Granary vs. Settler vs. Worker Test
This question seems to come up rather often. Do you want to push out a settler right away or invest in a granary? How about adding a worker to your Civ right away to make sure the tiles are improved and Citizens are happy and productive? Is that a cow I see in the fog? Should I round it up before it wanders away? I hear that farming wheat is what the cool kids are doing! Maybe we should head that way!
The main goal of this post is to explore the strengths and weaknesses of some of the various starts to a PTW came. Sorry, I dont have conquest so that is not included here. So no agricultural trait!
The information in this post is not to suggest that other starts are not valid or do not have a purpose. Your planned VC, map settings, barbarians, etc. will all dictate a different approach to the game.
I have designed a series of tests to gather some raw data on the subject. The first step was to create the map. The base template is a small island on a huge map for the human player and an even smaller island for our rival Civ (1 opponent).
1. I selected Persia as the rival just because we hate each other so much and I find satisfaction in the fact that his immortals cant swim. The opponent Civ really makes no difference because we will never meet.
2. Barbarians are turned off. The island is safe
3. The template map has no luxuries and no strategic resources. The focus of this test is to get raw data on REX
4. The template map has no additional resources (food bonuses) to begin. Food bonuses will be added to the map in the following order.
6. Each of the Civs (Iroquois and America) will play each map 3 times (total of 6 tests per map). Though in no particular order, the tests will be:
There are a few more rules I have imposed.
1. The first city must be settled in place. No moving, even if our start location allows us to see a bonus food source. It just makes the mechanics easier. Besides, we are already on a hill and a river. Rome started the same way; it should be good enough for me!
2. The initial scout must be moved out of the city and disbanded. No Scout for you!
3. All future units will be allowed to scout the island. An island completely scouted will be noted in the log. This is to display the strength of a start that uses an early warrior or scout for these duties.
4. Me trade fire for your rock. Tech research is set to minimum. Research may NOT be turned completely off. Research must advance at a bare minimum each round. Start with Alphabet and then move to writing for all tests.
5. The luxury slider and military police will be used to combat all unhappiness. No clowns were harmed in the making of this test.
6. Peasants will not be repressed. I will not use pop-rushing, at least in the initial tests. Variants may be tested after initial test data is complied and depending on how irritating the peasants have become. I reserve the right to shoot peasants on a case-by-case basis (though not for the purpose of converting their carcasses into shields).
I will firm up these details as they strike me or someone asks for clarification. I will upload the various maps and attach some screen shots. I also have some preliminary data, but I realized I will need to rerun some of the worker first tests. I wasnt completely true to the test parameters. So I have about 12 of 36 tests already done.
I will be tracking nearly every part of every round with the following exceptions. Notes will be a little sloppy on recording worker moves while giving an idea of what they are doing and where. I will not track military moves they will scout or move between cities as needed to combat unhappiness and push back the fog.
Some of the main stats I will be looking at are: Average per turn [gold, expenses, income, food left in the box, shield left in the box, shield waste, gold waste, food and shields]; # of citizens, cities, settlers, workers, scouts, warriors, final fpt, spt, gpt, treasury, the founding dates for each city, the average time to found a city, and the average time between founding a city. I may generate more data than this, but it is a starting point. If anyone can think of something else to watch, let me know and I will see what I can do.
I will try to put this information together in some presentable and meaningful way to spark discussion. I will also make the data available. I will also make all of the game starts available (eventually, some are yet to be created). All games are PTW. I can't upload the spreadsheet, though. If anyone is interested, I will try to find a way to make it available.
**Warnings** Me. Yep, Im a warning. The test is only as good as player that is doing the test. I have PTW. I am comfortable playing monarch; I have beat emperor; I have not yet tried deity and I occasionally play a 16 civ Pangaea on warlord and go to war with all 15 civs at the same time just for fun. It may be obvious that I prefer Monarchy as my system of government (though that doesnt factor into this test, well be in despotism the entire time). The reason I am doing these tests is because I have NOT mastered the art of an optimal start, but I am versed enough to make a strong base and win at mid-high levels.
