Yin Cognito
Chieftain
- Joined
- May 2, 2016
- Messages
- 87
Ok, I know this has been asked before, and that the usual answer is "it depends", but still, for the specific setup / strategy below, which is the best option:
1. build the GL early enough to minimize its early obsoletion at SM (and divert the tech path to a relatively dead end at Music)
2. trade for the required techs when you get the chance, and build the GL for a small 300 years or so of benefits
3. don't bother building it, as it obsoletes early for the below setup / strategy and it requires altering the tech patch and choosing specific techs over others more important, in the specified setup
The particularities of the setup / strategy:
- marathon game on huge map and noble difficulty
- lots of forests
- quite a few plantations (Silk, Sugar, Bananas)
- no slavery used (caste system used instead)
- little to no specialists used, depending on the tech path chosen (aka use of scientist specialists only if necessary to avoid growth when chosing a poor happy cap tech path - e.g. delayed Calendar and/or Metal Casting)
- Pyramids and Great Wall built in the forest depleted science capitol (which means no chops available for the GL in the main science city)
- Oracle slingshot performed for CS, thus Rep+Bureaucracy+Caste+OR present
I have already made a couple of tests, and I get to Education sooner and in a better position (around 720 BC) if I choose to skip the GL requirements, than if doing the opposite, but I'd be interested in your opinions as well. The tech path I most favor (and that brings the most optimized results) for my setup is BW (for chops) -> Animal Husb. -> Writing -> Maths (greater chop results) -> Masonry (for mids and GW) -> Alphabet (trade techs) -> Code of Laws (possible due to the trade for Priesthood during the anarchy after switching to Rep) -> CS slingshot -> Monotheism (got Poly through trade earlier). At this moment I can "freely" chose / divert the tech path. The best option here is to continue with Calendar (for the science from plantations) -> Metal Casting (given by a mids powered GE) -> Paper (more science from map trade, aka foreign trade) -> Iron Working -> Education. If I go with Aesthetics -> Literature here, I considerably delay getting to Education. Yes, the GL powered Great Scientists help, but then, because of diverting to Aesthetics+Literature, I can hardly get Paper soon enough to bulb for Education (Philo comes instead) ... or I miss other key techs along the way (e.g. Metal Casting or Iron Working) which help with the production required to build Universities faster.
Sorry for the long post, but I wanted to eliminate the "it depends" answer, by describing the particularities of the setup / strategy. What I'd like to know is whether you guys have better alternatives than mine, that could get all of the benefits (GL's as well, if possible) with minimum "loss" (tech or production) otherwise. Or, if you, like me, think that GL path is too "costly" to choose, most of the times. Personaly, an option between 2 or 3 seems best, but then, you reap the benefits for a much shorter period of time (since I don't delay SM at all, looking to build all the science multiplier buildings as soon as I can).
1. build the GL early enough to minimize its early obsoletion at SM (and divert the tech path to a relatively dead end at Music)
2. trade for the required techs when you get the chance, and build the GL for a small 300 years or so of benefits
3. don't bother building it, as it obsoletes early for the below setup / strategy and it requires altering the tech patch and choosing specific techs over others more important, in the specified setup
The particularities of the setup / strategy:
- marathon game on huge map and noble difficulty
- lots of forests
- quite a few plantations (Silk, Sugar, Bananas)
- no slavery used (caste system used instead)
- little to no specialists used, depending on the tech path chosen (aka use of scientist specialists only if necessary to avoid growth when chosing a poor happy cap tech path - e.g. delayed Calendar and/or Metal Casting)
- Pyramids and Great Wall built in the forest depleted science capitol (which means no chops available for the GL in the main science city)
- Oracle slingshot performed for CS, thus Rep+Bureaucracy+Caste+OR present
I have already made a couple of tests, and I get to Education sooner and in a better position (around 720 BC) if I choose to skip the GL requirements, than if doing the opposite, but I'd be interested in your opinions as well. The tech path I most favor (and that brings the most optimized results) for my setup is BW (for chops) -> Animal Husb. -> Writing -> Maths (greater chop results) -> Masonry (for mids and GW) -> Alphabet (trade techs) -> Code of Laws (possible due to the trade for Priesthood during the anarchy after switching to Rep) -> CS slingshot -> Monotheism (got Poly through trade earlier). At this moment I can "freely" chose / divert the tech path. The best option here is to continue with Calendar (for the science from plantations) -> Metal Casting (given by a mids powered GE) -> Paper (more science from map trade, aka foreign trade) -> Iron Working -> Education. If I go with Aesthetics -> Literature here, I considerably delay getting to Education. Yes, the GL powered Great Scientists help, but then, because of diverting to Aesthetics+Literature, I can hardly get Paper soon enough to bulb for Education (Philo comes instead) ... or I miss other key techs along the way (e.g. Metal Casting or Iron Working) which help with the production required to build Universities faster.
Sorry for the long post, but I wanted to eliminate the "it depends" answer, by describing the particularities of the setup / strategy. What I'd like to know is whether you guys have better alternatives than mine, that could get all of the benefits (GL's as well, if possible) with minimum "loss" (tech or production) otherwise. Or, if you, like me, think that GL path is too "costly" to choose, most of the times. Personaly, an option between 2 or 3 seems best, but then, you reap the benefits for a much shorter period of time (since I don't delay SM at all, looking to build all the science multiplier buildings as soon as I can).