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Great People

Discussion in 'Civ4 - Strategy & Tips' started by spidermel, Mar 4, 2006.

  1. spidermel

    spidermel Chieftain

    Joined:
    Jan 16, 2003
    Messages:
    13
    Location:
    columbus ohio
    I wondered what other players think is the best thing to do with Great Scientist, Merchant, Artist: build a bldg.,use as specialist or get new tech. Maybe it varies with situation? Also do you have to build railroad one tile at a time. Does anybody know if there is a way to go from one city scren directly to another. Used to beable to in CivII by selecting an icon from within city screen. What are best cultre bldgs and wonders. Thanks Webb
     
  2. Mewtarthio

    Mewtarthio Emperor

    Joined:
    Apr 14, 2004
    Messages:
    1,930
    Woah, that's a lot of questions for one paragraph!

    Re: Great People

    That depends on the person.

    Artist - You should only build the Great Work if you need the boost immediately (say it's on the verge of flipping, or expanding its borders could steal an important resource). When you factor in all the percentage-boosting buildings (which also work with specialists), you get more in the long run from the Super Specialist.

    Scientist - Obviously, if it's not already AD 2040 or something, a 50% boost to all the science generated by a city for all of time is far superior to anything else this guy can do. Of course, if you've already got an Academy in all your cities...

    Merchant - Actually, I'm not the least bit qualified to talk about this, since I rarely get Great Merchants.

    Engineer - See above. How much production does this guy add to late-game wonders?

    Prophet - Build the Shrine. Always. If you've already got all the Shrines you have Holy Cities for, remember that he cannot discover any technology after Liberalism. In the late game, he's utterly useless.

    Re: Cultural buildings

    Hermitage is, in terms of single cities, the best cultural item in the game. Alone, it doubles your culture. Also, Hollywood, Broadway, Rock 'n Roll, Broadcast Towers, and Cathedral/Synagogue/Mosque(etc.) each give a 50% boost to your city's culture (note that all bonuses are additive; ie Hermitage + Mandir = 150% boost). Eiffel Tower is best overall since it gives every city a free Broadcast Tower before anyone else can even build Broadcast Towers.
     
  3. fortytwo

    fortytwo Chieftain

    Joined:
    Mar 12, 2005
    Messages:
    64
    Personally, I like the fun in the "grab bag" GP. I try to balance my specialists out among all my cities - 25% of my cities are strictly research producing cities, 25% strictly Commerce cities, that is, these cities have 4-6 specialists of that type (assuming Caste System). Artist and Engineers are spread out evenly in every city. That way I never have too many of any one GP, ordinarily, and I can change up my strategy depending on what I get.
     
  4. Lord Gideon

    Lord Gideon Warlord

    Joined:
    Mar 1, 2006
    Messages:
    145
    Location:
    Bloomington, IL
    I've got another question in a similiar vein. How useful is a Golden Age? I've had quite a few, as I'm usually the one to build the Taj Mahal, but I haven't noticed a major difference, certainly not enough to was 3+ Great People on. Are they that useful? Or would I be better off building accademies, Shrines, etc.?
     
  5. Rast

    Rast Warlord

    Joined:
    Feb 20, 2006
    Messages:
    125
    Personally, I find that using my scientists to create a single "Science Supercity" early in the game works better for me, especially if I get the Great Library.

    I have the first build the academy and subsequent ones, up until about the Industrial Era, join the city. If you do this in your highest commerce city and stack all the science buildings in it (including the Oxford University National Wonder) you can get one city that produces more beakers than next 4 or 5 on the list combined.

    All the others, yes, I use them in about the same way.
     
  6. Mordraken

    Mordraken Chieftain

    Joined:
    Jan 5, 2006
    Messages:
    95
    I generally agree with Mewtarthio.

    Artists - unless they can make you the first to discover Music (free great artist), put them in either as a super-specialist early in the game or building a great work of art later (depending on how many turns are left). However, another use can be to put them into a newly captured city to end a revolt quickly. I found that immensly useful in a warmonger game.

    Scientist - Academies are the way to go.

    Prophets - if your shrines are all built, might as well go ahead and discover a new tech. If the tech isn't interesting/worth it, then put them in as a super-specialist to take advantage of their bonuses to culture.

