We got Korea.
Map: 250x250
AI: All 30 opponents
Continents
70% water
Sedintary Barbs
Monarch
Random for wet/dry, etc.
24 hours for I got it. 5-7 days to play (give a status report if going over 5) up to 10 turns.
Genocide Rules:
Our people have zero tolerance of anyone not native. This means:
1) Declare war immediately with no trades or checking diplomacy.
2) We must never have a foreign citizen in our cities even for an instant. All cities must be razed.
3) If a city of ours is captured, it must be also razed when we take it back.. Note this last rule is new, but we shouldn't be losing cities anyway and it guarantees no foreigners. The captured city is contaminated and thus razed.
3) We do not accept cultural conversions of course.
4) Foreign workers must immediately be slaughtered. No moving them or doing anything else but disband them on the spot.
5) We can never look at diplomacy. No checking what techs they have, etc. That implies we are talking to them. Also no checking with assist type programs (of course).
6) We cannot build the intelligence Agency Spying means living with the other civs to get the information. This we don't do.
7) We can look at F7, F8, F11 This is mostly for gameplay reasons. Not sure our civ really could figure out what wonders were built, and other things from these 3 screens, but then that is true in the real game as well. How would we know that some civ we never met built the pyramids? Or that we were 20th in pop when we know noone?
8) We are going for Conquest. All victories are turned on, so we need to avoid domination and other victory conditions.
9) We can keep captured artillery type units. For catapults, trebuckets, cannon, Artillery, etc, we are stealing the equipment and manning it ourselves.
10) We can build the Great Library. The assumption is we are taking/using the books of the enemy (but probably rewriting them so they are our own).
Some repercussions:
We have to build every worker and every settler for our cities.
We have no way to steal maps and will have to do our own exploration. We need to find islands ourselves.
NP, I put you second because I know you will be leaving - this will hopefully give you the most number turns to play at the start. pls tell me the times you will be gone when you know them.
Roster:
Greebley
NP
markh
M60A3TTS
ThERat
vxma
Mumpulus
Map: 250x250
AI: All 30 opponents
Continents
70% water
Sedintary Barbs
Monarch
Random for wet/dry, etc.
24 hours for I got it. 5-7 days to play (give a status report if going over 5) up to 10 turns.
Genocide Rules:
Our people have zero tolerance of anyone not native. This means:
1) Declare war immediately with no trades or checking diplomacy.
2) We must never have a foreign citizen in our cities even for an instant. All cities must be razed.
3) If a city of ours is captured, it must be also razed when we take it back.. Note this last rule is new, but we shouldn't be losing cities anyway and it guarantees no foreigners. The captured city is contaminated and thus razed.
3) We do not accept cultural conversions of course.
4) Foreign workers must immediately be slaughtered. No moving them or doing anything else but disband them on the spot.
5) We can never look at diplomacy. No checking what techs they have, etc. That implies we are talking to them. Also no checking with assist type programs (of course).
6) We cannot build the intelligence Agency Spying means living with the other civs to get the information. This we don't do.
7) We can look at F7, F8, F11 This is mostly for gameplay reasons. Not sure our civ really could figure out what wonders were built, and other things from these 3 screens, but then that is true in the real game as well. How would we know that some civ we never met built the pyramids? Or that we were 20th in pop when we know noone?
8) We are going for Conquest. All victories are turned on, so we need to avoid domination and other victory conditions.
9) We can keep captured artillery type units. For catapults, trebuckets, cannon, Artillery, etc, we are stealing the equipment and manning it ourselves.
10) We can build the Great Library. The assumption is we are taking/using the books of the enemy (but probably rewriting them so they are our own).
Some repercussions:
We have to build every worker and every settler for our cities.
We have no way to steal maps and will have to do our own exploration. We need to find islands ourselves.
NP, I put you second because I know you will be leaving - this will hopefully give you the most number turns to play at the start. pls tell me the times you will be gone when you know them.
Roster:
Greebley
NP
markh
M60A3TTS
ThERat
vxma
Mumpulus