Each test takes 3-4 hours depending on how loud my 2 month old yells or how demanding my 11 & 10 year old sons become. (Yes, there is a 10 year difference between them. Sigh.) I will continue to fill in the test data as it becomes available. I can usually knock out one each night and a few on the weekend.
Comments and questions welcome. Ive received endless amounts of generous and wise advice from the great players that haunt these electronic halls. Hopefully this can be of use to new players to answer (at least for themselves) the age old question Granary, Settler or Worker first?
**EDIT** House cleaning - I posted the starting position pictures to post #2 and I will keep them there. I did this so I can post all of the data in post #1 to keep them together. For now I will keep the start position files here (Post #1) but I might move them later if needed.
This question seems to come up rather often. Do you want to push out a settler right away or invest in a granary? How about adding a worker to your Civ right away to make sure the tiles are improved and Citizens are happy and productive? Is that a cow I see in the fog? Should I round it up before it wanders away? I hear that farming wheat is what the cool kids are doing! Maybe we should head that way!
The main goal of this post is to explore the strengths and weaknesses of some of the various starts to a PTW came. Sorry, I dont have conquest so that is not included here. So no agricultural trait!
The information in this post is not to suggest that other starts are not valid or do not have a purpose. Your planned VC, map settings, barbarians, etc. will all dictate a different approach to the game.
I have designed a series of tests to gather some raw data on the subject. The first step was to create the map. The base template is a small island on a huge map for the human player and an even smaller island for our rival Civ (1 opponent).
1. I selected Persia as the rival just because we hate each other so much and I find satisfaction in the fact that his immortals cant swim. The opponent Civ really makes no difference because we will never meet.
2. Barbarians are turned off. The island is safe
3. The template map has no luxuries and no strategic resources. The focus of this test is to get raw data on REX
4. The template map has no additional resources (food bonuses) to begin. Food bonuses will be added to the map in the following order.
a, No bonus. This is the baseline. [NFB]
b. Food bonus out of reach of 1st city placement, within 2nd city placement. [NFB1stradFB2ndrad]
c. Food bonus out of reach of 1st city placement, within 2nd and 3rd city placements. [NFB1stradFB2nd3rd]
d. Food bonus in reach of 1st city, but nowhere else. [FB1stradOWNFB]
e. Food bonus in reach of 1st and 2nd city placement. [FB1st2ndrad]
f. Food bonus in reach of 1st, 2nd and 3rd city placement (party time!) [FB1st2nd3rdrad]
5. Each map will be played by two Civs for the first 60 turns, ending in 1525 after all actions are taken but before moving to turn 61. The Player civs will be the (PTW) Iroquois (religious/expansionist), and America (industrious/expansionist). I selected these Civs because I wished to see how industrious civs compare to non-industrious [NI] civs. I chose expansionist so that we start with the ability to make a Granary. I might also expand the test to compare commercial civs for the reduced corruption effect.b. Food bonus out of reach of 1st city placement, within 2nd city placement. [NFB1stradFB2ndrad]
c. Food bonus out of reach of 1st city placement, within 2nd and 3rd city placements. [NFB1stradFB2nd3rd]
d. Food bonus in reach of 1st city, but nowhere else. [FB1stradOWNFB]
e. Food bonus in reach of 1st and 2nd city placement. [FB1st2ndrad]
f. Food bonus in reach of 1st, 2nd and 3rd city placement (party time!) [FB1st2nd3rdrad]
6. Each of the Civs (Iroquois and America) will play each map 3 times (total of 6 tests per map). Though in no particular order, the tests will be:
a. Granary first. [GF] Every city must produce a granary before producing a settler. I did not go so far as to say it must produce a granary first. Some cities, particularly those founded late in the test may produce a warrior instead.
b. Settler first. [SF] Every city must produce a settler before producing a granary. Same as noted above.
c. Worker first. [WF] This is test the theory that an early worker first will help growth. The first city must produce a worker before producing a granary or Settler. Thereafter, the goal will be to produce enough workers to ensure that all citizens will be working on improved tiles.
b. Settler first. [SF] Every city must produce a settler before producing a granary. Same as noted above.
c. Worker first. [WF] This is test the theory that an early worker first will help growth. The first city must produce a worker before producing a granary or Settler. Thereafter, the goal will be to produce enough workers to ensure that all citizens will be working on improved tiles.
