Can someone merge the modelings in these nif files?
Celtic_Dun_Wall_01, Celtic_Dun_Wall_02 and Celtic_Dun_Wall_04.
Seems like it's not possible to merge two NiTriStrips in NifSkope...
I just want the two walls look as one in the game.Into what geometry do you want them merged?
Draw a picture of what you want, please. I cannot understand you.I just want the two walls look as one in the game.
I duplicated and pasted the NitriStrip under NiNode, but only one of them appeared in the game.
So I thought, maybe merging the two NiTriStrips into one NiTriStrip might work.
I don't have much knowledge on this, so I am not so sure of it, tho.
This is what really it should look like in the game:Draw a picture of what you want, please. I cannot understand you.
Yes, that's exactly what I want!Is this what you want?
What do you mean by translating the x/y directions?You pasted a copy of the wall, and you didn't translate it in x or y directions? If you don't they'll be ontop of each other.
Look at the block details window on the right side of the picture where it says Translation and Scale. You can left-click on the numbers to get text boxes, then type in what numbers you want. Scale made the copy bigger. X and y translation shifted it around. Z translation made it a little lower to be same height as inner wall. It took me 5 minutes. These are simplest things to do with nifskope, to move separate objects around.What do you mean by translating the x/y directions?
Are there any other than editing the transform of the NiTriStrips?
If that's what you meant, yes, I've already tried.Loo
Look at the block details window on the right side of the picture where it says Translation and Scale. You can left-click on the numbers to get text boxes, then type in what numbers you want. Scale made the copy bigger. X and y translation shifted it around. Z translation made it a little lower to be same height as inner wall. It took me 5 minutes. These are simplest things to do with nifskope, to move separate objects around.
I've never worked with walls, so if you want it to fit a city as the city grows, then you gotta ask somebody else.
This is what really it should look like in the game:
View attachment 749464
But instead, I am getting this:
View attachment 749465
Only one singular wall.
It should be doubled
Can someone merge the modelings in these nif files?
Celtic_Dun_Wall_01, Celtic_Dun_Wall_02 and Celtic_Dun_Wall_04.
Seems like it's not possible to merge two NiTriStrips in NifSkope...
Check the detailed map? post.Which terrain graphics are you using? I really like those grasslands.
Thank you @mardonius!I don't know if this will solve your problem, but in attached files, the 2 walls in each Celtic_Dun_Wall_0x.nif file are merged into a single object. Maybe you can make it work with these.
It was easy to do by
1) import a nif file into blender
2) select both walls (they are now separate blender objects)
3) join the two blender objects into one with control-j
4) select everything for to be exported
5) export into a new nif file
Usually, you don't need to do nifswaps if nothing was animated, but i'm not sure with walls.