Galbias
Prince
- Joined
- Jul 2, 2016
- Messages
- 488
The changes to Statecraft have taken place, but I wanted to bring up one more thing I had mentioned in another thread, which is Great Diplomats. Embassies are quite useful but right now their diplomatic mission ability is very weak for most of the game, it's something that any Civilization can replicate by churning out 3-4 diplomatic units which I feel is way too weak by GP standards, I find myself removing Civil Servants past mid-game even in games where I'm going for a diplo victory. A couple ideas on what could be done to help with this:
1) Gives a scaling amount of influence (about the same as currently, ~70 to 130) but instead of reducing other Civ's influence by the same amount, it cuts their current influence in half, or by some other percentage. So if you're trying to get an alliance with a CS who has a rival with ~1000 influence, it's worth ~600 instead of ~200 like it would be normally. This also has the effect of stopping City-States from randomly getting angry at you due to other GD missions, which I've always thought was a bit silly.
2) In addition to the current effects, provides a small influence boost (10-20% or so of the regular influence) to all other met City-States on the map.
3) Increase the maximum amount of influence given. Boring, but effective.
4) In addition to the current effects, using a GD temporarily gives any other diplomatic units sent to the same CS a percentage boost to influence for ~5 turns. Not too important early but would help if you needed a lot of influence to overcome another player.
I definitely like the first idea most if it's something that can be easily implemented. There are a couple other ideas I had like the ability to use one to gain an extra spy once, or maybe use one to bribe a CS's garrison so you can demand tribute without notifying other major Civs for a long period of time or w/e, but that's less important.
1) Gives a scaling amount of influence (about the same as currently, ~70 to 130) but instead of reducing other Civ's influence by the same amount, it cuts their current influence in half, or by some other percentage. So if you're trying to get an alliance with a CS who has a rival with ~1000 influence, it's worth ~600 instead of ~200 like it would be normally. This also has the effect of stopping City-States from randomly getting angry at you due to other GD missions, which I've always thought was a bit silly.
2) In addition to the current effects, provides a small influence boost (10-20% or so of the regular influence) to all other met City-States on the map.
3) Increase the maximum amount of influence given. Boring, but effective.
4) In addition to the current effects, using a GD temporarily gives any other diplomatic units sent to the same CS a percentage boost to influence for ~5 turns. Not too important early but would help if you needed a lot of influence to overcome another player.
I definitely like the first idea most if it's something that can be easily implemented. There are a couple other ideas I had like the ability to use one to gain an extra spy once, or maybe use one to bribe a CS's garrison so you can demand tribute without notifying other major Civs for a long period of time or w/e, but that's less important.