Great Felons are the Great People the player must avoid at all times. Every civ automatically generate Great Felon points based on the total population of the civ. The more populous a civ, the more likely the civ would have a Great Felon. The amount of points generated are doubled during a Dark Age, halved during a Golden Age, and not generated during Heroic Ages. Once a civ has enough points to recruit a Great Felon, the Great Felon will be recruited and the civ's Great Felon points are subtracted. Once a civ has a Great Felon, it will automatically do its thing. For example, Classical Era Great Felon Herostratus could show up and destroy one of your world wonders, but he can only show up in a civ with at least one world wonder and generated enough points to recruit him. However, Great Felons are limited to those who are deceased for at least 25 years and cannot include politicians who came into power legitimately (Hitler, though he committed genocide, is thus not a Great Felon, since he gained power legitimately through an election). Felons are by definition lawbreakers, not law-benders and not those who take advantage of every loophole. There can be a social policy card that prevents the accumulation of Great Felon points at the cost of reduced amenities and/or gold.