niffweed17
Warlord
very interesting. i will tailor my strategy to this and see if it changes anything.
Great ones so far!Vol said:OK, new analysis.
I'm not sure how you've calculated the odds for getting each type of great person, but I hope you're aware of the fact that the odds have nothing to do with the number of GPPs generated for each type, but only with the number of sources that generate GPPs for each type?How do we go about getting the most Prophets and Engineers over the next 200 turns[/B], assuming we've already generated 2 great people so far in the game?
How?Vol said:That seems odd, and potentially expoitable.
Yes, each specialist counts as one source, as does each wonder.Does each specialist count as a source?
For that turn, yes. The odds are averaged over all turns though, so having the Pyramids (great engineer source) for 100 turns and adding a scientist for only one turn, you still have a 99% chance of getting a great engineer.Does it count as a source if it only contributed for one turn?
Correct. What I'm not sure about is whether the "memory" which sources of GPPs contributed on which turns gets wiped after producing a great person, or if the city will remember all sources that had ever produced GPPs. I'll investigate that, and maybe write a guide about all this.Vol said:So for the purposes of determine what kind of Great Person it will be, all sources effectively contribute 1 point per turn towards that calculation. But for the purposes of determining when a Great Person appears, the full number of GPP per turn is used.