Update: Added Custom Icon, Water Requirement for Magellan's Expedition and changed the Great Explorer model to the Great Merchant (because you don't see it so often and it fits more with Explorers)
Alright, a bit inspired by the announcement of Brave New World, with all its new tourism and exploration focus (World Congress requiring meeting all of 'em civs).
Great Explorer Mod
Features:
The mod does not feature custom icons, but will soon enough.
Screenshots:
Download The Great Explorer v1.
Alright, a bit inspired by the announcement of Brave New World, with all its new tourism and exploration focus (World Congress requiring meeting all of 'em civs).
Great Explorer Mod
Features:
- A new Great Person called "Great Explorer", which has improvement movement (a bit like mounted units, and can embark without Optics [not to Ocean tiles]) and has a special ability called Discover Ancient Ruins (The Great Explorer is consumed, Ancient Ruins appear where the Great Explorer is standing)
- A new Specialist called "Scholar" (necessary to produce Great Explorers) which yields +2 Culture and +1 science, while working towards Great Explorers by 1 GP point per turn. The Scholar Specialist adquires spaces on the following buildings
Monument
Museum
Library
University
The Great Oracle
- The Great Lighthouse now Gifts a Great Explorer
- A new Wonder (which could actually be considered a project, but is not such for practical reasons) called The Magellan Expedition upon the discovery of the Compass. With strong yields of all kind which gifts 2 Great Explorers which can embark onto ocean without Navigation.
The mod does not feature custom icons, but will soon enough.
Screenshots:
Spoiler :
Download The Great Explorer v1.