Pentium
Digital Matter
But if you build half defenders and half infrastructure (libraries, market, unis), you're going to research faster than him and get knocking on his doors with Tanks sooner. I've seen a single Spearman take out several Archers in one turn, but never the other way around. Of course, the defenders heal faster too, so he can fight on the next turn, while a winning Archer takes 2 turn to heal.WackenOpenAir said:If you are equal in production with your enemy, and you build part defenders and part attackers while your opponent has only attackers:
-You cannot invade him because he has twice as many units than you can bring.
-He can invade you because you both have an equal number of units, but not all your units can be in battle. Part of your units have low mobility and are too far away to be usefull.
-He is in control of the game.
Anyway, if you have a military stronger than your neighbours, you should attack them, and on Emperor attackers are still better for that. Otherwise, a couple (litterally a couple, maybe 3 or 4 of them) of Spearmen can stop a Deity civ with tons of archers, because they don't stack them very well.
@AT:Giving gpt to someone who is about to attack you is a very good idea. Say you buy a tech for 100gpt instead of 2000g (same amount). Then he attack you two turns later, and you get the tech for 10% of its price.
And please, stop saying that peaceful players never come to Sid level...