civplayer33
King
- Joined
- Sep 11, 2017
- Messages
- 965
Recently, the ability of Great Generals and Great Admirals to boost City Strength has been removed without any discussion. I was against this change and posted it in the October 23 thread, but without much response:
==============================================================================
On Github there is a discussion about whether GGs and GAs should (still) boost city defense (they currently don't, but used to for a long time). This was never properly discussed here and I think people just assumed that it was a bug when this feature was removed in the 10/23 beta (or maybe one before that).
Personally I always liked this feature and would like it reintroduced, as it allows managing defensive hotspots more easily and significantly increases the value of GGs and GAs, especially when playing a more peaceful, defensive game, where they would now mostly just sit around and eat maintenance without doing anything. It used to be, when distress was still coupled to city defense, that they even helped with Unhappiness but that is gone as well, obviously. The defense boost was never so great that I considered it to be absolutely vital but it certainly helped, especially since the human often has a number-of-units disadvantage against the AI and so the GG/GA helped keep the garrison alive longer against the onslaught of AI unit carpets.
From what I understand, @ilteroi thinks that it may be AI unfriendly and I concede that the human makes better use of GGs/GAs than the AI, as is the case with all other units as well, but it's not like the AI never puts their general in the city (in fact, I see this quite often). The biggest issue with AI and Great People in general, from my experience, is that they don't always bother to guard them; as I know that there is already code that does this for AI Settlers, maybe something similar could be used for Great People, as well: basically they should always end their "turn" on a tile where one of their own units is.
So ultimately I would like this feature to be reintroduced; if need be, the AI can get a bonus to how quickly it gets a GG/GA or that bonus increased if they already get something like that.
==============================================================================
Now that City Strength has been nerfed further, there have been people saying Cities may be a bit too weak right now (but also people saying they think it's good); I believe that reintroducing GG/GA buffing City Strength a bit, as was the case before, would be a good compromise. It should be a small, flat boost, which would help mostly in the earlier Eras for those Civs that have earned a GG/GA and kept him around instead of planting Citadels / getting Luxuries.
Previously only two people responded (one for restoring the boost, one against), so I hope that more respond now.
==============================================================================
On Github there is a discussion about whether GGs and GAs should (still) boost city defense (they currently don't, but used to for a long time). This was never properly discussed here and I think people just assumed that it was a bug when this feature was removed in the 10/23 beta (or maybe one before that).
Personally I always liked this feature and would like it reintroduced, as it allows managing defensive hotspots more easily and significantly increases the value of GGs and GAs, especially when playing a more peaceful, defensive game, where they would now mostly just sit around and eat maintenance without doing anything. It used to be, when distress was still coupled to city defense, that they even helped with Unhappiness but that is gone as well, obviously. The defense boost was never so great that I considered it to be absolutely vital but it certainly helped, especially since the human often has a number-of-units disadvantage against the AI and so the GG/GA helped keep the garrison alive longer against the onslaught of AI unit carpets.
From what I understand, @ilteroi thinks that it may be AI unfriendly and I concede that the human makes better use of GGs/GAs than the AI, as is the case with all other units as well, but it's not like the AI never puts their general in the city (in fact, I see this quite often). The biggest issue with AI and Great People in general, from my experience, is that they don't always bother to guard them; as I know that there is already code that does this for AI Settlers, maybe something similar could be used for Great People, as well: basically they should always end their "turn" on a tile where one of their own units is.
So ultimately I would like this feature to be reintroduced; if need be, the AI can get a bonus to how quickly it gets a GG/GA or that bonus increased if they already get something like that.
==============================================================================
Now that City Strength has been nerfed further, there have been people saying Cities may be a bit too weak right now (but also people saying they think it's good); I believe that reintroducing GG/GA buffing City Strength a bit, as was the case before, would be a good compromise. It should be a small, flat boost, which would help mostly in the earlier Eras for those Civs that have earned a GG/GA and kept him around instead of planting Citadels / getting Luxuries.
Previously only two people responded (one for restoring the boost, one against), so I hope that more respond now.