Great Person turn countdown bug

spiderbug2

Chieftain
Joined
Nov 13, 2008
Messages
2
Playing as Rome the countdown for a great person hit zero turns then started going into negative turns until great person would spawn.
not sure this will help any but this is on
v42 which i downloaded from
mod db.
current on settings:
complete kill
U.N.
Adv diplomacy
Real Corp
Adv Espionage
no City Raze
Real Culture Spread
Larger Citys without metro
Unlimited wonders and National units
more Resources and rivers
Barbarian world,Civ, and raging
Neanderthal cities
Tele hunting awards
animals stayout
choose and limited religions
inquisitions
divine prophet
random personalities
permanent alliances
Revolutions
tech diffusion
upscaled tech
developing leaders
complex traits
combat mod - without warning
surround and destroy
right of passage
fixed borders
great commanders
infinite xp
downsizing is profitable
 
i didn't know about the steam version thing that might be way i was getting random crashes with the v41 in the past, but anyway it did finally work after about 5 more turns it was that i needed to build a building which increases spawn chance of specified GP like you said because of a fire i had lost the building which gave Great prophet chance, i never had this happen before so i didn't know this could happen.
 
Hmm, I thought it would give the default great prophet if no specific GP points had been awarded when getting the first GP.
I'll look into that soon.
 
Hmm, I thought it would give the default great prophet if no specific GP points had been awarded when getting the first GP.
I'll look into that soon.
It should give a random any type at that point.
 
Basically getting Philosophical prior to building any Wonders or equivalents.
Not sure I've ever tried that in practice, but I would assume it ended up in a random GP, I'd say.
 
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