    Engineers - these REALLY help with building wonders. I think they will give 2/3 of the production, and can often finish wonders in one turn. Actually, in my most recent game (and my memory is cloudy at best) I had a wonder rushed from 2 turns out of 13 to complete with a great engi.

    Merchants - Send them a long way away to get a boatload of cash (the other side of the world got me 1700 gold, I have heard of others getting over 2000). Use the cash to finance either upgrading your obsolete army or to finance 100% research/culture.
    ----
    As for the golden age question, I really didn't see a huge benefit to it either. You do produce faster, but I dunno... no huge deal IMO.
     
  7. Willem

    Willem Deity

    Joined:
    Feb 12, 2002
    Messages:
    7,313
    Location:
    Canada
    No, if you select the Route To icon, you can have the Worker build a whole line anywhere you want it to.

    There's a couple of small arrows on the top near the name of the city, just press those. There's a keyboard shortcut as well, but I'm not sure what it is.

    The best culture building by far is the Theatre. Cheap to build and it gives 3 culture per turn plus it allows 2 Artists per city. It's hard to say which World Wonder is the best, probably ones like Hollywood that increase your culture rate by 50%, provided you build them in a high culture city. The best National Wonder is definitely The Hermitage which increases your rate by 100%.
     
  8. Willem

    Willem Deity

    Joined:
    Feb 12, 2002
    Messages:
    7,313
    Location:
    Canada
    A mid/late game Golden Age can make a big difference. It's kind of a waste in the early game though. Either way, it's not something that's a necessity to achieve unless you can't figure out what to do with your GPs.
     
  9. Beernutts

    Beernutts Chieftain

    Joined:
    Feb 27, 2006
    Messages:
    3
    Use the arrow keys to move from one city to another while in the city screen.
     
  10. Perfect_Blue

    Perfect_Blue Yume Senshi

    Joined:
    Jan 10, 2006
    Messages:
    260
    Don't Golden Ages increase commerce by one on every square, or something like that?
     
  11. emills

    emills Warlord

    Joined:
    Jan 11, 2006
    Messages:
    176
    Location:
    Texas
    The merchant is a nice super specialist since it gives food and gold. in the early game, placing one in your capital will often let you work a mine for more hammers (the food) and also let you raise your science slider back up (the gold).

    Great Phrophets are also good as super specialists for the hammers and gold that they give. Again they are more noticable in the early game than the late.
     
  12. Jarrod32

    Jarrod32 Warlord

    Joined:
    Nov 17, 2005
    Messages:
    198
    Location:
    North Central US
    When adding great people as super-specialists, make sure you put them in cities where you will get the best advantage. Merchants and Priests should go into a city where you have the 'gold' multiplier buildings (grocer, market, bank) and preferably Wall Street.

    I use the first great scientist to build an academy in my science city, which will also get Oxford. Then, each subsequent great scientist is added in this city as a super-specialist, to take advantage of the academy and Oxford.

    Engineers I generally use for key world wonders; artists will either get used if I need the culture bomb in a key location, or after invading new territory, to close off borders and grab key tiles. If I don't need the culture boost, I will use the artist to discover a tech.

    Merchants can be used for a trade mission, or join up as a super-specialist (as mentioned above). They can be useful in food-poor cities to help keep the population up. Great Prophets will build any necessary shrine; if there is no opportunity for a shrine, then it is a super-specialist in a key location or perhaps a tech discovery.

    I generally don't use great people for a golden age...
     
  13. atreas

    atreas King

    Joined:
    Jan 10, 2006
    Messages:
    799
    Location:
    Greece
    Golden age adds one commerce and/or hammer to tiles that ALREADY HAVE one. That means, to fully take advantage of them, it is important to have both hammers and commerce on as many tiles as possible. This gives the immediate answer about their best use:

    1. Use them late, when you have big population and so you are WORKING on many tiles. Note: specialists are not working on tiles, so they are not getting a benefit from the golden age.

    2. If possible, try to have the golden age after your cottages have turned into towns and you have switched in Universal Suffrage. This way your tiles will have BOTH commerce and hammers, so your benefit will be bigger.
     

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