For a couple of weeks now I have been thinking about writing this thread, now I finally got to it I hope it will have the same amount of heated discussion my Research Agreement thread has put up.
The topic name states it, Great Artists should grant a free Social Policy when their special ability is used.
To back this statement up I got 3 main arguments, and I will go indepth about all of them further in this post.
1. Great Artists are by far the weakest Great Persons of all four.
2. Cultural Victories are the slowest victory to achieve.
3. The curving and strategic depth of Social Policies is very limited currently
Now to move on to my first point.
Great Artists are by far the weakest Great Persons of all four.
There have been polls to rate the effectiveness of all GP's, or GA in particular. The general consencus is that the GA is nothing more then a timed golden age, something that all other GP's offer. Also the GA is completely out of line with the design of the other three GP's, the Great Scienist, Great Engineer and Great Merchant.
Now 'Strategic Decision Making' is going to be the key word of changing the GA.
The GS strength is obvious, he will allow you to strategically bee-line your civ to key technologies that will grant you huge benefits for getting them early. Think of crucial military technologies, or huge Economic technologies. You can build your strategy in such a way that you gain the required benefits when the time is ready.
The GE allows you to get that crucial wonder you want to get. When I get a GE, i can aim to get the required technology to build that Taj Mahal, Forbidden Palace, Sistine Chapel or Big ben that will have dramatic effects on my game instantly.
The GM might seem underrated, but it not only gives by itself a bonus to relationships with a city state, it gives you a quick big boom to your gold which you can spend on getting those couple of crucial buildings/units/city state relationships whenever you spend him.
Now if we look at the GA, you would expect it to follow the same design and allow you to choose a Social Policy at your own choosing. This will allow you for strategic decision making, and getting that SP you really want just when you enter a new age.
Instead it retains the ability of the GA in Civ IV, that back then was considered weak. In Civ 5 this ability is even worse since directly bordering an opponents civilization is very rare, you can buy terrain tiles and you can not overtake opponents cities with culture.
Now for my second argument.
Cultural Victories are the slowest victory to achieve (aside of time victory).
We have seen 1300 AD deity space victories, military conquest can be as fast as the map allows it, diplomatic victory with the right strategy can occur as extremely fast as science victory. Your science will rack up less fast since you need gold, but then again you need less technologies.
Now Cultural Victories are inherently time consuming. Because of the way the game is setup, it takes long to get Thirty Social Polices, and build that damn utopia building.
I have tried about a dozen different approaches to Cultural Victories, in a plethorea of difficulty settings. Without going indepth about the different strategies I used, it is obvious that:
The more cities you build, the more culture you require for SP's. The lesser cities I get, the less culture I acquire for SP's. You need science to get you the necesary cultural buildings, which requires hammers/gold. If you do a warlike strategy to gain more cities, you need to spend more resources in units, and you can not control puppets building decisions. Basically to obtain a Culture Victory in its current state you need to have an empire that focuses on all aspects of the game, instead of one specific aspect for one specific victory condition.
With the suggested change, players will focus resources on getting culture buildings, running culture specialists and culture wonders. Which generate Great Artists, which help you obtain that specific victory condition you try to acquire. If I focus on science, I get a GS that helps me further that goal, same with a GE and a GM.
Now to my last point and argument.
The curving and strategic depth of Social Policies is very limited currently.
This might feel like a vague statement so allow me to clarify.
In its current state, everyone here will recognize the follow scenario.
Five turns left to researching Astronomy, "you can choose a new social policy".
In its current state I can not control in any way, without making supercomputer calculations, when I get my crucial policy. Instead of going into the rationalism or freedom tree, I have to "waste" a SP point, and wait another 20-30 turns to get my next SP.
Also for strategic depth of the game it will be great if I can get half of that Freedom Tree when I beelined for the Renaissance and saved up 3 GA's.
It will allow people to create new reliable strategies to work with. Yes SP's are very strong, but a player invests alot of resources to getting up a specific Great Artist farm, that pumps out GA's reliably and on time.
In its current state, even when I aim for a Cultural Victory, I will never get the full Freedom tree before I hit the Industrial/Modern Era. The current "curve" of the game does not allow me to. Now in the face of "realism" and game quality this is a very bad design.
To conclude and summarize this extremely long thread.
