Great Diplomat?

elniallo

Chieftain
Joined
May 10, 2012
Messages
68
Hey guys
Just a random idea I had the other day. What if you could get great diplomat points through peaceful actions, open borders, resource trades etc.
A great diplomat could then be used to turn negotiations in your favor. Maybe by removing some negative modifiers the other civs have for you etc. Not really sure how the mechanics of it would work. Would maybe be an added incentive to play peacefully.
Let me know what you think/how this could be implemented...
 
Cool ideas. Maybe every time your civilization enters a research agreement, and that research agreement comes to fruition at the end of 20 turns, then some great diplomat points is accumulated. Whenever you help a city state fend off barbs, more diplomat points are accumulated.

Great diplomat could be send to a city state and be expended in order to generate a disproportionally large amount of influences. It can also be sent to a rival civ that you know is about to launch a war against you at a time when you are not ready to defend yourself. Then this great diplomat can delay the war by a few more turns? Or if you are already in war and desperately want a truce, great diplomat can help you get it. If you need a resource, then great diplomat can help you get it from a civ that otherwise would not have traded it with you.
 
Nice idea that rewards building alliances with other civs over warmongering. The only sticking point with all diplomacy-based ideas like this is trying to implement it in a way that makes it worthwhile in multiplayer as well as against AIs (Sweden's UU is a good example of how to do this).

How about this: if you use it against an enemy civ you're at war with, you get an instant 10 turn peace treaty, or if you use it against a civ you're not currently at war with, they are blocked from DoW'ing you for 10 turns AND you can force them to do one of the following:

Sign an RA (if both parties have the gold)
Give you one of their surplus luxes for 30 turns
Give you up to half of their unused strategic resources of one type for 30 turns

Also, players should definitely LOSE Great Diplomat points for breaking agreements, or using the 'milk the AI for their gold then DoW' trick
 
And how would any of this effect multiplayer?

Yeah, I started out with good intentions...

The idea behind the RA was that the other guy is less likely to declare on you if it'll break the RA, the hope is that they may prefer to wait out the 30 turns for the tech boost before attacking. The resources ideas don't really work, do they...

Ultimately, the only thing that would work is if the Great Diplomat could prevent them from DoW'ing you. Ultimately, there's no way to stop them from doing stuff like pillaging their own plantations to break deals as and when they want. The AI's diplomacy is bad, but humans can be much, much worse.
 
I admit, I only really play against the AI so wasn't thinking about multiplayer. Maybe give a great diplomat the power to peacefully free city states that had been taken over by other civs. Would risk angering the other player, but then maybe you would get that city state as an ally, and the other civ could not attack that city state for say 30 turns. This could only work if the city state was puppeted. Would make players who are warmongering against city states have to think about annexing instead of puppeting the city states
 
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