M60 I am not sure if an "A" game is enough for this one. Maybe Aeson's A game would be, not mine. I am going to sleep on this one as the boss lady just pulled in and I am going nuts anyway.
Here is a save to peek at, if anyone has some input.
IBT:
Started off swell. Horses attacks 1HP MDI and the MDI wins (1-0).
Then the pikes add to my fears off them as an MDI attacks Yax and kills the
pike, behind a wall with bombardment, losing no points (0-1).
Two Nums land at Tulums as they have no place down the line to land.
Two large stack next to Lag, but they are just passing through. Tikal now has a stack with 8 MDI, 1 spear and 3 Nums. Another MDI, 4 immortal under a pike. 2 more immortals under a pike.
8 units next to Yax and Tulum.
8 units next to Coba. The ZoC cannot be tested as we have an army in the cade right now and it has ZoC anyway.
78 units in all in the land and the usual traffic not far off.
[47-1]
450 (5):
MDI kills Bab MDI at Coban (1-0).
Units:
settler
swords 2 (1 in army)
pikes 21 (1 in army)
cats 1
MDI 20 (7 in armies)
trebs 17
javs 10 (7 in armies)
We gained 3 trebs, not sure how many this turn. We lost an MDI.
So we have 13 MDI and 3 javs and 1 sword for a total of 17 offensive units.
We have 4 armies so 8 more attacks, if all are able to do it.
25 attacks to deal with 78 units and the AI is making a couple attacks per
turn.
This is not going to let us make much progress, especially since we really have maybe 10-12 attacks per turn and cannot be sure to win all of them.
So how to entice them to attack us, but not make it a winning strategy for
them? Yeah, I do not know either.
I have seen them bypass towns with only 2 units inside and they have 5 units on hand. One thing that occurs to me is, if we can get units in all the empty
towns so they will not be encouraged to go for them.
That and making landing spots hard to find, as best we can. We cannot funnel a we have too large of a front on three sides.
1st 16/19 3xjt and sword.
2nd 12/17 4xjt.
3rd 18/18 4xmdi, the best we have.
4th 6/17 3xmdi and pike.
We have 2 mdi and a pike due to finsih.
I lowered the lux and move a few pop around last turn.
jt* kills archer (2-0).
finished mine on dye and shave off 6 turns on rax.
I moved the leader to Copan, but did not switch to FP yet. I elected to WHIP
the mdi for 1 pop as the town is not growing. Then I would rush the FP.
So that is two town that got the whip so far. I cannot recall the last time I
used the whip, probably in Civ4, which I have not played much.
MDI in Lap kills Hittite spear on the hill taking only 1 point (3-0).
5/5 mdi kills 5/5 dutch mdi at Yax (4-0). Still have leader.
4th kills mdi and is down to 3 points (5-0).
5/5 mdi kills dutch mdi at yax (6-0).
3rd kills archer (7-0).
mdi kills celt mdi and goes elite (8-0).
1st kills dutch mdi (9-0).
1st kills immortal (10-0).
3rd kills Bab MDI (11-0).
mdi kills English spear (12-0).
End turn with 1st 16/19, 2nd 12/17, 3rd 17/18 and 4th 3/18.
2nd not sured, got a pike I hope to get to the dye and may one from Coba to
relieve the 2nd when it is well. I think 3 pikes there should hold till knights.
66 units still in borders.
[59-1]
IBT:
Three swords attack Lag and die, so the rest move on (3-0).
5 English horses arrive, 2 land at Toe.
I saw some Nums land at Tulum, not sure how many.
Many stacks of Persian head our way.
[62-1]
460AD (6):
My oh my, I don't even like this one. 98 units in the borders and still more
coming. I had hoped the Persian and the Babs were slowing down and maybe the English, but they all increases the numbers. Only the Celts have not boosted the incoming and I am sure they will soon.
Made 3 MDI and 1 pike, so maybe we can must 15 attacks this round.
Round by round we attacked 6,12,10,12 and 12. This means we are not able to kill enough to decrease the total as they are attacking about once per round. They have attacked 11 times with a death. Not sure how many times with a retreat, but not a lot.
So about 12 per round. Last turn started with 78 units. I killed 12 and the IBT
got 3 more. The next turn starts with 98. That is called an avalanche. My best turn in that we got 4 new units and they got more than 30 new units.
I rush the FP in Copan.
The question about having units in the rear towns to dissuade them from heading for those towns, is now moot. We could not stand having all those units attack a single town, but then we are not going to be able to keep peeling them off as they pass through.
14 Babs next to Coba.
5 Hittites next to Bon.
5 units next to Lag.
8 next to Tulum, with 3 of them also next to Yax.
Lag has 8 Hittites one more tile over.
A stack of 12 and 9 Dutch units next to Tikal, which also has 7 Persians and a
Celt next to it as well as a stack of 6 and another of 8 Dutch behind them.
I have 14 attackers, about half yellow and the armies to do damage with.
I tried to slow down the stack of 12, but the trebs failed on all shots. I just
wanted to get a few to go heal.
3/5 mdi kills Hitt spear at Lag (1-0).
MDI kill Hitt sword (2-0). Took no damage.Unit is expose to archer/spear combo.
1st kill celt mdi (3-0). Gets a slave. dare not use it for another attack. 12
HP left, but I do not know if I can afford to get attacked her with 28 units
adjacent.
mdi kills Hitt sword at Bon (4-0).
3/4 mdi kills horse at Lag (5-0).
mdi kills Hitt spear at Bon (6-0). Took no damage.
mdi gets another (7-0).
mdi kills horse at Toe, but is exposed to 2 horses (8-0).
Felt I had to get at least one of them down.
2nd kills bab spear at Coba (9-0).
mdi kill Num at Yax and goes elite (10-0).
3/5 mdi kills dutch sword at yax (11-0).
Move pop to the oasis, may as well get the extra food while we can.
Got to come back to this place and decide if I cover the elite and risk 2
losses or not. There is a fair chance that even with 6 dutch units, 3 mdi they
may not attack. This could occur as only one is at full health.
Not a lock, so I will think about some more.
I cannot afford to lose a pike, so I will likely let the mdi hang.
I left a worker on the tile next to Toe as it is English and maybe the horse
will go for it, while the MDI inside heal to deal with him later.
3/4 mdi kills sword at Bon (12-0).
[73-1]
IBT:
Not real good. 3/4 MDI kill flawlessly by horse (0-1).
Dutch MDI does kill the 3/5 MDI (0-2).
Archer dies attacking MDI at Lag (1-2).
desert tile pillaged at Yax/Tulum.
[74-3]
470 (7):
Now we have 102 units in the land, plus a galley looking to unload.
Start turn now with 22 pikes and 22 mdi. We made 1 mdi. 7 MDI are yellow.
Do note that at times some units cannot attack, even when at full health and
have targets. I did not use the elite sword in Tikal for fear that its loss or even drop to yellow could trigger an attack. Though that has not happened a lot.
8 units by Lag, 11 at Coba.
51 around tikal/Yax and CI. These are units that are next to towns and could
attack.
FP is up, did not note the increases, but the gpt is up.
5/5 mdi kills celt spear at Pal (1-0).
mdi kills horse at TGoe (2-0).
Guns go 2 for 7 at Tikal, better than last round, but hard to slow down the
traffic.
Stop here for now anyone got any magic?