Great Artists should grant a free Social Policy because it gives players more flexibility, more decision making, makes the GA actually usefull, improves the game quality, and above all actually makes sense.
The topic name states it, Great Artists should grant a free Social Policy when their special ability is used.
To back this statement up I got 3 main arguments, and I will go indepth about all of them further in this post.
1. Great Artists are by far the weakest Great Persons of all four.
2. Cultural Victories are the slowest victory to achieve.
3. The curving and strategic depth of Social Policies is very limited currently
Now to move on to my first point.
Great Artists are by far the weakest Great Persons of all four.
There have been polls to rate the effectiveness of all GP's, or GA in particular. The general consencus is that the GA is nothing more then a timed golden age, something that all other GP's offer. Also the GA is completely out of line with the design of the other three GP's, the Great Scienist, Great Engineer and Great Merchant.
Now 'Strategic Decision Making' is going to be the key word of changing the GA.
The GS strength is obvious, he will allow you to strategically bee-line your civ to key technologies that will grant you huge benefits for getting them early. Think of crucial military technologies, or huge Economic technologies. You can build your strategy in such a way that you gain the required benefits when the time is ready.
The GE allows you to get that crucial wonder you want to get. When I get a GE, i can aim to get the required technology to build that Taj Mahal, Forbidden Palace, Sistine Chapel or Big ben that will have dramatic effects on my game instantly.
The GM might seem underrated, but it not only gives by itself a bonus to relationships with a city state, it gives you a quick big boom to your gold which you can spend on getting those couple of crucial buildings/units/city state relationships whenever you spend him.
Now if we look at the GA, you would expect it to follow the same design and allow you to choose a Social Policy at your own choosing. This will allow you for strategic decision making, and getting that SP you really want just when you enter a new age.
Instead it retains the ability of the GA in Civ IV, that back then was considered weak. In Civ 5 this ability is even worse since directly bordering an opponents civilization is very rare, you can buy terrain tiles and you can not overtake opponents cities with culture.
Now for my second argument.
Cultural Victories are the slowest victory to achieve (aside of time victory).
We have seen 1300 AD deity space victories, military conquest can be as fast as the map allows it, diplomatic victory with the right strategy can occur as extremely fast as science victory. Your science will rack up less fast since you need gold, but then again you need less technologies.
Now Cultural Victories are inherently time consuming. Because of the way the game is setup, it takes long to get Thirty Social Polices, and build that damn utopia building.
I have tried about a dozen different approaches to Cultural Victories, in a plethorea of difficulty settings. Without going indepth about the different strategies I used, it is obvious that:
The more cities you build, the more culture you require for SP's. The lesser cities I get, the less culture I acquire for SP's. You need science to get you the necesary cultural buildings, which requires hammers/gold. If you do a warlike strategy to gain more cities, you need to spend more resources in units, and you can not control puppets building decisions. Basically to obtain a Culture Victory in its current state you need to have an empire that focuses on all aspects of the game, instead of one specific aspect for one specific victory condition.
With the suggested change, players will focus resources on getting culture buildings, running culture specialists and culture wonders. Which generate Great Artists, which help you obtain that specific victory condition you try to acquire. If I focus on science, I get a GS that helps me further that goal, same with a GE and a GM.
Now to my last point and argument.
The curving and strategic depth of Social Policies is very limited currently.
This might feel like a vague statement so allow me to clarify.
In its current state, everyone here will recognize the follow scenario.
Five turns left to researching Astronomy, "you can choose a new social policy".
In its current state I can not control in any way, without making supercomputer calculations, when I get my crucial policy. Instead of going into the rationalism or freedom tree, I have to "waste" a SP point, and wait another 20-30 turns to get my next SP.
Also for strategic depth of the game it will be great if I can get half of that Freedom Tree when I beelined for the Renaissance and saved up 3 GA's.
It will allow people to create new reliable strategies to work with. Yes SP's are very strong, but a player invests alot of resources to getting up a specific Great Artist farm, that pumps out GA's reliably and on time.
In its current state, even when I aim for a Cultural Victory, I will never get the full Freedom tree before I hit the Industrial/Modern Era. The current "curve" of the game does not allow me to. Now in the face of "realism" and game quality this is a very bad design.
To conclude and summarize this extremely long thread.
Great Artists should grant a free Social Policy because it gives players more flexibility, more decision making, makes the GA actually usefull, improves the game quality, and above all actually makes sense.