Thenewwwguy
Emperor
- Joined
- May 12, 2020
- Messages
- 1,507
i think aqueducts still give them more housing, but i may be wrong.Hardly things you build yourself... since you cannot magically make plantation luxuries (or bananas) simply "appear"... you are pretty much limited by the map.
Careful city planning (using fancy map pins and whatnot) sounds nice, etc. until iron and horses appear and completely ruin all your well-laid plans.
And people are acting like Maya is the only civ that can settle without water... ummm hello, ever heard of granaries anyone (not to mention things like stepwells and mekewaps) and I still maintain that early farms are a very bad way to spend your builder charges. All new cities will need 2 builders to get them going instead of one (one for farms on tiles that you would never work early and another for plantations which you need for your campi) and that is A LOT of early gold or production wasted.
Any civ can settle a waterless city if the tiles are worth it. It's just that the other civs get a bonus for settling next to water, and that Maya completely forfeits that bonus to begin with in exchange for stronger farms (so not worth it IMO).
Worst of all for a science civ, you will most likely go for industrial zones, but you wont have any incentive to build aqueducts (I guess dams are still fine) since, if I understand the mechanics correctly, gaining housing as if it has freshwater = 0 housing for Maya.
the half-cost campuses are the seller here. At worst, your observatory will be +3 if you surround it with farms. that’s still pretty good considering you get it twice as early as a theoretical opponent with a campus. the only thing maya could benefit from is a builder to start imo, because I agree they may have a slow and difficult Ancient era, but my guess is the classical era will make them snowball really hard. They look really good.