There are a few more rules I have imposed.
1. The first city must be settled in place. No moving, even if our start location allows us to see a bonus food source. It just makes the mechanics easier. Besides, we are already on a hill and a river. Rome started the same way; it should be good enough for me!
2. The initial scout must be moved out of the city and disbanded. No Scout for you!
3. All future units will be allowed to scout the island. An island completely scouted will be noted in the log. This is to display the strength of a start that uses an early warrior or scout for these duties.
4. Me trade fire for your rock. Tech research is set to minimum. Research may NOT be turned completely off. Research must advance at a bare minimum each round. Start with Alphabet and then move to writing for all tests.
5. The luxury slider and military police will be used to combat all unhappiness. No clowns were harmed in the making of this test.
6. Peasants will not be repressed. I will not use pop-rushing, at least in the initial tests. Variants may be tested after initial test data is complied and depending on how irritating the peasants have become. I reserve the right to shoot peasants on a case-by-case basis (though not for the purpose of converting their carcasses into shields).
I will firm up these details as they strike me or someone asks for clarification. I will upload the various maps and attach some screen shots. I also have some preliminary data, but I realized I will need to rerun some of the worker first tests. I wasnt completely true to the test parameters. So I have about 12 of 36 tests already done.
I will be tracking nearly every part of every round with the following exceptions. Notes will be a little sloppy on recording worker moves while giving an idea of what they are doing and where. I will not track military moves they will scout or move between cities as needed to combat unhappiness and push back the fog.
Some of the main stats I will be looking at are: Average per turn [gold, expenses, income, food left in the box, shield left in the box, shield waste, gold waste, food and shields]; # of citizens, cities, settlers, workers, scouts, warriors, final fpt, spt, gpt, treasury, the founding dates for each city, the average time to found a city, and the average time between founding a city. I may generate more data than this, but it is a starting point. If anyone can think of something else to watch, let me know and I will see what I can do.
I will try to put this information together in some presentable and meaningful way to spark discussion. I will also make the data available. I will also make all of the game starts available (eventually, some are yet to be created). All games are PTW. I can't upload the spreadsheet, though. If anyone is interested, I will try to find a way to make it available.
**Warnings** Me. Yep, Im a warning. The test is only as good as player that is doing the test. I have PTW. I am comfortable playing monarch; I have beat emperor; I have not yet tried deity and I occasionally play a 16 civ Pangaea on warlord and go to war with all 15 civs at the same time just for fun. It may be obvious that I prefer Monarchy as my system of government (though that doesnt factor into this test, well be in despotism the entire time). The reason I am doing these tests is because I have NOT mastered the art of an optimal start, but I am versed enough to make a strong base and win at mid-high levels.
Each test takes 3-4 hours depending on how loud my 2 month old yells or how demanding my 11 & 10 year old sons become. (Yes, there is a 10 year difference between them. Sigh.) I will continue to fill in the test data as it becomes available. I can usually knock out one each night and a few on the weekend.
Comments and questions welcome. Ive received endless amounts of generous and wise advice from the great players that haunt these electronic halls. Hopefully this can be of use to new players to answer (at least for themselves) the age old question Granary, Settler or Worker first?
**EDIT** House cleaning - I posted the starting position pictures to post #2 and I will keep them there. I did this so I can post all of the data in post #1 to keep them together. For now I will keep the start position files here (Post #1) but I might move them later if needed.
Attachments
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(NI)NFB.SAV55.5 KB · Views: 65
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(I)NFB1stradFB2ndrad.SAV55.6 KB · Views: 50
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(I)NFB1stradFB2nd3rd.SAV55.6 KB · Views: 84
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(I)NFB.SAV56.1 KB · Views: 115
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(I)FB1stradOWNB.SAV55.6 KB · Views: 47
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(I)FB1st2ndrad.SAV56.3 KB · Views: 43
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Alternate Test Date View.doc242 KB · Views: 49
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Raw Test Data1.doc297 KB · Views: 63
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Report Card.doc205.5 KB · Views: 81