i had every single wonder where the ai didn't have a 20 turn advantage on me.
 
I always ......read my lips: ALWAYS use them for tile improvements. It doesn't look like much in the beginning, but if you have a couple of them around your city, you will see how fast you can build / how much science you generate.

Otherwise you can calculate: a basic GS will give you 6 science per turn. Let's say you get your first at around turn 80 (standard gameplay). In 100 turns this will create 6 x 100 science = 600 science. That's about 1 technology. Together with bonuses from university, national wonder, observatory, social policies, etc.) it can give you a whooping 30 science per turn.

The more turns you can use your GS improvement, the more turns it will beneficial.

So my advice: ALWAYS use them tile improvements.

You're forgetting two things:

1: an immediate benefits can have a snowball effect (a tech now, allows you to build building/unit X earlier which in turns gives you a benefit which etcetera).
2: A citizen working a tile improved with a GP improvement is not working another tile with a normal improvement

So don't overlook what you're missing out on. General consensus is that it is best not to settle GP, except if it's early enough or for citadels in some situations. Still, you can create very powerfull cities with them (especially if you have the right civ and policies). But remember, those are effects you can easily see. A free tech or wonder or golden age is something that isn't as visible, but it is usually more powerfull.
 
Put a Great Person improvement on a luxury resource that is not mined (as mined ones give a good bonus). This will connect said resource and give you for e.g. the full academy or manufactory or landmark output on top of what the tile normally gives you. You only lose what for e.g. a plantage would give you (that usually is a mere +1 gold). I'd rather lose +1 gold than the +2 food from a farmable tile.

Great Person Improvements do NOT connect luxury resources. Only strategic ones.
 
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