sman1975
Emperor
I'm seeing an odd situation in my World at War mod. It involves using Great Scientists to discover techs.
This mod adds a bunch of techs to the Industrial and later Eras, plus adds another "Future War" Era at the end of the game.
The situation: Say you're researching a tech, e.g. Ecology. You're a few turns away for finishing research. You have 4000 beakers already completed, needing about 1000 to discover the tech.
Then you get a Great Scientist and decide to use his "Discover Technology" bulb to speed things along.
In our example, the bulb will yield 2000 beakers of science - enough to discover Ecology, with 1000 beakers left over. You hit the bulb, then viola! The tech is discovered. You clear the popup, then open the Tech Tree.....
The problem: the game subsequently applies these 1000 left-over beakers to EVERY non-discovered tech on the tech tree! Every single, unresearched tech now shows "Progress: 1000 out of XXXX Science"
Before the bulb popped, these techs showed no progress at all...
This can easily be exploited - by saving any GS until the turn before tech discovery, then all the left-over beakers get added to ALL techs left to discover. After a few of these exploits, even the latest tech only needs a couple of turns to complete.
I've done a lot of research on tech overflow, but most of this is dated and seems to have been patched.
Does anyone have any ideas what might be causing the bogus award of free research? Or do I just disable the "Discover Tech" bulb on the GS?
Thanks!
This mod adds a bunch of techs to the Industrial and later Eras, plus adds another "Future War" Era at the end of the game.
The situation: Say you're researching a tech, e.g. Ecology. You're a few turns away for finishing research. You have 4000 beakers already completed, needing about 1000 to discover the tech.
Then you get a Great Scientist and decide to use his "Discover Technology" bulb to speed things along.
In our example, the bulb will yield 2000 beakers of science - enough to discover Ecology, with 1000 beakers left over. You hit the bulb, then viola! The tech is discovered. You clear the popup, then open the Tech Tree.....
The problem: the game subsequently applies these 1000 left-over beakers to EVERY non-discovered tech on the tech tree! Every single, unresearched tech now shows "Progress: 1000 out of XXXX Science"
Before the bulb popped, these techs showed no progress at all...
This can easily be exploited - by saving any GS until the turn before tech discovery, then all the left-over beakers get added to ALL techs left to discover. After a few of these exploits, even the latest tech only needs a couple of turns to complete.
I've done a lot of research on tech overflow, but most of this is dated and seems to have been patched.
Does anyone have any ideas what might be causing the bogus award of free research? Or do I just disable the "Discover Tech" bulb on the GS?
Thanks!
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