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Great Persons & Golden Ages reloaded

Discussion in 'Civ5 - General Discussions' started by Renergy, Jan 7, 2011.

  1. Renergy

    Renergy Warlord

    Joined:
    Nov 2, 2010
    Messages:
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    Location:
    Czech Republic
    Great (sic) idea emerged in the general discussion. I think it deserves a separate thread here, don't know if this has been suggested already or not. Let me just quote:

    Generally speaking, there would be more types of golden ages, and each great person would be able to induce only a golden age corresponding to the GP's nature. The length of these golden ages would be constant (say 15 turns), not decreasing with the number of already induced GAs, not prolonged by Chichen Itza - that would be OP imo. Chichen Itza would prolong only "ordinary" golden ages.

    There would also be a "Great entertainer" (or "Great actor", "Great sportsmen" etc.). Maybe actually "Great happinator" is the right name ;) He/she would be able to build a tile improvement much like landmark/manufactory (amusement park? film studios? funfair?). The improved hex would provide additional happiness (+5 seems reasonable to me) when within borders. Or he/she could be "burned" for the above mentioned "Happiness GA".

    Ok, to get "Great happinator", we need a specialist slot. I would add one such slot to theatre and one to stadium. When occupied, it would provide additional +2 happiness, and also 3 great happinator points.
     
  2. Renergy

    Renergy Warlord

    Joined:
    Nov 2, 2010
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    197
    Location:
    Czech Republic
    Another approach: Great persons would have limited life-span from their emergence - 30 turns seems reasonable to me. They could travel around the empire (duh). Now the essential part:

    G. Engineer in a city = city's production tripled.
    G. Scientist in a city = city's science tripled
    G. Artist in a city = city's (base) culture output doubled.
    G. Entertainer in a city = city's growth rate +50%
    G. Merchant in a city = city's gold output doubled

    etc.

    Also maybe:
    G. Engineer on a tile = +10 hammers to tile's production
    G. Merchant on a tile = +10 gold on the tile
    ...
    (this is to make it easier to travel from town to town and not loose the bonus during the /again/ limited life-span)

    Great person could be 'burned' anytime during his/her life-span, which would lead to an empire-wide golden age of the corresponding sort, lasting half the remaining life-span of the given GP.

    Also, to balance it a bit: Great person could "leave the legacy" (= build manufactory/landmark/academy) only in the first 10 turns of his/her existence


    To sum it up: One could choose among
    * leaving a permanent 'legacy' (tile improvement)
    * short-term buff of one tile
    * short-term buff of one city
    * even shorter empire-wide buff
     
  3. Renergy

    Renergy Warlord

    Joined:
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    197
    Location:
    Czech Republic
    reserved
     
  4. UWHabs

    UWHabs Deity

    Joined:
    Oct 10, 2008
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    Toronto
    I would have a happiness great person (Great Entertainer, I guess) that would be spawned from the global happiness points. Not sure if I'd use the same scale as the other GP, or not. Really, I wouldn't mind if all the GPP were pooled just in a central location, so that your scientists in Washington and New York and Tokyo all contribute to the same pool. You wouldn't be able to make a "Great Scientist" city and a "Great Merchant" city, but oh well.

    Then yeah, they'd have the ability to build a tile improvement that gives happiness when in your borders. I'd say they should be spawned from the global happiness pool, though, and not through a specialist (in the same way GG are spawned from combat and not through "military instructors" in cities).

    You would need to rebalance the wonders and abilities and policies that affect golden ages, since I think if you do this you would get rid of the original golden ages. So Rationalism would give you a scientific golden age, reformation might give a cultural GA, you could change total war to give the conquest golden age, etc...
     
  5. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
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    27,312
    Location:
    Sydney
    I do quite like this approach. I'm unsure as to whether it would be best to have the bonuses done in fixed numbers (perhaps changing with each era), or as a percentage. Because one problem with a percentage would be that if you had an empire producing 400 :c5science: a turn, and another empire was producing 200 :c5science: a turn, a great scientist would be twice as valuable to you. This could be unbalancing.
     

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