Great People special building?

Fractal

Chieftain
Joined
Feb 17, 2008
Messages
10
Location
Porto, Portugal
I have a Great Propeht and a Great Merchant and i would like to try and build their special building ability but i just don't know how...
The option for building a "holy site" or a "customs house" doesn´t appear anywhere...
Please help, thank you
 

Supr49er

2011 Thunderfall Cup
Joined
Jan 25, 2006
Messages
3,603
Location
Bear Flag Republic
Move him onto a map hex and the option will show up. You must build it on your map, not in a city.
 

Miravlix

King
Joined
Jun 28, 2012
Messages
645
The GP can't build holy sites if he has been used for religion conversion.

No idea why your failing with the merchant though, any in your city zone tile can take a customs house.
 

Draknith

King
Joined
Jul 12, 2007
Messages
670
Location
Chicago Suburbs
I recently downloaded the patch, and started a game with the Dutch. I too was interested in finding out more about the changes in GP from vanilla. I started off and played the first half of the game with two (2) cities. Around my Gold city was four (4) citrus tiles. I popped a Great Merchant and set off to check out the option of building the customs house on the citrus. Not only did I have a monopoly with that particular resource, but after popping the customs house I was doing +7 gold on my riverside citrus plantation. Wow!!! After a few more Great Merchants popped, I placed them on the other plantations and was producing and extra 9 base gold from my tiles. I really enjoy the fact that building the tile improvements are now such a viable option to incorporate.
 

Mesix

The Allfather
Joined
Mar 17, 2006
Messages
4,410
Location
Asgard
You're better off putting the Customs house on a tile without a resource. If you build a customs house, you will destroy the resource tile improvement (i.e. plantation) which provides the bonus specific to the resource. When you complete the Freedom policy tree, your Great Person tile improvements (i.e. Customs House) will also double their special output.
 

Draknith

King
Joined
Jul 12, 2007
Messages
670
Location
Chicago Suburbs
Interesting... I didn't receive any loss in food, or production, but received the +3 coin on top of the bonus that already existed. I thought as you did that I would loose something, but it seemed to make the plantation even more powerful by placing the customs house on top. I would have to recheck the game to see the other options and see if the income is greater.
 
Joined
Mar 18, 2012
Messages
703
Location
Bethlehem, PA, USA
You're better off putting the Customs house on a tile without a resource. If you build a customs house, you will destroy the resource tile improvement (i.e. plantation) which provides the bonus specific to the resource. When you complete the Freedom policy tree, your Great Person tile improvements (i.e. Customs House) will also double their special output.

I would agree for the first citrus if you need the happiness, but you could probably make more gold with the customs house on the extra citrus than you could sell them for, although I guess it would depend on your relations with the civ(s) you sell/trade them to. Or if you need something other than gold then trading would be better.
 

Barghaest

King
Joined
Apr 18, 2011
Messages
758
Yeah, I tend to put GP improvements on Grassland with no resources so it will also support the citizen who works it. Also will load up desert/snow (and sometimes tundra) with them if there's otherwise ample food near the city to support a foodless tile.
 

Draknith

King
Joined
Jul 12, 2007
Messages
670
Location
Chicago Suburbs
With the Dutch however, I can sell all my resources and still maintain 50% of the happiness. Made my early game exploitation of the AI's economies wonderful!
 
Joined
Mar 18, 2012
Messages
703
Location
Bethlehem, PA, USA
Yeah, I tend to put GP improvements on Grassland with no resources so it will also support the citizen who works it. Also will load up desert/snow (and sometimes tundra) with them if there's otherwise ample food near the city to support a foodless tile.

Usually since it is best to build GP improvements early, I like the build them on the best food tile, so that using that tile won't hurt my food as much. Would be better to build on a bad food tile once all the good food tiles can be worked, but by then it can be better to just use the GP ability.
 

somerandomdude

Chieftain
Joined
Jun 19, 2012
Messages
9
I would agree for the first citrus if you need the happiness, but you could probably make more gold with the customs house on the extra citrus than you could sell them for, although I guess it would depend on your relations with the civ(s) you sell/trade them to. Or if you need something other than gold then trading would be better.

Every time I put a GP tile improvement on a strategy or luxury resource, I get that resource.

What I don't get is whatever bonus the normal improvement provides (i.e. for a mine, etc).
 

TheMarshmallowBear

Benelovent Chieftain of the Ursu Kingdom
Joined
Dec 27, 2006
Messages
8,077
Location
Inside a Ziggurat
You can't connect luxury/bonus resources with GP, but you can with Strategy Resources for one reason and one reason only - They appear as time goes on, so you could by accident place a Academy on oil, and thus, had it not been for that rule, you'd have to sacrifice that Academy for Well.
 
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