As it has been discussed about a year ago, great artists and (especially) musicians are (still) underpowered. The arguments are well-known and it is hard to understand the logic of the devs. Great writers are the easiest to get both in terms of point requirements and how easy it is to get those points. Great works of writing are the easiest to place and after printing the tourism effect doubles without requiring any further investment by the player. It is important to add that the early game great writers are cheap and their impact (cultural output, tourism, border expansion) stays in the game for a much longer time, giving them further value. Great artists might have 3 charges, but they come later, cost accordingly more, are harder to get points for, the effects of their great works are weaker and the theming of museums is hard to achieve. Great musicians are at the moment the most undervalued. Even the first ones come very late in the game, they require a huge amount of points to be spent on and those points are the hardest to acquire among all great people points. Broadcast centers have one slot, which in my opinion is a correct decision, but it further reduces the value of the corresponding great people. Satellite Broadcasts increases the great works of music tourism output, but that policy comes late, there is only a handful great works of music to benefit from it, and we are talking about a game stage where a wildcard typically yields an equivalent of >100 gold per turn, meaning that in almost all scenarios it is wiser not to employ that policy, even for players that only focus on cultural victory. A great musician is essentially a great writer that comes way later in the game, costs more, is harder to get points for, has fewer slots where to place his great works, and needs a wildcard policy slot to enhance his tourism effects. This is a bit like designing the library to provide, say, 4 science, and the research lab 2. If I was a developer, I would somewhat improve the base tourism effect of great works of art, slightly improve the base cultural effect of great works of music, significantly improve the base tourism effect of great works of music, and add theming bonus for the Hermitage wonder. A tiny enhancement to artifact tourism yields might also be a good idea. In my opinion, these effects would not require any other adjustment on the game, as all other, non-great-person-related tourism yields, are already powerful enough. For example the tourism values for holy cities and relics are big and stay long in the game, and wonders, most of which provide massive advantages when built, add a respectable further boost to tourism as well. Other factors affecting tourism seem to be reasonably balanced. Hopefully the rock bands implementation will be balanced too.